// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "YCRBA1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "YCRBB1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "YCRBC1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "YCRBD1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "YCRBE1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "YCRBF1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "YCRBG1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "YCRBH1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "YCRBI1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "YCRBJ1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "YCRBK1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "YCRBL1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "YCRBM1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "YCRBN1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "YCRBO1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "YCRBP1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "YCRBQ1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "YCRBR1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "YCRBU1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "YCRBV1", 54, 40
{
	Offset 27, 40
	Patch "YKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "YCRBY1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 29
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "YCRBZ1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 30
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "YCRB[1", 54, 40
{
	Offset 27, 40
	Patch "YKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "YCRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "YCRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "YCRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "YCRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "YCRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "YCRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "YCRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "YCRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "YCRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "YCRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "YCRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "YCRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "YCRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "YCRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "YCRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "YCRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "YCRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "YCRBR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "YCRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "YKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "YCRBV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "YKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "YCRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "YKEYA0", 32, 29
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "YCRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "YKEYA0", 24, 30
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "YCRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "YKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "YCRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "YCRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "YCRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "YCRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "YCRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "YCRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "YCRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "YCRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "YCRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "YCRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "YCRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "YCRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "YCRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "YCRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "YCRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "YCRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "YCRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "YCRBR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "YCRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "YKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "YCRBV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "YKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "YCRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "YKEYA0", 32, 29
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "YCRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "YKEYA0", 26, 30
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "YCRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "YKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "YCRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "YCRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "YCRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "YCRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "YCRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "YCRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "YCRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "YCRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "YCRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "YCRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "YCRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "YCRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "YCRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "YCRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "YCRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "YCRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "YCRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "YCRBR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "YCRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "YKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "YCRBV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "YKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "YCRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "YKEYA0", 32, 29
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "YCRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "YKEYA0", 26, 30
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "YCRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "YKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "YCRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "YKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "YKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "YCRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "YKEYA0", 28, 21
	{
		UseOffsets
	}
}

Sprite "YCRBV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "YKEYB0", 28, 21
	{
		UseOffsets
	}
}

Sprite "YCRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "YKEYA0", 28, 29
	{
		UseOffsets
	}
}

Sprite "YCRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "YKEYA0", 28, 30
	{
		UseOffsets
	}
}

Sprite "YCRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "YKEYA0", 28, 28
	{
		UseOffsets
	}
}

// End of texture definitions
