MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001273 | Zandronum | [All Projects] Suggestion | public | 2013-02-05 23:17 | 2014-06-13 21:02 |
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| Reporter | StrikerMan780 | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 1.0 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0001273: MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it |
| Description | Currently, when using PNGs with alpha on models, they'll end up being set to 1-bit alpha due to the fact that there is no proper depth sorting for the models from what I heard and recall. Though, there are some models out there where forcing it on wouldn't hurt anything, even without proper sorting. An example of this would be for muzzle flashes.
An interesting "bug" in Zandronum regarding PNG alpha on models, is that if you look at certain angles, or certain objects are on screen, such as line horizons or sprites with PNG Alpha, the model's skin will show in 8-bit alpha all of the sudden.
For the flag, I'd suggest calling it FORCEALPHA. |
| Steps To Reproduce | |
| Additional Information | |
| Tags | No tags attached. |
| Relationships | | has duplicate | 0001272 | closed | | MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it |
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| Attached Files | Screenshot_Doom_20130205_191532.jpg (462,672) 2013-02-05 23:17 /tracker/file_download.php?file_id=932&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2013-02-05 23:17 | StrikerMan780 | New Issue | |
| 2013-02-05 23:17 | StrikerMan780 | File Added: Screenshot_Doom_20130205_191532.jpg | |
| 2013-02-05 23:19 | StrikerMan780 | Note Added: 0005944 | |
| 2013-02-06 00:21 | Dusk | Relationship added | has duplicate 0001272 |
| 2014-06-13 17:42 | Watermelon | Note Added: 0009214 | |
| 2014-06-13 17:42 | Watermelon | Status | new => feedback |
| 2014-06-13 17:48 | StrikerMan780 | Note Added: 0009221 | |
| 2014-06-13 17:48 | StrikerMan780 | Status | feedback => new |
| 2014-06-13 18:13 | Watermelon | Note Added: 0009256 | |
| 2014-06-13 19:20 | Watermelon | Note Added: 0009258 | |
| 2014-06-13 19:20 | Watermelon | Status | new => feedback |
| 2014-06-13 21:02 | StrikerMan780 | Note Added: 0009262 | |
| 2014-06-13 21:02 | StrikerMan780 | Status | feedback => new |
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Attached an example shot of the 8-bit alpha working... |
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No, and feature suggestions are closed down for GZDoom, so it isn't something I can ask for there. |
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Damn, I'm going to have to go through some tickets again and open the ones that made gzdoom feature requests. If I did any of these to yours, let me know.
The main issue is if Torr has the time to do them. I will ask him this when I see him next |
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By chance, is the problem remedied or solved in zan 2.0? |
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Unless there was work done on this within the last 2 weeks, nope. (Last time I used Zan 2.0) |
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