// Texture definitions generated by SLADE3
// on Tue Nov  1 00:28:02 2016

Sprite "SSRBA1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF101", 13, 0
}

Sprite "SSRBB1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF102", 13, 0
}

Sprite "SSRBC1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF103", 13, 0
}

Sprite "SSRBD1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF104", 13, 0
}

Sprite "SSRBE1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF105", 13, 0
}

Sprite "SSRBF1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF106", 13, 0
}

Sprite "SSRBG1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF107", 13, 0
}

Sprite "SSRBH1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF108", 13, 0
}

Sprite "SSRBI1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF109", 13, 0
}

Sprite "SSRBJ1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF110", 13, 0
}

Sprite "SSRBK1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF111", 13, 0
}

Sprite "SSRBL1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF112", 13, 0
}

Sprite "SSRBM1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF113", 13, 0
}

Sprite "SSRBN1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF114", 13, 0
}

Sprite "SSRBO1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF115", 13, 0
}

Sprite "SSRBP1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF116", 13, 0
}

Sprite "SSRBQ1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF117", 13, 0
}

Sprite "SSRBU1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 27
	{
		UseOffsets
	}
	Patch "SBLRF122", 13, 0
}

Sprite "SSRBY1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 35
	{
		UseOffsets
	}
	Patch "SBLRF118", 13, 0
}

Sprite "SSRBZ1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 36
	{
		UseOffsets
	}
	Patch "SBLRF119", 13, 0
}

Sprite "SSRB[1", 80, 40
{
	Offset 40, 40
	Patch "SGN2A0", 40, 34
	{
		UseOffsets
	}
	Patch "SBLRF120", 13, 0
}

Sprite "SSRBA2A8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB201", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF201", 13, 0
}

Sprite "SSRBB2B8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB202", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF202", 13, 0
}

Sprite "SSRBC2C8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB203", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF203", 13, 0
}

Sprite "SSRBD2D8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB204", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF204", 13, 0
}

Sprite "SSRBE2E8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB205", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF205", 13, 0
}

Sprite "SSRBF2F8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB206", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF206", 13, 0
}

Sprite "SSRBG2G8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB207", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF207", 13, 0
}

Sprite "SSRBH2H8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB208", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF208", 13, 0
}

Sprite "SSRBI2I8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB209", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF209", 13, 0
}

Sprite "SSRBJ2J8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB210", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF210", 13, 0
}

Sprite "SSRBK2K8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB211", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF211", 13, 0
}

Sprite "SSRBL2L8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB212", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF212", 13, 0
}

Sprite "SSRBM2M8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB213", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF213", 13, 0
}

Sprite "SSRBN2N8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB214", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF214", 13, 0
}

Sprite "SSRBO2O8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB215", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF215", 13, 0
}

Sprite "SSRBP2P8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB216", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF216", 13, 0
}

Sprite "SSRBQ2Q8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB217", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF217", 13, 0
}

Sprite "SSRBU2U8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB222", 13, 0
	Patch "SGN2A0", 40, 27
	{
		UseOffsets
	}
	Patch "SBLRF222", 13, 0
}

Sprite "SSRBY2Y8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB218", 13, 0
	Patch "SGN2A0", 44, 35
	{
		UseOffsets
	}
	Patch "SBLRF218", 13, 0
}

Sprite "SSRBZ2Z8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB219", 13, 0
	Patch "SGN2A0", 36, 36
	{
		UseOffsets
	}
	Patch "SBLRF219", 13, 0
}

Sprite "SSRB[2[8", 80, 40
{
	Offset 40, 40
	Patch "SBLRB220", 13, 0
	Patch "SGN2A0", 40, 34
	{
		UseOffsets
	}
	Patch "SBLRF220", 13, 0
}

Sprite "SSRBA3A7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB301", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF301", 13, 0
}

Sprite "SSRBB3B7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB302", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF302", 13, 0
}

Sprite "SSRBC3C7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB303", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF303", 13, 0
}

Sprite "SSRBD3D7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB304", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF304", 13, 0
}

Sprite "SSRBE3E7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB305", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF305", 13, 0
}

Sprite "SSRBF3F7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB306", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF306", 13, 0
}

Sprite "SSRBG3G7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB307", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF307", 13, 0
}

Sprite "SSRBH3H7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB308", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF308", 13, 0
}

Sprite "SSRBI3I7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB309", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF309", 13, 0
}

Sprite "SSRBJ3J7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB310", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF310", 13, 0
}

Sprite "SSRBK3K7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB311", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF311", 13, 0
}

