MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001136 | Zandronum | [All Projects] Bug | public | 2012-10-18 19:29 | 2015-04-19 21:47 |
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Reporter | Dusk | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 1.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0001136: Main menu M_MULTI in Strife and Chex |
Description | Quote from someoneelse

m_menu.cpp reveals that there's two main menus: one for Doom and another for Heretic which I assume Hexen uses, too. The former uses graphics while the latter uses text for the menu elements.
The problem is that the Doom menu is used in Strife and Chex, too, which cause them to use M_MULTI in the main menu. It is only defined in Doom BIGFONT, causing the pictured inconsistency.
What should we do? To avoid deviation from ZDoom I'd suggest there to be an exception for the multiplayer entry to load a text string for Strife and Chex. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0000855 | closed | Dusk | Move the Multiplayer Menu from the Main Menu to the Options Menu |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-10-18 19:29 | Dusk | New Issue | |
2012-10-18 19:29 | Dusk | Status | new => feedback |
2012-10-18 19:29 | Dusk | Description Updated | bug_revision_view_page.php?rev_id=2805#r2805 |
2012-10-18 19:30 | Dusk | Summary | Multiplayer in main menu graphic replacement in Strife and Chex => Main menu M_MULTI in Strife and Chex |
2012-10-19 23:58 | Balrog | Note Added: 0005138 | |
2015-04-19 21:47 | Blzut3 | Relationship added | duplicate of 0000855 |
2015-04-19 21:47 | Blzut3 | Note Added: 0012142 | |
2015-04-19 21:47 | Blzut3 | Status | feedback => closed |
2015-04-19 21:47 | Blzut3 | Resolution | open => duplicate |