MantisBT - Zandronum
View Issue Details
0001094Zandronum[All Projects] Bugpublic2012-10-02 01:552018-09-12 15:04
unknownna 
 
normalmajoralways
confirmedopen 
1.0 
 
0001094: Clients raise morph weapons online
The morph weapons should appear on-screen fully raised after morphing. Clients don't ignore the "Select" state (A_Raise).
1. zandronum.exe -file morph_bug_test_09.wad -host +sv_cheats 1
2. Connect 1 client to the server.
3. "join" in the console.
4. "give morphitem" in the console.
morph_bug_test_09.wad
No tags attached.
related to 0000193closed Torr Samaho Able to fire weapon before it's passed A_Raise 
related to 0001116feedback  Client fires weapon too early after respawning 
Issue History
2012-10-02 01:55unknownnaNew Issue
2012-10-02 01:56unknownnaStatusnew => confirmed
2012-10-02 02:13unknownnaNote Added: 0004906
2012-10-02 02:19unknownnaSummaryCoop spying clients don't see morph weapons raise. => Clients raise morph weapons online
2012-10-02 02:19unknownnaDescription Updatedbug_revision_view_page.php?rev_id=2661#r2661
2012-10-02 02:19unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2663#r2663
2012-10-02 02:20unknownnaRelationship addedrelated to 0000193
2012-10-02 02:29unknownnaSeverityminor => major
2016-02-06 08:26swordgruntNote Added: 0014331
2018-09-12 15:04unknownnaRelationship addedrelated to 0001116

Notes
(0004906)
unknownna   
2012-10-02 02:13   
Actually, I think the problem is that clients think they're supposed to raise the morph weapon online. Offline, you don't raise the morph weapon.
(0014331)
swordgrunt   
2016-02-06 08:26   
This is still an issue and causes severe desync if anything is called in a morphed class weapon's ready state during the time frame it is 'raising'.