MantisBT - Zandronum
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0001327Zandronum[All Projects] Bugpublic2013-04-21 18:082024-03-11 07:38
Marcaek 
 
normaltweakalways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
1.0 
3.23.2 
0001327: TeamLMS fails to work on mapsets without normal DM starts
When attempting to load TeamLMS on a map that has team starts but not deathmatch starts, the player is kicked with the message "no deathmatch starts" even if sv_useteamstartsindm is true.
Load Idl2013l.wad and set the gamemode to TLMS, then load map02.
Idl2013l map01 has deathmatch starts and works.
No tags attached.
duplicate of 0002000closed  "No deathmatch spawns" error when "sv_useteamspawnsindm" is true 
Issue History
2013-04-21 18:08MarcaekNew Issue
2013-07-23 03:14ArcoNote Added: 0006763
2013-07-23 13:04DuskNote Added: 0006769
2013-07-23 13:04DuskStatusnew => feedback
2013-07-25 19:55MarcaekNote Added: 0006799
2013-07-25 19:55MarcaekStatusfeedback => new
2013-07-25 20:01ArcoNote Edited: 0006763bug_revision_view_page.php?bugnote_id=6763#r3791
2014-06-14 17:29WatermelonNote Added: 0009307
2014-06-14 17:29WatermelonStatusnew => feedback
2015-03-16 14:21MarcaekNote Added: 0011840
2015-03-16 14:21MarcaekStatusfeedback => new
2017-05-23 01:53MarcaekNote Added: 0017741
2017-06-05 02:07Ru5tK1ngNote Added: 0017800
2017-06-05 02:08Ru5tK1ngStatusnew => feedback
2024-03-02 07:39Ru5tK1ngRelationship addedhas duplicate 0002000
2024-03-02 07:39Ru5tK1ngRelationship deletedhas duplicate 0002000
2024-03-02 07:39Ru5tK1ngRelationship addedrelated to 0002000
2024-03-04 04:35Ru5tK1ngAssigned To => Ru5tK1ng
2024-03-04 04:36Ru5tK1ngNote Added: 0023300
2024-03-04 16:17Ru5tK1ngRelationship replacedduplicate of 0002000
2024-03-04 16:18Ru5tK1ngNote Added: 0023302
2024-03-04 16:18Ru5tK1ngAssigned ToRu5tK1ng =>
2024-03-04 16:18Ru5tK1ngStatusfeedback => needs review
2024-03-06 14:34Ru5tK1ngNote Added: 0023305
2024-03-06 14:34Ru5tK1ngStatusneeds review => needs testing
2024-03-06 14:34Ru5tK1ngTarget Version => 3.2
2024-03-11 07:38Ru5tK1ngNote Added: 0023346
2024-03-11 07:38Ru5tK1ngStatusneeds testing => resolved
2024-03-11 07:38Ru5tK1ngResolutionopen => fixed
2024-03-11 07:38Ru5tK1ngFixed in Version => 3.2

Notes
(0006763)
Arco   
2013-07-23 03:14   
(edited on: 2013-07-25 20:01)
It works perfectly fine on my end when I'm using v1.1.1.

EDIT: So it turns out that I'm an idiot. I had used the wrong settings when I was going to test this. My bad.

(0006769)
Dusk   
2013-07-23 13:04   
Marcaek, does it work for you on 1.1.1?
(0006799)
Marcaek   
2013-07-25 19:55   
Nope. I used the latest STactors\data and ran the server with sv_useteamstartsindm 1, and it won't load the map due to no deathmatch starts.
(0009307)
Watermelon   
2014-06-14 17:29   
Does this still happen in 2.0 now?

(0011840)
Marcaek   
2015-03-16 14:21   
Yes.
(0017741)
Marcaek   
2017-05-23 01:53   
Still happens in current 3.0
(0017800)
Ru5tK1ng   
2017-06-05 02:07   
Does this build work any better?

'https://www.sendspace.com/file/igc4kw [^]'
(0023300)
Ru5tK1ng   
2024-03-04 04:36   
I'll see if I can dig up the changes I used to resolve this.
(0023302)
Ru5tK1ng   
2024-03-04 16:18   
I just decided to redo it:

'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/42 [^]'
(0023305)
Ru5tK1ng   
2024-03-06 14:34   
Merged in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/42 [^]'
(0023346)
Ru5tK1ng   
2024-03-11 07:38   
Pulled the latest changes and now maps such as IDL that don't have DM starts but Team Starts no longer error out in modes like Team LMS/DM. The server will use team starts to spawn the players randomly on the map. If players need to be restricted to their team specific spawns, then `sv_useteamstartsindm 1` will spawn players according to their team.