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(0000442)
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unknownna
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2010-10-19 18:57
(edited on: 2010-10-22 21:39) |
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It also happens in "Zombie HORDE". With the 'idmypos' cheat enabled, I can see that the player spawns much higher above the floor height.
EDIT:
FYI, this effect doesn't occur online in GZDoom 323 when using the 'changemap' command. And with the 'idmypos' cheat enabled, I can see that the player doesn't spawn above the floor height either.
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(0015768)
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Ivan
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2016-10-06 07:11
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I think it might also have to do with the map being a bit large and taking a time to load but I'm not sure. I remember observing this with big maps back in the day. |
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If in debug mode I enable cl_showonetickpredictionerrors, I get this console when the void garbage happens:
(22322) WARNING! ServerXYZ does not match local origin after 1 tick!
X: 29097984, 1048576
Y: -361234432, -16252928
Z: -2621437, 1572864
I hope this helps.. |
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(0015819)
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unknownna
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2016-10-09 03:39
(edited on: 2016-10-09 05:17) |
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I get the feeling that this is caused by the server being ahead of the player during map changes and making the player use the new map start x/y/z coordinates while the player is still in the former map locally, since you consistently appear at the same position in the void before the map change.
And yes, I can confirm that this is the case. See attached screenshot.
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