MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000148 | Zandronum | [All Projects] Suggestion | public | 2010-10-30 04:21 | 2018-09-30 22:33 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0000148: let spectators be unaffected by the player momentum freeze that occurs whenever a round ends | ||||
Description | Whenever a round ends, all players freeze until the next round begins or the map changes. This can be annoying when you're a spectator in duel/(T)LMS games, especially when the round limit ("duellimit"/"winlimit") is set to a high value. | ||||
Steps To Reproduce | |||||
Additional Information | I noticed this in a TLMS "Megaman 8-Bit DM" server. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2010-10-30 04:21 | unknownna | New Issue | |||
2010-10-30 06:44 | user35 | Note Added: 0000486 | |||
2010-11-14 10:40 | user35 | Note Deleted: 0000486 | |||
2012-08-30 14:59 | ZzZombo | Note Added: 0004522 | |||
2014-06-11 21:52 | Watermelon | Note Added: 0009126 | |||
2014-06-11 21:52 | Watermelon | Status | new => closed | ||
2014-06-11 21:52 | Watermelon | Resolution | open => fixed | ||
2015-06-06 21:29 | unknownna | Note Added: 0012562 | |||
2015-06-06 21:29 | unknownna | Status | closed => feedback | ||
2015-06-06 21:29 | unknownna | Resolution | fixed => reopened | ||
2017-05-20 01:12 | Ru5tK1ng | Note Added: 0017715 | |||
2017-05-20 01:12 | Ru5tK1ng | Status | feedback => resolved | ||
2017-05-20 01:12 | Ru5tK1ng | Resolution | reopened => fixed | ||
2018-09-30 22:33 | Blzut3 | Status | resolved => closed |
Notes | |||||
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