// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "P3RDA1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 32
}

Sprite "P3RDB1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 32
}

Sprite "P3RDC1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 32
}

Sprite "P3RDD1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 32
}

Sprite "P3RDE1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 32
}

Sprite "P3RDF1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 32
}

Sprite "P3RDG1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 32
}

Sprite "P3RDH1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 32
}

Sprite "P3RDI1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 32
}

Sprite "P3RDJ1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 32
}

Sprite "P3RDK1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 32
}

Sprite "P3RDL1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 32
}

Sprite "P3RDM1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 32
}

Sprite "P3RDN1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 32
}

Sprite "P3RDO1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 32
}

Sprite "P3RDP1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 32
}

Sprite "P3RDQ1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 32
}

Sprite "P3RDR1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 32
}

Sprite "P3RDU1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 32
}

Sprite "P3RDV1", 54, 72
{
	Offset 27, 72
	Patch "POL3B0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 32
}

Sprite "P3RDY1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 53
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 32
}

Sprite "P3RDZ1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 54
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 32
}

Sprite "P3RD[1", 54, 72
{
	Offset 27, 72
	Patch "POL3A0", 26, 52
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 32
}

Sprite "P3RDA2A8", 54, 72
{
	Offset 27, 72
	Patch "BALRB201", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 32
}

Sprite "P3RDB2B8", 54, 72
{
	Offset 27, 72
	Patch "BALRB202", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 32
}

Sprite "P3RDC2C8", 54, 72
{
	Offset 27, 72
	Patch "BALRB203", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 32
}

Sprite "P3RDD2D8", 54, 72
{
	Offset 27, 72
	Patch "BALRB204", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 32
}

Sprite "P3RDE2E8", 54, 72
{
	Offset 27, 72
	Patch "BALRB205", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 32
}

Sprite "P3RDF2F8", 54, 72
{
	Offset 27, 72
	Patch "BALRB206", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 32
}

Sprite "P3RDG2G8", 54, 72
{
	Offset 27, 72
	Patch "BALRB207", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 32
}

Sprite "P3RDH2H8", 54, 72
{
	Offset 27, 72
	Patch "BALRB208", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 32
}

Sprite "P3RDI2I8", 54, 72
{
	Offset 27, 72
	Patch "BALRB209", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 32
}

Sprite "P3RDJ2J8", 54, 72
{
	Offset 27, 72
	Patch "BALRB210", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 32
}

Sprite "P3RDK2K8", 54, 72
{
	Offset 27, 72
	Patch "BALRB211", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 32
}

Sprite "P3RDL2L8", 54, 72
{
	Offset 27, 72
	Patch "BALRB212", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 32
}

Sprite "P3RDM2M8", 54, 72
{
	Offset 27, 72
	Patch "BALRB213", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 32
}

Sprite "P3RDN2N8", 54, 72
{
	Offset 27, 72
	Patch "BALRB214", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 32
}

Sprite "P3RDO2O8", 54, 72
{
	Offset 27, 72
	Patch "BALRB215", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 32
}

Sprite "P3RDP2P8", 54, 72
{
	Offset 27, 72
	Patch "BALRB216", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 32
}

Sprite "P3RDQ2Q8", 54, 72
{
	Offset 27, 72
	Patch "BALRB217", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 32
}

Sprite "P3RDR2R8", 54, 72
{
	Offset 27, 72
	Patch "BALRB217", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 32
}

Sprite "P3RDU2U8", 54, 72
{
	Offset 27, 72
	Patch "BALRB222", 0, 32
	Patch "POL3A0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 32
}

Sprite "P3RDV2V8", 54, 72
{
	Offset 27, 72
	Patch "BALRB222", 0, 32
	Patch "POL3B0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 32
}

Sprite "P3RDY2Y8", 54, 72
{
	Offset 27, 72
	Patch "BALRB218", 0, 32
	Patch "POL3A0", 30, 53
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 32
}

Sprite "P3RDZ2Z8", 54, 72
{
	Offset 27, 72
	Patch "BALRB219", 0, 32
	Patch "POL3A0", 22, 54
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 32
}

Sprite "P3RD[2[8", 54, 72
{
	Offset 27, 72
	Patch "BALRB220", 0, 32
	Patch "POL3A0", 26, 52
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 32
}

Sprite "P3RDA3A7", 54, 72
{
	Offset 27, 72
	Patch "BALRB301", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 32
}

