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Doing SECTINFO is pretty insane by hand, but with a Doom Builder plugin it's pretty easy.
Regardless, getting areas correct does not always work because sometimes maps utilize "merged sectors" that span areas you do not always want, and it can sometimes be tedious, so I would support this.
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(0005183)
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Blzut3
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2012-10-24 00:59
(edited on: 2012-10-24 01:00) |
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Shouldn't we be looking at how to integrate location information with UDMF? It would give Odamex an excuse to implement UDMF if it doesn't already. :P
Obviously it wouldn't be compatible with already made maps, but we do have SECTINFO for those.
Edit: Oh and if you are going to make a new script type. At least give it regular syntax where unknowns can be ignored.
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- Odamex might eventually get UDMF, but not every port is going to implement it.
- There are tons of _finished_ mapsets out there in non-UDMF formats that would be nice to have location information for via a PWAD.
- This is meant to fill the same inche that SECTINFO does, except in a sane manner.
I don't have an issue with ignoring unknowns. |
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A wiki page for the new lump is located here:
'http://odamex.net/wiki/LOCINFO [^]'
Blzut3 and I have been talking, and he seems like he would prefer C-style syntax for LOCINFO, which would require Odamex to bring in ZDoom 2.x's script parser. |
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