Actor SpeedyImpBall : DoomImpBall replaces DoomImpBall { States { Spawn: BAL1 A 0 BAL1 A 0 A_ScaleVelocity(frandom(0.5, 3)) goto Super::Spawn } } Actor FountainyCacoBall : CacodemonBall replaces CacodemonBall { States { Spawn: BAL2 A 0 BAL2 A 0 A_ChangeVelocity(0, 0, frandom(1, 5)) goto Super::Spawn } }