// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "C6RDA1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 32
}

Sprite "C6RDB1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 32
}

Sprite "C6RDC1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 32
}

Sprite "C6RDD1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 32
}

Sprite "C6RDE1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 32
}

Sprite "C6RDF1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 32
}

Sprite "C6RDG1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 32
}

Sprite "C6RDH1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 32
}

Sprite "C6RDI1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 32
}

Sprite "C6RDJ1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 32
}

Sprite "C6RDK1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 32
}

Sprite "C6RDL1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 32
}

Sprite "C6RDM1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 32
}

Sprite "C6RDN1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 32
}

Sprite "C6RDO1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 32
}

Sprite "C6RDP1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 32
}

Sprite "C6RDQ1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 32
}

Sprite "C6RDU1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 45
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 32
}

Sprite "C6RDY1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 53
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 32
}

Sprite "C6RDZ1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 32
}

Sprite "C6RD[1", 54, 72
{
	Offset 27, 72
	Patch "COL6A0", 25, 52
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 32
}

Sprite "C6RDA2A8", 54, 72
{
	Offset 27, 72
	Patch "BALRB201", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 32
}

Sprite "C6RDB2B8", 54, 72
{
	Offset 27, 72
	Patch "BALRB202", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 32
}

Sprite "C6RDC2C8", 54, 72
{
	Offset 27, 72
	Patch "BALRB203", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 32
}

Sprite "C6RDD2D8", 54, 72
{
	Offset 27, 72
	Patch "BALRB204", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 32
}

Sprite "C6RDE2E8", 54, 72
{
	Offset 27, 72
	Patch "BALRB205", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 32
}

Sprite "C6RDF2F8", 54, 72
{
	Offset 27, 72
	Patch "BALRB206", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 32
}

Sprite "C6RDG2G8", 54, 72
{
	Offset 27, 72
	Patch "BALRB207", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 32
}

Sprite "C6RDH2H8", 54, 72
{
	Offset 27, 72
	Patch "BALRB208", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 32
}

Sprite "C6RDI2I8", 54, 72
{
	Offset 27, 72
	Patch "BALRB209", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 32
}

Sprite "C6RDJ2J8", 54, 72
{
	Offset 27, 72
	Patch "BALRB210", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 32
}

Sprite "C6RDK2K8", 54, 72
{
	Offset 27, 72
	Patch "BALRB211", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 32
}

Sprite "C6RDL2L8", 54, 72
{
	Offset 27, 72
	Patch "BALRB212", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 32
}

Sprite "C6RDM2M8", 54, 72
{
	Offset 27, 72
	Patch "BALRB213", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 32
}

Sprite "C6RDN2N8", 54, 72
{
	Offset 27, 72
	Patch "BALRB214", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 32
}

Sprite "C6RDO2O8", 54, 72
{
	Offset 27, 72
	Patch "BALRB215", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 32
}

Sprite "C6RDP2P8", 54, 72
{
	Offset 27, 72
	Patch "BALRB216", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 32
}

Sprite "C6RDQ2Q8", 54, 72
{
	Offset 27, 72
	Patch "BALRB217", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 32
}

Sprite "C6RDU2U8", 54, 72
{
	Offset 27, 72
	Patch "BALRB222", 0, 32
	Patch "COL6A0", 25, 45
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 32
}

Sprite "C6RDY2Y8", 54, 72
{
	Offset 27, 72
	Patch "BALRB218", 0, 32
	Patch "COL6A0", 29, 53
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 32
}

Sprite "C6RDZ2Z8", 54, 72
{
	Offset 27, 72
	Patch "BALRB219", 0, 32
	Patch "COL6A0", 21, 54
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 32
}

Sprite "C6RD[2[8", 54, 72
{
	Offset 27, 72
	Patch "BALRB220", 0, 32
	Patch "COL6A0", 25, 52
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 32
}

