MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001346 | Zandronum | [All Projects] Bug | public | 2013-05-21 23:03 | 2018-09-30 21:52 |
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| Reporter | Qent | |
| Assigned To | Torr Samaho | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 1.0 | |
| Target Version | 3.0 | Fixed in Version | 3.0 | |
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| Summary | 0001346: ClearInventory in ACS removes respawn invulnerability |
| Description | The PowerInvulnerable given by respawn invulnerability can be taken with ClearInventory. So mods that use ClearInventory at the beginning of a game cannot use respawn invulnerability. |
| Steps To Reproduce | Start a Deathmatch game on MAP01 with respawn invulnerability. Puke 888 to ClearInventory and the nukage will start to hurt you although respawn invulnerability should not have expired. |
| Additional Information | |
| Tags | No tags attached. |
| Relationships | | related to | 0001491 | closed | Torr Samaho | Spawn invulnerability conflicts with sphere invulnerability |
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| Attached Files | test_clrinv_invul.pk3 (1,565) 2013-05-21 23:03 /tracker/file_download.php?file_id=970&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2013-05-21 23:03 | Qent | New Issue | |
| 2013-05-21 23:03 | Qent | File Added: test_clrinv_invul.pk3 | |
| 2014-06-13 18:02 | Watermelon | Note Added: 0009242 | |
| 2014-06-13 18:02 | Watermelon | Status | new => feedback |
| 2014-06-24 17:37 | Qent | Note Added: 0009730 | |
| 2014-06-24 17:37 | Qent | Status | feedback => new |
| 2014-06-28 14:10 | ZzZombo | Note Added: 0009774 | |
| 2014-07-01 19:57 | Dusk | Relationship added | related to 0001491 |
| 2016-11-24 07:38 | Edward-san | Note Added: 0016310 | |
| 2016-11-24 07:38 | Edward-san | Assigned To | => Torr Samaho |
| 2016-11-24 07:38 | Edward-san | Status | new => assigned |
| 2016-11-27 00:19 | Edward-san | Status | assigned => needs testing |
| 2016-11-27 00:19 | Edward-san | Target Version | => 3.0 |
| 2016-11-27 08:47 | Torr Samaho | Note Added: 0016335 | |
| 2016-12-16 22:24 | Ru5tK1ng | Note Added: 0016506 | |
| 2016-12-16 22:24 | Ru5tK1ng | Status | needs testing => resolved |
| 2016-12-16 22:24 | Ru5tK1ng | Resolution | open => fixed |
| 2016-12-16 22:24 | Ru5tK1ng | Fixed in Version | => 3.0 |
| 2018-09-30 21:52 | Blzut3 | Status | resolved => closed |
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Notes |
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Does this still happen in 2.0? |
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(0009730)
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Qent
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2014-06-24 17:37
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+INVENTORY.UNDROPPABLE on the actor should solve this. |
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Using the test wad, the script didn't cancel out the respawn invul. |
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