MantisBT - Zandronum
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0000134Zandronum[All Projects] Suggestionpublic2010-10-24 21:342018-09-30 23:16
Dark-Assassin 
Torr Samaho 
normalminorN/A
closedfixed 
 
2.0 
0000134: Port Zdoom's Actor in Actor Fix thing
Pretty much continuing from this thread'http://www.skulltag.com/forum/viewtopic.php?f=155&t=24710 [^]'

This could really be needed. Mainly for some wads that could spawn actors in actors such as an invasion server with a random monster wad, players not telefragging eachother and getting stuck inside eachother etc.
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child of 0001490closed Torr Samaho Backport ZDoom 2.5.0 
Issue History
2010-10-24 21:34Dark-AssassinNew Issue
2010-10-24 21:54unknownnaNote Added: 0000467
2010-10-24 22:08unknownnaNote Edited: 0000467bug_revision_view_page.php?bugnote_id=467#r202
2010-10-25 19:17Dark-AssassinNote Added: 0000471
2014-03-07 05:36Dark-AssassinNote Added: 0008341
2014-03-07 13:01DuskRelationship addedchild of 0001490
2014-03-07 13:02DuskStatusnew => resolved
2014-03-07 13:02DuskFixed in Version => 2.0
2014-03-07 13:02DuskResolutionopen => fixed
2014-03-07 13:02DuskAssigned To => Torr Samaho
2018-09-30 23:16Blzut3Statusresolved => closed

Notes
(0000467)
unknownna   
2010-10-24 21:54   
(edited on: 2010-10-24 22:08)
AFAICT, this doesn't affect players.

r2018 by graf on Sunday, 06-Dec-2009 at 23:10:25 CET

    * Added some code that prevents overlapping monsters from getting stuck in each other. PIT_CheckThing will return true under the following contitions now:
          * It was called from P_Move
          * The actor that is blocking the move already overlaps with the monster that is being moved.
          * the move will take the 2 actors further apart.

Graf Zahl wrote:
No. All the change does is to allow monsters that are stuck in something to walk out. It has no effect on anything else.

(0000471)
Dark-Assassin   
2010-10-25 19:17   
hmm, if that is so, i'd like to also request that it also affects players moving out of stuff.
(0008341)
Dark-Assassin   
2014-03-07 05:36   
Works as ZDoom does in Zandronum 2.0

IMO it should still affect player movement in other players (without no player blocking enabled).