MantisBT - Zandronum
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0001258Zandronum[All Projects] Suggestionpublic2013-01-22 01:352017-08-10 21:50
chokingvictim 
 
normalfeatureN/A
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
2.1 
 
0001258: Widescreen Feature Request (5760x1080 resolution)
Greetings!
I'm glad to see that skulltag has been continued here to some extent, as I have heavily enjoyed playing multiplayer doom for years... but I have finally hit a wall I cannot figure out.

I just recently set up an eyefinity multi monitor setup on my pc.
3x 24 inch 1920x1080 monitors resulting in a final display of 5760x1080.

My question is, can you please enable a working set of resolutions reaching up to this point at some point in the next few updates?
Enabling your engine to support up to this resolution properly will literally make it the only one capable and effectively setting it as the "GO TO" doom engine for all multi display users.

Thanks!

No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
Issue History
2013-01-22 01:35chokingvictimNew Issue
2013-01-22 15:07DuskNote Added: 0005814
2013-10-15 21:29ArcoStatusnew => acknowledged
2013-10-15 21:29ArcoResolutionopen => backport later
2015-04-04 21:13ArcoRelationship addedchild of 0002172
2015-04-05 08:15WaTaKiDTarget Version => 3.0
2015-05-09 13:56DuskStatusacknowledged => assigned
2015-05-09 13:56DuskAssigned To => Torr Samaho
2015-05-09 13:58DuskStatusassigned => needs testing
2015-07-28 18:00chokingvictimNote Added: 0013017
2015-07-28 19:56Edward-sanNote Added: 0013018
2015-07-28 21:31chokingvictimNote Added: 0013019
2015-09-23 19:31chokingvictimNote Added: 0013545
2015-09-23 22:26Edward-sanNote Added: 0013546
2015-09-23 22:26Edward-sanStatusneeds testing => feedback
2015-09-24 00:18chokingvictimNote Added: 0013547
2015-09-24 00:18chokingvictimStatusfeedback => assigned
2015-09-24 06:49Edward-sanNote Added: 0013548
2015-09-24 06:49Edward-sanStatusassigned => acknowledged
2015-09-24 06:49Edward-sanResolutionbackport later => waiting for zdoom
2016-07-02 09:27Torr SamahoProduct Version => 2.1
2016-07-02 09:27Torr SamahoTarget Version3.0 =>
2017-01-30 04:39StrikerMan780Note Added: 0016728
2017-08-10 21:50DuskNote Added: 0018157
2017-08-10 21:50DuskStatusacknowledged => closed
2017-08-10 21:50DuskAssigned ToTorr Samaho =>
2017-08-10 21:50DuskResolutionwaiting for zdoom => unable to reproduce

Notes
(0005814)
Dusk   
2013-01-22 15:07   
'http://zdoom.org/Changelog/3628/files [^]'
'http://zdoom.org/Changelog/3873/files [^]'
(0013017)
chokingvictim   
2015-07-28 18:00   
As I'm not sure how many people have three monitors to accomplish this,
how could I assist in testing the implemented fix?
(0013018)
Edward-san   
2015-07-28 19:56   
You can try with this build of zandronum:'https://www.dropbox.com/s/hd6y2shl309nait/zandronum-3.0-r150725-1831-f5e1747-windows.zip?dl=0 [^]'
(0013019)
chokingvictim   
2015-07-28 21:31   
It's looking better than it did previously.
Still looking semi pillar boxed - Gets better with wider aspect ratios.
'http://www.3dalchemist.com/images/lcds/eyefinity_config-aspects-visualized_sm.jpg [^]'

A 48:9 ratio should cover it, if possible.
(0013545)
chokingvictim   
2015-09-23 19:31   
Any updates to this?
A reference to it working as intended is ='https://www.youtube.com/watch?v=FCibu8yEQzQ [^]'
Everything looks like you dropped a house on it for me, squashed.
(0013546)
Edward-san   
2015-09-23 22:26   
Does GZDoom 1.8.6 work fine for you? If not, what about one of the latest builds of GZdoom here?
(0013547)
chokingvictim   
2015-09-24 00:18   
I just gave a test with 1.8.6 and the sept 13 build, and neither could remedy the problem.

Here's a screenshot of my game view when 5760x1080 is enabled.

'http://imgur.com/W4iEGZr [^]'
(0013548)
Edward-san   
2015-09-24 06:49   
You should report this over the gzdoom bugs forum, here.
(0016728)
StrikerMan780   
2017-01-30 04:39   
ChokingVictim, set "Force Aspect Ratio" to off and see if that helps.
(0018157)
Dusk   
2017-08-10 21:50   
Closing since no feedback was given. Please reopen if you have new information to add.