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(0000467)
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unknownna
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2010-10-24 21:54
(edited on: 2010-10-24 22:08) |
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AFAICT, this doesn't affect players.
r2018 by graf on Sunday, 06-Dec-2009 at 23:10:25 CET
* Added some code that prevents overlapping monsters from getting stuck in each other. PIT_CheckThing will return true under the following contitions now:
* It was called from P_Move
* The actor that is blocking the move already overlaps with the monster that is being moved.
* the move will take the 2 actors further apart.
Graf Zahl wrote:
No. All the change does is to allow monsters that are stuck in something to walk out. It has no effect on anything else.
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hmm, if that is so, i'd like to also request that it also affects players moving out of stuff. |
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Works as ZDoom does in Zandronum 2.0
IMO it should still affect player movement in other players (without no player blocking enabled). |
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