MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0001168 | Zandronum | [All Projects] Bug | public | 2012-11-04 12:31 | 2012-11-04 12:35 | |||||
Reporter | unknownna | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 1.0 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0001168: Clients can reconnect to servers despite getting errors that would normally terminate or crash the game in ZDoom | |||||||||
Description | I've noticed this for a while now, but didn't report it until now. A certain skin will not work if the player classes are cleared through the KEYCONF lump. The game should terminate upon start, but in Zandronum, you can still reconnect to servers after getting the error. If you then reconnect, models will not be loaded. | |||||||||
Steps To Reproduce | 1. zandronum -file skin_error_01.pk3 -host 2. Connect a client to the server. 3. After getting the error in the console, "reconnect" in the console. | |||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2012-11-04 12:31 | unknownna | New Issue | ||||||||
2012-11-04 12:35 | unknownna | Relationship added | duplicate of 0001167 | |||||||
2012-11-04 12:35 | unknownna | Status | new => closed | |||||||
2012-11-04 12:35 | unknownna | Resolution | open => duplicate |
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