// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "P4RDA1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF101", 0, 40
}

Sprite "P4RDB1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF102", 0, 40
}

Sprite "P4RDC1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF103", 0, 40
}

Sprite "P4RDD1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF104", 0, 40
}

Sprite "P4RDE1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF105", 0, 40
}

Sprite "P4RDF1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF106", 0, 40
}

Sprite "P4RDG1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF107", 0, 40
}

Sprite "P4RDH1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF108", 0, 40
}

Sprite "P4RDI1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF109", 0, 40
}

Sprite "P4RDJ1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF110", 0, 40
}

Sprite "P4RDK1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF111", 0, 40
}

Sprite "P4RDL1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF112", 0, 40
}

Sprite "P4RDM1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF113", 0, 40
}

Sprite "P4RDN1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF114", 0, 40
}

Sprite "P4RDO1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF115", 0, 40
}

Sprite "P4RDP1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF116", 0, 40
}

Sprite "P4RDQ1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 40
}

Sprite "P4RDU1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 53
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 40
}

Sprite "P4RDY1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 61
	{
		UseOffsets
	}
	Patch "SBLRF118", 0, 40
}

Sprite "P4RDZ1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 62
	{
		UseOffsets
	}
	Patch "SBLRF119", 0, 40
}

Sprite "P4RD[1", 54, 80
{
	Offset 27, 80
	Patch "POL4A0", 26, 60
	{
		UseOffsets
	}
	Patch "SBLRF120", 0, 40
}

Sprite "P4RDA2A8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB201", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF201", 0, 40
}

Sprite "P4RDB2B8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB202", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF202", 0, 40
}

Sprite "P4RDC2C8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB203", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF203", 0, 40
}

Sprite "P4RDD2D8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB204", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF204", 0, 40
}

Sprite "P4RDE2E8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB205", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF205", 0, 40
}

Sprite "P4RDF2F8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB206", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF206", 0, 40
}

Sprite "P4RDG2G8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB207", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF207", 0, 40
}

Sprite "P4RDH2H8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB208", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF208", 0, 40
}

Sprite "P4RDI2I8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB209", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF209", 0, 40
}

Sprite "P4RDJ2J8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB210", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF210", 0, 40
}

Sprite "P4RDK2K8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB211", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF211", 0, 40
}

Sprite "P4RDL2L8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB212", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF212", 0, 40
}

Sprite "P4RDM2M8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB213", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF213", 0, 40
}

Sprite "P4RDN2N8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB214", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF214", 0, 40
}

Sprite "P4RDO2O8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB215", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF215", 0, 40
}

Sprite "P4RDP2P8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB216", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF216", 0, 40
}

Sprite "P4RDQ2Q8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB217", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 40
}

Sprite "P4RDU2U8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB222", 0, 40
	Patch "POL4A0", 26, 53
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 40
}

Sprite "P4RDY2Y8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB218", 0, 40
	Patch "POL4A0", 30, 61
	{
		UseOffsets
	}
	Patch "SBLRF218", 0, 40
}

Sprite "P4RDZ2Z8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB219", 0, 40
	Patch "POL4A0", 22, 62
	{
		UseOffsets
	}
	Patch "SBLRF219", 0, 40
}

Sprite "P4RD[2[8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB220", 0, 40
	Patch "POL4A0", 26, 60
	{
		UseOffsets
	}
	Patch "SBLRF220", 0, 40
}

Sprite "P4RDA3A7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB301", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF301", 0, 40
}

Sprite "P4RDB3B7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB302", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF302", 0, 40
}

Sprite "P4RDC3C7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB303", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF303", 0, 40
}

Sprite "P4RDD3D7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB304", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF304", 0, 40
}

Sprite "P4RDE3E7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB305", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF305", 0, 40
}

Sprite "P4RDF3F7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB306", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF306", 0, 40
}

Sprite "P4RDG3G7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB307", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF307", 0, 40
}

Sprite "P4RDH3H7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB308", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF308", 0, 40
}

Sprite "P4RDI3I7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB309", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF309", 0, 40
}

Sprite "P4RDJ3J7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB310", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF310", 0, 40
}

