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IDProjectCategoryView StatusDate SubmittedLast Update
0003434Zandronum[All Projects] Bugpublic2018-06-04 10:192018-06-18 22:43
Reporterthrowaway 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.0 
Target VersionFixed in Version 
Summary0003434: Online clients reset their Random() seed on map start
DescriptionWhenever a client goes through a map change, it seems to have its seed for random functions reset to whatever it was when starting the current instance of Zandronum. It doesn't matter whether it's a map exit, or the "map" command, or reconnecting; it always resets. Restarting Zandronum creates a new seed, but then it just resets to that every time it does a map change.
Steps To Reproduce1) Start up a server with randtest.wad and connect to it.
2) Read the list of numbers labeled "CLIENT".
3) Join the game, and exit.
4) Read the list of numbers again, and notice it didn't change.
5) Change the map to whatever you want, any way you want - the client numbers never change.
Attached Files? file icon randtest.wad [^] (5,703 bytes) 2018-06-04 10:19

- Relationships

-  Notes
User avatar (0019271)
Torr Samaho (administrator)
2018-06-17 19:06

Was this any different in Zandronum 2.x?
User avatar (0019276)
throwaway (reporter)
2018-06-18 22:43

The bug exists in Zandronum 2.x as well.

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Supporters: Korshun
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-06-04 10:19 throwaway New Issue
2018-06-04 10:19 throwaway File Added: randtest.wad
2018-06-17 19:06 Torr Samaho Note Added: 0019271
2018-06-17 19:07 Torr Samaho Status new => feedback
2018-06-18 22:43 throwaway Note Added: 0019276
2018-06-18 22:43 throwaway Status feedback => new






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