Sprite "P3RDB3B7", 54, 72
{
	Offset 27, 72
	Patch "BALRB302", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 32
}

Sprite "P3RDC3C7", 54, 72
{
	Offset 27, 72
	Patch "BALRB303", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 32
}

Sprite "P3RDD3D7", 54, 72
{
	Offset 27, 72
	Patch "BALRB304", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 32
}

Sprite "P3RDE3E7", 54, 72
{
	Offset 27, 72
	Patch "BALRB305", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 32
}

Sprite "P3RDF3F7", 54, 72
{
	Offset 27, 72
	Patch "BALRB306", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 32
}

Sprite "P3RDG3G7", 54, 72
{
	Offset 27, 72
	Patch "BALRB307", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 32
}

Sprite "P3RDH3H7", 54, 72
{
	Offset 27, 72
	Patch "BALRB308", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 32
}

Sprite "P3RDI3I7", 54, 72
{
	Offset 27, 72
	Patch "BALRB309", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 32
}

Sprite "P3RDJ3J7", 54, 72
{
	Offset 27, 72
	Patch "BALRB310", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 32
}

Sprite "P3RDK3K7", 54, 72
{
	Offset 27, 72
	Patch "BALRB311", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 32
}

Sprite "P3RDL3L7", 54, 72
{
	Offset 27, 72
	Patch "BALRB312", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 32
}

Sprite "P3RDM3M7", 54, 72
{
	Offset 27, 72
	Patch "BALRB313", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 32
}

Sprite "P3RDN3N7", 54, 72
{
	Offset 27, 72
	Patch "BALRB314", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 32
}

Sprite "P3RDO3O7", 54, 72
{
	Offset 27, 72
	Patch "BALRB315", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 32
}

Sprite "P3RDP3P7", 54, 72
{
	Offset 27, 72
	Patch "BALRB316", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 32
}

Sprite "P3RDQ3Q7", 54, 72
{
	Offset 27, 72
	Patch "BALRB317", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 32
}

Sprite "P3RDR3R7", 54, 72
{
	Offset 27, 72
	Patch "BALRB317", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 32
}

Sprite "P3RDU3U7", 54, 72
{
	Offset 27, 72
	Patch "BALRB322", 0, 32
	Patch "POL3A0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 32
}

Sprite "P3RDV3V7", 54, 72
{
	Offset 27, 72
	Patch "BALRB322", 0, 32
	Patch "POL3B0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 32
}

Sprite "P3RDY3Y7", 54, 72
{
	Offset 27, 72
	Patch "BALRB318", 0, 32
	Patch "POL3A0", 30, 53
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 32
}

Sprite "P3RDZ3Z7", 54, 72
{
	Offset 27, 72
	Patch "BALRB319", 0, 32
	Patch "POL3A0", 24, 54
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 32
}

Sprite "P3RD[3[7", 54, 72
{
	Offset 27, 72
	Patch "BALRB320", 0, 32
	Patch "POL3A0", 26, 52
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 32
}

Sprite "P3RDA4A6", 54, 72
{
	Offset 27, 72
	Patch "BALRB401", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 32
}

Sprite "P3RDB4B6", 54, 72
{
	Offset 27, 72
	Patch "BALRB402", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 32
}

Sprite "P3RDC4C6", 54, 72
{
	Offset 27, 72
	Patch "BALRB403", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 32
}

Sprite "P3RDD4D6", 54, 72
{
	Offset 27, 72
	Patch "BALRB404", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 32
}

Sprite "P3RDE4E6", 54, 72
{
	Offset 27, 72
	Patch "BALRB405", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 32
}

Sprite "P3RDF4F6", 54, 72
{
	Offset 27, 72
	Patch "BALRB406", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 32
}

Sprite "P3RDG4G6", 54, 72
{
	Offset 27, 72
	Patch "BALRB407", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 32
}

Sprite "P3RDH4H6", 54, 72
{
	Offset 27, 72
	Patch "BALRB408", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 32
}

Sprite "P3RDI4I6", 54, 72
{
	Offset 27, 72
	Patch "BALRB409", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 32
}

Sprite "P3RDJ4J6", 54, 72
{
	Offset 27, 72
	Patch "BALRB410", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 32
}

Sprite "P3RDK4K6", 54, 72
{
	Offset 27, 72
	Patch "BALRB411", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 32
}

