// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "BBRDA1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 40
}

Sprite "BBRDB1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 40
}

Sprite "BBRDC1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 40
}

Sprite "BBRDD1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 40
}

Sprite "BBRDE1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 40
}

Sprite "BBRDF1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 40
}

Sprite "BBRDG1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 40
}

Sprite "BBRDH1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 40
}

Sprite "BBRDI1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 40
}

Sprite "BBRDJ1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 40
}

Sprite "BBRDK1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 40
}

Sprite "BBRDL1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 40
}

Sprite "BBRDM1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 40
}

Sprite "BBRDN1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 40
}

Sprite "BBRDO1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 40
}

Sprite "BBRDP1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 40
}

Sprite "BBRDQ1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 40
}

Sprite "BBRDR1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 40
}

Sprite "BBRDS1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 40
}

Sprite "BBRDU1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 40
}

Sprite "BBRDV1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 40
}

Sprite "BBRDW1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 40
}

Sprite "BBRDY1", 54, 80
{
	Offset 27, 80
	Patch "FCANA0", 32, 62
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 40
}

Sprite "BBRDZ1", 54, 80
{
	Offset 27, 80
	Patch "FCANB0", 32, 63
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 40
}

Sprite "BBRD[1", 54, 80
{
	Offset 27, 80
	Patch "FCANC0", 32, 61
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 40
}

Sprite "BBRDA2A8", 54, 80
{
	Offset 27, 80
	Patch "BALRB201", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 40
}

Sprite "BBRDB2B8", 54, 80
{
	Offset 27, 80
	Patch "BALRB202", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 40
}

Sprite "BBRDC2C8", 54, 80
{
	Offset 27, 80
	Patch "BALRB203", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 40
}

Sprite "BBRDD2D8", 54, 80
{
	Offset 27, 80
	Patch "BALRB204", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 40
}

Sprite "BBRDE2E8", 54, 80
{
	Offset 27, 80
	Patch "BALRB205", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 40
}

Sprite "BBRDF2F8", 54, 80
{
	Offset 27, 80
	Patch "BALRB206", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 40
}

Sprite "BBRDG2G8", 54, 80
{
	Offset 27, 80
	Patch "BALRB207", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 40
}

Sprite "BBRDH2H8", 54, 80
{
	Offset 27, 80
	Patch "BALRB208", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 40
}

Sprite "BBRDI2I8", 54, 80
{
	Offset 27, 80
	Patch "BALRB209", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 40
}

Sprite "BBRDJ2J8", 54, 80
{
	Offset 27, 80
	Patch "BALRB210", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 40
}

Sprite "BBRDK2K8", 54, 80
{
	Offset 27, 80
	Patch "BALRB211", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 40
}

Sprite "BBRDL2L8", 54, 80
{
	Offset 27, 80
	Patch "BALRB212", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 40
}

Sprite "BBRDM2M8", 54, 80
{
	Offset 27, 80
	Patch "BALRB213", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 40
}

Sprite "BBRDN2N8", 54, 80
{
	Offset 27, 80
	Patch "BALRB214", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 40
}

Sprite "BBRDO2O8", 54, 80
{
	Offset 27, 80
	Patch "BALRB215", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 40
}

Sprite "BBRDP2P8", 54, 80
{
	Offset 27, 80
	Patch "BALRB216", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 40
}

Sprite "BBRDQ2Q8", 54, 80
{
	Offset 27, 80
	Patch "BALRB217", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 40
}

Sprite "BBRDR2R8", 54, 80
{
	Offset 27, 80
	Patch "BALRB217", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 40
}

Sprite "BBRDS2S8", 54, 80
{
	Offset 27, 80
	Patch "BALRB217", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 40
}

Sprite "BBRDU2U8", 54, 80
{
	Offset 27, 80
	Patch "BALRB222", 0, 40
	Patch "FCANA0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 40
}

Sprite "BBRDV2V8", 54, 80
{
	Offset 27, 80
	Patch "BALRB222", 0, 40
	Patch "FCANB0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 40
}

Sprite "BBRDW2W8", 54, 80
{
	Offset 27, 80
	Patch "BALRB222", 0, 40
	Patch "FCANC0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 40
}

Sprite "BBRDY2Y8", 54, 80
{
	Offset 27, 80
	Patch "BALRB218", 0, 40
	Patch "FCANA0", 36, 62
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 40
}

Sprite "BBRDZ2Z8", 54, 80
{
	Offset 27, 80
	Patch "BALRB219", 0, 40
	Patch "FCANB0", 28, 63
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 40
}

Sprite "BBRD[2[8", 54, 80
{
	Offset 27, 80
	Patch "BALRB220", 0, 40
	Patch "FCANC0", 32, 61
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 40
}

Sprite "BBRDA3A7", 54, 80
{
	Offset 27, 80
	Patch "BALRB301", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 40
}

