MantisBT - Zandronum
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0000137Zandronum[All Projects] Bugpublic2010-10-25 02:282014-06-21 14:17
unknownna 
Torr Samaho 
normalminoralways
feedbackopen 
98c 
 
0000137: announcer does not always play "Prepare to fight!" during countdown
The announcer doesn't announce "Prepare to fight!" when transitioning to a map through the "changemap" command in non-team modes (including invasion). This happens both offline and online.

It seems to work properly in team modes offline if bots are on both teams. But if there's only one bot on one team and you join, no announcement is made. And if "sv_keepteams" is set to true, no announcement is made in team modes either.

Shouldn't it always announce the message whenever the countdown starts?
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Issue History
2010-10-25 02:28unknownnaNew Issue
2010-10-25 19:42Torr SamahoNote Added: 0000472
2010-10-25 19:42Torr SamahoStatusnew => acknowledged
2010-10-26 16:31user35Note Added: 0000473
2010-10-26 16:32user35Note Edited: 0000473bug_revision_view_page.php?rev_id=207
2010-11-14 10:40user35Note Deleted: 0000473
2011-04-28 07:19unknownnaNote Added: 0001490
2011-05-08 22:28Torr SamahoNote Added: 0001581
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2014-06-15 16:57WatermelonAssigned To => Watermelon
2014-06-15 16:57WatermelonStatusacknowledged => assigned
2014-06-15 16:57WatermelonStatusassigned => acknowledged
2014-06-15 22:15WatermelonAssigned ToWatermelon =>
2014-06-15 22:15WatermelonNote Added: 0009493
2014-06-15 22:15WatermelonStatusacknowledged => needs review
2014-06-21 14:17Torr SamahoNote Added: 0009616
2014-06-21 14:17Torr SamahoAssigned To => Torr Samaho
2014-06-21 14:17Torr SamahoStatusneeds review => feedback

Notes
(0000472)
Torr Samaho   
2010-10-25 19:42   
Sounds like a bug, I'll have to look into this in detail. Sounds like a very minor issue though.
(0001490)
unknownna   
2011-04-28 07:19   
The announcer starts to announce the message while your client is in the intermission screen.
(0001581)
Torr Samaho   
2011-05-08 22:28   
> The announcer starts to announce the message while your client is in the intermission screen.

Yeah, you are right. That's a timing issue because the server already starts the game while the players are still loading the map. I think there is no easy way to fix this.
(0009493)
Watermelon   
2014-06-15 22:15   
Is this something that could be fixed easily now or is it still a huge pain to fix?
(0009616)
Torr Samaho   
2014-06-21 14:17   
No, the situation is still exactly the same as before.