MantisBT - Zandronum
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0001122Zandronum[All Projects] Bugpublic2012-10-13 16:572024-03-01 06:24
Zupoman 
 
normalcrashalways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
1.0 
 
0001122: Thing_Hate crashes when passing same hater and hatee.
Simply, Zandronum crashes when I use Thing_Hate with same first two parameters. The third parameter doesn't matter, I believe. Tho, checked it with parameter 3 set to 6 or to 4.
Just call Thing_Hate with hater and hatee same (first two parameters).
For example:

Thing_Hate(10, 10, 6);

I believe there's no need for a file to upload.
No tags attached.
? thing_hate_01.wad (934) 2012-10-13 23:55
/tracker/file_download.php?file_id=809&type=bug
Issue History
2012-10-13 16:57ZupomanNew Issue
2012-10-13 23:55unknownnaFile Added: thing_hate_01.wad
2012-10-13 23:56unknownnaNote Added: 0005093
2012-10-13 23:56unknownnaStatusnew => feedback
2012-10-14 18:24PopsoapNote Added: 0005113
2012-10-15 00:35DuskNote Added: 0005122
2012-10-15 00:35DuskStatusfeedback => acknowledged
2012-10-15 00:35DuskResolutionopen => waiting for zdoom
2015-06-06 23:45unknownnaNote Edited: 0005113bug_revision_view_page.php?bugnote_id=5113#r7289
2016-02-06 11:50Edward-sanNote Added: 0014346
2016-02-06 11:50Edward-sanNote Edited: 0014346bug_revision_view_page.php?bugnote_id=14346#r8669
2024-03-01 06:24Ru5tK1ngNote Added: 0023160
2024-03-01 06:24Ru5tK1ngStatusacknowledged => resolved
2024-03-01 06:24Ru5tK1ngResolutionwaiting for zdoom => fixed

Notes
(0005093)
unknownna   
2012-10-13 23:56   
Quote from Zupoman
I believe there's no need for a file to upload.

It's always much better if you have a fully constructed example WAD available. It greatly increases the chances of having your bug fixed.

Regarding this issue: It also freezes in GZDoom 323 and ZDoom 2.6.1. You need to have more than 1 monster of the same TID in the map in order to prevent it from freezing.

Did you even read the rules before creating this ticket?
(0005113)
Popsoap   
2012-10-14 18:24   
(edited on: 2015-06-06 23:45)
It seems like Thing_Hate doesn't exempt actors from targeting themselves if they have the same TID. A rough guess at how this could be fixed would be similar to the fix for the barrel suicide glitch.

(0005122)
Dusk   
2012-10-15 00:35   
Quote
Regarding this issue: It also freezes in GZDoom 323 and ZDoom 2.6.1. You need to have more than 1 monster of the same TID in the map in order to prevent it from freezing.

Since it happens in ZDoom 2.6.1, it has to be fixed in ZDoom first.
(0014346)
Edward-san   
2016-02-06 11:50   
I can't reproduce the problem at all with the example wad, can you?

(0023160)
Ru5tK1ng   
2024-03-01 06:24   
Seems to have been resolved by 3.1