MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001274 | Zandronum | [All Projects] Bug | public | 2013-02-08 22:29 | 2018-09-30 23:17 |
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Reporter | Revilution | |
Assigned To | Torr Samaho | |
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.0 | |
Target Version | | Fixed in Version | 2.0 | |
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Summary | 0001274: Line Scale Property doesn't work in UDMF |
Description | In UDMF format, the text properties of lines comes with textures scale options for top, middle and bottom, but it appears to work only in GZDoom, in Zandronum they are ignored completely. |
Steps To Reproduce | >Create a simply map in UDMF format
>Try use the scale property in text options
>Doom Builder will show the texture scaled, but in Zandronum it will not scale. |
Additional Information | I don't know if it is my UDMF configuration for Doom Builder, since i use a modified version of GZDoom for Zandronum.
Screenshots attached to make comparisons. |
Tags | mapbug, udmf |
Relationships | child of | 0001490 | closed | Torr Samaho | Backport ZDoom 2.5.0 |
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Attached Files | SShots.zip (814,878) 2013-02-08 22:29 /tracker/file_download.php?file_id=933&type=bug
SShots2.zip (805,656) 2013-02-09 17:52 /tracker/file_download.php?file_id=935&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2013-02-08 22:29 | Revilution | New Issue | |
2013-02-08 22:29 | Revilution | File Added: SShots.zip | |
2013-02-09 00:01 | Dusk | Note Added: 0005969 | |
2013-02-09 17:52 | Revilution | File Added: SShots2.zip | |
2013-02-09 17:57 | Revilution | Note Added: 0005971 | |
2013-02-09 17:57 | Revilution | Note Edited: 0005971 | bug_revision_view_page.php?bugnote_id=5971#r3293 |
2013-12-27 15:31 | Torr Samaho | Note Added: 0007741 | |
2013-12-27 15:32 | Torr Samaho | Status | new => feedback |
2013-12-30 03:51 | Revilution | Note Added: 0007762 | |
2013-12-30 03:51 | Revilution | Status | feedback => new |
2013-12-30 08:26 | Torr Samaho | Note Added: 0007764 | |
2013-12-30 08:26 | Torr Samaho | Status | new => resolved |
2013-12-30 08:26 | Torr Samaho | Fixed in Version | => 2.0 |
2013-12-30 08:26 | Torr Samaho | Resolution | open => fixed |
2013-12-30 08:26 | Torr Samaho | Assigned To | => Torr Samaho |
2013-12-30 08:27 | Torr Samaho | Relationship added | child of 0001490 |
2018-09-30 23:17 | Blzut3 | Status | resolved => closed |
Notes |
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(0005969)
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Dusk
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2013-02-09 00:01
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First off: you should be telling whether the feature works or does not in GZDoom r323 (see rules for link) and whether it does in latest ZDoom. Furthermore you should be attaching an example wad illustrating the problem.
I can however tell you straight off though that this is a missing ZDoom feature. |
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Right, i uploaded more two screenshots from GZDoom 323 and the lastest official Zandronum beta release.
Also, this feature appears to work normally on ZDoom 2.6.1 too
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Did somebody check this with the new 2.0 beta build yet? |
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I checked it, seems to work properly now. |
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