MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0001468 | Zandronum | [All Projects] Bug | public | 2013-08-17 18:33 | 2018-09-30 23:59 |
|
Reporter | RusselCS | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.1.1 | |
Target Version | 1.4 | Fixed in Version | 1.4 | |
|
Summary | 0001468: Projectiles with NOEXPLODEFLOOR desync online. |
Description | While modding Megaman 8-Bit Deathmatch, I noticed NOEXPLODEFLOOR causes desync online.
This issue did not occur in Skulltag 0.98e, but it has existed since Zandronum 1.0.
I have attatched a very simple test pk3 that should be run with MM8BDM-v3a or higher to test this. |
Steps To Reproduce | 1) Run MM8BDM-v3a (or later) with the given test pk3 loaded.
2) Shoot at the floor with the given weapon. The bullets should slide along the floor.
3) Close the game and launch a server with the same pwads.
4) Join the server and shoot at the floor with the base weapon again. The shots will pass through the floor completely and never seem to exist again. |
Additional Information | In the place I first noticed this issue, the object I had was also pushable. When it was pushed, it would resync. It would desync once again upon entering a new sector. |
Tags | No tags attached. |
Relationships | child of | 0000718 | closed | TIHan | Projectile desync when fired to an edge (see demo for the effect) |
|
Attached Files | noexplodefloor-test.pk3 (1,770) 2013-08-17 18:33 /tracker/file_download.php?file_id=1051&type=bug
FloorRocket.wad (93) 2013-09-01 21:17 /tracker/file_download.php?file_id=1054&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2013-08-17 18:33 | RusselCS | New Issue | |
2013-08-17 18:33 | RusselCS | File Added: noexplodefloor-test.pk3 | |
2013-09-01 21:17 | RusselCS | File Added: FloorRocket.wad | |
2013-09-01 21:20 | RusselCS | Note Added: 0007089 | |
2013-09-01 21:20 | RusselCS | Note Edited: 0007089 | bug_revision_view_page.php?bugnote_id=7089#r3975 |
2013-09-01 21:24 | RusselCS | Note Edited: 0007089 | bug_revision_view_page.php?bugnote_id=7089#r3976 |
2014-06-14 17:46 | Watermelon | Note Added: 0009328 | |
2014-06-14 17:46 | Watermelon | Status | new => feedback |
2014-06-14 19:04 | RusselCS | Note Added: 0009340 | |
2014-06-14 19:04 | RusselCS | Status | feedback => new |
2014-06-14 21:39 | Watermelon | Note Added: 0009342 | |
2014-06-14 21:39 | Watermelon | Status | new => confirmed |
2014-11-04 06:02 | StrikerMan780 | Note Added: 0010824 | |
2014-11-04 11:08 | Dusk | Assigned To | => Dusk |
2014-11-04 11:08 | Dusk | Status | confirmed => assigned |
2014-11-04 11:28 | Dusk | Note Added: 0010826 | |
2014-11-04 11:28 | Dusk | Status | assigned => needs review |
2014-11-04 11:28 | Dusk | Relationship added | child of 0000718 |
2014-11-04 20:34 | cobalt | Status | needs review => needs testing |
2014-11-04 20:34 | cobalt | Target Version | => 1.4 |
2014-11-04 20:34 | cobalt | Description Updated | bug_revision_view_page.php?rev_id=5937#r5937 |
2014-11-04 20:34 | cobalt | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=5939#r5939 |
2014-11-04 20:34 | cobalt | Note Added: 0010830 | |
2015-01-04 03:19 | WaTaKiD | Note Added: 0011258 | |
2015-01-04 09:27 | Dusk | Note Added: 0011264 | |
2015-01-04 09:27 | Dusk | Status | needs testing => assigned |
2015-01-04 11:30 | Edward-san | Note Added: 0011269 | |
2015-01-04 11:42 | Torr Samaho | Note Added: 0011270 | |
2015-01-04 11:43 | Torr Samaho | Note Edited: 0011270 | bug_revision_view_page.php?bugnote_id=11270#r6308 |
2015-01-04 11:43 | Torr Samaho | Note Revision Dropped: 11270: 0006307 | |
2015-01-04 14:11 | WaTaKiD | Note Added: 0011274 | |
2015-01-08 15:14 | Dusk | Status | assigned => resolved |
2015-01-08 15:14 | Dusk | Fixed in Version | => 2.0 |
2015-01-08 15:14 | Dusk | Resolution | open => fixed |
2015-01-08 15:14 | Dusk | Fixed in Version | 2.0 => 1.4 |
2015-01-08 15:14 | Dusk | Description Updated | bug_revision_view_page.php?rev_id=6356#r6356 |
2015-01-08 15:14 | Dusk | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6357#r6357 |
2018-09-30 23:59 | Blzut3 | Status | resolved => closed |
Notes |
|
(0007089)
|
RusselCS
|
2013-09-01 21:20
(edited on: 2013-09-01 21:24) |
|
Bump because this went sort of ignored.
I added a test wad that should work for Doom. It's more obvious than the buster makeup thing I had for 8BDM because I did it with the Rocket and it has particle effects.
Steps to reproduce with the second text wad:
1) Launch Doom with FloorRocket.wad.
2) Give yourself the Rocket Launcher and shoot at the floor. The rocket should glide along the floor.
3) Launch a server with the wad and repeat step 2. The rocket's particle effect should still be visible, but the rocket will appear to fly through the floor.
NOTE: This issue still exists in Zandronum 1.2.
|
|
|
|
|
|
|
Testing on Zandronum 2.0-alpha-140112-1124 revealed the bug to still exist, should I be testing using a different build? |
|
|
|
Thats good enough
Thanks for checking!
Acknolwedged theres a bug to be fixed |
|
|
|
Just to confirm, this bug also occurs with the Return of the Triad Flamewall if the projectiles transition from one floor to another. |
|
|
(0010826)
|
Dusk
|
2014-11-04 11:28
|
|
|
|
(0010830)
|
cobalt
|
2014-11-04 20:34
|
|
|
|
|
after testing with 1.4-r150103-1325, issue seemed fixed
however, in 2.0-r150103-1327 the rocket actually climbs the steps at the start of doom 2 map01 instead of exploding at the first one, and in software the rocket looks as though it flies through the floor |
|
|
(0011264)
|
Dusk
|
2015-01-04 09:27
|
|
That's weird. I'll have to look at that later today. |
|
|
|
|
|
(0011270)
|
Torr Samaho
|
2015-01-04 11:42
(edited on: 2015-01-04 11:43) |
|
I backported the fix from ZDoom revision 3578, which seems to fix the problem described in 0001468:0011258.
|
|
|
|
after testing with 2.0-r150104-1249, issue seems fixed |
|