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#zandronum
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Source Code

Lowest-Supported All Projects Issues
issueResolutionSupport Stance DistributionACSUsersASPU
Option to not reset the map when all players lose lives in survival. open
strong rejection
-11 7 -1.57
Lowering the flood limit for server query protocol open
strong rejection
-6 3 -2.00
Deprecate and remove IRC client denied
strong rejection
-6 3 -2.00
Merge sv_nocrouch and sv_allowcrouch etc denied
strong support inclined against it strong rejection
-5 5 -1.00
Lua denied
strong support inclined against it strong rejection
-5 12 -0.42
cl_showspawns still visible after a countdown open
strong rejection
-4 2 -2.00
Chaingun Auto-sniping alias denied
strong rejection
-4 2 -2.00
ClassifyActor - not work in online invalid
strong support strong rejection
-4 4 -1.00
Hello open
strong rejection
-4 2 -2.00
Add a dmflag to forcefully enable the chasecam for all players suspended
inclined against it strong rejection
-3 2 -1.50
Like system for the forums open
strong support strong rejection
-3 8 -0.38
Players aren't cleared of HudMessage and Print/PrintBold messages when turning into players/spectators open
inclined against it strong rejection
-3 2 -1.50
Passvote command denied
inclined against it strong rejection
-3 2 -1.50
When spectators use the summon and summonfriend cheats, the actor is summoned where the player has spectated open
inclined against it strong rejection
-3 2 -1.50
Say_log command denied
inclined against it strong rejection
-3 2 -1.50
Possible multiple monitor support for Zandronum out of scope
strong rejection
-2 1 -2.00
Clientside named scripts are executed serverside invalid
strong rejection
-2 1 -2.00
Players stop move when they miss packets denied
strong support strong rejection
-2 3 -0.67
Where is the skins folder? invalid
strong rejection
-2 1 -2.00
Wadseeker: Untie dependency to Qt framework denied
strong rejection
-2 1 -2.00
MM8BDM isnt working invalid
strong rejection
-2 1 -2.00
Backport the friction actor property from ZDoom 2.8.1 open
strong rejection
-2 1 -2.00
Unable to log/redirect stderr/stdout output of servers started from Doomseeker on Windows invalid
strong rejection
-2 1 -2.00
New CTF point system (removing frags) out of scope
strong support strong rejection
-2 3 -0.67
Integrate IP2C with geoip-database package in Debian GNU/Linux suspended
strong rejection
-2 1 -2.00
Demo recorder waiting for zdoom
strong rejection
-2 1 -2.00
"Put populated servers on top" may not be necessary invalid
strong rejection
-2 1 -2.00
Doomseeker 1.3.1 release may need an annoucement on SRB2 forums denied
inclined against it
-2 2 -1.00
Assume http if no protocol is given out of scope
strong rejection
-2 1 -2.00
This MUST be BUG and if it is not than NEEDS TO BE CHANGED - vide fixed anyway open
strong support strong rejection
-2 3 -0.67
Clientside Enter script gives different value for ConsolePlayerNumber in Named and ordinary scripts out of scope
strong rejection
-2 1 -2.00
You play on wifi. You get disconected. You lose whole map. fagya open
strong rejection
-2 1 -2.00
Some touch-ups to the ALTHUD. denied
strong rejection
-2 1 -2.00
A_SpawnItemEx does not work for monsters spawning. invalid
strong rejection
-2 1 -2.00
Megaphere impossible to pick up when health and armor are already full denied
strong rejection
-2 1 -2.00
Propose best audio options setiing reopened
strong rejection
-2 1 -2.00
Include Doom II map set denied
strong rejection
-2 1 -2.00
Taunt Anti-Spam Suggestion open
strong support inclined against it strong rejection
-1 3 -0.33
Extend SV_Coop_LoseInventory to all game modes open
inclined against it
-1 1 -1.00
CheckClass ACS function is broken open
strong support inclined against it strong rejection
-1 3 -0.33
Spectator movement without freelook open
strong support inclined against it strong rejection
-1 3 -0.33
Document instructions to build Doomseeker on OpenBSD open
inclined against it
-1 1 -1.00
Unable to adjust user profile timezone to UTC open
inclined against it
-1 1 -1.00
Ignoring a missing WADs dialog for a game with no in-game downloads breaks cmd arg resolution open
inclined against it
-1 1 -1.00
Merge skulltag_actors.pk3 with skulltag_data.pk3 open
strong support strong rejection
-1 8 -0.13
Capital letter or unexisting map - duno open
inclined against it
-1 1 -1.00
/app/bin/zandronum is now also a possible place where Zandronum can be installed on Linux open
inclined against it
-1 1 -1.00
Add support for custom skill levels. out of scope
inclined against it
-1 1 -1.00
qt-json dependency is duplicated to different files, deduplicate it suspended
inclined against it
-1 1 -1.00
Adopt a 50/72 and one-change-per-commit (merges) style for Mercurial commit messages denied
inclined against it
-1 1 -1.00
A fix to the "respawning pickups" co-op settings that effect artifact items open
inclined against it
-1 1 -1.00
Skulltag_actors and data verification + trusted download out of scope
inclined against it
-1 1 -1.00
Tighter spam control denied
inclined against it
-1 1 -1.00
Site top banner ".DLatest" thinks I'm a Windows user with privacy.resistFingerprinting on Firefox 66+ as a GNU/Linux user open
inclined against it
-1 1 -1.00
Bad English grammar in canAnyEngineRcon error string invalid
inclined against it
-1 1 -1.00
Erasing existing colorcodes in player name editor requies at least 3 keypresses open
strong support strong rejection
0 2 0.00
Clientside sector prediction for lines that the client activates open
strong support strong rejection
0 2 0.00
Master server leaks memory open
inclined in favor
1 1 1.00
Tickrate discrepancies between clients/servers open
inclined in favor
1 1 1.00
Tiny error in template showthread_usersbrowsing or showthread.php backport later
inclined in favor
1 1 1.00
EVENT script for return and capture don't work on Skulltag open
inclined in favor
1 1 1.00
Make it possible to codesign Mac application retaining plugin and autoupdate features open
inclined in favor
1 1 1.00
Middle texture linedef scaling bleeds into nearby 3D floors in Software open
inclined in favor
1 1 1.00
Chat EVENT script. open
strong support inclined in favor strong rejection
1 3 0.33
If a fist steals health from attaced monster you can steal health from teammates. open
inclined in favor
1 1 1.00
+PICKUP flag won't work on monsters open
inclined in favor
1 1 1.00
`playerwas` command, tell admins all names associated with an IP. open
inclined in favor
1 1 1.00
Floatbob items respawn incorrectly after Duel Countdown open
inclined in favor
1 1 1.00
Remove check in DrawTargetName() that prevents spectators from identifying players in TLMS and LMS open
inclined in favor
1 1 1.00
GMF_TEAMGAME open
inclined in favor
1 1 1.00