Sprite "P3RDL4L6", 54, 72
{
	Offset 27, 72
	Patch "BALRB412", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 32
}

Sprite "P3RDM4M6", 54, 72
{
	Offset 27, 72
	Patch "BALRB413", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 32
}

Sprite "P3RDN4N6", 54, 72
{
	Offset 27, 72
	Patch "BALRB414", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 32
}

Sprite "P3RDO4O6", 54, 72
{
	Offset 27, 72
	Patch "BALRB415", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 32
}

Sprite "P3RDP4P6", 54, 72
{
	Offset 27, 72
	Patch "BALRB416", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 32
}

Sprite "P3RDQ4Q6", 54, 72
{
	Offset 27, 72
	Patch "BALRB417", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 32
}

Sprite "P3RDR4R6", 54, 72
{
	Offset 27, 72
	Patch "BALRB417", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 32
}

Sprite "P3RDU4U6", 54, 72
{
	Offset 27, 72
	Patch "BALRB422", 0, 32
	Patch "POL3A0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 32
}

Sprite "P3RDV4V6", 54, 72
{
	Offset 27, 72
	Patch "BALRB422", 0, 32
	Patch "POL3B0", 26, 45
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 32
}

Sprite "P3RDY4Y6", 54, 72
{
	Offset 27, 72
	Patch "BALRB418", 0, 32
	Patch "POL3A0", 30, 53
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 32
}

Sprite "P3RDZ4Z6", 54, 72
{
	Offset 27, 72
	Patch "BALRB419", 0, 32
	Patch "POL3A0", 24, 54
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 32
}

Sprite "P3RD[4[6", 54, 72
{
	Offset 27, 72
	Patch "BALRB420", 0, 32
	Patch "POL3A0", 26, 52
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 32
}

Sprite "P3RDA5", 54, 72
{
	Offset 27, 72
	Patch "BALRB501", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDB5", 54, 72
{
	Offset 27, 72
	Patch "BALRB502", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDC5", 54, 72
{
	Offset 27, 72
	Patch "BALRB503", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDD5", 54, 72
{
	Offset 27, 72
	Patch "BALRB504", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDE5", 54, 72
{
	Offset 27, 72
	Patch "BALRB505", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDF5", 54, 72
{
	Offset 27, 72
	Patch "BALRB506", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDG5", 54, 72
{
	Offset 27, 72
	Patch "BALRB507", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDH5", 54, 72
{
	Offset 27, 72
	Patch "BALRB508", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDI5", 54, 72
{
	Offset 27, 72
	Patch "BALRB509", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDJ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB510", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDK5", 54, 72
{
	Offset 27, 72
	Patch "BALRB511", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDL5", 54, 72
{
	Offset 27, 72
	Patch "BALRB512", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDM5", 54, 72
{
	Offset 27, 72
	Patch "BALRB513", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDN5", 54, 72
{
	Offset 27, 72
	Patch "BALRB514", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDO5", 54, 72
{
	Offset 27, 72
	Patch "BALRB515", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDP5", 54, 72
{
	Offset 27, 72
	Patch "BALRB516", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDQ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB517", 0, 32
	Patch "POL3A0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDR5", 54, 72
{
	Offset 27, 72
	Patch "BALRB517", 0, 32
	Patch "POL3B0", 26, 47
	{
		UseOffsets
	}
}

Sprite "P3RDU5", 54, 72
{
	Offset 27, 72
	Patch "BALRB522", 0, 32
	Patch "POL3A0", 26, 45
	{
		UseOffsets
	}
}

Sprite "P3RDV5", 54, 72
{
	Offset 27, 72
	Patch "BALRB522", 0, 32
	Patch "POL3B0", 26, 45
	{
		UseOffsets
	}
}

Sprite "P3RDY5", 54, 72
{
	Offset 27, 72
	Patch "BALRB518", 0, 32
	Patch "POL3A0", 26, 53
	{
		UseOffsets
	}
}

Sprite "P3RDZ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB519", 0, 32
	Patch "POL3A0", 26, 54
	{
		UseOffsets
	}
}

Sprite "P3RD[5", 54, 72
{
	Offset 27, 72
	Patch "BALRB520", 0, 32
	Patch "POL3A0", 26, 52
	{
		UseOffsets
	}
}

// End of texture definitions
