MantisBT - Zandronum
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0001233Zandronum[All Projects] Suggestionpublic2012-12-30 06:272018-09-30 23:22
hjalg 
Torr Samaho 
normalfeaturehave not tried
closedfixed 
1.0 
2.02.0 
0001233: 'PushFactor' property
Can be very helpful for modders. It's vital in some cases.
backport, decorate, pushable, pushfactor
child of 0001490closed Torr Samaho Backport ZDoom 2.5.0 
Issue History
2012-12-30 06:27hjalgNew Issue
2012-12-30 12:48hjalgNote Added: 0005623
2012-12-31 01:13ToxicityNote Added: 0005631
2013-01-13 10:20Torr SamahoStatusnew => acknowledged
2013-01-13 10:20Torr SamahoResolutionopen => backport later
2013-09-08 09:58DuskRelationship addedchild of 0001490
2013-09-08 11:28DuskTarget Version => 2.0
2013-10-13 23:54ArcoNote Added: 0007404
2013-10-13 23:54ArcoStatusacknowledged => resolved
2013-10-13 23:54ArcoFixed in Version => 2.0
2013-10-13 23:54ArcoResolutionbackport later => fixed
2013-10-13 23:54ArcoAssigned To => Arco
2013-10-14 11:37DuskAssigned ToArco => Torr Samaho
2018-09-30 23:22Blzut3Statusresolved => closed

Notes
(0005623)
hjalg   
2012-12-30 12:48   
Zdoom wiki:

Quote
PushFactor value

Defines how much an actor with the PUSHABLE flag set can be pushed around. The pusher's momentum is multiplied by this amount and applied to the pushed actor. The default value is 0.25. A value of 0.0 is equivalent to not having the flag set, while a value greater than 1.0 makes it move faster than the pusher.
(0005631)
Toxicity   
2012-12-31 01:13   
Yes please. I can't begin to tell you how annoying it currently is to try pushing barrels in SST. I thought that changing the "Mass" property would have an effect but apparently not.
(0007404)
Arco   
2013-10-13 23:54   
Works as intended in v2.0.