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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003337 | Zandronum | [All Projects] Bug | public | 2017-11-12 15:19 | 2017-11-12 17:02 | ||||||||
Reporter | Ivan | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | waiting for zdoom | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003337: FastProjectile 3D Floor misprediction | ||||||||||||
Description | This is a very interesting bug. There seems to be weird occasions where fast projectiles can clip through the 3d floor and go through them somehow. You'll need this file:'https://www.sendspace.com/file/sol7p5 [^]' and the attached file. | ||||||||||||
Steps To Reproduce | - Enable cheats. - Changemap to map12. - Go to the attached platform. - Aim downwards, you need a specific angle. Doesn't really work at 90 degrees sometimes. - Do "Summon FastRocket" until you realize you aren't being pushed back by the explosion anymore. The actor stays long enough that you can spot it spawned below. | ||||||||||||
Additional Information | Screenshot:'https://i.imgur.com/8NdbFhe.png [^]' | ||||||||||||
Attached Files | fastptest.pk3 [^] (350 bytes) 2017-11-12 15:19 | ||||||||||||
Notes | |
(0018862) Ivan (reporter) 2017-11-12 15:19 |
Only tested online by the way. Not sure if it happens in singleplayer. |
(0018863) Leonard (developer) 2017-11-12 17:02 |
This happens in the latest GZDoom, please report it there. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-11-12 15:19 | Ivan | New Issue | |
2017-11-12 15:19 | Ivan | File Added: fastptest.pk3 | |
2017-11-12 15:19 | Ivan | Note Added: 0018862 | |
2017-11-12 17:02 | Leonard | Note Added: 0018863 | |
2017-11-12 17:02 | Leonard | Status | new => acknowledged |
2017-11-12 17:02 | Leonard | Resolution | open => waiting for zdoom |
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