# HG changeset patch
# User CrimsonDusk
# Date 1360540815 -7200
#      Mon Feb 11 02:00:15 2013 +0200
# Node ID d51e01be6e263fc343d6d7e4352ea7e6b85bf845
# Parent  bb06fc45fc15408cb7aa5f73c566231acb98a7b9
derp x2..

diff -r bb06fc45fc15 -r d51e01be6e26 src/g_game.cpp
--- a/src/g_game.cpp	Mon Feb 11 01:58:30 2013 +0200
+++ b/src/g_game.cpp	Mon Feb 11 02:00:15 2013 +0200
@@ -3194,14 +3194,8 @@
 	for ( ULONG i = 0; i < (ULONG)numsides; i++ )
 	for ( ULONG j = 0; j < 3; j++ )
 	{
-		const struct {fixed_t* ofs, *savedofs;} offsetInfo[2] = 
-		{
-			{&sides[i].textures[j].xoffset, &sides[i].textures[j].SavedXOffset},
-			{&sides[i].textures[j].yoffset, &sides[i].textures[j].SavedYOffset},
-		};
-
-		for ( ULONG k = 0; k < 2; k++ )
-			*( offsetInfo[k].ofs ) = *( offsetInfo[k].savedofs );
+		sides[i].textures[j].xoffset = sides[i].textures[j].SavedXOffset;
+		sides[i].textures[j].yoffset = sides[i].textures[j].SavedYOffset;
 	}
 
 	// This is all we do in client mode.
