MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001133 | Zandronum | [All Projects] Suggestion | public | 2012-10-16 17:22 | 2016-09-01 20:26 |
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Reporter | StrikerMan780 | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.0 | |
Target Version | zdoom-sync | Fixed in Version | zdoom-sync | |
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Summary | 0001133: Make teleport fog target actor that teleported. |
Description | For Super UDM3, I had made team-colored teleport fogs, but, I need the fog's target field be set to that of the player or actor that had just teleported, that way I can do any sort of inventory checks necessary on the player.
This could be useful for class-specific teleport fogs, or different fogs between players and projectiles, monsters, etc. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | child of | 0002172 | closed | Torr Samaho | Upgrade GZDoom base to 1.8.6 |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-10-16 17:22 | StrikerMan780 | New Issue | |
2012-10-16 17:24 | StrikerMan780 | Note Added: 0005130 | |
2012-10-17 16:51 | Dusk | Note Added: 0005132 | |
2012-10-17 16:52 | Dusk | Status | new => acknowledged |
2012-10-17 16:52 | Dusk | Resolution | open => waiting for zdoom |
2012-10-17 17:03 | StrikerMan780 | Note Added: 0005133 | |
2016-02-06 10:44 | Edward-san | Note Added: 0014335 | |
2016-02-06 10:44 | Edward-san | Assigned To | => Torr Samaho |
2016-02-06 10:44 | Edward-san | Status | acknowledged => feedback |
2016-02-06 10:44 | Edward-san | Resolution | waiting for zdoom => open |
2016-02-06 10:44 | Edward-san | Target Version | => 3.0 |
2016-02-06 10:44 | Edward-san | Relationship added | child of 0002172 |
2016-02-06 12:02 | Edward-san | Status | feedback => needs testing |
2016-04-10 19:30 | StrikerMan780 | Note Added: 0014696 | |
2016-04-10 19:43 | Dusk | Note Added: 0014697 | |
2016-04-10 23:40 | Edward-san | Note Added: 0014699 | |
2016-04-10 23:41 | Edward-san | Status | needs testing => feedback |
2016-04-11 10:03 | ZzZombo | Note Added: 0014700 | |
2016-06-05 03:14 | StrikerMan780 | Note Added: 0015016 | |
2016-06-05 03:14 | StrikerMan780 | Status | feedback => assigned |
2016-06-05 03:42 | StrikerMan780 | Note Edited: 0015016 | bug_revision_view_page.php?rev_id=9054 |
2016-06-05 08:47 | Edward-san | Note Added: 0015021 | |
2016-06-05 08:47 | Edward-san | Status | assigned => feedback |
2016-06-05 23:07 | StrikerMan780 | Note Edited: 0015016 | bug_revision_view_page.php?rev_id=9061 |
2016-06-05 23:07 | StrikerMan780 | Note Edited: 0015016 | bug_revision_view_page.php?rev_id=9062 |
2016-06-05 23:08 | StrikerMan780 | Note Added: 0015029 | |
2016-06-05 23:08 | StrikerMan780 | Status | feedback => assigned |
2016-06-05 23:09 | StrikerMan780 | Note Edited: 0015029 | bug_revision_view_page.php?bugnote_id=15029#r9064 |
2016-06-05 23:09 | StrikerMan780 | Note Edited: 0015029 | bug_revision_view_page.php?bugnote_id=15029#r9065 |
2016-06-05 23:12 | StrikerMan780 | Note Edited: 0015029 | bug_revision_view_page.php?bugnote_id=15029#r9066 |
2016-06-05 23:15 | WaTaKiD | Note Added: 0015030 | |
2016-06-06 00:04 | StrikerMan780 | Note Added: 0015031 | |
2016-06-06 00:10 | StrikerMan780 | Note Edited: 0015031 | bug_revision_view_page.php?bugnote_id=15031#r9068 |
2016-06-06 00:10 | StrikerMan780 | Note Edited: 0015031 | bug_revision_view_page.php?bugnote_id=15031#r9069 |
2016-06-06 00:11 | StrikerMan780 | Note Edited: 0015031 | bug_revision_view_page.php?bugnote_id=15031#r9070 |
2016-06-06 00:11 | StrikerMan780 | Note Deleted: 0015016 | |
2016-06-06 00:12 | StrikerMan780 | Note Edited: 0015031 | bug_revision_view_page.php?bugnote_id=15031#r9071 |
2016-06-06 19:12 | StrikerMan780 | Note Added: 0015037 | |
2016-06-06 19:12 | StrikerMan780 | Note Edited: 0015037 | bug_revision_view_page.php?bugnote_id=15037#r9091 |
2016-06-06 19:43 | Edward-san | Note Added: 0015039 | |
2016-09-01 01:54 | StrikerMan780 | Note Added: 0015551 | |
2016-09-01 01:55 | StrikerMan780 | Note Edited: 0015551 | bug_revision_view_page.php?bugnote_id=15551#r9459 |
2016-09-01 20:26 | Ru5tK1ng | Status | assigned => resolved |
2016-09-01 20:26 | Ru5tK1ng | Resolution | open => fixed |
2016-09-01 20:26 | Ru5tK1ng | Fixed in Version | => zdoom-sync |
2016-09-01 20:26 | Ru5tK1ng | Target Version | 3.0 => zdoom-sync |
Notes |
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As an extra note, this should also affect the teleport fog that shows when players spawn/respawn. |
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(0005132)
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Dusk
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2012-10-17 16:51
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This should be asked at ZDoom first.. |
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It was added in zdoom r4190, as mentioned here. Does it work in latest zandronum 3.0 beta? |
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Partially works. Works when you use teleporters, but fogs don't target the player when you initially spawn or when you respawn. |
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(0014697)
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Dusk
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2016-04-10 19:43
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Can you test whether that works in ZDoom? |
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While we're at it, please check gzdoom 1.8.6, too. |
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I recall that being fixed in a later commit, so it should. |
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Can someone give a precise answer about gzdoom 1.8.6? |
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(0015029)
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StrikerMan780
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2016-06-05 23:08
(edited on: 2016-06-05 23:12) |
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Turns it it wasn't a coding error on my part... fucking hell, I hate it when things are inconsistent as fuck. I just changed my mod so the player has the appropriate items right away, and it doesn't seem to be targeting the spawning player.
I am going to need a 1.8.6 link, Graf took the downloads down, remember?
Then again, this bug happens in Single Player, so it's safe to assume in happens in 1.8.6 too.
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(0015031)
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StrikerMan780
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2016-06-06 00:04
(edited on: 2016-06-06 00:12) |
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Ah, thanks.
Broken in 1.8.6 as well, as I thought.
EDIT: And broken in latest too. It seems, despite the rewrite, it wasn't fixed as previously thought. I hate it when shit doesn't behave consistently. Leave it to me to fuck up by getting ahead of myself.
I'm going to go report this on the ZDoom forum.
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We can't add this patch as is, because of the vast difference between latest zdoom code and zandronum 3.x. It's up to Torr to decide if it's worth getting a merge conflict or not. |
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(0015551)
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StrikerMan780
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2016-09-01 01:54
(edited on: 2016-09-01 01:55) |
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I guess this can be marked as resolved, since it's fixed in the ZDoom Sync branch, but nothing can be done for 3.0. Targeting teleported actors works fine, just not spawning players.
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