MantisBT - Zandronum
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0000150Zandronum[All Projects] Bugpublic2010-10-31 22:422018-09-30 19:47
Cutman 
Torr Samaho 
normalcrashsometimes
closedfixed 
MicrosoftWindowsXP/Vista/7
98c 
98d 
0000150: [Skulltag 98d alpha 2999 ] Random crashes in Roboenza mode with lots of players
I doubt anyone can accurately reproduce this on the spot, but it happens when lots of players are in the server. On source recommended to me that it happens when people quit the game.

The game mode involves morphing players, so I assume that's what's crashing it. Randomly after the LMS countdown ends, the server will crash with a fatal error. Here's both WADs and a crash report.

'http://underground.bananachan.net/mm8bdm/MM8BDM-v1b.zip [^]'
'http://wadhost.fathax.com/files/roboenza-1.zip [^]'

Crash report:
'http://www.mediafire.com/?s7c5yyuvi1c7rc6 [^]'

Would appreciate it if you could give me some insight on the crash, i.e what's it to do with so I can have a shot at working around it.
Not sure. Apparently something to do with players quitting the game or going to spectator?
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png Screenshot_Doom_20101101_000548.png (68,232) 2010-10-31 23:36
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png Screenshot_Doom_20101101_000726.png (220,628) 2010-10-31 23:37
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png Screenshot_Doom_20101101_001326.png (199,343) 2010-10-31 23:37
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png Screenshot_Doom_20101101_004403.png (101,861) 2010-10-31 23:56
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png Screenshot_Doom_20101101_005925.png (65,385) 2010-11-01 00:01
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Issue History
2010-10-31 22:42CutmanNew Issue
2010-10-31 23:36unknownnaNote Added: 0000490
2010-10-31 23:36unknownnaFile Added: Screenshot_Doom_20101101_000548.png
2010-10-31 23:37unknownnaFile Added: Screenshot_Doom_20101101_000726.png
2010-10-31 23:37unknownnaFile Added: Screenshot_Doom_20101101_001326.png
2010-10-31 23:39CutmanNote Added: 0000491
2010-10-31 23:56unknownnaNote Added: 0000492
2010-10-31 23:56unknownnaFile Added: Screenshot_Doom_20101101_004403.png
2010-11-01 00:01unknownnaNote Edited: 0000492bug_revision_view_page.php?bugnote_id=492#r219
2010-11-01 00:01unknownnaFile Added: Screenshot_Doom_20101101_005925.png
2010-11-01 00:10unknownnaNote Edited: 0000492bug_revision_view_page.php?bugnote_id=492#r220
2010-11-01 00:32unknownnaNote Edited: 0000492bug_revision_view_page.php?bugnote_id=492#r221
2010-11-01 13:34Torr SamahoNote Added: 0000504
2010-11-01 13:34Torr SamahoAssigned To => Torr Samaho
2010-11-01 13:34Torr SamahoStatusnew => feedback
2011-02-06 18:15Torr SamahoNote Added: 0000985
2011-02-06 18:16Torr SamahoStatusfeedback => resolved
2011-02-06 18:16Torr SamahoFixed in Version => 98d
2011-02-06 18:16Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:47Blzut3Statusresolved => closed

Notes
(0000490)
unknownna   
2010-10-31 23:36   
Hmm, I tested the "roboenza" add-on. Someone got stuck when they got infected. Apparently he/she was infected while in a "charge kick". And it seems that zombies can't swim properly (intended?).
(0000491)
Cutman   
2010-10-31 23:39   
Those are both unrelated issues, and I'm aware of em' ;)
(0000492)
unknownna   
2010-10-31 23:56   
(edited on: 2010-11-01 00:32)
Good. I know that they're unrelated, but I just wanted you to know, just in case.

Another thing I notice a lot in the MM8BDM servers is a "P_PlayerThink: No body for player X!" error. It occurs after map changes.

EDIT:

Just encountered the bug. My client didn't crash, but I believe that the server did. Took a screenshot.

I wonder if it's related to the player spawn code. You can see that a lot of telefrags occurred before the server crashed in the screenshot.

The DMflags and "winlimit" updates after each warm-up countdown as well.

(0000504)
Torr Samaho   
2010-11-01 13:34   
With the crash log I found out that the ACS command UnMorphActor caused a crash when it was called with (tid == 0) and the world as activator. This should be fixed now, but can't guarantee that it fixes the crash problem here. Please test this with the upcoming binaries.
(0000985)
Torr Samaho   
2011-02-06 18:15   
Since I haven't heard anything about this for more than three months, I assume that it is fixed in 98d.