MantisBT - Zandronum
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0001136Zandronum[All Projects] Bugpublic2012-10-18 19:292015-04-19 21:47
Dusk 
 
normalminoralways
closedduplicate 
1.0 
 
0001136: Main menu M_MULTI in Strife and Chex
Quote from someoneelse


m_menu.cpp reveals that there's two main menus: one for Doom and another for Heretic which I assume Hexen uses, too. The former uses graphics while the latter uses text for the menu elements.

The problem is that the Doom menu is used in Strife and Chex, too, which cause them to use M_MULTI in the main menu. It is only defined in Doom BIGFONT, causing the pictured inconsistency.

What should we do? To avoid deviation from ZDoom I'd suggest there to be an exception for the multiplayer entry to load a text string for Strife and Chex.
No tags attached.
duplicate of 0000855closed Dusk Move the Multiplayer Menu from the Main Menu to the Options Menu 
Issue History
2012-10-18 19:29DuskNew Issue
2012-10-18 19:29DuskStatusnew => feedback
2012-10-18 19:29DuskDescription Updatedbug_revision_view_page.php?rev_id=2805#r2805
2012-10-18 19:30DuskSummaryMultiplayer in main menu graphic replacement in Strife and Chex => Main menu M_MULTI in Strife and Chex
2012-10-19 23:58BalrogNote Added: 0005138
2015-04-19 21:47Blzut3Relationship addedduplicate of 0000855
2015-04-19 21:47Blzut3Note Added: 0012142
2015-04-19 21:47Blzut3Statusfeedback => closed
2015-04-19 21:47Blzut3Resolutionopen => duplicate

Notes
(0005138)
Balrog   
2012-10-19 23:58   
Maybe add a GAMEINFO string or something so WADs that change the main menu text can look a little less awful.
(0012142)
Blzut3   
2015-04-19 21:47   
Closing as duplicate since even if not a perfect match, the other tickets we have cover the issue.