MantisBT - Zandronum
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0001002Zandronum[All Projects] Bugpublic2012-09-01 11:082018-09-30 22:19
ZzZombo 
Dusk 
normalminorrandom
closedfixed 
 
3.0 
0001002: [found in 98d] Strife humanoids stucks in their Melee state
When a neutral humanoid in Strife is attacked by the player, it can "stuck" in Melee state for a while.
Load Strife, start a new game. Attack a peasant or beggary.
Demo is attached.
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? strife1.wad__01-09-2012_18_06_21.lmp (4,000) 2012-09-01 11:08
/tracker/file_download.php?file_id=690&type=bug
Issue History
2012-09-01 11:08ZzZomboNew Issue
2012-09-01 11:08ZzZomboFile Added: strife1.wad__01-09-2012_18_06_21.lmp
2012-09-01 11:46Torr SamahoNote Added: 0004538
2012-09-01 11:47Torr SamahoStatusnew => feedback
2012-09-01 12:24FritsNote Added: 0004544
2012-09-01 12:38DuskNote Added: 0004546
2012-09-01 12:38DuskStatusfeedback => acknowledged
2012-09-01 12:38DuskResolutionopen => waiting for zdoom
2012-09-01 14:01ZzZomboNote Added: 0004548
2012-09-06 04:26ZzZomboNote Added: 0004600
2015-09-06 11:36DuskRelationship addedchild of 0002172
2015-09-06 11:36DuskStatusacknowledged => needs testing
2015-09-12 22:37Ru5tK1ngNote Added: 0013502
2015-09-14 23:20DuskStatusneeds testing => resolved
2015-09-14 23:20DuskFixed in Version => 3.0
2015-09-14 23:20DuskResolutionwaiting for zdoom => fixed
2015-09-14 23:20DuskAssigned To => Dusk
2018-09-30 22:19Blzut3Statusresolved => closed

Notes
(0004538)
Torr Samaho   
2012-09-01 11:46   
Judging from your description I assume that this happens offline. Correct?
(0004544)
Frits   
2012-09-01 12:24   
Happens both offline and online and in Zdoom as well.
(0004546)
Dusk   
2012-09-01 12:38   
Then this has to be reported at ZDoom first.
(0004548)
ZzZombo   
2012-09-01 14:01   
'http://forum.zdoom.org/viewtopic.php?f=2&t=33924 [^]'
(0004600)
ZzZombo   
2012-09-06 04:26   
Fixed in r3863.
(0013502)
Ru5tK1ng   
2015-09-12 22:37   
I tried multiple times offline and online with 3.0 and I couldn't reproduce the bug as indicated in the demo.