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(0006279)
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Ivan
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2013-04-09 23:59
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I support this, this is very needed in certain mods. |
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What would be cool is combining this with checking for the keyboards key being down so people could make custom menus. I'd love this. Depending on how the other devs feel about it I could try to attempt this. |
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Further thoughts on this lead me to ask:
- A client flag for turning it off
- Addition if the above flag is set to disable scoreboard drawing during the game, to be accessed by GetPlayerInput, with a new constant of BUTTON_SCOREBOARD |
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As far as forcing the built-in scoreboard per client, I agree. However, wouldn't such a CVar be checkable in the script that handles the custom scoreboard? |
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Why do you need a client side override? If a mod wants to replace the scoreboard why should the client be able to insist on the built-in scoreboard which potentially doesn't make sense for the custom game mode?
I wouldn't mind adding this without a client side override. |
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Personally I don't care strongly either way, just that I tend to err toward client choice in most matters. As long as one can cleanly make custom scoreboards, I'll be happy with it. |
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(0007911)
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Gez
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2014-01-07 10:20
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Quote What would be cool is combining this with checking for the keyboards key being down so people could make custom menus.
Sounds excessively hacky. If you want custom menus, it'd be much better to wait for the ZDoom 2.6.x branch update (will that be Zandronum 3.0?), which will bring in MENUDEF support. |
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Quote from "Gez" Sounds excessively hacky. If you want custom menus, it'd be much better to wait for the ZDoom 2.6.x branch update (will that be Zandronum 3.0?), which will bring in MENUDEF support.
Well, if nothing goes bad during 2.0 and 3.0.. I would think so.. but It will probley be awhile. |
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I support this, It would be very useful for mods where players aren't supposed to access normal Scoreboard (Like mods that have their own Scoreboard) I found myself in need for this many times. |
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