MantisBT - Zandronum
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0001065Zandronum[All Projects] Bugpublic2012-09-26 04:072012-09-26 19:09
unknownna 
 
normalmajoralways
confirmedopen 
1.0 
 
0001065: ProgLevelEnder doesn't work properly online
Quote from ZDoom Wiki
When given to the player, this item fades the viewpoint to black, ends the level, and fades back to full view at the start of the next level.

* The screen fades down again after map changes.
* Clients get stuck in the intermission screen and time out from the server, even when the maps have nointermission defined in the MAPINFO lump.
* Spectators leave dummy players behind if 1 player is in the game.
1. zandronum.exe -file proglevelender_01.wad -host
2. Connect 2 clients to the server.
3. Join the game with client A.
4. Press the switch with client A. You'll go to MAP02. The screen will fade down again in MAP02 for client A. Client B will be a dummy player in MAP02.
5. Press the switch with client A. You'll go to MAP01. Client A will get stuck in the intermission screen.
#Include "zcommon.acs"

Script 1 (Void)
{
    GiveInventory ("ProgLevelEnder", 1);
}

map MAP01 "MAP01"
next MAP02
sky1 sky1

map MAP02 "MAP02"
next MAP01
sky1 sky1
nointermission
No tags attached.
? proglevelender_01.wad (3,298) 2012-09-26 04:07
https://zandronum.com/tracker/file_download.php?file_id=751&type=bug
Issue History
2012-09-26 04:07unknownnaNew Issue
2012-09-26 04:07unknownnaFile Added: proglevelender_01.wad
2012-09-26 04:07unknownnaStatusnew => confirmed
2012-09-26 19:08unknownnaDescription Updatedbug_revision_view_page.php?rev_id=2618#r2618
2012-09-26 19:08unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2620#r2620
2012-09-26 19:09unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2621#r2621
2012-09-26 19:09unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2622#r2622

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