Sprite "BBRDB3B7", 54, 80
{
	Offset 27, 80
	Patch "BALRB302", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 40
}

Sprite "BBRDC3C7", 54, 80
{
	Offset 27, 80
	Patch "BALRB303", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 40
}

Sprite "BBRDD3D7", 54, 80
{
	Offset 27, 80
	Patch "BALRB304", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 40
}

Sprite "BBRDE3E7", 54, 80
{
	Offset 27, 80
	Patch "BALRB305", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 40
}

Sprite "BBRDF3F7", 54, 80
{
	Offset 27, 80
	Patch "BALRB306", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 40
}

Sprite "BBRDG3G7", 54, 80
{
	Offset 27, 80
	Patch "BALRB307", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 40
}

Sprite "BBRDH3H7", 54, 80
{
	Offset 27, 80
	Patch "BALRB308", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 40
}

Sprite "BBRDI3I7", 54, 80
{
	Offset 27, 80
	Patch "BALRB309", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 40
}

Sprite "BBRDJ3J7", 54, 80
{
	Offset 27, 80
	Patch "BALRB310", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 40
}

Sprite "BBRDK3K7", 54, 80
{
	Offset 27, 80
	Patch "BALRB311", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 40
}

Sprite "BBRDL3L7", 54, 80
{
	Offset 27, 80
	Patch "BALRB312", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 40
}

Sprite "BBRDM3M7", 54, 80
{
	Offset 27, 80
	Patch "BALRB313", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 40
}

Sprite "BBRDN3N7", 54, 80
{
	Offset 27, 80
	Patch "BALRB314", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 40
}

Sprite "BBRDO3O7", 54, 80
{
	Offset 27, 80
	Patch "BALRB315", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 40
}

Sprite "BBRDP3P7", 54, 80
{
	Offset 27, 80
	Patch "BALRB316", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 40
}

Sprite "BBRDQ3Q7", 54, 80
{
	Offset 27, 80
	Patch "BALRB317", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 40
}

Sprite "BBRDR3R7", 54, 80
{
	Offset 27, 80
	Patch "BALRB317", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 40
}

Sprite "BBRDS3S7", 54, 80
{
	Offset 27, 80
	Patch "BALRB317", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 40
}

Sprite "BBRDU3U7", 54, 80
{
	Offset 27, 80
	Patch "BALRB322", 0, 40
	Patch "FCANA0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 40
}

Sprite "BBRDV3V7", 54, 80
{
	Offset 27, 80
	Patch "BALRB322", 0, 40
	Patch "FCANB0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 40
}

Sprite "BBRDW3W7", 54, 80
{
	Offset 27, 80
	Patch "BALRB322", 0, 40
	Patch "FCANC0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 40
}

Sprite "BBRDY3Y7", 54, 80
{
	Offset 27, 80
	Patch "BALRB318", 0, 40
	Patch "FCANA0", 36, 62
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 40
}

Sprite "BBRDZ3Z7", 54, 80
{
	Offset 27, 80
	Patch "BALRB319", 0, 40
	Patch "FCANB0", 30, 63
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 40
}

Sprite "BBRD[3[7", 54, 80
{
	Offset 27, 80
	Patch "BALRB320", 0, 40
	Patch "FCANC0", 32, 61
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 40
}

Sprite "BBRDA4A6", 54, 80
{
	Offset 27, 80
	Patch "BALRB401", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 40
}

Sprite "BBRDB4B6", 54, 80
{
	Offset 27, 80
	Patch "BALRB402", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 40
}

Sprite "BBRDC4C6", 54, 80
{
	Offset 27, 80
	Patch "BALRB403", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 40
}

Sprite "BBRDD4D6", 54, 80
{
	Offset 27, 80
	Patch "BALRB404", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 40
}

Sprite "BBRDE4E6", 54, 80
{
	Offset 27, 80
	Patch "BALRB405", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 40
}

Sprite "BBRDF4F6", 54, 80
{
	Offset 27, 80
	Patch "BALRB406", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 40
}

Sprite "BBRDG4G6", 54, 80
{
	Offset 27, 80
	Patch "BALRB407", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 40
}

Sprite "BBRDH4H6", 54, 80
{
	Offset 27, 80
	Patch "BALRB408", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 40
}

Sprite "BBRDI4I6", 54, 80
{
	Offset 27, 80
	Patch "BALRB409", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 40
}

Sprite "BBRDJ4J6", 54, 80
{
	Offset 27, 80
	Patch "BALRB410", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 40
}

Sprite "BBRDK4K6", 54, 80
{
	Offset 27, 80
	Patch "BALRB411", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 40
}

Sprite "BBRDL4L6", 54, 80
{
	Offset 27, 80
	Patch "BALRB412", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 40
}

Sprite "BBRDM4M6", 54, 80
{
	Offset 27, 80
	Patch "BALRB413", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 40
}

