MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001127 | Zandronum | [All Projects] Bug | public | 2012-10-14 15:54 | 2018-09-30 20:28 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.0 | |
Target Version | 1.1 | Fixed in Version | 1.1 | |
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Summary | 0001127: SoundSequence ACS command doesn't work online |
Description | Quote from unknownna
Quote from Torr Samaho
Quote from NotIvan Same as my Strife animated door issue. That also doesn't work for me online. (I mean, they don't play their open/close sounds defined in ANIMDEFS ONLINE, but they do this offline)
This should fix the door sounds online.
Like I said earlier, it took care of the door issue, but I noticed that the SoundSequence ACS command doesn't work online. And the Log ACS command only prints the string in the server console. It seems that the Log command has to be called from a CLIENTSIDE script. I created a new example WAD. |
Steps To Reproduce | 1. zandronum.exe -file animated_door_02.wad -host
2. Connect a client to the server and join the game.
3. Press +use on the door. |
Additional Information | animated_door_02.wad |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-10-14 15:54 | unknownna | New Issue | |
2012-10-14 15:54 | unknownna | Status | new => confirmed |
2012-10-14 17:29 | Torr Samaho | Assigned To | => Torr Samaho |
2012-10-14 17:29 | Torr Samaho | Status | confirmed => assigned |
2012-10-14 18:29 | Torr Samaho | Note Added: 0005115 | |
2012-10-14 18:42 | Torr Samaho | Status | assigned => needs testing |
2012-10-14 18:54 | unknownna | Note Added: 0005117 | |
2012-10-14 18:59 | unknownna | Note Edited: 0005117 | bug_revision_view_page.php?bugnote_id=5117#r2792 |
2012-10-14 20:21 | Edward-san | Note Added: 0005118 | |
2012-10-14 20:59 | unknownna | Note Added: 0005119 | |
2012-12-18 20:52 | Dusk | Target Version | => 1.1 |
2013-03-04 22:44 | Qent | Note Added: 0006091 | |
2013-03-05 01:16 | Dusk | Status | needs testing => resolved |
2013-03-05 01:16 | Dusk | Fixed in Version | => 1.1 |
2013-03-05 01:16 | Dusk | Resolution | open => fixed |
2018-09-30 20:28 | Blzut3 | Status | resolved => closed |
Notes |
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This should fix the sound. |
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(0005117)
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unknownna
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2012-10-14 18:54
(edited on: 2012-10-14 18:59) |
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I fixed the issue, but the sound doesn't play if the script is puked.
Edit:
But it also works like this in ZDoom 2.6.1.
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just a guess: does this ACS sound problem happen also when there's a one-tic delay before producing the sound? |
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Quote from Edward-san does this ACS sound problem happen also when there's a one-tic delay before producing the sound?
Yes, but I don't think it's a bug since there's no linedef to play the sound from. |
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(0006091)
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Qent
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2013-03-04 22:44
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Confirmed that the test WAD works online now. |
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