// Texture definitions generated by SLADE3
// on Tue Nov  1 19:55:55 2016

Sprite "BTRDA1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 80
}

Sprite "BTRDB1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 80
}

Sprite "BTRDC1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 80
}

Sprite "BTRDD1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 80
}

Sprite "BTRDE1", 54, 120
{
	Offset 27, 120
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 80
}

Sprite "BTRDF1", 54, 120
{
	Offset 27, 120
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 80
}

Sprite "BTRDG1", 54, 120
{
	Offset 27, 120
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 80
}

Sprite "BTRDH1", 54, 120
{
	Offset 27, 120
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 80
}

Sprite "BTRDI1", 54, 120
{
	Offset 27, 120
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 80
}

Sprite "BTRDJ1", 54, 120
{
	Offset 27, 120
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 80
}

Sprite "BTRDK1", 54, 120
{
	Offset 27, 120
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 80
}

Sprite "BTRDL1", 54, 120
{
	Offset 27, 120
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 80
}

Sprite "BTRDM1", 54, 120
{
	Offset 27, 120
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 80
}

Sprite "BTRDN1", 54, 120
{
	Offset 27, 120
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 80
}

Sprite "BTRDO1", 54, 120
{
	Offset 27, 120
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 80
}

Sprite "BTRDP1", 54, 120
{
	Offset 27, 120
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 80
}

Sprite "BTRDQ1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 80
}

Sprite "BTRDR1", 54, 120
{
	Offset 27, 120
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 80
}

Sprite "BTRDS1", 54, 120
{
	Offset 27, 120
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 80
}

Sprite "BTRDT1", 54, 120
{
	Offset 27, 120
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 80
}

Sprite "BTRDU1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 80
}

Sprite "BTRDV1", 54, 120
{
	Offset 27, 120
	Patch "TBLUB0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 80
}

Sprite "BTRDW1", 54, 120
{
	Offset 27, 120
	Patch "TBLUC0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 80
}

Sprite "BTRDX1", 54, 120
{
	Offset 27, 120
	Patch "TBLUD0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 80
}

Sprite "BTRDY1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 102
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 80
}

Sprite "BTRDZ1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 103
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 80
}

Sprite "BTRD[1", 54, 120
{
	Offset 27, 120
	Patch "TBLUA0", 27, 101
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 80
}

Sprite "BTRDA2A8", 54, 120
{
	Offset 27, 120
	Patch "BALRB201", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 80
}

Sprite "BTRDB2B8", 54, 120
{
	Offset 27, 120
	Patch "BALRB202", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 80
}

Sprite "BTRDC2C8", 54, 120
{
	Offset 27, 120
	Patch "BALRB203", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 80
}

Sprite "BTRDD2D8", 54, 120
{
	Offset 27, 120
	Patch "BALRB204", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 80
}

Sprite "BTRDE2E8", 54, 120
{
	Offset 27, 120
	Patch "BALRB205", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 80
}

Sprite "BTRDF2F8", 54, 120
{
	Offset 27, 120
	Patch "BALRB206", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 80
}

Sprite "BTRDG2G8", 54, 120
{
	Offset 27, 120
	Patch "BALRB207", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 80
}

Sprite "BTRDH2H8", 54, 120
{
	Offset 27, 120
	Patch "BALRB208", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 80
}

Sprite "BTRDI2I8", 54, 120
{
	Offset 27, 120
	Patch "BALRB209", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 80
}

Sprite "BTRDJ2J8", 54, 120
{
	Offset 27, 120
	Patch "BALRB210", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 80
}

Sprite "BTRDK2K8", 54, 120
{
	Offset 27, 120
	Patch "BALRB211", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 80
}

Sprite "BTRDL2L8", 54, 120
{
	Offset 27, 120
	Patch "BALRB212", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 80
}

Sprite "BTRDM2M8", 54, 120
{
	Offset 27, 120
	Patch "BALRB213", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 80
}

Sprite "BTRDN2N8", 54, 120
{
	Offset 27, 120
	Patch "BALRB214", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 80
}

Sprite "BTRDO2O8", 54, 120
{
	Offset 27, 120
	Patch "BALRB215", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 80
}

