MantisBT - Zandronum
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0001257Zandronum[All Projects] Bugpublic2013-01-21 20:342014-10-10 15:58
President People 
 
normalminoralways
newopen 
MacMac OS X10.6.8
1.0 
 
0001257: Some projectiles/effects halved or gravitate toward the left
In singleplayer with certain mods, some projectiles and effects fire differently than intended by the modder. Some projectiles that are meant to fire to my right will instead fire from the center, with its left counterpart still in the correct position. In addition, all dome explosion effects (Samsara's Spear of Destiny and Ranger Grenade/Rocket Launchers, Super Skulltag Plasma detonation) are completely halved.

However, if I am playing on a server, and an effect or projectile is not clientside (Samsara's Spear of Destiny and Ethereal Crossbow), it will behave correctly!
Not sure how to reproduce this at all. Nobody else seems to have this problem. My only guess is that it has to do with being on a Mac?
I would like to note that only Samsara's Ethereal Crossbow has this problem. The original from Heretic does not.
No tags attached.
related to 0001752new  CustomMissile functions broken in Mac Zandro 
png Halved - Samsara Ethereal Crossbow.png (234,749) 2013-01-21 20:34
/tracker/file_download.php?file_id=920&type=bug
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png Halved - Samsara Spear of Destiny.png (374,294) 2013-01-21 20:34
/tracker/file_download.php?file_id=921&type=bug
png Halved - Samsara WSTE-M5s.png (178,944) 2013-01-21 20:35
/tracker/file_download.php?file_id=922&type=bug
png
Issue History
2013-01-21 20:34President PeopleNew Issue
2013-01-21 20:34President PeopleFile Added: Halved - Samsara Ethereal Crossbow.png
2013-01-21 20:34President PeopleFile Added: Halved - Samsara Spear of Destiny.png
2013-01-21 20:35President PeopleFile Added: Halved - Samsara WSTE-M5s.png
2013-01-23 00:53ToxicityNote Added: 0005818
2014-06-13 16:02WatermelonNote Added: 0009206
2014-06-13 16:02WatermelonStatusnew => feedback
2014-06-14 23:46President PeopleNote Added: 0009350
2014-06-14 23:46President PeopleStatusfeedback => new
2014-06-14 23:55WatermelonNote Added: 0009355
2014-06-14 23:55WatermelonStatusnew => acknowledged
2014-06-14 23:55WatermelonStatusacknowledged => confirmed
2014-06-15 04:47WatermelonNote Added: 0009361
2014-06-15 04:47WatermelonStatusconfirmed => feedback
2014-06-15 07:22President PeopleNote Added: 0009362
2014-06-15 07:22President PeopleStatusfeedback => new
2014-06-15 07:23President PeopleNote Edited: 0009362bug_revision_view_page.php?bugnote_id=9362#r4977
2014-06-15 14:13WatermelonRelationship addedrelated to 0001752

Notes
(0005818)
Toxicity   
2013-01-23 00:53   
Might have something to do with the way that negative arguments (ie degree measurements for the angle and pitch parameters of A_SpawnItemEx) are handled. But I'm not sure how that would differ in the Mac build as compared to the Windows and Linux builds.
(0009206)
Watermelon   
2014-06-13 16:02   
Does it happen in 2.0?
(0009350)
President People   
2014-06-14 23:46   
Still the same in Zandronum 2.0 Alpha-140112-1124.

I recently posted a ticket for A_CustomMissile specifically (example included):
'http://zandronum.com/tracker/view.php?id=1752 [^]'
(0009355)
Watermelon   
2014-06-14 23:55   
Will have to get Blzut to look at this
(0009361)
Watermelon   
2014-06-15 04:47   
By chance do you have a wad link I can try this out with?
(0009362)
President People   
2014-06-15 07:22   
(edited on: 2014-06-15 07:23)
The issue I posted above covers the customMissile functions, but I've made an example that focuses on A_SpawnItemEx:
'https://www.dropbox.com/s/tvtqtdz20xr5zfn/BorkedSpawnItemEx.pk3 [^]'

The Pistol primary creates a ball in front of you as long as you hold the trigger. Altfire does the exact same thing, but both the spawning and the projectile itself are clientsided.

Online, the primary fire works as intended, but altfire spawns way off to the right (the screenshots below are of primary and altfire, respectively). Offline, both triggers appear as in the second screenshot.

[spoiler="holy crap those are big"]
[/spoiler]