Sprite "SSRBL3L7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB312", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF312", 13, 0
}

Sprite "SSRBM3M7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB313", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF313", 13, 0
}

Sprite "SSRBN3N7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB314", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF314", 13, 0
}

Sprite "SSRBO3O7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB315", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF315", 13, 0
}

Sprite "SSRBP3P7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB316", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF316", 13, 0
}

Sprite "SSRBQ3Q7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB317", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF317", 13, 0
}

Sprite "SSRBU3U7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB322", 13, 0
	Patch "SGN2A0", 40, 27
	{
		UseOffsets
	}
	Patch "SBLRF322", 13, 0
}

Sprite "SSRBY3Y7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB318", 13, 0
	Patch "SGN2A0", 44, 35
	{
		UseOffsets
	}
	Patch "SBLRF318", 13, 0
}

Sprite "SSRBZ3Z7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB319", 13, 0
	Patch "SGN2A0", 38, 36
	{
		UseOffsets
	}
	Patch "SBLRF319", 13, 0
}

Sprite "SSRB[3[7", 80, 40
{
	Offset 40, 40
	Patch "SBLRB320", 13, 0
	Patch "SGN2A0", 40, 34
	{
		UseOffsets
	}
	Patch "SBLRF320", 13, 0
}

Sprite "SSRBA4A6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB401", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF401", 13, 0
}

Sprite "SSRBB4B6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB402", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF402", 13, 0
}

Sprite "SSRBC4C6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB403", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF403", 13, 0
}

Sprite "SSRBD4D6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB404", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF404", 13, 0
}

Sprite "SSRBE4E6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB405", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF405", 13, 0
}

Sprite "SSRBF4F6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB406", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF406", 13, 0
}

Sprite "SSRBG4G6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB407", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF407", 13, 0
}

Sprite "SSRBH4H6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB408", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF408", 13, 0
}

Sprite "SSRBI4I6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB409", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF409", 13, 0
}

Sprite "SSRBJ4J6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB410", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF410", 13, 0
}

Sprite "SSRBK4K6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB411", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF411", 13, 0
}

Sprite "SSRBL4L6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB412", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF412", 13, 0
}

Sprite "SSRBM4M6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB413", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF413", 13, 0
}

Sprite "SSRBN4N6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB414", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF414", 13, 0
}

Sprite "SSRBO4O6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB415", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF415", 13, 0
}

Sprite "SSRBP4P6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB416", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF416", 13, 0
}

Sprite "SSRBQ4Q6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB417", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
	Patch "SBLRF417", 13, 0
}

Sprite "SSRBU4U6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB422", 13, 0
	Patch "SGN2A0", 40, 27
	{
		UseOffsets
	}
	Patch "SBLRF422", 13, 0
}

Sprite "SSRBY4Y6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB418", 13, 0
	Patch "SGN2A0", 44, 35
	{
		UseOffsets
	}
	Patch "SBLRF418", 13, 0
}

Sprite "SSRBZ4Z6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB419", 13, 0
	Patch "SGN2A0", 38, 36
	{
		UseOffsets
	}
	Patch "SBLRF419", 13, 0
}

Sprite "SSRB[4[6", 80, 40
{
	Offset 40, 40
	Patch "SBLRB420", 13, 0
	Patch "SGN2A0", 40, 34
	{
		UseOffsets
	}
	Patch "SBLRF420", 13, 0
}

Sprite "SSRBA5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB501", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBB5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB502", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBC5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB503", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBD5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB504", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBE5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB505", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBF5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB506", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBG5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB507", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBH5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB508", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBI5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB509", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBJ5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB510", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBK5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB511", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBL5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB512", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBM5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB513", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBN5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB514", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBO5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB515", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBP5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB516", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBQ5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB517", 13, 0
	Patch "SGN2A0", 40, 29
	{
		UseOffsets
	}
}

Sprite "SSRBU5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB522", 13, 0
	Patch "SGN2A0", 40, 27
	{
		UseOffsets
	}
}

Sprite "SSRBY5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB518", 13, 0
	Patch "SGN2A0", 40, 35
	{
		UseOffsets
	}
}

Sprite "SSRBZ5", 80, 40
{
	Offset 39, 39
	Patch "SBLRB519", 13, 0
	Patch "SGN2A0", 40, 36
	{
		UseOffsets
	}
}

Sprite "SSRB[5", 80, 40
{
	Offset 40, 40
	Patch "SBLRB520", 13, 0
	Patch "SGN2A0", 40, 34
	{
		UseOffsets
	}
}

// End of texture definitions
