// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "ZMRCA1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "ZMRCB1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "ZMRCC1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "ZMRCD1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "ZMRCE1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "ZMRCF1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "ZMRCG1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "ZMRCH1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "ZMRCI1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "ZMRCJ1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "ZMRCK1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "ZMRCL1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "ZMRCM1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "ZMRCN1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "ZMRCO1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "ZMRCP1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "ZMRCQ1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "ZMRCU1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 16
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "ZMRCY1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 24
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "ZMRCZ1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "ZMRC[1", 54, 40
{
	Offset 27, 40
	Patch "POSSL0", 25, 23
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "ZMRCA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "ZMRCB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "ZMRCC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "ZMRCD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "ZMRCE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "ZMRCF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "ZMRCG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "ZMRCH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "ZMRCI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "ZMRCJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "ZMRCK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "ZMRCL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "ZMRCM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "ZMRCN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "ZMRCO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "ZMRCP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "ZMRCQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "ZMRCU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "POSSL0", 25, 16
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "ZMRCY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "POSSL0", 29, 24
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "ZMRCZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "POSSL0", 21, 25
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "ZMRC[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "POSSL0", 25, 23
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "ZMRCA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "ZMRCB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "ZMRCC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "ZMRCD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "ZMRCE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "ZMRCF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "ZMRCG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "ZMRCH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "ZMRCI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "ZMRCJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "ZMRCK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "ZMRCL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "ZMRCM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "ZMRCN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "ZMRCO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "ZMRCP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "ZMRCQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "ZMRCU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "POSSL0", 25, 16
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "ZMRCY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "POSSL0", 29, 24
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "ZMRCZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "POSSL0", 23, 25
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "ZMRC[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "POSSL0", 25, 23
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "ZMRCA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "ZMRCB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "ZMRCC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "ZMRCD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "ZMRCE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "ZMRCF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "ZMRCG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "ZMRCH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "ZMRCI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "ZMRCJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "ZMRCK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "ZMRCL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "ZMRCM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "ZMRCN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "ZMRCO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "ZMRCP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "ZMRCQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "ZMRCU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "POSSL0", 25, 16
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "ZMRCY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "POSSL0", 29, 24
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "ZMRCZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "POSSL0", 23, 25
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "ZMRC[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "POSSL0", 25, 23
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "ZMRCA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "POSSL0", 25, 18
	{
		UseOffsets
	}
}

Sprite "ZMRCU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "POSSL0", 25, 16
	{
		UseOffsets
	}
}

Sprite "ZMRCY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "POSSL0", 25, 24
	{
		UseOffsets
	}
}

Sprite "ZMRCZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "POSSL0", 25, 25
	{
		UseOffsets
	}
}

Sprite "ZMRC[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "POSSL0", 25, 23
	{
		UseOffsets
	}
}

// End of texture definitions