Sprite "BBRDN4N6", 54, 80
{
	Offset 27, 80
	Patch "BALRB414", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 40
}

Sprite "BBRDO4O6", 54, 80
{
	Offset 27, 80
	Patch "BALRB415", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 40
}

Sprite "BBRDP4P6", 54, 80
{
	Offset 27, 80
	Patch "BALRB416", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 40
}

Sprite "BBRDQ4Q6", 54, 80
{
	Offset 27, 80
	Patch "BALRB417", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 40
}

Sprite "BBRDR4R6", 54, 80
{
	Offset 27, 80
	Patch "BALRB417", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 40
}

Sprite "BBRDS4S6", 54, 80
{
	Offset 27, 80
	Patch "BALRB417", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 40
}

Sprite "BBRDU4U6", 54, 80
{
	Offset 27, 80
	Patch "BALRB422", 0, 40
	Patch "FCANA0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 40
}

Sprite "BBRDV4V6", 54, 80
{
	Offset 27, 80
	Patch "BALRB422", 0, 40
	Patch "FCANB0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 40
}

Sprite "BBRDW4W6", 54, 80
{
	Offset 27, 80
	Patch "BALRB422", 0, 40
	Patch "FCANC0", 32, 54
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 40
}

Sprite "BBRDY4Y6", 54, 80
{
	Offset 27, 80
	Patch "BALRB418", 0, 40
	Patch "FCANA0", 36, 62
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 40
}

Sprite "BBRDZ4Z6", 54, 80
{
	Offset 27, 80
	Patch "BALRB419", 0, 40
	Patch "FCANB0", 30, 63
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 40
}

Sprite "BBRD[4[6", 54, 80
{
	Offset 27, 80
	Patch "BALRB420", 0, 40
	Patch "FCANC0", 32, 61
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 40
}

Sprite "BBRDA5", 54, 80
{
	Offset 27, 80
	Patch "BALRB501", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDB5", 54, 80
{
	Offset 27, 80
	Patch "BALRB502", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDC5", 54, 80
{
	Offset 27, 80
	Patch "BALRB503", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDD5", 54, 80
{
	Offset 27, 80
	Patch "BALRB504", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDE5", 54, 80
{
	Offset 27, 80
	Patch "BALRB505", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDF5", 54, 80
{
	Offset 27, 80
	Patch "BALRB506", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDG5", 54, 80
{
	Offset 27, 80
	Patch "BALRB507", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDH5", 54, 80
{
	Offset 27, 80
	Patch "BALRB508", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDI5", 54, 80
{
	Offset 27, 80
	Patch "BALRB509", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDJ5", 54, 80
{
	Offset 27, 80
	Patch "BALRB510", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDK5", 54, 80
{
	Offset 27, 80
	Patch "BALRB511", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDL5", 54, 80
{
	Offset 27, 80
	Patch "BALRB512", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDM5", 54, 80
{
	Offset 27, 80
	Patch "BALRB513", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDN5", 54, 80
{
	Offset 27, 80
	Patch "BALRB514", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDO5", 54, 80
{
	Offset 27, 80
	Patch "BALRB515", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDP5", 54, 80
{
	Offset 27, 80
	Patch "BALRB516", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDQ5", 54, 80
{
	Offset 27, 80
	Patch "BALRB517", 0, 40
	Patch "FCANA0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDR5", 54, 80
{
	Offset 27, 80
	Patch "BALRB517", 0, 40
	Patch "FCANB0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDS5", 54, 80
{
	Offset 27, 80
	Patch "BALRB517", 0, 40
	Patch "FCANC0", 32, 56
	{
		UseOffsets
	}
}

Sprite "BBRDU5", 54, 80
{
	Offset 27, 80
	Patch "BALRB522", 0, 40
	Patch "FCANA0", 32, 54
	{
		UseOffsets
	}
}

Sprite "BBRDV5", 54, 80
{
	Offset 27, 80
	Patch "BALRB522", 0, 40
	Patch "FCANB0", 32, 54
	{
		UseOffsets
	}
}

Sprite "BBRDW5", 54, 80
{
	Offset 27, 80
	Patch "BALRB522", 0, 40
	Patch "FCANC0", 32, 54
	{
		UseOffsets
	}
}

Sprite "BBRDY5", 54, 80
{
	Offset 27, 80
	Patch "BALRB518", 0, 40
	Patch "FCANA0", 32, 62
	{
		UseOffsets
	}
}

Sprite "BBRDZ5", 54, 80
{
	Offset 27, 80
	Patch "BALRB519", 0, 40
	Patch "FCANB0", 32, 63
	{
		UseOffsets
	}
}

Sprite "BBRD[5", 54, 80
{
	Offset 27, 80
	Patch "BALRB520", 0, 40
	Patch "FCANC0", 32, 61
	{
		UseOffsets
	}
}

// End of texture definitions
