// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "CPRBA1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 8
}

Sprite "CPRBB1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 8
}

Sprite "CPRBC1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 8
}

Sprite "CPRBD1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 8
}

Sprite "CPRBE1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 8
}

Sprite "CPRBF1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 8
}

Sprite "CPRBG1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 8
}

Sprite "CPRBH1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 8
}

Sprite "CPRBI1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 8
}

Sprite "CPRBJ1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 8
}

Sprite "CPRBK1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 8
}

Sprite "CPRBL1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 8
}

Sprite "CPRBM1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 8
}

Sprite "CPRBN1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 8
}

Sprite "CPRBO1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 8
}

Sprite "CPRBP1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 8
}

Sprite "CPRBQ1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "CPRBU1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "CPRBY1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 33
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 8
}

Sprite "CPRBZ1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 8
}

Sprite "CPRB[1", 54, 48
{
	Offset 27, 48
	Patch "CELPA0", 26, 32
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 8
}

Sprite "CPRBA2A8", 54, 48
{
	Offset 27, 48
	Patch "BALRB201", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 8
}

Sprite "CPRBB2B8", 54, 48
{
	Offset 27, 48
	Patch "BALRB202", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 8
}

Sprite "CPRBC2C8", 54, 48
{
	Offset 27, 48
	Patch "BALRB203", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 8
}

Sprite "CPRBD2D8", 54, 48
{
	Offset 27, 48
	Patch "BALRB204", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 8
}

Sprite "CPRBE2E8", 54, 48
{
	Offset 27, 48
	Patch "BALRB205", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 8
}

Sprite "CPRBF2F8", 54, 48
{
	Offset 27, 48
	Patch "BALRB206", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 8
}

Sprite "CPRBG2G8", 54, 48
{
	Offset 27, 48
	Patch "BALRB207", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 8
}

Sprite "CPRBH2H8", 54, 48
{
	Offset 27, 48
	Patch "BALRB208", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 8
}

Sprite "CPRBI2I8", 54, 48
{
	Offset 27, 48
	Patch "BALRB209", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 8
}

Sprite "CPRBJ2J8", 54, 48
{
	Offset 27, 48
	Patch "BALRB210", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 8
}

Sprite "CPRBK2K8", 54, 48
{
	Offset 27, 48
	Patch "BALRB211", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 8
}

Sprite "CPRBL2L8", 54, 48
{
	Offset 27, 48
	Patch "BALRB212", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 8
}

Sprite "CPRBM2M8", 54, 48
{
	Offset 27, 48
	Patch "BALRB213", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 8
}

Sprite "CPRBN2N8", 54, 48
{
	Offset 27, 48
	Patch "BALRB214", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 8
}

Sprite "CPRBO2O8", 54, 48
{
	Offset 27, 48
	Patch "BALRB215", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 8
}

Sprite "CPRBP2P8", 54, 48
{
	Offset 27, 48
	Patch "BALRB216", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 8
}

Sprite "CPRBQ2Q8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "CPRBU2U8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "CELPA0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "CPRBY2Y8", 54, 48
{
	Offset 27, 48
	Patch "BALRB218", 0, 8
	Patch "CELPA0", 30, 33
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 8
}

Sprite "CPRBZ2Z8", 54, 48
{
	Offset 27, 48
	Patch "BALRB219", 0, 8
	Patch "CELPA0", 22, 34
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 8
}

Sprite "CPRB[2[8", 54, 48
{
	Offset 27, 48
	Patch "BALRB220", 0, 8
	Patch "CELPA0", 26, 32
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 8
}

Sprite "CPRBA3A7", 54, 48
{
	Offset 27, 48
	Patch "BALRB301", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 8
}

Sprite "CPRBB3B7", 54, 48
{
	Offset 27, 48
	Patch "BALRB302", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 8
}

Sprite "CPRBC3C7", 54, 48
{
	Offset 27, 48
	Patch "BALRB303", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 8
}

Sprite "CPRBD3D7", 54, 48
{
	Offset 27, 48
	Patch "BALRB304", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 8
}

Sprite "CPRBE3E7", 54, 48
{
	Offset 27, 48
	Patch "BALRB305", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 8
}

Sprite "CPRBF3F7", 54, 48
{
	Offset 27, 48
	Patch "BALRB306", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 8
}

Sprite "CPRBG3G7", 54, 48
{
	Offset 27, 48
	Patch "BALRB307", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 8
}

Sprite "CPRBH3H7", 54, 48
{
	Offset 27, 48
	Patch "BALRB308", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 8
}

Sprite "CPRBI3I7", 54, 48
{
	Offset 27, 48
	Patch "BALRB309", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 8
}

Sprite "CPRBJ3J7", 54, 48
{
	Offset 27, 48
	Patch "BALRB310", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 8
}

Sprite "CPRBK3K7", 54, 48
{
	Offset 27, 48
	Patch "BALRB311", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 8
}

Sprite "CPRBL3L7", 54, 48
{
	Offset 27, 48
	Patch "BALRB312", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 8
}

Sprite "CPRBM3M7", 54, 48
{
	Offset 27, 48
	Patch "BALRB313", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 8
}

Sprite "CPRBN3N7", 54, 48
{
	Offset 27, 48
	Patch "BALRB314", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 8
}

Sprite "CPRBO3O7", 54, 48
{
	Offset 27, 48
	Patch "BALRB315", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 8
}

