MantisBT - Zandronum
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0001455Zandronum[All Projects] Bugpublic2013-08-09 18:442018-09-30 21:33
Watermelon 
Torr Samaho 
highmajoralways
closedfixed 
1.1.1 
1.2 
0001455: Flags now always fall through bridges regardless of the compatflag
On and off forces bridge drops. I assume the flag being on is supposed to make it drop only.
No tags attached.
related to 0002757closed Edward-san Dropped White Flag Spawns Underneath 3D floors 
Issue History
2013-08-09 18:44WatermelonNew Issue
2013-08-10 09:11Torr SamahoNote Added: 0006966
2013-08-10 15:29WatermelonNote Added: 0006977
2013-08-10 16:16Torr SamahoNote Added: 0006978
2013-08-10 18:37Torr SamahoNote Added: 0006982
2013-08-10 18:38Torr SamahoNote Added: 0006983
2013-08-25 19:41Torr SamahoNote Added: 0007066
2013-08-25 21:09Torr SamahoAssigned To => Torr Samaho
2013-08-25 21:09Torr SamahoStatusnew => assigned
2013-12-27 07:58Torr SamahoStatusassigned => needs testing
2014-03-02 17:46QentStatusneeds testing => resolved
2014-03-02 17:46QentFixed in Version => 1.2
2014-03-02 17:46QentResolutionopen => fixed
2016-06-16 12:22Edward-sanRelationship addedrelated to 0002757
2018-09-30 21:33Blzut3Statusresolved => closed

Notes
(0006966)
Torr Samaho   
2013-08-10 09:11   
Can somebody check when this broke?
(0006977)
Watermelon   
2013-08-10 15:29   
So apparently it is not the bridge code for the bridge commit, looks like I'll have to go through all the commits and find out where it broke. Something else has affected it.
(0006978)
Torr Samaho   
2013-08-10 16:16   
These builds may be helpful to track down the problem.
(0006982)
Torr Samaho   
2013-08-10 18:37   
[19:45] Water`:'https://bitbucket.org/Torr_Samaho/zandronum/commits/ff8f59afe1ad61cc1196f1cbda282b74ef1318a8 [^]'
[19:45] Water`: im going to try to solve that ticket
[19:52] Torr_Samaho: Re-examining this patch I think I see an inconsistency in there:
[19:53] Torr_Samaho: In p_user:cpp
[19:53] Torr_Samaho: pTeamItem = Spawn( TEAM_GetItem( i ), x, y, z, NO_REPLACE );
[19:53] Torr_Samaho: was replaced by
[19:53] Torr_Samaho: pTeamItem = Spawn( TEAM_GetItem( i ), x, y, ONFLOORZ, NO_REPLACE );
(0006983)
Torr Samaho   
2013-08-10 18:38   
[19:56] Torr_Samaho: Anyway, before this change the dropping was handled inconsistently on disconnect and on death.
[19:56] Torr_Samaho: The ONFLOORZ handling comes from the on disconnect handling.
(0007066)
Torr Samaho   
2013-08-25 19:41   
I did some quick testing and the "ONFLOORZ" to "z" change seems to do exactly what we want, so I'll go ahead and make this change.