Possession world resets are inconsistent with other world resets open
inclined in favor
1 1 1.00
Player Limit on designated Teams open
inclined in favor
1 1 1.00
[Strife] Firehands not lowering open
inclined in favor
1 1 1.00
Clients lag out more when connecting to a server with a high active monstercount open
inclined in favor
1 1 1.00
Oculus Rift support open
strong support inclined against it
1 2 0.50
sv_usedmstarts open
inclined in favor
1 1 1.00
Timed Force Respawn duplicate
inclined in favor
1 1 1.00
MaxHealthBonus/MaxArmorBonus are not recognized properly open
inclined in favor
1 1 1.00
If actors get stuck between moving 3d floors, client desyncs and other odd behavior can result open
inclined in favor
1 1 1.00
sv_sharekeys does not work with hubs open
inclined in favor
1 1 1.00
sv_smartaim does not stick open
inclined in favor
1 1 1.00
Barrel Respawn Z-Height misprediction open
inclined in favor
1 1 1.00
Thing Z-height misprediction online open
inclined in favor
1 1 1.00
The reflection rune ignores all kind of damage resistances open
inclined in favor
1 1 1.00
Sprites & Particles option for Bullet Puff Type open
inclined in favor
1 1 1.00
Minimum/maximum players for MAPINFO open
inclined in favor
1 1 1.00
Implement CTF scores in the althud duplicate
inclined in favor
1 1 1.00
cl_showspawns should show team spawns when sv_useteamstartsindm is used open
inclined in favor
1 1 1.00
Upgradestamina bonus gets reset after map is over in online play open
inclined in favor
1 1 1.00
sv_forcefogmode open
strong support inclined against it strong rejection
1 4 0.25
Ability to change flag thing dimensions open
inclined in favor
1 1 1.00
Remove unneeded sv_nokill open
inclined in favor
1 1 1.00
RandomSpawner not working properly in invasion mode. open
inclined in favor
1 1 1.00
Force respawn of vital items also in cooperative open
inclined in favor
1 1 1.00
If USEBOUNCESTATE flag is set and we dont reset it on death on wall it will spawn a projectile (very broken behavior) open
inclined in favor
1 1 1.00
Server to be able to inforce player class open
inclined in favor
1 1 1.00
IP2C Update feature "has become unnecessary" denied
inclined in favor
1 1 1.00
Alter sv_defaultdmflags instead of removing it open
inclined in favor
1 1 1.00
FLOORHUGGER actor stuck on slopes online open
inclined in favor
1 1 1.00
Allow change sv_cheats in singleplayer w/o starting a new game waiting for zdoom
inclined in favor
1 1 1.00
Themes open
strong support inclined against it
1 2 0.50
New game mode: Team duels denied
inclined in favor
1 1 1.00
Randomly appearing persistent lag open
inclined in favor
1 1 1.00
Doomseeker 1.3.1 release open
inclined in favor
1 1 1.00
Team colour radiance open
inclined in favor
1 1 1.00
Bouncing collision on Z axis bugs, fixed in zDoom 2.6.1 backport later
inclined in favor
1 1 1.00
Option to stretch status bar and intermission screens while outside of forced aspect ratio open
inclined in favor
1 1 1.00
Allow inventory dropping in any game modes open
inclined in favor
1 1 1.00
Doomseeker 1.3.2 release suspended
inclined in favor
1 1 1.00
Run For It! does not work properly online in 161030-2038 build. open
inclined in favor
1 1 1.00
server can call idclev 01 and leave clients hanging open
strong support
2 1 2.00
Invasion Spawner fails if sector height changes open
strong support
2 1 2.00
Wad swapping in a maplist/playlist open
strong support
2 1 2.00
graphical distortion open
strong support
2 1 2.00
Online Desync on bouncy projectile actor open
strong support
2 1 2.00
[Hexen] Flechettes lack netcode altogether reopened
strong support
2 1 2.00
Multiple CTF Flags Taken open
strong support
2 1 2.00
"cl_showlargefragmessages" for coop spy open
strong support
2 1 2.00
Cvar to disable "x joined the game" open
strong support
2 1 2.00
[2.1.2] MaxHealth/MaxArmor resets to 150 after Next Map open
inclined in favor
2 2 1.00
Major desync of player health between client and server open
strong support
2 1 2.00
Backport of GZDoom's model interpolation fixes. (Patch supplied) open
strong support
2 1 2.00
Visplane overflow ? open
strong support
2 1 2.00
Backport A_ChangeVelocity/A_ScaleVelocity pointer field. open
strong support
2 1 2.00
Make monitoring not bump tickets open
strong support inclined in favor inclined against it
2 3 0.67
Death on Scorboard For Online open
strong support
2 1 2.00
EXPLODEWITHTARGET, EXPLODEWITHTRACER, and EXPLODEWITHMASTER open
strong support
2 1 2.00
A_JumpIf(CallACS(... weapon state ammo desync open
strong support
2 1 2.00
Keyboard lags or stucks during game open
strong support
2 1 2.00
Implement uncapped framerate sutter fix for OpenGL open
strong support
2 1 2.00
Impossible to set custom cvars from config file or command line duplicate
strong support
2 1 2.00
A_RadiusGive able to give items to spectators open
strong support
2 1 2.00
Win/lose intermission pics for teamgame open
strong support
2 1 2.00
Special MinotaurFriend desync in Hexen causes it to stand still on client-end: Target issue open
strong support
2 1 2.00
Transparent Textures are not Transparent in v3.1-alpha. open
strong support
2 1 2.00
Backport A_SetSpeed from previous GZDoom commit open
strong support
2 1 2.00
Weird behaviour with weapon sprites and coop spying open
strong support
2 1 2.00
Client-side prediction for ThrustThing/ThrustThingZ/A_Recoil specials when called from weapons open
strong support
2 1 2.00
Another monster z desync: ThrustThingZ after being resurrected open
strong support
2 1 2.00
Ancient weapon desync after "changemap" map changes in COOP: Client fires weapon too late on client open
strong support
2 1 2.00
Able to get inside actor mover and block client position while server position keeps moving open
strong support
2 1 2.00
Network buffer open
strong support
2 1 2.00
Have actors spawned by A_Skullpop obey/inherit player color open
strong support
2 1 2.00
Increase autoaim range if mouselook off open
strong support
2 1 2.00
Firestorm Crashes the server in multiplayer open
strong support
2 1 2.00
Attempting to create a game with no executable throws an unhelpful error message to the user open
strong support
2 1 2.00
Packet header open
strong support
2 1 2.00
Mouse view desyncs when using SR50 open
strong support
2 1 2.00
Spectator movement is affected by swimmable water open
strong support
2 1 2.00
Context menu keyboard key doesn't work in the server table. open
strong support
2 1 2.00
Resurrected monster via archvile sometimes desyncs the monster count online (plus other effects) open
strong support
2 1 2.00
'A_PlaySoundEx'/'A_StopSoundEx' not working properly online | AOW2 JumpJet Infantry reopened
strong support
2 1 2.00
Optional simplification of Create Game box open
strong support
2 1 2.00
A_CustomRailgun does not shoot target if spawnofs_xy is not 0 open
strong support
2 1 2.00
