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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003784 | Zandronum | [All Projects] Bug | public | 2020-05-04 03:56 | 2020-05-28 23:44 | ||||||||
Reporter | Soul | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | Microsoft Windows 10 | OS Version | ||||||||||
Product Version | 3.1-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003784: Mouse view desyncs when using SR50 | ||||||||||||
Description | With 0003314 fixed, a new issue was brought to light: when using SR50 (the one-key implementation as seen in Steps To Reproduce), your view gets slightly desync'd and snaps back to an angle roughly 1 tic before you pressed the SR50 key. This only happens when smooth_mouse 0. This problem was also present in older versions of GZDoom, but it has since been fixed there. Unfortunately, I wouldn't know where to find it, but I'd assume all that must be done to resolve this is to port over their mouse fix. | ||||||||||||
Steps To Reproduce | - Add the one-key SR50 alias seen here:'https://zandronum.com/forum/viewtopic.php?t=469 [^]' - Press the SR50 key while doing hard turns; - Notice your view "snapping" back at the immediate previous angle you were looking at before pressing the SR50 key. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0021307) Soul (reporter) 2020-05-04 04:14 |
After further testing, it's been discovered this only happens with uncapped FPS, so there's a chance the problem might not be associated with the mouse code, but with the renderer instead. With capped FPS, there are no such visual problems. |
(0021327) Ru5tK1ng (updater) 2020-05-07 19:44 |
I can't seem to replicate this bug with 3.1 in both renderers. Maybe someone can post a gif or video. |
(0021346) Soul (reporter) 2020-05-28 23:44 |
I've recorded a video illustrating this bug for a minute. I press the SR50 bind as I turn during my strafe-runs here. Notice my view jerking ever-so-slightly in the opposite direction every time I activate SR50. It's perhaps easiest to see in the middle of the video where I'm mashing the bind. I recommend going frame-by-frame to get a good look at what's going on. 'https://www.dropbox.com/s/s04ia14z8xfouz6/2020-05-28%2019-53-58.mkv?dl=0 [^]' |
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Supporters: | DrinkyBird |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2020-05-04 03:56 | Soul | New Issue | |
2020-05-04 04:14 | Soul | Note Added: 0021307 | |
2020-05-07 19:44 | Ru5tK1ng | Note Added: 0021327 | |
2020-05-28 23:44 | Soul | Note Added: 0021346 |
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