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IDProjectCategoryView StatusDate SubmittedLast Update
0003698Zandronum[All Projects] Bugpublic2019-08-14 15:562024-03-01 05:19
ReporterHiM 
Assigned To 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003698: Zandronum client crash after VIRTUAL SYNC changes
DescriptionChanging VIRTUAL SYNC settings in control panel off and later on results in client crash. Happens when VIRTUAL SYNC is set back to "on".
Occured multiple times, but not always.
Steps To ReproduceStored settings on client launch:
vid_maxfps is set to 200.
cl_capfps is set to FALSE.
vid_vsync is TRUE.
Software rendered.

Game is started, console command "VID_FPS" is set to TRUE to show FPS.
As per monitor refresh rate 60Hz, approx 60 FPS are generated.
In controls VIRTUAL SYNC option is set to OFF (vid_vsync=FALSE).
Frame rate go up to 200 (max set to 200). Game is played with 200 frames per second. After a while, in controls VIRTUAL SYNC option is set to ON (vid_vsync=TRUE) - client crashes.

Additional InformationGraphics driver Intel HD 4000, Windows 10 Pro, monitor refresh rate 60Hz.
Attached Files

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-  Notes
User avatar (0023149)
Ru5tK1ng (updater)
2024-03-01 05:19

Given the age of this ticket, if you are still having similar issues with the latest version of Zandronum, create a new ticket with the appropriate info.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2019-08-14 15:56 HiM New Issue
2024-03-01 05:19 Ru5tK1ng Note Added: 0023149
2024-03-01 05:19 Ru5tK1ng Status new => closed
2024-03-01 05:19 Ru5tK1ng Resolution open => no change required






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