Sprite "BTRDP2P8", 54, 120
{
	Offset 27, 120
	Patch "BALRB216", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 80
}

Sprite "BTRDQ2Q8", 54, 120
{
	Offset 27, 120
	Patch "BALRB217", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 80
}

Sprite "BTRDR2R8", 54, 120
{
	Offset 27, 120
	Patch "BALRB217", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 80
}

Sprite "BTRDS2S8", 54, 120
{
	Offset 27, 120
	Patch "BALRB217", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 80
}

Sprite "BTRDT2T8", 54, 120
{
	Offset 27, 120
	Patch "BALRB217", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 80
}

Sprite "BTRDU2U8", 54, 120
{
	Offset 27, 120
	Patch "BALRB222", 0, 80
	Patch "TBLUA0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 80
}

Sprite "BTRDV2V8", 54, 120
{
	Offset 27, 120
	Patch "BALRB222", 0, 80
	Patch "TBLUB0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 80
}

Sprite "BTRDW2W8", 54, 120
{
	Offset 27, 120
	Patch "BALRB222", 0, 80
	Patch "TBLUC0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 80
}

Sprite "BTRDX2X8", 54, 120
{
	Offset 27, 120
	Patch "BALRB222", 0, 80
	Patch "TBLUD0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 80
}

Sprite "BTRDY2Y8", 54, 120
{
	Offset 27, 120
	Patch "BALRB218", 0, 80
	Patch "TBLUA0", 31, 102
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 80
}

Sprite "BTRDZ2Z8", 54, 120
{
	Offset 27, 120
	Patch "BALRB219", 0, 80
	Patch "TBLUA0", 23, 103
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 80
}

Sprite "BTRD[2[8", 54, 120
{
	Offset 27, 120
	Patch "BALRB220", 0, 80
	Patch "TBLUA0", 27, 101
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 80
}

Sprite "BTRDA3A7", 54, 120
{
	Offset 27, 120
	Patch "BALRB301", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 80
}

Sprite "BTRDB3B7", 54, 120
{
	Offset 27, 120
	Patch "BALRB302", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 80
}

Sprite "BTRDC3C7", 54, 120
{
	Offset 27, 120
	Patch "BALRB303", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 80
}

Sprite "BTRDD3D7", 54, 120
{
	Offset 27, 120
	Patch "BALRB304", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 80
}

Sprite "BTRDE3E7", 54, 120
{
	Offset 27, 120
	Patch "BALRB305", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 80
}

Sprite "BTRDF3F7", 54, 120
{
	Offset 27, 120
	Patch "BALRB306", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 80
}

Sprite "BTRDG3G7", 54, 120
{
	Offset 27, 120
	Patch "BALRB307", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 80
}

Sprite "BTRDH3H7", 54, 120
{
	Offset 27, 120
	Patch "BALRB308", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 80
}

Sprite "BTRDI3I7", 54, 120
{
	Offset 27, 120
	Patch "BALRB309", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 80
}

Sprite "BTRDJ3J7", 54, 120
{
	Offset 27, 120
	Patch "BALRB310", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 80
}

Sprite "BTRDK3K7", 54, 120
{
	Offset 27, 120
	Patch "BALRB311", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 80
}

Sprite "BTRDL3L7", 54, 120
{
	Offset 27, 120
	Patch "BALRB312", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 80
}

Sprite "BTRDM3M7", 54, 120
{
	Offset 27, 120
	Patch "BALRB313", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 80
}

Sprite "BTRDN3N7", 54, 120
{
	Offset 27, 120
	Patch "BALRB314", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 80
}

Sprite "BTRDO3O7", 54, 120
{
	Offset 27, 120
	Patch "BALRB315", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 80
}

Sprite "BTRDP3P7", 54, 120
{
	Offset 27, 120
	Patch "BALRB316", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 80
}

Sprite "BTRDQ3Q7", 54, 120
{
	Offset 27, 120
	Patch "BALRB317", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 80
}

Sprite "BTRDR3R7", 54, 120
{
	Offset 27, 120
	Patch "BALRB317", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 80
}

Sprite "BTRDS3S7", 54, 120
{
	Offset 27, 120
	Patch "BALRB317", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 80
}