Custom flat texture offsets don't align properly online open
strong support
2 1 2.00
Door closing on you desync online. open
strong support
2 1 2.00
TakeInventory in Decorate doesn't work properly for weapons online. open
strong support
2 1 2.00
DECORATE user vars not synched online open
strong support
2 1 2.00
Client fires weapon too early when joining the game in 3.1 open
strong support
2 1 2.00
Zandronum 3.0.1 - crash - Integer Overflow open
strong support
2 1 2.00
Weapon.sisterWeapon and KEYCONF issues open
strong support
2 1 2.00
General problem of lack of popularity of zandronum and doom in general. reopened
strong support
2 1 2.00
Not enough active issue editors (moderators) open
strong support
2 1 2.00
A_Overlay causes crash open
strong support
2 1 2.00
Sector_SetFade() & Sector_SetColor() clientsided open
strong support
2 1 2.00
Thing_DeActivate do not disable the Light Actor in multiplayer open
strong support
2 1 2.00
Add MAPINFO/Editor number definition support open
strong support
2 1 2.00
SetWeapon desync online open
strong support
2 1 2.00
Abnormally large 'Unknown Script #' error / Unhelpful Message open
strong support
2 1 2.00
rendering issues with sky box showing when there is supposted to be a map. open
strong support
2 1 2.00
"say_team" doesn't work for dead spectators in TeamLMS even when "messagemode2" does open
strong support
2 1 2.00
White Flag replacing open
strong support
2 1 2.00
Allow players to telefrag each other in PVP modes with sv_unblockplayers? open
strong support
2 1 2.00
Online clients reset their Random() seed on map start open
strong support
2 1 2.00
backport 7a11be86150422174cd7d745ba5b8fe55d44c686 open
strong support
2 1 2.00
SetActorProperty with APROP_Species is not synced to clients open
strong support
2 1 2.00
Moving slightly off a spawn makes you vunerable to join/defect telefrag in team games open
strong support
2 1 2.00
[Mantis tracker] One space is removed before every link open
strong support
2 1 2.00
Survival Points can overflow open
strong support
2 1 2.00
Auto-updates issued over insecure HTTP, risk of arbitrary code execution open
strong support
2 1 2.00
Zandronum not taking mouse\keyboard input in fullscreen. open
strong support
2 1 2.00
Portable mode is portable in name only. open
strong support
2 1 2.00
ThingCountNameSector with player open
strong support
2 1 2.00
Random Client Crash w/ MM8BDM open
strong support
2 1 2.00
Reconnect on disconnect from server open
strong support
2 1 2.00
dmflag to allow allies to shoot through each other ? open
strong support
2 1 2.00
Unlagged is off by one tic every time open
strong support
2 1 2.00
Allow players to blacklist individual playerclasses from random class selection open
strong support
2 1 2.00
Clients are not made aware of Target pointer if bulletpuff has +PUFFGETSOWNER open
strong support
2 1 2.00
Zandronum server listens on random ports on all interfaces except one open
strong support
2 1 2.00
Allow $HOME and/or ~/ in file paths open
strong support
2 1 2.00
On Windows, De-syncs cause timeouts to occur in Hexen. open
strong support
2 1 2.00
[Mantis tracker] Add Windows 10 to OS dropdown box open
strong support
2 1 2.00
Zandronum suddenly started ignoring all keyboard input open
strong support
2 1 2.00
Clients should be aware of global variables that have values on their end (Reset on map exit) open
strong support
2 1 2.00
Clientside prediction in A_PlaySound with weapons? open
strong support
2 1 2.00
Resolve the player_t::mo null pointer nonsense open
strong support
2 1 2.00
It was hoped that the new version of zandronum would support the flag NOINFIGHTSPECIES open
strong support
2 1 2.00
Exposing rune powerups more open
strong support
2 1 2.00
Don't play more that one instance of the connect sound after map change. open
strong support
2 1 2.00
Some ACS functions as commands open
strong support
2 1 2.00
compat_wallrun doesn't work if compat_plasmabump is enabled open
strong support
2 1 2.00
Backport SBARINFO IfHealth duplicate
strong support
2 1 2.00
Letting modders use spynext/spyprev without ConsoleCommand open
strong support
2 1 2.00
Weird behavior in player frames with A_Jump open
strong support
2 1 2.00
Missing characters in console command entry open
strong support
2 1 2.00
Replace homebrew unit testing engine with Qt Test open
strong support
2 1 2.00
BOTINFO Property for Melee attacking distance. open
strong support
2 1 2.00
+INVENTORY.NOSCREENFLASH Decorate Flag not working online open
strong support
2 1 2.00
Stuck on Intermission / Map does not change on client during online play open
strong support
2 1 2.00
Sort players with equal number of wins by frags in TLMS open
strong support
2 1 2.00
Bots always pick the first defined class in true multiplayer, but random class in multiplayer emulation open
strong support
2 1 2.00
Using "map" command after exiting to a nonexistent map makes the player spawn with no selected weapon open
strong support
2 1 2.00
[Skulltag Data] D2LMS2's lift can be bugged during gameplay open
strong support
2 1 2.00
Randomized firinig animations cause ammo desync open
strong support
2 1 2.00
[3.1 beta] Connection Interrupted after a few map changes open
strong support
2 1 2.00
Port the remaining flags in A_RadiusGive open
strong support
2 1 2.00
"High quality resize mode" OpenGL setting causes memory leak open
strong support
2 1 2.00
DPolyAction::UpdateToClient was called. open
strong support
2 1 2.00
OpenGL Hardware acceleration with AMD(Ati) cards results in subpar performance. open
strong support
2 1 2.00
Brightmaps broken for textures - fixed in GZDoom, fix can be backported. open
strong support
2 1 2.00
Bouncing projectiles slide ontop of actors instead of damaging them (3.0) open
strong support
2 1 2.00
Open proxy detector open
strong support
2 1 2.00
MTHRUSPECIES flag with bullets duplicate
strong support
2 1 2.00
'language' setting should be clientside open
strong support
2 1 2.00
Unlagged to tick based duplicate
strong support
2 1 2.00
games crashes on game load with brutal doom mod duplicate
strong support
2 1 2.00
Renderer bugs up after a "changemap" map change online open
strong support
2 1 2.00
Implement pickup prediction open
strong support inclined in favor inclined against it strong rejection
2 5 0.40
Add a gamemode flag to disable teamkill messages open
inclined in favor
2 2 1.00
Add new cvar for extend victory messages: sv_victorymessagetime open
strong support
2 1 2.00
Update codebase to GZDoom 2.7 suspended
strong support
2 1 2.00
Announcer sounds are overlapping when First Frag occurs open
strong support
2 1 2.00
MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it open
strong support
2 1 2.00
Flags to Allow/Disallow weapons from earning certain medals open
strong support
2 1 2.00
SpringPadZone Desyncs Objects and Monsters open
strong support
2 1 2.00
