MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001327 | Zandronum | [All Projects] Bug | public | 2013-04-21 18:08 | 2024-03-11 07:38 |
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Reporter | Marcaek | |
Assigned To | | |
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.0 | |
Target Version | 3.2 | Fixed in Version | 3.2 | |
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Summary | 0001327: TeamLMS fails to work on mapsets without normal DM starts |
Description | When attempting to load TeamLMS on a map that has team starts but not deathmatch starts, the player is kicked with the message "no deathmatch starts" even if sv_useteamstartsindm is true. |
Steps To Reproduce | Load Idl2013l.wad and set the gamemode to TLMS, then load map02. |
Additional Information | Idl2013l map01 has deathmatch starts and works. |
Tags | No tags attached. |
Relationships | duplicate of | 0002000 | closed | | "No deathmatch spawns" error when "sv_useteamspawnsindm" is true |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2013-04-21 18:08 | Marcaek | New Issue | |
2013-07-23 03:14 | Arco | Note Added: 0006763 | |
2013-07-23 13:04 | Dusk | Note Added: 0006769 | |
2013-07-23 13:04 | Dusk | Status | new => feedback |
2013-07-25 19:55 | Marcaek | Note Added: 0006799 | |
2013-07-25 19:55 | Marcaek | Status | feedback => new |
2013-07-25 20:01 | Arco | Note Edited: 0006763 | bug_revision_view_page.php?bugnote_id=6763#r3791 |
2014-06-14 17:29 | Watermelon | Note Added: 0009307 | |
2014-06-14 17:29 | Watermelon | Status | new => feedback |
2015-03-16 14:21 | Marcaek | Note Added: 0011840 | |
2015-03-16 14:21 | Marcaek | Status | feedback => new |
2017-05-23 01:53 | Marcaek | Note Added: 0017741 | |
2017-06-05 02:07 | Ru5tK1ng | Note Added: 0017800 | |
2017-06-05 02:08 | Ru5tK1ng | Status | new => feedback |
2024-03-02 07:39 | Ru5tK1ng | Relationship added | has duplicate 0002000 |
2024-03-02 07:39 | Ru5tK1ng | Relationship deleted | has duplicate 0002000 |
2024-03-02 07:39 | Ru5tK1ng | Relationship added | related to 0002000 |
2024-03-04 04:35 | Ru5tK1ng | Assigned To | => Ru5tK1ng |
2024-03-04 04:36 | Ru5tK1ng | Note Added: 0023300 | |
2024-03-04 16:17 | Ru5tK1ng | Relationship replaced | duplicate of 0002000 |
2024-03-04 16:18 | Ru5tK1ng | Note Added: 0023302 | |
2024-03-04 16:18 | Ru5tK1ng | Assigned To | Ru5tK1ng => |
2024-03-04 16:18 | Ru5tK1ng | Status | feedback => needs review |
2024-03-06 14:34 | Ru5tK1ng | Note Added: 0023305 | |
2024-03-06 14:34 | Ru5tK1ng | Status | needs review => needs testing |
2024-03-06 14:34 | Ru5tK1ng | Target Version | => 3.2 |
2024-03-11 07:38 | Ru5tK1ng | Note Added: 0023346 | |
2024-03-11 07:38 | Ru5tK1ng | Status | needs testing => resolved |
2024-03-11 07:38 | Ru5tK1ng | Resolution | open => fixed |
2024-03-11 07:38 | Ru5tK1ng | Fixed in Version | => 3.2 |
Notes |
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(0006763)
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Arco
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2013-07-23 03:14
(edited on: 2013-07-25 20:01) |
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It works perfectly fine on my end when I'm using v1.1.1.
EDIT: So it turns out that I'm an idiot. I had used the wrong settings when I was going to test this. My bad.
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(0006769)
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Dusk
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2013-07-23 13:04
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Marcaek, does it work for you on 1.1.1? |
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Nope. I used the latest STactors\data and ran the server with sv_useteamstartsindm 1, and it won't load the map due to no deathmatch starts. |
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Does this still happen in 2.0 now?
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Still happens in current 3.0 |
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I'll see if I can dig up the changes I used to resolve this. |
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Pulled the latest changes and now maps such as IDL that don't have DM starts but Team Starts no longer error out in modes like Team LMS/DM. The server will use team starts to spawn the players randomly on the map. If players need to be restricted to their team specific spawns, then `sv_useteamstartsindm 1` will spawn players according to their team. |
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