Sprite "C6RDA3A7", 54, 72
{
	Offset 27, 72
	Patch "BALRB301", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 32
}

Sprite "C6RDB3B7", 54, 72
{
	Offset 27, 72
	Patch "BALRB302", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 32
}

Sprite "C6RDC3C7", 54, 72
{
	Offset 27, 72
	Patch "BALRB303", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 32
}

Sprite "C6RDD3D7", 54, 72
{
	Offset 27, 72
	Patch "BALRB304", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 32
}

Sprite "C6RDE3E7", 54, 72
{
	Offset 27, 72
	Patch "BALRB305", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 32
}

Sprite "C6RDF3F7", 54, 72
{
	Offset 27, 72
	Patch "BALRB306", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 32
}

Sprite "C6RDG3G7", 54, 72
{
	Offset 27, 72
	Patch "BALRB307", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 32
}

Sprite "C6RDH3H7", 54, 72
{
	Offset 27, 72
	Patch "BALRB308", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 32
}

Sprite "C6RDI3I7", 54, 72
{
	Offset 27, 72
	Patch "BALRB309", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 32
}

Sprite "C6RDJ3J7", 54, 72
{
	Offset 27, 72
	Patch "BALRB310", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 32
}

Sprite "C6RDK3K7", 54, 72
{
	Offset 27, 72
	Patch "BALRB311", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 32
}

Sprite "C6RDL3L7", 54, 72
{
	Offset 27, 72
	Patch "BALRB312", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 32
}

Sprite "C6RDM3M7", 54, 72
{
	Offset 27, 72
	Patch "BALRB313", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 32
}

Sprite "C6RDN3N7", 54, 72
{
	Offset 27, 72
	Patch "BALRB314", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 32
}

Sprite "C6RDO3O7", 54, 72
{
	Offset 27, 72
	Patch "BALRB315", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 32
}

Sprite "C6RDP3P7", 54, 72
{
	Offset 27, 72
	Patch "BALRB316", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 32
}

Sprite "C6RDQ3Q7", 54, 72
{
	Offset 27, 72
	Patch "BALRB317", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 32
}

Sprite "C6RDU3U7", 54, 72
{
	Offset 27, 72
	Patch "BALRB322", 0, 32
	Patch "COL6A0", 25, 45
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 32
}

Sprite "C6RDY3Y7", 54, 72
{
	Offset 27, 72
	Patch "BALRB318", 0, 32
	Patch "COL6A0", 29, 53
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 32
}

Sprite "C6RDZ3Z7", 54, 72
{
	Offset 27, 72
	Patch "BALRB319", 0, 32
	Patch "COL6A0", 23, 54
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 32
}

Sprite "C6RD[3[7", 54, 72
{
	Offset 27, 72
	Patch "BALRB320", 0, 32
	Patch "COL6A0", 25, 52
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 32
}

Sprite "C6RDA4A6", 54, 72
{
	Offset 27, 72
	Patch "BALRB401", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 32
}

Sprite "C6RDB4B6", 54, 72
{
	Offset 27, 72
	Patch "BALRB402", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 32
}

Sprite "C6RDC4C6", 54, 72
{
	Offset 27, 72
	Patch "BALRB403", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 32
}

Sprite "C6RDD4D6", 54, 72
{
	Offset 27, 72
	Patch "BALRB404", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 32
}

Sprite "C6RDE4E6", 54, 72
{
	Offset 27, 72
	Patch "BALRB405", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 32
}

Sprite "C6RDF4F6", 54, 72
{
	Offset 27, 72
	Patch "BALRB406", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 32
}

Sprite "C6RDG4G6", 54, 72
{
	Offset 27, 72
	Patch "BALRB407", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 32
}

Sprite "C6RDH4H6", 54, 72
{
	Offset 27, 72
	Patch "BALRB408", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 32
}

Sprite "C6RDI4I6", 54, 72
{
	Offset 27, 72
	Patch "BALRB409", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 32
}

