MantisBT - Zandronum
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0001074Zandronum[All Projects] Bugpublic2012-09-27 00:522018-09-30 22:55
unknownna 
Torr Samaho 
highminoralways
closedfixed 
1.0 
2.0 
0001074: Monsters spawned by BossEye use the wrong z position online
Attached screenshot. This is specific to Zandronum.
1. zandronum.exe -file bosseye_01.wad -host
2. Connect a client to the server and join the game.
No tags attached.
related to 0001423closed Torr Samaho Jumping monsters in coop 
related to 0002299confirmed  Another monster z desync issue: This time when walking on SOLID things 
? bosseye_01.wad (1,399) 2012-09-27 00:52
/tracker/file_download.php?file_id=761&type=bug
png Screenshot_Doom_20120927_024441.png (46,090) 2012-09-27 00:52
/tracker/file_download.php?file_id=762&type=bug
png
Issue History
2012-09-27 00:52unknownnaNew Issue
2012-09-27 00:52unknownnaFile Added: bosseye_01.wad
2012-09-27 00:52unknownnaFile Added: Screenshot_Doom_20120927_024441.png
2012-09-27 00:52unknownnaStatusnew => confirmed
2014-07-24 00:43unknownnaRelationship addedrelated to 0001423
2015-06-09 08:35unknownnaRelationship addedrelated to 0002299
2015-06-09 08:49unknownnaNote Added: 0012608
2015-06-09 08:49unknownnaAssigned To => Torr Samaho
2015-06-09 08:49unknownnaStatusconfirmed => resolved
2015-06-09 08:49unknownnaResolutionopen => fixed
2015-06-09 08:49unknownnaFixed in Version => 2.0
2015-06-09 08:50Edward-sanNote Added: 0012609
2015-06-09 08:50Edward-sanNote Deleted: 0012609
2015-06-09 08:51unknownnaNote Edited: 0012608bug_revision_view_page.php?bugnote_id=12608#r7326
2018-09-30 22:55Blzut3Statusresolved => closed

Notes
(0012608)
unknownna   
2015-06-09 08:49   
(edited on: 2015-06-09 08:51)
This issue actually seems to be fixed in 2.0. It was probably fixed when the other z issue got fixed.