actor BaronBallRun : BallRunBase
{
	Radius 6
	Health 8
	Speed 15
	Species "BaronBalls"
	DeathSound "baron/shotx"
	Obituary "$OB_BARONHIT"
	states
	{
		Spawn:
			B7RN A 0
			goto Jump
		Death:
			TNT1 A 0 A_ScreamAndUnblock
			B7RE ABC 6 Bright
			stop
	}
}

actor BaronBallRB : RunBallProjectileBase replaces BaronBall
{
	Species "BaronBalls"
	Radius 6
	Height 16
	Speed 15
	FastSpeed 20
	Damage 8
	SeeSound "baron/attack"
	DeathSound "baron/shotx"
	Decal "BaronScorch"
	states
	{
		Idle:
			BAL7 AB 4 Bright
			loop
		Death:
			BAL7 CDE 6 Bright
			Stop
	}
}