MantisBT - Zandronum
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0001215Zandronum[All Projects] Bugpublic2012-12-15 17:082015-09-06 17:16
Sonicteam Power 
 
normalminoralways
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
1.0 
 
0001215: Zandronum OpenGL problems...
When using OpenGL Render, the level becomes buggy and don't render correctly

In Software render this don't happen and in GZDoom this don't happen too
Might be not possible, because is my System Configuration
No tags attached.
png Screenshot_Doom_20121215_152739.png (171,676) 2012-12-15 17:29
/tracker/file_download.php?file_id=902&type=bug
png

png screenshotdoom201212150.png (335,761) 2012-12-16 19:53
/tracker/file_download.php?file_id=903&type=bug
Issue History
2012-12-15 17:08Sonicteam PowerNew Issue
2012-12-15 17:29Sonicteam PowerFile Added: Screenshot_Doom_20121215_152739.png
2012-12-16 17:36Torr SamahoNote Added: 0005522
2012-12-16 19:52Sonicteam PowerNote Added: 0005526
2012-12-16 19:53Sonicteam PowerFile Added: screenshotdoom201212150.png
2012-12-16 19:53Sonicteam PowerNote Edited: 0005526bug_revision_view_page.php?bugnote_id=5526#r3026
2014-06-13 15:56WatermelonNote Added: 0009197
2014-06-13 15:56WatermelonStatusnew => feedback
2015-09-06 17:16DuskNote Added: 0013444
2015-09-06 17:16DuskStatusfeedback => closed
2015-09-06 17:16DuskResolutionopen => unable to reproduce

Notes
(0005522)
Torr Samaho   
2012-12-16 17:36   
What about GZDoom 323? -'http://zandronum.com/tracker/plugin.php?page=Rules/rules [^]'
(0005526)
Sonicteam Power   
2012-12-16 19:52   
(edited on: 2012-12-16 19:53)
Tested Already in GZDoom 323, same results if i use the GZDoom (Stable Build), Renders Correctly!

But in Zandronum render with those problems in OpenGL Render...

(Uploaded a Screenshot in the GZDoom 323)

(0009197)
Watermelon   
2014-06-13 15:56   
Does it happen in 2.0?
(0013444)
Dusk   
2015-09-06 17:16   
Without further information I don't think this is going anywhere.