MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001378 | Zandronum | [All Projects] Suggestion | public | 2013-06-24 14:55 | 2018-09-30 21:36 |
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Reporter | Balrog | |
Assigned To | Torr Samaho | |
Priority | high | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.2 | |
Target Version | 1.3 | Fixed in Version | 1.3 | |
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Summary | 0001378: sv_forcerandom: Force the use of a random player class |
Description | Since there's apparently a demand for it, why not add a CVAR to force the use of a random player class regardless of user settings. |
Steps To Reproduce | |
Additional Information | This is currently only possible by changing the user's settings with ConsoleCommand. |
Tags | No tags attached. |
Relationships | child of | 0001070 | new | Dusk | Phasing out the dangerous ConsoleCommand for various additional/improved ACS commands |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2013-06-24 14:55 | Balrog | New Issue | |
2013-06-24 19:41 | Dusk | Relationship added | related to 0001070 |
2013-06-24 19:42 | Dusk | Relationship deleted | related to 0001070 |
2013-06-24 19:42 | Dusk | Relationship added | child of 0001070 |
2014-04-20 19:51 | Frits | Note Added: 0008621 | |
2014-04-21 12:05 | Hypnotoad | Note Added: 0008624 | |
2014-04-27 19:01 | Torr Samaho | Status | new => acknowledged |
2014-05-01 15:45 | Torr Samaho | Note Added: 0008660 | |
2014-05-01 15:45 | Torr Samaho | Assigned To | => Torr Samaho |
2014-05-01 15:45 | Torr Samaho | Status | acknowledged => needs testing |
2014-05-01 16:23 | Torr Samaho | Note Edited: 0008660 | bug_revision_view_page.php?bugnote_id=8660#r4690 |
2014-05-01 16:36 | Torr Samaho | Note Edited: 0008660 | bug_revision_view_page.php?bugnote_id=8660#r4691 |
2014-05-01 17:21 | Torr Samaho | Note Edited: 0008660 | bug_revision_view_page.php?bugnote_id=8660#r4692 |
2014-05-01 20:57 | Frits | Note Added: 0008664 | |
2014-05-02 15:27 | ZzZombo | Note Added: 0008669 | |
2014-05-02 17:53 | Torr Samaho | Note Added: 0008670 | |
2014-05-03 08:47 | Torr Samaho | Note Added: 0008677 | |
2014-05-03 08:49 | Torr Samaho | Product Version | => 1.2 |
2014-05-03 08:49 | Torr Samaho | Target Version | => 1.3 |
2014-06-04 20:20 | Arco | Note Added: 0008847 | |
2014-06-04 20:20 | Arco | Status | needs testing => resolved |
2014-06-04 20:20 | Arco | Fixed in Version | => 1.3 |
2014-06-04 20:20 | Arco | Resolution | open => fixed |
2014-06-04 22:28 | Arco | Status | resolved => feedback |
2014-06-04 22:28 | Arco | Resolution | fixed => reopened |
2014-06-04 22:28 | Arco | Status | feedback => resolved |
2014-06-04 22:28 | Arco | Resolution | reopened => fixed |
2018-09-30 21:36 | Blzut3 | Status | resolved => closed |
Notes |
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(0008621)
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Frits
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2014-04-20 19:51
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I could really use this function for the zandronum version of prophunt.
Some classes like health vials are more op than for example a big tree.
Hypnotoad implemented a hacky way via acs that uses console command but it's crude and causes kicks.
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Can this be a thing for 2.0/1.3? |
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Indeed, such a feature would be extremely useful for us. Prop hunt is much more fun when you're forced into a random class. |
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(0008660)
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Torr Samaho
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2014-05-01 15:45
(edited on: 2014-05-01 17:21) |
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I had a brief look at this and implemented the cvar with pretty much no testing. Please test if this build works as expected.
EDIT: I noticed that there is a serious problem with this build: sv_forcerandom may not be true while a map is loaded. I'll look into this.
EDIT3: This should work better.
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(0008664)
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Frits
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2014-05-01 20:57
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What about generalizing stuff? Add instead sv_forceclass "<class name>", and "random" for random class unless there is a class defined and named that way? |
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I don't see any reasonable use for sv_forceclass "<class name>" (except if the class name is random). If you want every single player on every team to use the very same class, you probably shouldn't be running a mod that offers different classes. |
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I added sv_forcerandom to 1.3, but begin to think we should rename it to make its purpose more clear, e.g. sv_forcerandomclass. |
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(0008847)
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Arco
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2014-06-04 20:20
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Works as intended in v1.3 r140413-2324M. |
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