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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001294 | Zandronum | [All Projects] Bug | public | 2013-03-06 00:32 | 2024-03-17 00:35 | ||||
Reporter | Popsoap | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001294: SV_DoubleAmmo isn't preserved between maps | ||||||||
Description | A select few megawads (PRCP, Jenesis, NDCP) deactivate the "Double Ammo" flag between maps. This happens regardless of how the map is changed (i.e. exiting, any of the map commands). | ||||||||
Steps To Reproduce | 1. Start a new game with any of the megawads listed in the description. 2. Enable double ammo. 3. Change the map. | ||||||||
Additional Information | This happens both online and offline. | ||||||||
Attached Files | |||||||||
Notes | |
(0006096) jwaffe (reporter) 2013-03-06 00:57 |
I have seen this behavior as well with my mod, Chex Pack. I vaguely remember sv_nocrouch not being retained either. |
(0006101) Torr Samaho (administrator) 2013-03-10 14:05 |
Unless you set sv_defaultdmflags to false, the server will automatically set some flags depending on the game mode when setting up a map. So setting sv_defaultdmflags to false hopefully fixes the problem. Can somebody check this? |
(0013470) Dusk (developer) 2015-09-10 09:50 |
No feedback given, closing |
(0013726) Torr Samaho (administrator) 2015-11-01 17:22 |
I just heard from someone who has feedback on the issue. Opening the ticket again, so that the feedback can be posted. |
(0013731) Zalewa (developer) 2015-11-01 20:54 edited on: 2015-11-02 18:09 |
1. Use Zandronum 3.0-alpha-r151004-2012 2. Start new single player game on UV. 3. sv_doubleammo 1 4. summon supershotgun 5. Pick it up. You'll get 16 shells. 6. Save game. 7. Quit game. 8. Start game again. 9. Load saved game. 10. summon supershotgun. 11. Pick it up. You'll get 8 shells. 12. sv_doubleammo CCMD will return 0. We couldn't find a (G)ZDoom version that would exhibit similar behavior. In (G)ZDoom I'd get 16 shells both times. sv_defaultdmflags was set to 1 in all tests. EDIT: sv_defaultdmflags isn't saved in saved game. Zandronum 2.1.2 preserves sv_doubleammo in loaded games. |
(0023413) Ru5tK1ng (updater) 2024-03-17 00:35 |
Repeated the above steps with 3.1 offline and didn't encounter any issues. Closing ticket; please make a new one if you're having this issue. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | jwaffe Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-03-06 00:32 | Popsoap | New Issue | |
2013-03-06 00:57 | jwaffe | Note Added: 0006096 | |
2013-03-10 14:05 | Torr Samaho | Note Added: 0006101 | |
2013-03-10 14:05 | Torr Samaho | Assigned To | => Torr Samaho |
2013-03-10 14:05 | Torr Samaho | Status | new => feedback |
2015-09-10 09:50 | Dusk | Note Added: 0013470 | |
2015-09-10 09:50 | Dusk | Status | feedback => closed |
2015-09-10 09:50 | Dusk | Assigned To | Torr Samaho => |
2015-09-10 09:50 | Dusk | Resolution | open => invalid |
2015-11-01 17:22 | Torr Samaho | Note Added: 0013726 | |
2015-11-01 17:22 | Torr Samaho | Status | closed => feedback |
2015-11-01 17:22 | Torr Samaho | Resolution | invalid => reopened |
2015-11-01 20:54 | Zalewa | Note Added: 0013731 | |
2015-11-01 21:03 | Zalewa | Note Edited: 0013731 | View Revisions |
2015-11-01 21:04 | Zalewa | Note Edited: 0013731 | View Revisions |
2015-11-02 18:09 | Zalewa | Note Edited: 0013731 | View Revisions |
2017-11-08 21:37 | Dusk | Status | feedback => new |
2024-03-17 00:35 | Ru5tK1ng | Note Added: 0023413 | |
2024-03-17 00:35 | Ru5tK1ng | Status | new => closed |
2024-03-17 00:35 | Ru5tK1ng | Resolution | reopened => no change required |
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