Sprite "BTRDT3T7", 54, 120
{
	Offset 27, 120
	Patch "BALRB317", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 80
}

Sprite "BTRDU3U7", 54, 120
{
	Offset 27, 120
	Patch "BALRB322", 0, 80
	Patch "TBLUA0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 80
}

Sprite "BTRDV3V7", 54, 120
{
	Offset 27, 120
	Patch "BALRB322", 0, 80
	Patch "TBLUB0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 80
}

Sprite "BTRDW3W7", 54, 120
{
	Offset 27, 120
	Patch "BALRB322", 0, 80
	Patch "TBLUC0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 80
}

Sprite "BTRDX3X7", 54, 120
{
	Offset 27, 120
	Patch "BALRB322", 0, 80
	Patch "TBLUD0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 80
}

Sprite "BTRDY3Y7", 54, 120
{
	Offset 27, 120
	Patch "BALRB318", 0, 80
	Patch "TBLUA0", 31, 102
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 80
}

Sprite "BTRDZ3Z7", 54, 120
{
	Offset 27, 120
	Patch "BALRB319", 0, 80
	Patch "TBLUA0", 25, 103
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 80
}

Sprite "BTRD[3[7", 54, 120
{
	Offset 27, 120
	Patch "BALRB320", 0, 80
	Patch "TBLUA0", 27, 101
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 80
}

Sprite "BTRDA4A6", 54, 120
{
	Offset 27, 120
	Patch "BALRB401", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 80
}

Sprite "BTRDB4B6", 54, 120
{
	Offset 27, 120
	Patch "BALRB402", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 80
}

Sprite "BTRDC4C6", 54, 120
{
	Offset 27, 120
	Patch "BALRB403", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 80
}

Sprite "BTRDD4D6", 54, 120
{
	Offset 27, 120
	Patch "BALRB404", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 80
}

Sprite "BTRDE4E6", 54, 120
{
	Offset 27, 120
	Patch "BALRB405", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 80
}

Sprite "BTRDF4F6", 54, 120
{
	Offset 27, 120
	Patch "BALRB406", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 80
}

Sprite "BTRDG4G6", 54, 120
{
	Offset 27, 120
	Patch "BALRB407", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 80
}

Sprite "BTRDH4H6", 54, 120
{
	Offset 27, 120
	Patch "BALRB408", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 80
}

Sprite "BTRDI4I6", 54, 120
{
	Offset 27, 120
	Patch "BALRB409", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 80
}

Sprite "BTRDJ4J6", 54, 120
{
	Offset 27, 120
	Patch "BALRB410", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 80
}

Sprite "BTRDK4K6", 54, 120
{
	Offset 27, 120
	Patch "BALRB411", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 80
}

Sprite "BTRDL4L6", 54, 120
{
	Offset 27, 120
	Patch "BALRB412", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 80
}

Sprite "BTRDM4M6", 54, 120
{
	Offset 27, 120
	Patch "BALRB413", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 80
}

Sprite "BTRDN4N6", 54, 120
{
	Offset 27, 120
	Patch "BALRB414", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 80
}

Sprite "BTRDO4O6", 54, 120
{
	Offset 27, 120
	Patch "BALRB415", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 80
}

Sprite "BTRDP4P6", 54, 120
{
	Offset 27, 120
	Patch "BALRB416", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 80
}

Sprite "BTRDQ4Q6", 54, 120
{
	Offset 27, 120
	Patch "BALRB417", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 80
}

Sprite "BTRDR4R6", 54, 120
{
	Offset 27, 120
	Patch "BALRB417", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 80
}

Sprite "BTRDS4S6", 54, 120
{
	Offset 27, 120
	Patch "BALRB417", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 80
}

Sprite "BTRDT4T6", 54, 120
{
	Offset 27, 120
	Patch "BALRB417", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 80
}

Sprite "BTRDU4U6", 54, 120
{
	Offset 27, 120
	Patch "BALRB422", 0, 80
	Patch "TBLUA0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 80
}

Sprite "BTRDV4V6", 54, 120
{
	Offset 27, 120
	Patch "BALRB422", 0, 80
	Patch "TBLUB0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 80
}

Sprite "BTRDW4W6", 54, 120
{
	Offset 27, 120
	Patch "BALRB422", 0, 80
	Patch "TBLUC0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 80
}

