MantisBT - Zandronum
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0001274Zandronum[All Projects] Bugpublic2013-02-08 22:292018-09-30 23:17
Revilution 
Torr Samaho 
lowminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.0 
2.0 
0001274: Line Scale Property doesn't work in UDMF
In UDMF format, the text properties of lines comes with textures scale options for top, middle and bottom, but it appears to work only in GZDoom, in Zandronum they are ignored completely.
>Create a simply map in UDMF format
>Try use the scale property in text options
>Doom Builder will show the texture scaled, but in Zandronum it will not scale.
I don't know if it is my UDMF configuration for Doom Builder, since i use a modified version of GZDoom for Zandronum.

Screenshots attached to make comparisons.
mapbug, udmf
child of 0001490closed Torr Samaho Backport ZDoom 2.5.0 
zip SShots.zip (814,878) 2013-02-08 22:29
/tracker/file_download.php?file_id=933&type=bug
zip SShots2.zip (805,656) 2013-02-09 17:52
/tracker/file_download.php?file_id=935&type=bug
Issue History
2013-02-08 22:29RevilutionNew Issue
2013-02-08 22:29RevilutionFile Added: SShots.zip
2013-02-09 00:01DuskNote Added: 0005969
2013-02-09 17:52RevilutionFile Added: SShots2.zip
2013-02-09 17:57RevilutionNote Added: 0005971
2013-02-09 17:57RevilutionNote Edited: 0005971bug_revision_view_page.php?bugnote_id=5971#r3293
2013-12-27 15:31Torr SamahoNote Added: 0007741
2013-12-27 15:32Torr SamahoStatusnew => feedback
2013-12-30 03:51RevilutionNote Added: 0007762
2013-12-30 03:51RevilutionStatusfeedback => new
2013-12-30 08:26Torr SamahoNote Added: 0007764
2013-12-30 08:26Torr SamahoStatusnew => resolved
2013-12-30 08:26Torr SamahoFixed in Version => 2.0
2013-12-30 08:26Torr SamahoResolutionopen => fixed
2013-12-30 08:26Torr SamahoAssigned To => Torr Samaho
2013-12-30 08:27Torr SamahoRelationship addedchild of 0001490
2018-09-30 23:17Blzut3Statusresolved => closed

Notes
(0005969)
Dusk   
2013-02-09 00:01   
First off: you should be telling whether the feature works or does not in GZDoom r323 (see rules for link) and whether it does in latest ZDoom. Furthermore you should be attaching an example wad illustrating the problem.

I can however tell you straight off though that this is a missing ZDoom feature.
(0005971)
Revilution   
2013-02-09 17:57   
Right, i uploaded more two screenshots from GZDoom 323 and the lastest official Zandronum beta release.

Also, this feature appears to work normally on ZDoom 2.6.1 too

(0007741)
Torr Samaho   
2013-12-27 15:31   
Did somebody check this with the new 2.0 beta build yet?
(0007762)
Revilution   
2013-12-30 03:51   
I checked it, seems to work properly now.
(0007764)
Torr Samaho   
2013-12-30 08:26   
Thanks for checking!