MantisBT - Zandronum
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0001133Zandronum[All Projects] Suggestionpublic2012-10-16 17:222016-09-01 20:26
StrikerMan780 
Torr Samaho 
normalfeatureN/A
resolvedfixed 
1.0 
zdoom-synczdoom-sync 
0001133: Make teleport fog target actor that teleported.
For Super UDM3, I had made team-colored teleport fogs, but, I need the fog's target field be set to that of the player or actor that had just teleported, that way I can do any sort of inventory checks necessary on the player.

This could be useful for class-specific teleport fogs, or different fogs between players and projectiles, monsters, etc.
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
Issue History
2012-10-16 17:22StrikerMan780New Issue
2012-10-16 17:24StrikerMan780Note Added: 0005130
2012-10-17 16:51DuskNote Added: 0005132
2012-10-17 16:52DuskStatusnew => acknowledged
2012-10-17 16:52DuskResolutionopen => waiting for zdoom
2012-10-17 17:03StrikerMan780Note Added: 0005133
2016-02-06 10:44Edward-sanNote Added: 0014335
2016-02-06 10:44Edward-sanAssigned To => Torr Samaho
2016-02-06 10:44Edward-sanStatusacknowledged => feedback
2016-02-06 10:44Edward-sanResolutionwaiting for zdoom => open
2016-02-06 10:44Edward-sanTarget Version => 3.0
2016-02-06 10:44Edward-sanRelationship addedchild of 0002172
2016-02-06 12:02Edward-sanStatusfeedback => needs testing
2016-04-10 19:30StrikerMan780Note Added: 0014696
2016-04-10 19:43DuskNote Added: 0014697
2016-04-10 23:40Edward-sanNote Added: 0014699
2016-04-10 23:41Edward-sanStatusneeds testing => feedback
2016-04-11 10:03ZzZomboNote Added: 0014700
2016-06-05 03:14StrikerMan780Note Added: 0015016
2016-06-05 03:14StrikerMan780Statusfeedback => assigned
2016-06-05 03:42StrikerMan780Note Edited: 0015016bug_revision_view_page.php?rev_id=9054
2016-06-05 08:47Edward-sanNote Added: 0015021
2016-06-05 08:47Edward-sanStatusassigned => feedback
2016-06-05 23:07StrikerMan780Note Edited: 0015016bug_revision_view_page.php?rev_id=9061
2016-06-05 23:07StrikerMan780Note Edited: 0015016bug_revision_view_page.php?rev_id=9062
2016-06-05 23:08StrikerMan780Note Added: 0015029
2016-06-05 23:08StrikerMan780Statusfeedback => assigned
2016-06-05 23:09StrikerMan780Note Edited: 0015029bug_revision_view_page.php?bugnote_id=15029#r9064
2016-06-05 23:09StrikerMan780Note Edited: 0015029bug_revision_view_page.php?bugnote_id=15029#r9065
2016-06-05 23:12StrikerMan780Note Edited: 0015029bug_revision_view_page.php?bugnote_id=15029#r9066
2016-06-05 23:15WaTaKiDNote Added: 0015030
2016-06-06 00:04StrikerMan780Note Added: 0015031
2016-06-06 00:10StrikerMan780Note Edited: 0015031bug_revision_view_page.php?bugnote_id=15031#r9068
2016-06-06 00:10StrikerMan780Note Edited: 0015031bug_revision_view_page.php?bugnote_id=15031#r9069
2016-06-06 00:11StrikerMan780Note Edited: 0015031bug_revision_view_page.php?bugnote_id=15031#r9070
2016-06-06 00:11StrikerMan780Note Deleted: 0015016
2016-06-06 00:12StrikerMan780Note Edited: 0015031bug_revision_view_page.php?bugnote_id=15031#r9071
2016-06-06 19:12StrikerMan780Note Added: 0015037
2016-06-06 19:12StrikerMan780Note Edited: 0015037bug_revision_view_page.php?bugnote_id=15037#r9091
2016-06-06 19:43Edward-sanNote Added: 0015039
2016-09-01 01:54StrikerMan780Note Added: 0015551
2016-09-01 01:55StrikerMan780Note Edited: 0015551bug_revision_view_page.php?bugnote_id=15551#r9459
2016-09-01 20:26Ru5tK1ngStatusassigned => resolved
2016-09-01 20:26Ru5tK1ngResolutionopen => fixed
2016-09-01 20:26Ru5tK1ngFixed in Version => zdoom-sync
2016-09-01 20:26Ru5tK1ngTarget Version3.0 => zdoom-sync

Notes
(0005130)
StrikerMan780   
2012-10-16 17:24   
As an extra note, this should also affect the teleport fog that shows when players spawn/respawn.
(0005132)
Dusk   
2012-10-17 16:51   
This should be asked at ZDoom first..
(0005133)
StrikerMan780   
2012-10-17 17:03   
'http://forum.zdoom.org/viewtopic.php?f=15&t=34322&p=648996#p648996 [^]'
(0014335)
Edward-san   
2016-02-06 10:44   
It was added in zdoom r4190, as mentioned here. Does it work in latest zandronum 3.0 beta?
(0014696)
StrikerMan780   
2016-04-10 19:30   
Partially works. Works when you use teleporters, but fogs don't target the player when you initially spawn or when you respawn.
(0014697)
Dusk   
2016-04-10 19:43   
Can you test whether that works in ZDoom?
(0014699)
Edward-san   
2016-04-10 23:40   
While we're at it, please check gzdoom 1.8.6, too.
(0014700)
ZzZombo   
2016-04-11 10:03   
I recall that being fixed in a later commit, so it should.
(0015021)
Edward-san   
2016-06-05 08:47   
Can someone give a precise answer about gzdoom 1.8.6?
(0015029)
StrikerMan780   
2016-06-05 23:08   
(edited on: 2016-06-05 23:12)
Turns it it wasn't a coding error on my part... fucking hell, I hate it when things are inconsistent as fuck. I just changed my mod so the player has the appropriate items right away, and it doesn't seem to be targeting the spawning player.

I am going to need a 1.8.6 link, Graf took the downloads down, remember?

Then again, this bug happens in Single Player, so it's safe to assume in happens in 1.8.6 too.

(0015030)
WaTaKiD   
2016-06-05 23:15   
gzdoom 1.8.6 can be found here:'http://zandronum.com/tracker/plugin.php?page=Rules/rules [^]'
(0015031)
StrikerMan780   
2016-06-06 00:04   
(edited on: 2016-06-06 00:12)
Ah, thanks.

Broken in 1.8.6 as well, as I thought.

EDIT: And broken in latest too. It seems, despite the rewrite, it wasn't fixed as previously thought. I hate it when shit doesn't behave consistently. Leave it to me to fuck up by getting ahead of myself.

I'm going to go report this on the ZDoom forum.

(0015037)
StrikerMan780   
2016-06-06 19:12   
ZDoom devs just fixed it.

'http://forum.zdoom.org/viewtopic.php?f=7&t=52409&p=916017#p916017 [^]'

'http://zdoom.org/Changelog/1703842/files [^]'

(0015039)
Edward-san   
2016-06-06 19:43   
We can't add this patch as is, because of the vast difference between latest zdoom code and zandronum 3.x. It's up to Torr to decide if it's worth getting a merge conflict or not.
(0015551)
StrikerMan780   
2016-09-01 01:54   
(edited on: 2016-09-01 01:55)
I guess this can be marked as resolved, since it's fixed in the ZDoom Sync branch, but nothing can be done for 3.0. Targeting teleported actors works fine, just not spawning players.