MantisBT - Zandronum
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0001339Zandronum[All Projects] Suggestionpublic2013-05-07 13:072014-06-13 21:12
Balrog 
 
normalfeatureN/A
closednot fixable 
 
 
0001339: Allow use of the player's railgun color in A_RailAttack
It seems really odd for A_FireRailgun to be the only way for modders to use the "railgun color" setting. Since A_RailAttack already has spiralcolor and corecolor parameters, I recommend that Zandronum have some kind of hardcoded string for these settings that signals the engine to use the firing player's railgun color. Maybe have "playercolor" for the firing player's "railgun color" and "teamcolor" for either the firing player's "railgun color" or team color, depending on the mode.
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Issue History
2013-05-07 13:07BalrogNew Issue
2013-06-18 17:11QentNote Added: 0006466
2014-06-13 18:10WatermelonNote Added: 0009253
2014-06-13 18:10WatermelonStatusnew => feedback
2014-06-13 21:12DuskNote Added: 0009263
2014-06-13 21:12DuskStatusfeedback => closed
2014-06-13 21:12DuskResolutionopen => not fixable

Notes
(0006466)
Qent   
2013-06-18 17:11   
It looks like omitting the color parameters in A_RailAttack will use the default colors (railcolor ring, white core; teamcolor ring, railcolor core in team-based games). Specifying an empty string "" for both colors appears to have the same effect, if, e.g., you need to deal out a custom damagetype. If either ringcolor or corecolor is not "", then the other one will fall back to blue ring, white core, teams or not.

If the above is intended behavior for A_RailAttack, then this feature suggestion is less useful, but still somewhat useful. For instance, it is not possible to define a white ring and a team-colored core, or a triple white/team/railcolor "lightning" effect without some ACS.
(0009253)
Watermelon   
2014-06-13 18:10   
Does zdoom allow this?
Still the same in zan 2.0?
(0009263)
Dusk   
2014-06-13 21:12   
sorry, can't be done due to the way A_RailAttack handles colors