MantisBT - Zandronum
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0001092Zandronum[All Projects] Bugpublic2012-10-02 01:142025-04-19 22:35
unknownna 
Kaminsky 
lowtrivialalways
resolvedfixed 
1.0 
3.2 
0001092: "<Name> Wins!" color inconsistency between Deathmatch and Duel
Attached screenshot.
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related to 0004508resolved Kaminsky "Draw Game!" string with "sv_suddendeath 0" uses inconsistent red or green colors across modes 
png deathmatch_duel.png (150,139) 2012-10-02 01:14
https://zandronum.com/tracker/file_download.php?file_id=775&type=bug
png
Issue History
2012-10-02 01:14unknownnaNew Issue
2012-10-02 01:14unknownnaFile Added: deathmatch_duel.png
2012-10-02 01:14unknownnaStatusnew => confirmed
2012-10-02 09:09unknownnaNote Added: 0004910
2012-10-04 02:57unknownnaPrioritynormal => low
2025-04-19 22:33unknownnaRelationship addedrelated to 0004508
2025-04-19 22:35unknownnaNote Added: 0024484
2025-04-19 22:35unknownnaStatusconfirmed => resolved
2025-04-19 22:35unknownnaFixed in Version => 3.2
2025-04-19 22:35unknownnaResolutionopen => fixed
2025-04-19 22:35unknownnaAssigned To => Kaminsky

Notes
(0004910)
unknownna   
2012-10-02 09:09   
In deathmatch, the white name is displayed when the fraglimit is hit and the red name is displayed when the timelimit runs out.
(0024484)
unknownna   
2025-04-19 22:35   
I'm unable to reproduce this in 3.2 compared to 3.1, so I assume it got fixed when a lot of the message string handling was altered and/or re-factored. Great work.