Make Terminator sphere and similar items not turn invisible when above a player who picks up invisibilty denied
strong support
2 1 2.00
Changing music with pattern serverside is not working duplicate
strong support
2 1 2.00
CLIENTSIDE GetPlayerInput to work the same on- and offline open
strong support
2 1 2.00
Change CTF Flags from icon to overlapping player. open
strong support
2 1 2.00
Allow SV_SameSpawnSpot to work in all game modes open
inclined in favor
2 2 1.00
Connect Sounds for Zandronum? duplicate
strong support
2 1 2.00
Ability to access time (but not date/year to prevent abuse) in ACS. duplicate
strong support
2 1 2.00
Zandronum icon in Dock is useless while hosting open
strong support
2 1 2.00
Externalized medals and related stuff open
strong support
2 1 2.00
Colors and more colors duplicate
strong support
2 1 2.00
Backport A_SetScale duplicate
strong support
2 1 2.00
Fixing/creating demos on start open
strong support
2 1 2.00
Suiciding with the terminator sphere should NOT subtract 10 frags from your score. denied
strong support
2 1 2.00
More robust skin definition format open
strong support
2 1 2.00
New LOCALCLIENTSIDE script flag to target specific players to save bandwidth suspended
strong support
2 1 2.00
ACS network variables denied
strong support
2 1 2.00
make server console to behave more like in-game console for convenience open
strong support
2 1 2.00
Quicksave without confirmation waiting for zdoom
strong support
2 1 2.00
Add Hexen AC and weapon pieces display to (second) largest HUD display open
strong support
2 1 2.00
More accurate times when completing levels in coop/survival. open
strong support
2 1 2.00
Coop spying clients using the chasecam don't see any icons above the player sprite open
strong support
2 1 2.00
Make PowerTerminatorArtifact only cover terminator status/frag bonus, use givers for health/armor/damage open
strong support
2 1 2.00
TEXTURES incompatibility? backport later
strong support
2 1 2.00
Master server user agent open
strong support
2 1 2.00
Projectiles with +SHOOTABLE can die twice backport later
strong support
2 1 2.00
Player colors should be based on the current PlayPal. out of scope
strong support
2 1 2.00
Make Zandronum Truly Portable denied
strong support
2 1 2.00
Alternate Master Server Support duplicate
strong support
2 1 2.00
Member list is too case sensitive invalid
strong support
2 1 2.00
Zandronum saves user data to whatever folder it was installed to. waiting for zdoom
strong support
2 1 2.00
"Goto Super::Death" causes death state to repeat itself for incoming clients + incoming clients dont know where to go in states open
strong support
2 1 2.00
[FORUM] Steam Profile MyBB mod denied
strong support
2 1 2.00
All Caps Guy announcer is default duplicate
strong support
2 1 2.00
Main menu M_MULTI in Strife and Chex duplicate
strong support
2 1 2.00
Backport Custom Weapon Bob Property from ZDoom duplicate
strong support
2 1 2.00
More control over some gamemodes denied
strong support
2 1 2.00
View bobs during win/lose sequences open
strong support
2 1 2.00
Have BLUERETURN and REDRETURN ACS script types PlayerNumber() results in the 'returnee' of the flag duplicate
strong support
2 1 2.00
Change ACS runaway script threshold from 500,000 to a variable or something higher backport later
strong support
2 1 2.00
Tag Gamemode denied
strong support
2 1 2.00
Player not on scoreboard open
strong support
2 1 2.00
Crash if calling "endgame" while watching a demo open
strong support
2 1 2.00
Joining issues during a teamgame open
strong support
2 1 2.00
Some GAMEINFO keys error duplicate
strong support
2 1 2.00
Netstats for connection data open
strong support
2 1 2.00
weapon.preferredskin + freeze death weirdness open
strong support
2 1 2.00
Centaur / Slaughtaur doesn't reflect projectiles open
strong support
2 1 2.00
Remove sv_forcejoinpassword open
strong support strong rejection
2 15 0.13
Add 'zandronum(-server)-dbg' package for debugging purpose open
strong support
2 1 2.00
Program exits out while trying to download the missing wads invalid
strong support
2 1 2.00
Persistent inventory / DB is always exploitable due to design limitations open
strong support
2 1 2.00
Requesting new event types for when a player logs in (and logs out, if possible) open
strong support
2 1 2.00
Make TERRAIN sounds client-side when player lands on floors since DSOOF is client-side open
strong support inclined in favor
3 2 1.50
Huffman optimization open
strong support inclined in favor
3 2 1.50
SurfaceSkin modeldef property for MD3s open
strong support inclined in favor
3 2 1.50
Improvements to the RCON protocol suspended
strong support inclined in favor
3 2 1.50
Microphone talk support for Zandronum denied
strong support inclined against it strong rejection
3 30 0.10
A_Jump(256, ...) misprediction open
strong support inclined in favor
3 2 1.50
A Server Variable to restart map when server is empty open
strong support inclined in favor
3 2 1.50
Multiple gametype support open
strong support inclined in favor
3 2 1.50
Seperate wavelimit from the map's wave limit open
strong support inclined in favor
3 2 1.50
Add joypad emulation denied
strong support inclined in favor
3 2 1.50
monsters move east online if 'A_Chase' is called when idling reopened
strong support inclined in favor
3 2 1.50
Zandronum 3.1 server crash open
strong support inclined in favor
3 2 1.50
Toggle max corpses/bodies open
strong support inclined in favor
3 2 1.50
IPV6 Support for Doomseeker open
strong support inclined in favor
3 2 1.50
Morphing online makes all clientside scripts attached to actor go to the world open
strong support inclined in favor
3 2 1.50
Custom player classes don't spawn telefrag each other anymore. open
strong support inclined in favor
3 2 1.50
LMS CVar improvements open
strong support inclined in favor
3 2 1.50
Have a longer/infinite SP class-selection screen rather than 8 classes to choose duplicate
strong support inclined in favor
3 2 1.50
Survival: Add a Modified Countdown system at the start of each map. open
strong support inclined in favor
3 2 1.50
Add a Flag to Use Deathmatch Starts in Team Games open
inclined in favor
3 3 1.00
New ACS function for a monotonic player number open
strong support inclined in favor
3 2 1.50
SetActorPosition causes z-height desync on edges open
strong support inclined in favor
3 2 1.50
Add a way to make players noclip without cheats. open
strong support inclined in favor
3 2 1.50
loadini feature denied
strong support inclined in favor
3 2 1.50
Make it possible to set lives in cooperative. open
strong support inclined in favor
3 2 1.50
zan 3.0 release can play a 3.0-beta demo open
strong support inclined in favor
3 2 1.50
Another monster z desync issue: This time when walking on SOLID things open
strong support inclined in favor