Sprite "CPRBP3P7", 54, 48
{
	Offset 27, 48
	Patch "BALRB316", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 8
}

Sprite "CPRBQ3Q7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "CPRBU3U7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "CELPA0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "CPRBY3Y7", 54, 48
{
	Offset 27, 48
	Patch "BALRB318", 0, 8
	Patch "CELPA0", 30, 33
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 8
}

Sprite "CPRBZ3Z7", 54, 48
{
	Offset 27, 48
	Patch "BALRB319", 0, 8
	Patch "CELPA0", 24, 34
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 8
}

Sprite "CPRB[3[7", 54, 48
{
	Offset 27, 48
	Patch "BALRB320", 0, 8
	Patch "CELPA0", 26, 32
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 8
}

Sprite "CPRBA4A6", 54, 48
{
	Offset 27, 48
	Patch "BALRB401", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 8
}

Sprite "CPRBB4B6", 54, 48
{
	Offset 27, 48
	Patch "BALRB402", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 8
}

Sprite "CPRBC4C6", 54, 48
{
	Offset 27, 48
	Patch "BALRB403", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 8
}

Sprite "CPRBD4D6", 54, 48
{
	Offset 27, 48
	Patch "BALRB404", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 8
}

Sprite "CPRBE4E6", 54, 48
{
	Offset 27, 48
	Patch "BALRB405", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 8
}

Sprite "CPRBF4F6", 54, 48
{
	Offset 27, 48
	Patch "BALRB406", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 8
}

Sprite "CPRBG4G6", 54, 48
{
	Offset 27, 48
	Patch "BALRB407", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 8
}

Sprite "CPRBH4H6", 54, 48
{
	Offset 27, 48
	Patch "BALRB408", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 8
}

Sprite "CPRBI4I6", 54, 48
{
	Offset 27, 48
	Patch "BALRB409", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 8
}

Sprite "CPRBJ4J6", 54, 48
{
	Offset 27, 48
	Patch "BALRB410", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 8
}

Sprite "CPRBK4K6", 54, 48
{
	Offset 27, 48
	Patch "BALRB411", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 8
}

Sprite "CPRBL4L6", 54, 48
{
	Offset 27, 48
	Patch "BALRB412", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 8
}

Sprite "CPRBM4M6", 54, 48
{
	Offset 27, 48
	Patch "BALRB413", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 8
}

Sprite "CPRBN4N6", 54, 48
{
	Offset 27, 48
	Patch "BALRB414", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 8
}

Sprite "CPRBO4O6", 54, 48
{
	Offset 27, 48
	Patch "BALRB415", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 8
}

Sprite "CPRBP4P6", 54, 48
{
	Offset 27, 48
	Patch "BALRB416", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 8
}

Sprite "CPRBQ4Q6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "CPRBU4U6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "CELPA0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "CPRBY4Y6", 54, 48
{
	Offset 27, 48
	Patch "BALRB418", 0, 8
	Patch "CELPA0", 30, 33
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 8
}

Sprite "CPRBZ4Z6", 54, 48
{
	Offset 27, 48
	Patch "BALRB419", 0, 8
	Patch "CELPA0", 24, 34
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 8
}

Sprite "CPRB[4[6", 54, 48
{
	Offset 27, 48
	Patch "BALRB420", 0, 8
	Patch "CELPA0", 26, 32
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 8
}

Sprite "CPRBA5", 54, 48
{
	Offset 27, 48
	Patch "BALRB501", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBB5", 54, 48
{
	Offset 27, 48
	Patch "BALRB502", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBC5", 54, 48
{
	Offset 27, 48
	Patch "BALRB503", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBD5", 54, 48
{
	Offset 27, 48
	Patch "BALRB504", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBE5", 54, 48
{
	Offset 27, 48
	Patch "BALRB505", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBF5", 54, 48
{
	Offset 27, 48
	Patch "BALRB506", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBG5", 54, 48
{
	Offset 27, 48
	Patch "BALRB507", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBH5", 54, 48
{
	Offset 27, 48
	Patch "BALRB508", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBI5", 54, 48
{
	Offset 27, 48
	Patch "BALRB509", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBJ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB510", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBK5", 54, 48
{
	Offset 27, 48
	Patch "BALRB511", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBL5", 54, 48
{
	Offset 27, 48
	Patch "BALRB512", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBM5", 54, 48
{
	Offset 27, 48
	Patch "BALRB513", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBN5", 54, 48
{
	Offset 27, 48
	Patch "BALRB514", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBO5", 54, 48
{
	Offset 27, 48
	Patch "BALRB515", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBP5", 54, 48
{
	Offset 27, 48
	Patch "BALRB516", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBQ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "CELPA0", 26, 27
	{
		UseOffsets
	}
}

Sprite "CPRBU5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "CELPA0", 26, 25
	{
		UseOffsets
	}
}

Sprite "CPRBY5", 54, 48
{
	Offset 27, 48
	Patch "BALRB518", 0, 8
	Patch "CELPA0", 26, 33
	{
		UseOffsets
	}
}

Sprite "CPRBZ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB519", 0, 8
	Patch "CELPA0", 26, 34
	{
		UseOffsets
	}
}

Sprite "CPRB[5", 54, 48
{
	Offset 27, 48
	Patch "BALRB520", 0, 8
	Patch "CELPA0", 26, 32
	{
		UseOffsets
	}
}

// End of texture definitions
