Notes |
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(0006698)
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Dusk
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2013-07-18 15:18
(edited on: 2013-07-18 15:20) |
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Quote
[18:08:19] <@Dusk> Esum, yeah i guess what happens is that the spectator movement is clientside
[18:08:26] <Esum> So
[18:08:26] <@Dusk> thus the spectator never moves for the server
[18:08:35] <@Dusk> so when the cheat is called it spawns where the server thinks the spectator is
[18:08:44] <@Dusk> i.e. at the start
[...]
[18:09:19] <@Dusk> Esum, see if you join first
[18:09:21] <@Dusk> then re-spec
[18:09:25] <@Dusk> move around and spawn an imp
[18:09:29] <@Dusk> it spawns where you spectated at
[18:09:48] <Esum> i'll try
[18:10:59] <Esum> Dusk it does
[18:11:01] <@Dusk> see
[18:11:16] <@Dusk> i guess the fix would be to make the summon cheat use x/y/z coords
[18:11:42] <@Dusk> would need.. 6 bytes more per summon cheat but it's cheats so eh
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(0006700)
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Esum
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2013-07-18 15:25
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Following the steps you will also be able to notice that the summon and summonfriend cheats are not logged at all (i.e. There isn't any Player is a cheater: summon ...). |
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Spectators are not supposed to interact with the game mechanics in any way. So if there is a bug here, then that the spectator is allowed to use the summon cheat at all. |
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I always thought this was intended behavior.
@Esum: If the summon cheat was logged, then there would be massive flood in cheat servers. |
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Wouldn't it just be possible to disable all cheats for Spectators on the client side? |
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^Sometimes it's necessary to summon things while spectating online for bugtesting purposes. |
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(0007190)
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Dark-Assassin
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2013-09-14 15:45
(edited on: 2013-09-14 15:50) |
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