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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002663 | Zandronum | [All Projects] Suggestion | public | 2016-03-06 16:20 | 2017-04-08 11:24 | ||||||||
Reporter | Fused | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002663: sv_forcefogmode | ||||||||||||
Description | Title. Mods like Zombie Horde rely on fog on some maps, and not forcing this to either 1 or 2 gives unfair advantages to opengl users. Using sv_forcegldefaults can also ruin other maps because gl_lightmode will turn it extremely dark when these maps dont use lightmode in their mapinfo (which none of them do in this case). | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0014560) Dusk (developer) 2016-03-06 19:24 |
So… can't the mapinfo just be patched so that lightmode is changed to whatever is needed for them to be? Now that sv_forcegldefaults respects it, anyway. |
(0014561) Fused (reporter) 2016-03-06 22:10 |
Yes it could. However this only limits use of a single lightmode, and I feel like this should be added now that consolecommand is being deprecated. This also counts for other options, but I have not yet found a reason to use these yet. |
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Supporters: | Korshun djskaarj |
Opponents: | Monsterovich Combinebobnt |
Issue History | |||
Date Modified | Username | Field | Change |
2016-03-06 16:20 | Fused | New Issue | |
2016-03-06 16:35 | Edward-san | Description Updated | View Revisions |
2016-03-06 19:24 | Dusk | Note Added: 0014560 | |
2016-03-06 22:10 | Fused | Note Added: 0014561 |
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