Sprite "BTRDX4X6", 54, 120
{
	Offset 27, 120
	Patch "BALRB422", 0, 80
	Patch "TBLUD0", 27, 94
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 80
}

Sprite "BTRDY4Y6", 54, 120
{
	Offset 27, 120
	Patch "BALRB418", 0, 80
	Patch "TBLUA0", 31, 102
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 80
}

Sprite "BTRDZ4Z6", 54, 120
{
	Offset 27, 120
	Patch "BALRB419", 0, 80
	Patch "TBLUA0", 25, 103
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 80
}

Sprite "BTRD[4[6", 54, 120
{
	Offset 27, 120
	Patch "BALRB420", 0, 80
	Patch "TBLUA0", 27, 101
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 80
}

Sprite "BTRDA5", 54, 120
{
	Offset 27, 120
	Patch "BALRB501", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDB5", 54, 120
{
	Offset 27, 120
	Patch "BALRB502", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDC5", 54, 120
{
	Offset 27, 120
	Patch "BALRB503", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDD5", 54, 120
{
	Offset 27, 120
	Patch "BALRB504", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDE5", 54, 120
{
	Offset 27, 120
	Patch "BALRB505", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDF5", 54, 120
{
	Offset 27, 120
	Patch "BALRB506", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDG5", 54, 120
{
	Offset 27, 120
	Patch "BALRB507", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDH5", 54, 120
{
	Offset 27, 120
	Patch "BALRB508", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDI5", 54, 120
{
	Offset 27, 120
	Patch "BALRB509", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDJ5", 54, 120
{
	Offset 27, 120
	Patch "BALRB510", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDK5", 54, 120
{
	Offset 27, 120
	Patch "BALRB511", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDL5", 54, 120
{
	Offset 27, 120
	Patch "BALRB512", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDM5", 54, 120
{
	Offset 27, 120
	Patch "BALRB513", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDN5", 54, 120
{
	Offset 27, 120
	Patch "BALRB514", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDO5", 54, 120
{
	Offset 27, 120
	Patch "BALRB515", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDP5", 54, 120
{
	Offset 27, 120
	Patch "BALRB516", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDQ5", 54, 120
{
	Offset 27, 120
	Patch "BALRB517", 0, 80
	Patch "TBLUA0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDR5", 54, 120
{
	Offset 27, 120
	Patch "BALRB517", 0, 80
	Patch "TBLUB0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDS5", 54, 120
{
	Offset 27, 120
	Patch "BALRB517", 0, 80
	Patch "TBLUC0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDT5", 54, 120
{
	Offset 27, 120
	Patch "BALRB517", 0, 80
	Patch "TBLUD0", 27, 96
	{
		UseOffsets
	}
}

Sprite "BTRDU5", 54, 120
{
	Offset 27, 120
	Patch "BALRB522", 0, 80
	Patch "TBLUA0", 27, 94
	{
		UseOffsets
	}
}

Sprite "BTRDV5", 54, 120
{
	Offset 27, 120
	Patch "BALRB522", 0, 80
	Patch "TBLUB0", 27, 94
	{
		UseOffsets
	}
}

Sprite "BTRDW5", 54, 120
{
	Offset 27, 120
	Patch "BALRB522", 0, 80
	Patch "TBLUC0", 27, 94
	{
		UseOffsets
	}
}

Sprite "BTRDX5", 54, 120
{
	Offset 27, 120
	Patch "BALRB522", 0, 80
	Patch "TBLUD0", 27, 94
	{
		UseOffsets
	}
}

Sprite "BTRDY5", 54, 120
{
	Offset 27, 120
	Patch "BALRB518", 0, 80
	Patch "TBLUA0", 27, 102
	{
		UseOffsets
	}
}

Sprite "BTRDZ5", 54, 120
{
	Offset 27, 120
	Patch "BALRB519", 0, 80
	Patch "TBLUA0", 27, 103
	{
		UseOffsets
	}
}

Sprite "BTRD[5", 54, 120
{
	Offset 27, 120
	Patch "BALRB520", 0, 80
	Patch "TBLUA0", 27, 101
	{
		UseOffsets
	}
}

// End of texture definitions
