// Texture definitions generated by SLADE3
// on Tue Nov  1 19:55:55 2016

Sprite "BNRBA1", 54, 40
{
	Offset 27, 40
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF101", 0, 0
}

Sprite "BNRBB1", 54, 40
{
	Offset 27, 40
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF102", 0, 0
}

Sprite "BNRBC1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF103", 0, 0
}

Sprite "BNRBD1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF104", 0, 0
}

Sprite "BNRBE1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF105", 0, 0
}

Sprite "BNRBF1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF106", 0, 0
}

Sprite "BNRBG1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF107", 0, 0
}

Sprite "BNRBH1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF108", 0, 0
}

Sprite "BNRBI1", 54, 40
{
	Offset 27, 40
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF109", 0, 0
}

Sprite "BNRBJ1", 54, 40
{
	Offset 27, 40
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF110", 0, 0
}

Sprite "BNRBK1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF111", 0, 0
}

Sprite "BNRBL1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF112", 0, 0
}

Sprite "BNRBM1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF113", 0, 0
}

Sprite "BNRBN1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF114", 0, 0
}

Sprite "BNRBO1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF115", 0, 0
}

Sprite "BNRBP1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF116", 0, 0
}

Sprite "BNRBQ1", 54, 40
{
	Offset 27, 40
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 0
}

Sprite "BNRBR1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 0
}

Sprite "BNRBS1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 0
}

Sprite "BNRBT1", 54, 40
{
	Offset 27, 40
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 0
}

Sprite "BNRBU1", 54, 40
{
	Offset 27, 40
	Patch "BON1A0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 0
}

Sprite "BNRBV1", 54, 40
{
	Offset 27, 40
	Patch "BON1B0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 0
}

Sprite "BNRBW1", 54, 40
{
	Offset 27, 40
	Patch "BON1C0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 0
}

Sprite "BNRBX1", 54, 40
{
	Offset 27, 40
	Patch "BON1D0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 0
}

Sprite "BNRBY1", 54, 40
{
	Offset 27, 40
	Patch "BON1A0", 27, 22
	{
		UseOffsets
	}
	Patch "SBLRF118", 0, 0
}

Sprite "BNRBZ1", 54, 40
{
	Offset 27, 40
	Patch "BON1A0", 27, 23
	{
		UseOffsets
	}
	Patch "SBLRF119", 0, 0
}

Sprite "BNRB[1", 54, 40
{
	Offset 27, 40
	Patch "BON1A0", 27, 21
	{
		UseOffsets
	}
	Patch "SBLRF120", 0, 0
}

Sprite "BNRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB201", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF201", 0, 0
}

Sprite "BNRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB202", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF202", 0, 0
}

Sprite "BNRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB203", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF203", 0, 0
}

Sprite "BNRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB204", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF204", 0, 0
}

Sprite "BNRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB205", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF205", 0, 0
}

Sprite "BNRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB206", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF206", 0, 0
}

Sprite "BNRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB207", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF207", 0, 0
}

Sprite "BNRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB208", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF208", 0, 0
}

Sprite "BNRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB209", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF209", 0, 0
}

Sprite "BNRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB210", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF210", 0, 0
}

Sprite "BNRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB211", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF211", 0, 0
}

Sprite "BNRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB212", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF212", 0, 0
}

Sprite "BNRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB213", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF213", 0, 0
}

Sprite "BNRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB214", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF214", 0, 0
}

Sprite "BNRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB215", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF215", 0, 0
}

Sprite "BNRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB216", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF216", 0, 0
}

Sprite "BNRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB217", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 0
}

Sprite "BNRBR2R8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB217", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 0
}

Sprite "BNRBS2S8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB217", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 0
}

Sprite "BNRBT2T8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB217", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 0
}

Sprite "BNRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB222", 0, 0
	Patch "BON1A0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 0
}

Sprite "BNRBV2V8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB222", 0, 0
	Patch "BON1B0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 0
}

Sprite "BNRBW2W8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB222", 0, 0
	Patch "BON1C0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 0
}

Sprite "BNRBX2X8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB222", 0, 0
	Patch "BON1D0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 0
}

Sprite "BNRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB218", 0, 0
	Patch "BON1A0", 31, 22
	{
		UseOffsets
	}
	Patch "SBLRF218", 0, 0
}

Sprite "BNRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB219", 0, 0
	Patch "BON1A0", 23, 23
	{
		UseOffsets
	}
	Patch "SBLRF219", 0, 0
}

Sprite "BNRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB220", 0, 0
	Patch "BON1A0", 27, 21
	{
		UseOffsets
	}
	Patch "SBLRF220", 0, 0
}

Sprite "BNRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB301", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF301", 0, 0
}

Sprite "BNRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB302", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF302", 0, 0
}

Sprite "BNRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB303", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF303", 0, 0
}

Sprite "BNRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB304", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF304", 0, 0
}

Sprite "BNRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB305", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF305", 0, 0
}

Sprite "BNRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB306", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF306", 0, 0
}

Sprite "BNRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB307", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF307", 0, 0
}

Sprite "BNRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB308", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF308", 0, 0
}

