MantisBT - Zandronum
View Issue Details
0001321Zandronum[All Projects] Suggestionpublic2013-04-09 21:052024-03-01 20:20
NeuralStunner 
Torr Samaho 
normalfeatureN/A
closedno change required 
 
 
0001321: "Hide Scoreboard" GameMode Flag
Essentially this hides the stock scoreboard at all times, allowing modders to replace it through ACS (by capturing the status of the +showscores control with GetPlayerInput).

Presumably, rendering of the scoreboard is skipped. The +showscores button must still be triggerable and detectable.
No tags attached.
Issue History
2013-04-09 21:05NeuralStunnerNew Issue
2013-04-09 23:59IvanNote Added: 0006279
2013-04-10 23:27WatermelonNote Added: 0006280
2013-06-08 05:39WatermelonNote Added: 0006384
2013-12-18 00:15NeuralStunnerNote Added: 0007712
2013-12-27 11:50Torr SamahoNote Added: 0007737
2013-12-27 11:51Torr SamahoAssigned To => Torr Samaho
2013-12-27 11:51Torr SamahoStatusnew => feedback
2014-01-06 22:20NeuralStunnerNote Added: 0007907
2014-01-06 22:20NeuralStunnerStatusfeedback => assigned
2014-01-07 10:20GezNote Added: 0007911
2014-01-07 20:24DevilHunterNote Added: 0007914
2017-01-26 15:17UnknownNote Added: 0016698
2024-03-01 20:20Ru5tK1ngNote Added: 0023196
2024-03-01 20:20Ru5tK1ngStatusassigned => closed
2024-03-01 20:20Ru5tK1ngResolutionopen => no change required

Notes
(0006279)
Ivan   
2013-04-09 23:59   
I support this, this is very needed in certain mods.
(0006280)
Watermelon   
2013-04-10 23:27   
What would be cool is combining this with checking for the keyboards key being down so people could make custom menus. I'd love this. Depending on how the other devs feel about it I could try to attempt this.
(0006384)
Watermelon   
2013-06-08 05:39   
Further thoughts on this lead me to ask:

- A client flag for turning it off
- Addition if the above flag is set to disable scoreboard drawing during the game, to be accessed by GetPlayerInput, with a new constant of BUTTON_SCOREBOARD
(0007712)
NeuralStunner   
2013-12-18 00:15   
As far as forcing the built-in scoreboard per client, I agree. However, wouldn't such a CVar be checkable in the script that handles the custom scoreboard?
(0007737)
Torr Samaho   
2013-12-27 11:50   
Why do you need a client side override? If a mod wants to replace the scoreboard why should the client be able to insist on the built-in scoreboard which potentially doesn't make sense for the custom game mode?

I wouldn't mind adding this without a client side override.
(0007907)
NeuralStunner   
2014-01-06 22:20   
Personally I don't care strongly either way, just that I tend to err toward client choice in most matters. As long as one can cleanly make custom scoreboards, I'll be happy with it.
(0007911)
Gez   
2014-01-07 10:20   
Quote
What would be cool is combining this with checking for the keyboards key being down so people could make custom menus.

Sounds excessively hacky. If you want custom menus, it'd be much better to wait for the ZDoom 2.6.x branch update (will that be Zandronum 3.0?), which will bring in MENUDEF support.
(0007914)
DevilHunter   
2014-01-07 20:24   
Quote from "Gez"
Sounds excessively hacky. If you want custom menus, it'd be much better to wait for the ZDoom 2.6.x branch update (will that be Zandronum 3.0?), which will bring in MENUDEF support.


Well, if nothing goes bad during 2.0 and 3.0.. I would think so.. but It will probley be awhile.
(0016698)
Unknown   
2017-01-26 15:17   
I support this, It would be very useful for mods where players aren't supposed to access normal Scoreboard (Like mods that have their own Scoreboard) I found myself in need for this many times.
(0023196)
Ru5tK1ng   
2024-03-01 20:20   
No longer necessary to do this now with fully customizable scoreboards being added in.

'https://zandronum.com/tracker/view.php?id=1829 [^]'