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0001038Zandronum[All Projects] Suggestionpublic2012-09-15 18:132015-03-22 17:57
jwaffe 
 
normalfeaturealways
closedno change required 
MicrosoftWindowsXP/Vista/7
1.0 
 
0001038: Addition to weapon automatic weapon switch -- Switch only if the current weapon isn't a +WEAPON.WIMPY_WEAPON
This would be best implemented as another option for automatic weapon switching, in player setup.

E.g., if the player has the pistol or fist out and runs over a weapon it will automatically switch, but if a more powerful weapon is selected it will not.

Seems like the best parts of having and not having weapon switch on, you'll be able to quickly switch to a weapon upon spawn but you won't switch away from a weapon you like that you accidentally ran over.
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Issue History
2012-09-15 18:13jwaffeNew Issue
2012-09-15 18:14jwaffeNote Added: 0004669
2012-09-15 18:14jwaffeNote Deleted: 0004669
2012-09-15 19:06QentNote Added: 0004670
2012-09-15 19:13jwaffeNote Added: 0004671
2012-09-15 19:15jwaffeNote Edited: 0004671bug_revision_view_page.php?bugnote_id=4671#r2520
2012-09-15 19:16jwaffeNote Edited: 0004671bug_revision_view_page.php?bugnote_id=4671#r2521
2012-09-15 19:16jwaffeNote Edited: 0004671bug_revision_view_page.php?bugnote_id=4671#r2522
2012-09-15 19:17jwaffeNote Edited: 0004671bug_revision_view_page.php?bugnote_id=4671#r2523
2014-06-12 20:24WatermelonNote Added: 0009161
2014-06-12 20:24WatermelonStatusnew => closed
2015-03-22 17:57Edward-sanResolutionopen => no change required

Notes
(0004670)
Qent   
2012-09-15 19:06   
Maybe it would be better just to do a full preferred weapon order implementation?
(0004671)
jwaffe   
2012-09-15 19:13   
(edited on: 2012-09-15 19:17)
That would be nice too, but I like this because it takes into account that the player will use anything but the pistol at start, but later on will only want to switch deliberately.

For example, if a player liked to use the rocket launcher more than the chaingun, and he or she put it above the chaingun in weapon select, it would always switch to the rocket launcher, which could be a problem if the pickup was accidental.

A full weapon order implementation would make it so that players can choose which weapon they would rather have at a given time, but after the first weapon pickup after the spawn I've never found myself accidentally running over a weapon I actually needed to switch to immediately (which is what auto switch is great for).

i.e., I'm ready to switch to the new weapon right away if I ran towards it to pick it up, so I don't really need auto switch to do it for me.

(0009161)
Watermelon   
2014-06-12 20:24   
If it's possible, see if it can get added with AlienOverlord's PWO patch. I can always re-open this if its separate.