Sprite "BNRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB309", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF309", 0, 0
}

Sprite "BNRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB310", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF310", 0, 0
}

Sprite "BNRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB311", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF311", 0, 0
}

Sprite "BNRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB312", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF312", 0, 0
}

Sprite "BNRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB313", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF313", 0, 0
}

Sprite "BNRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB314", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF314", 0, 0
}

Sprite "BNRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB315", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF315", 0, 0
}

Sprite "BNRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB316", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF316", 0, 0
}

Sprite "BNRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB317", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 0
}

Sprite "BNRBR3R7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB317", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 0
}

Sprite "BNRBS3S7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB317", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 0
}

Sprite "BNRBT3T7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB317", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 0
}

Sprite "BNRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB322", 0, 0
	Patch "BON1A0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 0
}

Sprite "BNRBV3V7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB322", 0, 0
	Patch "BON1B0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 0
}

Sprite "BNRBW3W7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB322", 0, 0
	Patch "BON1C0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 0
}

Sprite "BNRBX3X7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB322", 0, 0
	Patch "BON1D0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 0
}

Sprite "BNRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB318", 0, 0
	Patch "BON1A0", 31, 22
	{
		UseOffsets
	}
	Patch "SBLRF318", 0, 0
}

Sprite "BNRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB319", 0, 0
	Patch "BON1A0", 25, 23
	{
		UseOffsets
	}
	Patch "SBLRF319", 0, 0
}

Sprite "BNRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB320", 0, 0
	Patch "BON1A0", 27, 21
	{
		UseOffsets
	}
	Patch "SBLRF320", 0, 0
}

Sprite "BNRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB401", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF401", 0, 0
}

Sprite "BNRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB402", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF402", 0, 0
}

Sprite "BNRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB403", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF403", 0, 0
}

Sprite "BNRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB404", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF404", 0, 0
}

Sprite "BNRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB405", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF405", 0, 0
}

Sprite "BNRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB406", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF406", 0, 0
}

Sprite "BNRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB407", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF407", 0, 0
}

Sprite "BNRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB408", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF408", 0, 0
}

Sprite "BNRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB409", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF409", 0, 0
}

Sprite "BNRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB410", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF410", 0, 0
}

Sprite "BNRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB411", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF411", 0, 0
}

Sprite "BNRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB412", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF412", 0, 0
}

Sprite "BNRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB413", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF413", 0, 0
}

Sprite "BNRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB414", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF414", 0, 0
}

Sprite "BNRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB415", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF415", 0, 0
}

Sprite "BNRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB416", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF416", 0, 0
}

Sprite "BNRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB417", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 0
}

Sprite "BNRBR4R6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB417", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 0
}

Sprite "BNRBS4S6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB417", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 0
}

Sprite "BNRBT4T6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB417", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 0
}

Sprite "BNRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB422", 0, 0
	Patch "BON1A0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 0
}

Sprite "BNRBV4V6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB422", 0, 0
	Patch "BON1B0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 0
}

Sprite "BNRBW4W6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB422", 0, 0
	Patch "BON1C0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 0
}

Sprite "BNRBX4X6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB422", 0, 0
	Patch "BON1D0", 27, 14
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 0
}

Sprite "BNRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB418", 0, 0
	Patch "BON1A0", 31, 22
	{
		UseOffsets
	}
	Patch "SBLRF418", 0, 0
}

Sprite "BNRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB419", 0, 0
	Patch "BON1A0", 25, 23
	{
		UseOffsets
	}
	Patch "SBLRF419", 0, 0
}

Sprite "BNRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB420", 0, 0
	Patch "BON1A0", 27, 21
	{
		UseOffsets
	}
	Patch "SBLRF420", 0, 0
}

Sprite "BNRBA5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB501", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBB5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB502", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBC5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB503", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBD5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB504", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBE5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB505", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBF5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB506", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBG5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB507", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBH5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB508", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBI5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB509", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBJ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB510", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBK5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB511", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBL5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB512", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBM5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB513", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBN5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB514", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBO5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB515", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBP5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB516", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBQ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB517", 0, 0
	Patch "BON1A0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBR5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB517", 0, 0
	Patch "BON1B0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBS5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB517", 0, 0
	Patch "BON1C0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBT5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB517", 0, 0
	Patch "BON1D0", 27, 16
	{
		UseOffsets
	}
}

Sprite "BNRBU5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB522", 0, 0
	Patch "BON1A0", 27, 14
	{
		UseOffsets
	}
}

Sprite "BNRBV5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB522", 0, 0
	Patch "BON1B0", 27, 14
	{
		UseOffsets
	}
}

Sprite "BNRBW5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB522", 0, 0
	Patch "BON1C0", 27, 14
	{
		UseOffsets
	}
}

Sprite "BNRBX5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB522", 0, 0
	Patch "BON1D0", 27, 14
	{
		UseOffsets
	}
}

Sprite "BNRBY5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB518", 0, 0
	Patch "BON1A0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BNRBZ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB519", 0, 0
	Patch "BON1A0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BNRB[5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB520", 0, 0
	Patch "BON1A0", 27, 21
	{
		UseOffsets
	}
}

// End of texture definitions