3 2 1.50
SV_DoubleAmmo isn't preserved between maps reopened
strong support inclined in favor
3 2 1.50
"Connection interrupted!" message with everyone else still moving open
strong support inclined in favor
3 2 1.50
duplicate lumps with same extension cause auth fail when hosted on linux open
strong support inclined in favor
3 2 1.50
Playlist support (enhanced maplist) open
strong support inclined in favor
3 2 1.50
Ban duration with multiple units of time goes awry open
strong support inclined in favor
3 2 1.50
Adding overtime open
strong support inclined in favor
3 2 1.50
Forced music changes upon map reset. open
strong support inclined in favor
3 2 1.50
CVar to disable the rocket launcher\BFG safety catch open
strong support inclined in favor
3 2 1.50
+DROPPED items work weird in survival open
strong support inclined in favor
3 2 1.50
No AUTOUIC, qt5_wrap_ui() macro is used open
strong support inclined in favor
3 2 1.50
block chat messages from individuals&groups open
strong support inclined in favor
3 2 1.50
/ready system to start games open
strong support inclined in favor
3 2 1.50
Spawn telefragged players should not drop weapons. denied
strong support inclined in favor
3 2 1.50
Bots should not attempt to chat when bot_allowchat is false open
strong support inclined against it
3 3 1.00
Allow skins to turn off colour translating via skininfo open
strong support inclined in favor
3 2 1.50
Is focus rectangle in the server table needed? open
strong support inclined in favor
3 2 1.50
XBRZ filter open
strong support inclined in favor
3 2 1.50
Teleport_NewMap needs a way to work across game modes waiting for zdoom
strong support inclined in favor
3 2 1.50
Change Last Man Standing Winning Circumstances from Most Health to Most Frags when the Timer Expires. open
strong support inclined in favor inclined against it
3 5 0.60
An option to enable only your skin open
strong support inclined in favor
3 2 1.50
patch for sv_unblockdoors open
strong support
4 2 2.00
Certain MapInfo features to backport from ZDoom backport later
strong support
4 2 2.00
MD3 Surface RenderStyle option in ModelDef reopened
strong support
4 2 2.00
Make distinction between vote action and reason more obvious open
strong support inclined in favor
4 3 1.33
Make server transmit correct ammo counts to clients to correct ammo count desyncs open
strong support
4 2 2.00
SetWeapon desyncs if called during the first moments of new map open
strong support
4 2 2.00
Better HUD scaling options open
strong support
4 2 2.00
Line of Sight error with Cleric's Fire Gloves in Hexen in Multiplayer. open
strong support
4 2 2.00
Launcher option for loading Skulltag Actors and Data denied
strong support
4 2 2.00
A_Fire and A_Warp are not working properly online open
strong support
4 2 2.00
Movebob handled incorrectly online open
strong support
4 2 2.00
Translucency options for projectiles, explosions etc. open
strong support
4 2 2.00
Add nobroadcast option to Player_SetTeam open
strong support
4 2 2.00
QZDoom software renderer for Zandronum backport later
strong support
4 2 2.00
Please implement voodoo dolls in single-player with multiplayer emulation. open
strong support
4 2 2.00
Incorrect move_bob value showen in spy mode. open
strong support
4 2 2.00
Don't make players lose lives during win sequences and wave countdowns in survival invasion open
strong support
4 2 2.00
Serverside and clientside hudmessages have different id namespaces open
strong support
4 2 2.00
Spectators sometimes don't despawn and can be fragged open
strong support
4 2 2.00
New ACS functions for server administration denied
strong support inclined in favor inclined against it
4 9 0.44
Flag +FLOORHUGGER is not compatible with FastProjectile open
strong support
4 2 2.00
Windows Server Console needs an update open
strong support
4 2 2.00
Option to make PlayerClass un-selectable on join open
strong support
4 2 2.00
NOEXTREMEDEATH doesn't work on BulletPuff actors online open
strong support
4 2 2.00
Master/Server Query Protocol improvements. open
strong support inclined in favor
4 3 1.33
Client option: Don't center HUD weapon sprites upon firing the corresponding weapons open
strong support
4 2 2.00
SDL implementation of alt+enter, alt+f4 and alt+tab open
strong support
4 2 2.00
Sync looping sounds to newly connected clients open
strong support
4 2 2.00
Master server code makes incorrect assumptions about the source port of updates. open
strong support
4 2 2.00
Scoreboard overflows the screen open
strong support
4 2 2.00
[Mantis tracker] Issue support ranking broken with "Issue 2156 not found." duplicate
strong support
4 2 2.00
TakeInventory followed by SetWeapon results in the server thinking you have no weapon out open
strong support
4 2 2.00
Setting/flag to force even teams open
strong support
4 2 2.00
Replacing Eili Reilin's JSON library (qt-json) with JSON support in Qt open
strong support
4 2 2.00
Bullet puffs with +PUFFONACTORS don't go to XDeath state online open
strong support
4 2 2.00
cl_spectator_flybob CVAR open
strong support
4 2 2.00
set default chase_* values when a player dies with r_deathcamera open
strong support
4 2 2.00
Make GetPlayerInput to work with spectators/death player in a clientside script open
strong support
4 2 2.00
Backport CrimsonDusk's GetSectorFloorZ/CeilingZ changes for 2.1 open
strong support
4 2 2.00
Bots are paralyzed in closed rooms open
strong support
4 2 2.00
3.0 breaks SBARINFO offsets in Hell vs Marines open
strong support
4 2 2.00
Sometimes map maker max different difficulty level for multiplayer survival. open
strong support
4 2 2.00
A_StopSound doesn't work in CustomInventory Picktup state online open
strong support
4 2 2.00
Thing Thrust Z(Ladder) Not Working From "Bumps" on Zandronum 3.0 duplicate
strong support
4 2 2.00
Backport SetHudClipRect's 6th argument open
strong support
4 2 2.00
sv_nofragsreduction - anti TeamDeathmatch trolling open
strong support inclined in favor
4 3 1.33
Dynamic light size cannot be enforced by server open
strong support
4 2 2.00
Zandronum server statistics in Windows -- make ccmd to allow access to this data outside of server window (via RCON) open
strong support
4 2 2.00
PlayerClass desync/incorrect weapon when changing maps in co-op open
strong support
4 2 2.00
Rune displaying in FullScreen HUDs for HeXen/Heretic/Strife/Chex open
strong support
4 2 2.00
MAPINFO: Allow f1 property to default to infopage(s) when an empty string is specified open
strong support
4 2 2.00
Very evident misprediction of movement on raising floors in general open
strong support
4 2 2.00
clearplayerskins open
strong support
4 2 2.00
Doomseeker - Allow multiple masters open
strong support
4 2 2.00
Possibly add new script type(s) that can override result sequences, countdowns, etc. open
strong support
4 2 2.00