Sprite "P4RDK3K7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB311", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF311", 0, 40
}

Sprite "P4RDL3L7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB312", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF312", 0, 40
}

Sprite "P4RDM3M7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB313", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF313", 0, 40
}

Sprite "P4RDN3N7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB314", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF314", 0, 40
}

Sprite "P4RDO3O7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB315", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF315", 0, 40
}

Sprite "P4RDP3P7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB316", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF316", 0, 40
}

Sprite "P4RDQ3Q7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB317", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 40
}

Sprite "P4RDU3U7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB322", 0, 40
	Patch "POL4A0", 26, 53
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 40
}

Sprite "P4RDY3Y7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB318", 0, 40
	Patch "POL4A0", 30, 61
	{
		UseOffsets
	}
	Patch "SBLRF318", 0, 40
}

Sprite "P4RDZ3Z7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB319", 0, 40
	Patch "POL4A0", 24, 62
	{
		UseOffsets
	}
	Patch "SBLRF319", 0, 40
}

Sprite "P4RD[3[7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB320", 0, 40
	Patch "POL4A0", 26, 60
	{
		UseOffsets
	}
	Patch "SBLRF320", 0, 40
}

Sprite "P4RDA4A6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB401", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF401", 0, 40
}

Sprite "P4RDB4B6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB402", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF402", 0, 40
}

Sprite "P4RDC4C6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB403", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF403", 0, 40
}

Sprite "P4RDD4D6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB404", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF404", 0, 40
}

Sprite "P4RDE4E6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB405", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF405", 0, 40
}

Sprite "P4RDF4F6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB406", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF406", 0, 40
}

Sprite "P4RDG4G6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB407", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF407", 0, 40
}

Sprite "P4RDH4H6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB408", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF408", 0, 40
}

Sprite "P4RDI4I6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB409", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF409", 0, 40
}

Sprite "P4RDJ4J6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB410", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF410", 0, 40
}

Sprite "P4RDK4K6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB411", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF411", 0, 40
}

Sprite "P4RDL4L6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB412", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF412", 0, 40
}

Sprite "P4RDM4M6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB413", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF413", 0, 40
}

Sprite "P4RDN4N6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB414", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF414", 0, 40
}

Sprite "P4RDO4O6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB415", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF415", 0, 40
}

Sprite "P4RDP4P6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB416", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF416", 0, 40
}

Sprite "P4RDQ4Q6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB417", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 40
}

Sprite "P4RDU4U6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB422", 0, 40
	Patch "POL4A0", 26, 53
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 40
}

Sprite "P4RDY4Y6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB418", 0, 40
	Patch "POL4A0", 30, 61
	{
		UseOffsets
	}
	Patch "SBLRF418", 0, 40
}

Sprite "P4RDZ4Z6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB419", 0, 40
	Patch "POL4A0", 24, 62
	{
		UseOffsets
	}
	Patch "SBLRF419", 0, 40
}

Sprite "P4RD[4[6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB420", 0, 40
	Patch "POL4A0", 26, 60
	{
		UseOffsets
	}
	Patch "SBLRF420", 0, 40
}

Sprite "P4RDA5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB501", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDB5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB502", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDC5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB503", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDD5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB504", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDE5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB505", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDF5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB506", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDG5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB507", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDH5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB508", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDI5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB509", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDJ5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB510", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDK5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB511", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDL5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB512", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDM5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB513", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDN5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB514", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDO5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB515", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDP5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB516", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDQ5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB517", 0, 40
	Patch "POL4A0", 26, 55
	{
		UseOffsets
	}
}

Sprite "P4RDU5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB522", 0, 40
	Patch "POL4A0", 26, 53
	{
		UseOffsets
	}
}

Sprite "P4RDY5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB518", 0, 40
	Patch "POL4A0", 26, 61
	{
		UseOffsets
	}
}

Sprite "P4RDZ5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB519", 0, 40
	Patch "POL4A0", 26, 62
	{
		UseOffsets
	}
}

Sprite "P4RD[5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB520", 0, 40
	Patch "POL4A0", 26, 60
	{
		UseOffsets
	}
}

// End of texture definitions