Sprite "C6RDJ4J6", 54, 72
{
	Offset 27, 72
	Patch "BALRB410", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 32
}

Sprite "C6RDK4K6", 54, 72
{
	Offset 27, 72
	Patch "BALRB411", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 32
}

Sprite "C6RDL4L6", 54, 72
{
	Offset 27, 72
	Patch "BALRB412", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 32
}

Sprite "C6RDM4M6", 54, 72
{
	Offset 27, 72
	Patch "BALRB413", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 32
}

Sprite "C6RDN4N6", 54, 72
{
	Offset 27, 72
	Patch "BALRB414", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 32
}

Sprite "C6RDO4O6", 54, 72
{
	Offset 27, 72
	Patch "BALRB415", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 32
}

Sprite "C6RDP4P6", 54, 72
{
	Offset 27, 72
	Patch "BALRB416", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 32
}

Sprite "C6RDQ4Q6", 54, 72
{
	Offset 27, 72
	Patch "BALRB417", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 32
}

Sprite "C6RDU4U6", 54, 72
{
	Offset 27, 72
	Patch "BALRB422", 0, 32
	Patch "COL6A0", 25, 45
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 32
}

Sprite "C6RDY4Y6", 54, 72
{
	Offset 27, 72
	Patch "BALRB418", 0, 32
	Patch "COL6A0", 29, 53
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 32
}

Sprite "C6RDZ4Z6", 54, 72
{
	Offset 27, 72
	Patch "BALRB419", 0, 32
	Patch "COL6A0", 23, 54
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 32
}

Sprite "C6RD[4[6", 54, 72
{
	Offset 27, 72
	Patch "BALRB420", 0, 32
	Patch "COL6A0", 25, 52
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 32
}

Sprite "C6RDA5", 54, 72
{
	Offset 27, 72
	Patch "BALRB501", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDB5", 54, 72
{
	Offset 27, 72
	Patch "BALRB502", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDC5", 54, 72
{
	Offset 27, 72
	Patch "BALRB503", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDD5", 54, 72
{
	Offset 27, 72
	Patch "BALRB504", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDE5", 54, 72
{
	Offset 27, 72
	Patch "BALRB505", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDF5", 54, 72
{
	Offset 27, 72
	Patch "BALRB506", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDG5", 54, 72
{
	Offset 27, 72
	Patch "BALRB507", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDH5", 54, 72
{
	Offset 27, 72
	Patch "BALRB508", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDI5", 54, 72
{
	Offset 27, 72
	Patch "BALRB509", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDJ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB510", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDK5", 54, 72
{
	Offset 27, 72
	Patch "BALRB511", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDL5", 54, 72
{
	Offset 27, 72
	Patch "BALRB512", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDM5", 54, 72
{
	Offset 27, 72
	Patch "BALRB513", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDN5", 54, 72
{
	Offset 27, 72
	Patch "BALRB514", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDO5", 54, 72
{
	Offset 27, 72
	Patch "BALRB515", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDP5", 54, 72
{
	Offset 27, 72
	Patch "BALRB516", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDQ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB517", 0, 32
	Patch "COL6A0", 25, 47
	{
		UseOffsets
	}
}

Sprite "C6RDU5", 54, 72
{
	Offset 27, 72
	Patch "BALRB522", 0, 32
	Patch "COL6A0", 25, 45
	{
		UseOffsets
	}
}

Sprite "C6RDY5", 54, 72
{
	Offset 27, 72
	Patch "BALRB518", 0, 32
	Patch "COL6A0", 25, 53
	{
		UseOffsets
	}
}

Sprite "C6RDZ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB519", 0, 32
	Patch "COL6A0", 25, 54
	{
		UseOffsets
	}
}

Sprite "C6RD[5", 54, 72
{
	Offset 27, 72
	Patch "BALRB520", 0, 32
	Patch "COL6A0", 25, 52
	{
		UseOffsets
	}
}

// End of texture definitions
