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0001003Zandronum[All Projects] Bugpublic2012-09-01 11:192012-09-01 12:02
ZzZombo 
 
normalmajoralways
closedno change required 
1.0 
 
0001003: Inaccurate actors position in Doom II MAP02
There is a language barrier that prevents me from describing the problem exactly. All I can say is that closer to the end of map there is some shotgun guys and explosive barrels that are placed inside walls. It is of course wasn't present in vanilla Doom II.
Run Doom II IWAD, warp to MAP02, then you have to advance in level until you notice the effect.
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png Screenshot_Doom_20120901_134750.png (1,067,335) 2012-09-01 11:48
/tracker/file_download.php?file_id=691&type=bug
Issue History
2012-09-01 11:19ZzZomboNew Issue
2012-09-01 11:48FritsNote Added: 0004539
2012-09-01 11:48FritsFile Added: Screenshot_Doom_20120901_134750.png
2012-09-01 11:55FritsNote Edited: 0004539bug_revision_view_page.php?bugnote_id=4539#r2467
2012-09-01 12:01DuskProduct Version => 1.0
2012-09-01 12:01DuskSummary[first seen in 98d] Inaccurate actors position in Doom II MAP02 => Inaccurate actors position in Doom II MAP02
2012-09-01 12:02DuskNote Added: 0004542
2012-09-01 12:02DuskStatusnew => closed
2012-09-01 12:02DuskResolutionopen => no change required

Notes
(0004539)
Frits   
2012-09-01 11:48   
(edited on: 2012-09-01 11:55)
Confirmed, but it also happens in prBOOM. Didn't test it in pure vanilla though.

(0004542)
Dusk   
2012-09-01 12:02   
Known vanilla bug - the shotgunner is incorrectly positioned in underhalls.