MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001258 | Zandronum | [All Projects] Suggestion | public | 2013-01-22 01:35 | 2017-08-10 21:50 |
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Reporter | chokingvictim | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | unable to reproduce | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0001258: Widescreen Feature Request (5760x1080 resolution) |
Description | Greetings!
I'm glad to see that skulltag has been continued here to some extent, as I have heavily enjoyed playing multiplayer doom for years... but I have finally hit a wall I cannot figure out.
I just recently set up an eyefinity multi monitor setup on my pc.
3x 24 inch 1920x1080 monitors resulting in a final display of 5760x1080.
My question is, can you please enable a working set of resolutions reaching up to this point at some point in the next few updates?
Enabling your engine to support up to this resolution properly will literally make it the only one capable and effectively setting it as the "GO TO" doom engine for all multi display users.
Thanks!
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Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | child of | 0002172 | closed | Torr Samaho | Upgrade GZDoom base to 1.8.6 |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2013-01-22 01:35 | chokingvictim | New Issue | |
2013-01-22 15:07 | Dusk | Note Added: 0005814 | |
2013-10-15 21:29 | Arco | Status | new => acknowledged |
2013-10-15 21:29 | Arco | Resolution | open => backport later |
2015-04-04 21:13 | Arco | Relationship added | child of 0002172 |
2015-04-05 08:15 | WaTaKiD | Target Version | => 3.0 |
2015-05-09 13:56 | Dusk | Status | acknowledged => assigned |
2015-05-09 13:56 | Dusk | Assigned To | => Torr Samaho |
2015-05-09 13:58 | Dusk | Status | assigned => needs testing |
2015-07-28 18:00 | chokingvictim | Note Added: 0013017 | |
2015-07-28 19:56 | Edward-san | Note Added: 0013018 | |
2015-07-28 21:31 | chokingvictim | Note Added: 0013019 | |
2015-09-23 19:31 | chokingvictim | Note Added: 0013545 | |
2015-09-23 22:26 | Edward-san | Note Added: 0013546 | |
2015-09-23 22:26 | Edward-san | Status | needs testing => feedback |
2015-09-24 00:18 | chokingvictim | Note Added: 0013547 | |
2015-09-24 00:18 | chokingvictim | Status | feedback => assigned |
2015-09-24 06:49 | Edward-san | Note Added: 0013548 | |
2015-09-24 06:49 | Edward-san | Status | assigned => acknowledged |
2015-09-24 06:49 | Edward-san | Resolution | backport later => waiting for zdoom |
2016-07-02 09:27 | Torr Samaho | Product Version | => 2.1 |
2016-07-02 09:27 | Torr Samaho | Target Version | 3.0 => |
2017-01-30 04:39 | StrikerMan780 | Note Added: 0016728 | |
2017-08-10 21:50 | Dusk | Note Added: 0018157 | |
2017-08-10 21:50 | Dusk | Status | acknowledged => closed |
2017-08-10 21:50 | Dusk | Assigned To | Torr Samaho => |
2017-08-10 21:50 | Dusk | Resolution | waiting for zdoom => unable to reproduce |
Notes |
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(0005814)
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Dusk
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2013-01-22 15:07
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As I'm not sure how many people have three monitors to accomplish this,
how could I assist in testing the implemented fix? |
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Does GZDoom 1.8.6 work fine for you? If not, what about one of the latest builds of GZdoom here? |
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I just gave a test with 1.8.6 and the sept 13 build, and neither could remedy the problem.
Here's a screenshot of my game view when 5760x1080 is enabled.
'http://imgur.com/W4iEGZr [^]' |
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You should report this over the gzdoom bugs forum, here. |
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ChokingVictim, set "Force Aspect Ratio" to off and see if that helps. |
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(0018157)
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Dusk
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2017-08-10 21:50
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Closing since no feedback was given. Please reopen if you have new information to add. |
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