Actor mover desyncs online open
strong support
4 2 2.00
Remove SetDeadSpectator()'s obituary open
strong support
4 2 2.00
Allowing players who have not yet died in survival to join in conjunction with the account system denied
strong support
4 2 2.00
+showscores suppresses certain HUD elements open
strong support
4 2 2.00
Clientside Effect not working online when use a custompickup open
strong support
4 2 2.00
Sector_SetColor doesn't take effect with 'CLIENTSIDE' keyword duplicate
strong support
4 2 2.00
Crash during multiplayer change map open
strong support
4 2 2.00
Option for servers to automatically apply +CLIENTSIDE to certain kinds of effects denied
strong support
4 2 2.00
A_Wander online desync open
strong support
4 2 2.00
Add option to disable fog for software renderer open
strong support
4 2 2.00
Assault The Flag Beta 5 causes random crash open
strong support
4 2 2.00
Backport HITTARGET, HITMASTER and HITTRACER open
strong support
4 2 2.00
Killed morphed players spawn a dummy when dead spectating in gamemodes with dead spectators open
strong support
4 2 2.00
Duel makes some actors spawn at floor level open
strong support
4 2 2.00
Changing a player's class/team w/o respawning? open
strong support
4 2 2.00
Backporting KILL Script Type duplicate
strong support
4 2 2.00
On-Disk Texture Cache for OpenGL open
strong support
4 2 2.00
Include in sdl/i_system.cpp open
strong support
4 2 2.00
weapprev/weapnext calls spyprev/spynext if called by a spectator suspended
strong support inclined in favor inclined against it
4 4 1.00
Poison Damage Desyncs - Online open
strong support
4 2 2.00
Weapon Models tend to get randomly screwed while ingame, spy-spectating or changing map open
strong support
4 2 2.00
Add a cvar to store desired fov open
strong support
4 2 2.00
Client mispredicts its movement if moving on floors/slopes with negative height values open
strong support
4 2 2.00
Add a way to execute a clientside script for a single client duplicate
strong support strong rejection
4 4 1.00
Zandronum Screensaver waiting for zdoom
strong support
4 2 2.00
Backport A_RailAttack from ZDoom latest backport later
strong support
4 2 2.00
Desaturated translations created with CreateTranslation via ACS don't work online open
strong support
4 2 2.00
Monster AI behaves erratically, is less aggressive, frequently ignore adjacent attacking targets, and other oddities. open
strong support inclined in favor
5 3 1.67
Sector brightness of 256 breaks 3D Floor and Transfer lighting. open
strong support inclined in favor strong rejection
5 5 1.00
TeamLMS fails to work on mapsets without normal DM starts open
strong support inclined in favor
5 3 1.67
LOCINFO open
strong support inclined in favor
5 4 1.25
Executing changemap while at the last moments of intermission can cause clients to temporarily load the wrong map open
strong support inclined in favor
5 4 1.25
Server GUI console scrollback buffer is too short compared to in-game one. open
strong support inclined in favor
5 3 1.67
Make sv_noFOV restriction more flexible open
strong support inclined in favor strong rejection
5 6 0.83
[Installer] Change default installation directory open
strong support inclined against it
5 4 1.25
Clients randomly go semi-disconnected open
strong support inclined in favor
5 3 1.67
Transparent gun, variable r_drawplayersprites open
strong support inclined in favor
5 3 1.67
Possible support for GZDoom 1.8.6 Android Branch? denied
strong support inclined against it
5 4 1.25
Client thinks that it's lagging when joining a game with high ping open
strong support inclined in favor
5 3 1.67
Chat messages with non-ASCII characters are truncated to first non-space ASCII character open
strong support inclined in favor
5 3 1.67
Add cl_respawnonfire to the menu open
strong support inclined in favor
5 3 1.67
Updated cl_identifytarget to show target health and armor open
strong support inclined in favor
5 3 1.67
[Spectator FOV is always 90 open
strong support inclined in favor
5 3 1.67
Protocol Buffers for network traffic open
strong support inclined in favor
5 3 1.67
Gametic-based unlagged seemingly goes out of sync often compared to ping-based unlagged open
strong support inclined in favor
5 3 1.67
Undealt incidences for scrutinity of user's behavior on the tracker open
strong support inclined in favor
5 3 1.67
Backport GetCVar open
strong support inclined in favor
5 3 1.67
Thing x/y/z position desync between client/server open
strong support inclined in favor
5 3 1.67
Blacklist for vote kick/vote map change/ etc. ? open
strong support inclined in favor
5 3 1.67
Rename skins folder to Autoload open
strong support inclined in favor
5 3 1.67
[tt] BBCode tag for forums open
strong support inclined in favor
5 3 1.67
Allow logging in as part of connection sequence. open
strong support inclined in favor
5 3 1.67
Lag Compensation for Monsters open
strong support inclined in favor
5 3 1.67
ReliablePuke open
strong support inclined in favor
5 3 1.67
Crash with UNLOADING CLIENTSIDE script online open
strong support
6 3 2.00
cl_ignorelist open
strong support
6 3 2.00
GAMEMODE flag PLAYERSEARNPOINTS does not enable Team_Score or Team_GivePoints open
strong support
6 3 2.00
"Reset Map" ACS command open
strong support
6 3 2.00
Port the +DONTTHRUST flag open
strong support inclined in favor
6 4 1.50
Flash of Unstyled Content on Zandronum Forums open
strong support
6 3 2.00
compat_norespawntelefrag open
strong support inclined against it
6 6 1.00
Please backport FBF_NORANDOM to A_FireBullets and A_CustomBulletAttack. duplicate
strong support
6 3 2.00
Memberlist "Search Member List" function should allow case insensitivity invalid
strong support
6 3 2.00
AddOptionMenu entry in MENUDEF crashes open
strong support
6 3 2.00
Option to ignore the ready status of spectators duplicate
strong support inclined in favor inclined against it
6 5 1.20
IPV6 Support for Skulltag on All OSes it runs on open
strong support
6 3 2.00
SetMusicVolume() does not change the volume of music. open
strong support
6 3 2.00
(3.1 alpha) Stuttering ingame open
strong support inclined in favor
6 4 1.50
Mumble Positional Audio Support duplicate
strong support strong rejection
6 5 1.20
ACS - Ablity to Get the system date from the server/client and use it in a script denied
strong support
6 3 2.00
Make bot scripting function available in ACS open
strong support
6 3 2.00
sv_suddendeath does not apply to FFA deathmatch open
strong support inclined in favor
6 4 1.50
[Request] Backport SetMusicVolume open
strong support inclined in favor
6 4 1.50
Various suggestions\issues with Domination open
strong support
6 3 2.00
Backport +SKYEXPLODE for bullet puffs open
strong support
6 3 2.00
(SBARINFO) Backport IfHealth open
strong support
6 3 2.00
Clearinventory() causes faulty armor behaviour open
strong support
