MantisBT - Zandronum
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0001464Zandronum[All Projects] Suggestionpublic2013-08-15 07:502015-07-07 09:20
Empyre 
 
normalminoralways
newopen 
MicrosoftWindowsXP/Vista/7
1.1.1 
 
0001464: Make custom textures override hi-def textures.
When I am using hi-def textures (from'http://dhtp.freelanzer.com/?page_id=17 [^]'), and I load a wad that has custom textures, I see the hi-def textures instead of the custom textures, making the maps in the wad look wrong.
One example of a weird effect is in av.wad. Av.wad replaces the blue fire texture with a blue waterfall (for example, in MAP11), but when I have hi-def textures on, I see the frames of both animations, waterfall and hi-def blue fire.
If you would make the custom textures in a wad override the hi-def textures, wads like av will look the way the author intended.
Go to'http://dhtp.freelanzer.com/?page_id=17 [^]' and get the deng version of the textures. From the pk3 file, extract the textures folder and flats folder to make new folders inside the zandronum folder. Unless you have hi-def textures disabled in the opengl options menu, you will now have hi-def textures. Now, load av.wad (easily found by wadseeker) and go to MAP11. The waterfall / blue fire texture will be visible in caves in front of where you spawn.
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Issue History
2013-08-15 07:50EmpyreNew Issue
2013-08-16 00:09President PeopleNote Added: 0007029
2013-08-16 06:24EmpyreNote Added: 0007031
2013-08-16 06:27EmpyreNote Edited: 0007031bug_revision_view_page.php?bugnote_id=7031#r3944
2014-06-14 17:44WatermelonNote Added: 0009322
2014-06-14 17:44WatermelonStatusnew => feedback
2015-07-07 09:20EmpyreNote Added: 0012834
2015-07-07 09:20EmpyreStatusfeedback => new

Notes
(0007029)
President People   
2013-08-16 00:09   
But what if (for example) there was a hi-def texture set for AV.wad? What then?
(0007031)
Empyre   
2013-08-16 06:24   
(edited on: 2013-08-16 06:27)
The hi-def textures made for a specific wad (or pk3) would be in a wad (or pk3) and therefore they would override the hi-def textures in the textures and flats folders, if my suggestion is implemented.
The only wads that would be overriden by the textures and flats folders would be the iwads.

(0009322)
Watermelon   
2014-06-14 17:44   
Does g/zdoom do this?
(0012834)
Empyre   
2015-07-07 09:20   
I just checked av.wad MAP11 in GZDoom, and it does the same thing. In the bottom right corner of the console, it says G1.8.2, which I presume is the version of GZDoom I have.