Notes |
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The patch still uses SERVERCOMMANDS_MoveThing instead of SERVERCOMMANDS_MoveThingExact (or SERVER_UpdateThingMomentum if resyncing is necessary) on self. |
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(0005858)
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Dusk
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2013-01-29 11:30
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Thanks! Pulled and rebased.
BTW: One thing I just noticed: Did you test that it's not necessary to inform the client of drop's reactiontime with SERVERCOMMANDS_SetThingReactionTime? |
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What should I do to confirm this working in 1.1? Test it online with myself with ping emulation? |
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(0006154)
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Dusk
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2013-03-20 10:29
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In 1.0 the flames never seemed to cease existance IIRC. |
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(0006261)
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Qent
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2013-04-06 21:17
(edited on: 2013-04-06 21:34) |
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The bug occurred online in 1.0 without any ping emulation. The flames disappear in 1.1 with and without latency and packetloss.
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(0006268)
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Dusk
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2013-04-07 11:58
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Quote BTW: One thing I just noticed: Did you test that it's not necessary to inform the client of drop's reactiontime with SERVERCOMMANDS_SetThingReactionTime?
reactiontime is used for A_Countdown, which is server-managed. Thus I don't think the client needs it.
Since testing revealed no problems I'll mark this fixed. |
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