6 3 2.00
Customizable scoreboard open
strong support inclined in favor
6 4 1.50
"Reset inventory on map change" dmflag open
strong support inclined in favor
6 4 1.50
add a server-wide mute command open
strong support
6 3 2.00
Fog Sector is Visible Through Solid 3D Floors in the Software Renderer waiting for zdoom
strong support
6 3 2.00
Server GUI only shows the first one or two loaded wads open
strong support
6 3 2.00
Give Skulltag's weapons tags open
strong support
6 3 2.00
Using ACS_ExecuteWithResult in DECORATE always return 0 in a netgame open
strong support
6 3 2.00
Voting options for changing DMFlags\svars open
strong support
6 3 2.00
The connect sound doesn't play for people with cl_startasspectator 0. open
strong support
6 3 2.00
Backport native versions of floor, ceil, round open
strong support
6 3 2.00
Allow revoting on polls invalid
strong support inclined in favor
6 4 1.50
Suggestions for Spawn Farthest open
strong support inclined in favor
6 4 1.50
Add A_CheckProximity action open
strong support
6 3 2.00
Backport HIT* actor flags from ZDoom open
strong support
6 3 2.00
BFG tracers use living player location rather than original corpse that fired the shot waiting for zdoom
strong support
6 3 2.00
[ACS/SBARINFO] Ability to return Lives, Monsters Remaining, Flags Captured, etc open
strong support
6 3 2.00
Set cl_ticsperupdate 1 as default. open
strong support
6 3 2.00
RevenantTracers do not home/smoke consistently online open
strong support
6 3 2.00
Server setup menu open
strong support inclined in favor
7 4 1.75
Hexen Arc of Death does not lock into targets on clientside open
strong support inclined in favor
7 4 1.75
Port autoupdate open
strong support inclined in favor strong rejection
7 6 1.17
Alt-tabbing in multiplayer emulation mode doesn't stop the game and plays all sounds at once open
strong support inclined in favor
7 4 1.75
Some ASCII characters are invisible in chat open
strong support inclined in favor
7 4 1.75
Holding down the "open console" button online kicks the client for "Client command flood." open
strong support inclined in favor
7 4 1.75
Make server maplist viewable by client. duplicate
strong support inclined in favor
7 4 1.75
Voice Chat denied
strong support strong rejection
7 17 0.41
Buffer network audio streams that are changemus'd to open
strong support inclined in favor
7 4 1.75
A_Jump causes nasty desyncs to occur in Futur War online open
strong support inclined in favor
7 4 1.75
Allow map rotation to have associated player counts to select when choosing. open
strong support inclined in favor
7 4 1.75
New gamemode system open
strong support inclined in favor
7 4 1.75
Multiple banlist support open
strong support inclined in favor
7 4 1.75
Screenshot exploit open
strong support inclined in favor
7 4 1.75
justammo cvar open
strong support inclined in favor
7 4 1.75
A_Explode parameters to backport backport later
strong support inclined in favor
7 4 1.75
Flag to prevent Rail attacks from triggering "Impressive" medal open
strong support inclined in favor
7 4 1.75
Add Zandronum-specific extensions SBARINFO DrawString/DrawNumber constants open
strong support
8 4 2.00
Make "summon" spawn +CLIENTSIDEONLY actors clientside open
strong support
8 4 2.00
"Draw Coop Infos" and weirdness/optimisations open
strong support
8 4 2.00
Random Crash Upon Death with Player Missing Body Message open
strong support
8 4 2.00
New GAMEMODE flag: COUNTDOWN open
strong support
8 4 2.00
Client mispredicts its z position in swimmable water online reopened
strong support
8 4 2.00
Some polyobj functions not working in multiplayer open
strong support
8 4 2.00
ZDooM Wars random crashes open
strong support
8 4 2.00
Built-In Player Colours open
strong support
8 4 2.00
Actor health above 32767 is incorrectly transmitted to clients and causes weapon sprite desync for players open
strong support
8 4 2.00
Selected inventory item cycles back to first item when a map is changed online. open
strong support
8 4 2.00
Floor_Waggle produces jittery lag online. open
strong support
8 4 2.00
Add duel style player rotation on death as a server flag or at least as a GAMEMODE lump flag? open
strong support
8 4 2.00
SBARINFO Team Sub block open
strong support inclined in favor
8 6 1.33
Improved, Compact Team Info Display. (cl_drawcoopinfo) open
strong support
8 4 2.00
Alterations to respawn code prevention spawining in one place twice in a row. open
strong support
8 4 2.00
Please backport MorphProjectile/Actor's new flag, MRF_TRANSFERTRANSLATION open
strong support
8 4 2.00
3.0 breaks ladders on some maps reopened
strong support
8 4 2.00
Delays in certain player actions online (delay in weapon firing, opening doors, pressing switches) open
strong support strong rejection
8 6 1.33
LMS weapon rework open
strong support
8 4 2.00
Hitscans break and ignore walls and monsters in some areas in very large maps open
strong support
8 4 2.00
Move announcer stuff from Player Setup to Sound Options? open
strong support inclined in favor
8 5 1.60
21:9 Support open
strong support inclined in favor inclined against it
8 6 1.33
Add antialiasing to graphics settings menu open
strong support
9 7 1.29
addmap number ranges (map##-##) open
strong support inclined in favor
9 5 1.80
OPEN scripts run *after* ENTER scripts in anything but coop out of scope
strong support inclined in favor
9 5 1.80
Increasing MAXPLAYERNAME denied
strong support inclined in favor
9 5 1.80
Make the server respond to client queries regardless if it's banned open
strong support inclined in favor
9 5 1.80
Text scaling applied to console text open
strong support inclined against it
9 6 1.50
Allow changing of lives without map reset. open
strong support inclined in favor
9 5 1.80
BFG plays sound and uses ammo but doesn't fire. open
strong support
10 5 2.00
Letting modders change game mode without ConsoleCommand open
strong support
10 5 2.00
Railguns don't spawn puff on flats open
strong support
10 5 2.00
A_JumpIfConsolePlayerCloser open
strong support
10 5 2.00
monsters randomly turn invisible open
strong support
10 5 2.00
Allow automap markers to be visible to allies in coop open
strong support
10 5 2.00
F12 selection list open
strong support
10 7 1.43
Add an ACS function to give/take/check points from players. open
strong support
10 5 2.00
HUD Timer open
strong support
10 5 2.00
Changing sound sending from String to logical index to save bandwidth suspended
strong support
10 5 2.00
Sector wind is not reset on map reset open
strong support
10 5 2.00
Add a cheat to make spawn points visible (on the automap?) duplicate
strong support
10 5 2.00
Live Onscreen countdown time for timed matches. open
strong support
10 5 2.00
Add a "Wins" column to the duel scoreboard open
strong support inclined in favor
10 7 1.43
Replace islobby with server command 'addlobby' open
strong support inclined in favor
11 6 1.83
Player ghosts randomly appear on spawn points in Team LMS open
strong support inclined in favor
11 6 1.83
Alternate Master Server Support open
strong support inclined in favor
11 6 1.83
"Play Offline" from server feature open
strong support inclined in favor
11 6 1.83
Block spectators talk. open
strong support inclined in favor
11 8 1.38
Disable obituaries open
strong support inclined in favor
11 6 1.83
Strife NPCs, Boss Monsters respawn on Bloodbath Difficulty open
strong support inclined in favor
11 6 1.83
Show map name in map votes open
strong support inclined in favor
11 6 1.83
Vote status display disappears from hud when the client votes open
strong support inclined in favor
11 6 1.83
cl_defaultfont client option to restore default confont/smallfont/bigfont. waiting for zdoom
strong support
12 6 2.00
Allowing clientside-prediction in ACS denied
strong support
12 6 2.00
Monster Bandwidth Mitigation open
strong support
12 6 2.00
Backport the CountInv decorate function. open
strong support
12 6 2.00
Server Variable for Possesion game mode. open
strong support
12 6 2.00
Beating e3m8 in a coop game results in clients getting stuck in end game text and disconnecting. open
strong support
12 6 2.00
A way to force clients to execute decorate jumps open
strong support
12 6 2.00
Strife Conversations cause demos to desync. open
strong support
12 6 2.00
The log command does not print a message for a players unless clientsided. open
strong support
12 6 2.00
Client fires weapon too early after respawning open
strong support
12 6 2.00
Phasing out the dangerous ConsoleCommand for various additional/improved ACS commands open
strong support strong rejection
12 16 0.75
Have the Team Chat function bound to "y" by default open
strong support inclined in favor strong rejection
12 13 0.92
Please allow hardcoded frag/flag/etc messages to be editable via Language. open
strong support
12 6 2.00
Add a server flag to allow music not stopping when timefreezesphere is active open
strong support inclined in favor
13 8 1.63
Ammo desync if you have a high ping. Client thinks that it didn't use any ammo. open
strong support
13 7 1.86
cvar difference description for dmflags open
strong support
13 7 1.86
Line_SetTextureOffset doesn't work in multiplayer open
strong support
13 7 1.86
Attack (both mouse 1 and 2) getting "stuck" on newer mice. reopened
strong support
14 7 2.00
EnableChasecam and DisableChasecam ACS functions. open
strong support
14 7 2.00
Reduce/eliminate player "skipping": sv_maxpacketspertic open
strong support
14 9 1.56
Time limit doesn't work in Team LMS open
strong support
14 7 2.00
Make ConsoleCommand whitelist-based open
strong support
14 7 2.00
Country representation in scoreboard. open
strong support
14 7 2.00
Letting modders change player class without ConsoleCommand open
strong support
14 7 2.00
Auto-balance teams DM flag? open
strong support
14 7 2.00
A_SetScale support for Decorate duplicate
strong support
14 7 2.00
sv_resetinventory open
strong support
15 8 1.88
Use this awesome icon for zandronum exe open
strong support inclined in favor
15 10 1.50
Multi tag sectors open
strong support
15 8 1.88
Get chat messages. open
strong support
15 8 1.88
Weapons replaced with CustomInventory items do not respect sv_noweaponspawn and always show in Multiplayer spawns. backport later
strong support
16 10 1.60
Duel Queue - Separate out spectators from in-queue players, order players by place in line open
strong support inclined in favor
16 9 1.78
Serverside demos open
strong support
16 8 2.00
Squelch "X entries loaded" message. open
strong support inclined in favor
16 9 1.78
Ambient sounds pile up for incoming clients, after map changes and after reconnecting open
strong support
16 8 2.00
New scoring mode for Domination gamemode open
strong support
17 9 1.89
Backport this tweak to disconnect scripts backport later
strong support
17 9 1.89
Private chat function (sayto_playername blahblah) open
strong support
17 9 1.89
Packetloss indicator open
strong support
18 9 2.00
Let anyone join a survival game for some time after someone beats the map open
strong support inclined in favor
18 11 1.64
Crash and spam of P_PlayerThink: No body for "# " reopened
strong support inclined in favor
18 10 1.80
Models not in view/obscured by map geometry are still rendered, causing massive FPS annihilation. open
strong support
18 9 2.00
Let maplist be used by clients open
strong support
18 9 2.00
A way to transfer strings from server to client and reverse in ACS open
strong support
18 9 2.00
Allow constant autoaim switch without kick penalty open
strong support inclined in favor
19 11 1.73
"Hide Scoreboard" GameMode Flag open
strong support
19 10 1.90
A different Channel for Skin Sounds and a new volume bar for it denied
strong support
19 10 1.90
Allow coop starts in gamemodes with teams open
strong support
19 10 1.90
Please, let us have multiplayer button back. reopened
strong support strong rejection
20 23 0.87
Backport +MTHRUSPECIES on puffs. reopened
strong support
20 10 2.00
Exclude BFG tracers from unlagged reconcilation open
strong support
20 14 1.43
Something like (or an extension of) xlat to translate from any map format. open
strong support
20 10 2.00
When you die in TLMS, any projectile that was yours becomes server's open
strong support
21 11 1.91
Software renderer users must be allowed to change r_visibility when sv_forcegldefaults is 0 open
strong support
21 12 1.75
Custom vote definitions, aka VOTEDEF open
strong support
22 11 2.00
Servers freeze after 24 days uptime open
strong support
22 11 2.00
Account system development/discussion open
strong support
22 15 1.47
Targeted clientside scripts open
strong support
22 11 2.00
Mouse gets stuck when Alt-Tabbing out of FullScreen waiting for zdoom
strong support inclined in favor
24 13 1.85
Backport RGF_NOSIGHT for A_RadiusGive open
strong support
24 12 2.00
Zandronum versioning overhaul open
strong support
26 13 2.00
Force skins of enemies and allies reopened
strong support
27 14 1.93
Make kick votes use player ID rather than player's name open
strong support
28 15 1.87
Method to track when damage is dealt from players to other players (and monsters?) open
strong support
31 16 1.94
Callvote Nextmap open
strong support
31 16 1.94
Omit color codes in name's length limit. open
strong support inclined in favor
32 19 1.68
Problem connecting to slaughtermaps open
strong support
33 17 1.94
"sv_externalbanfile" replaces master banlist open
strong support
39 20 1.95
Force players to spectate when they die reopened
strong support
49 25 1.96
An option for Clientside ammo in Survival/Co-op [hard to describe in the title, read on] open
strong support
61 33 1.85






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