// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "BPRBA1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 16
}

Sprite "BPRBB1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 16
}

Sprite "BPRBC1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 16
}

Sprite "BPRBD1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 16
}

Sprite "BPRBE1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 16
}

Sprite "BPRBF1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 16
}

Sprite "BPRBG1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 16
}

Sprite "BPRBH1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 16
}

Sprite "BPRBI1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 16
}

Sprite "BPRBJ1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 16
}

Sprite "BPRBK1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 16
}

Sprite "BPRBL1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 16
}

Sprite "BPRBM1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 16
}

Sprite "BPRBN1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 16
}

Sprite "BPRBO1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 16
}

Sprite "BPRBP1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 16
}

Sprite "BPRBQ1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 16
}

Sprite "BPRBU1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 30
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 16
}

Sprite "BPRBY1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 38
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 16
}

Sprite "BPRBZ1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 39
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 16
}

Sprite "BPRB[1", 54, 56
{
	Offset 27, 56
	Patch "BPAKA0", 24, 37
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 16
}

Sprite "BPRBA2A8", 54, 56
{
	Offset 27, 56
	Patch "BALRB201", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 16
}

Sprite "BPRBB2B8", 54, 56
{
	Offset 27, 56
	Patch "BALRB202", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 16
}

Sprite "BPRBC2C8", 54, 56
{
	Offset 27, 56
	Patch "BALRB203", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 16
}

Sprite "BPRBD2D8", 54, 56
{
	Offset 27, 56
	Patch "BALRB204", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 16
}

Sprite "BPRBE2E8", 54, 56
{
	Offset 27, 56
	Patch "BALRB205", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 16
}

Sprite "BPRBF2F8", 54, 56
{
	Offset 27, 56
	Patch "BALRB206", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 16
}

Sprite "BPRBG2G8", 54, 56
{
	Offset 27, 56
	Patch "BALRB207", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 16
}

Sprite "BPRBH2H8", 54, 56
{
	Offset 27, 56
	Patch "BALRB208", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 16
}

Sprite "BPRBI2I8", 54, 56
{
	Offset 27, 56
	Patch "BALRB209", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 16
}

Sprite "BPRBJ2J8", 54, 56
{
	Offset 27, 56
	Patch "BALRB210", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 16
}

Sprite "BPRBK2K8", 54, 56
{
	Offset 27, 56
	Patch "BALRB211", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 16
}

Sprite "BPRBL2L8", 54, 56
{
	Offset 27, 56
	Patch "BALRB212", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 16
}

Sprite "BPRBM2M8", 54, 56
{
	Offset 27, 56
	Patch "BALRB213", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 16
}

Sprite "BPRBN2N8", 54, 56
{
	Offset 27, 56
	Patch "BALRB214", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 16
}

Sprite "BPRBO2O8", 54, 56
{
	Offset 27, 56
	Patch "BALRB215", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 16
}

Sprite "BPRBP2P8", 54, 56
{
	Offset 27, 56
	Patch "BALRB216", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 16
}

Sprite "BPRBQ2Q8", 54, 56
{
	Offset 27, 56
	Patch "BALRB217", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 16
}

Sprite "BPRBU2U8", 54, 56
{
	Offset 27, 56
	Patch "BALRB222", 0, 16
	Patch "BPAKA0", 24, 30
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 16
}

Sprite "BPRBY2Y8", 54, 56
{
	Offset 27, 56
	Patch "BALRB218", 0, 16
	Patch "BPAKA0", 28, 38
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 16
}

Sprite "BPRBZ2Z8", 54, 56
{
	Offset 27, 56
	Patch "BALRB219", 0, 16
	Patch "BPAKA0", 20, 39
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 16
}

Sprite "BPRB[2[8", 54, 56
{
	Offset 27, 56
	Patch "BALRB220", 0, 16
	Patch "BPAKA0", 24, 37
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 16
}

Sprite "BPRBA3A7", 54, 56
{
	Offset 27, 56
	Patch "BALRB301", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 16
}

Sprite "BPRBB3B7", 54, 56
{
	Offset 27, 56
	Patch "BALRB302", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 16
}

Sprite "BPRBC3C7", 54, 56
{
	Offset 27, 56
	Patch "BALRB303", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 16
}

Sprite "BPRBD3D7", 54, 56
{
	Offset 27, 56
	Patch "BALRB304", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 16
}

Sprite "BPRBE3E7", 54, 56
{
	Offset 27, 56
	Patch "BALRB305", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 16
}

Sprite "BPRBF3F7", 54, 56
{
	Offset 27, 56
	Patch "BALRB306", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 16
}

Sprite "BPRBG3G7", 54, 56
{
	Offset 27, 56
	Patch "BALRB307", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 16
}

Sprite "BPRBH3H7", 54, 56
{
	Offset 27, 56
	Patch "BALRB308", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 16
}

Sprite "BPRBI3I7", 54, 56
{
	Offset 27, 56
	Patch "BALRB309", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 16
}

Sprite "BPRBJ3J7", 54, 56
{
	Offset 27, 56
	Patch "BALRB310", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 16
}

Sprite "BPRBK3K7", 54, 56
{
	Offset 27, 56
	Patch "BALRB311", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 16
}

Sprite "BPRBL3L7", 54, 56
{
	Offset 27, 56
	Patch "BALRB312", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 16
}

Sprite "BPRBM3M7", 54, 56
{
	Offset 27, 56
	Patch "BALRB313", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 16
}

Sprite "BPRBN3N7", 54, 56
{
	Offset 27, 56
	Patch "BALRB314", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 16
}

Sprite "BPRBO3O7", 54, 56
{
	Offset 27, 56
	Patch "BALRB315", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 16
}

Sprite "BPRBP3P7", 54, 56
{
	Offset 27, 56
	Patch "BALRB316", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 16
}

Sprite "BPRBQ3Q7", 54, 56
{
	Offset 27, 56
	Patch "BALRB317", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 16
}

Sprite "BPRBU3U7", 54, 56
{
	Offset 27, 56
	Patch "BALRB322", 0, 16
	Patch "BPAKA0", 24, 30
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 16
}

Sprite "BPRBY3Y7", 54, 56
{
	Offset 27, 56
	Patch "BALRB318", 0, 16
	Patch "BPAKA0", 28, 38
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 16
}

Sprite "BPRBZ3Z7", 54, 56
{
	Offset 27, 56
	Patch "BALRB319", 0, 16
	Patch "BPAKA0", 22, 39
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 16
}

Sprite "BPRB[3[7", 54, 56
{
	Offset 27, 56
	Patch "BALRB320", 0, 16
	Patch "BPAKA0", 24, 37
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 16
}

Sprite "BPRBA4A6", 54, 56
{
	Offset 27, 56
	Patch "BALRB401", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 16
}

Sprite "BPRBB4B6", 54, 56
{
	Offset 27, 56
	Patch "BALRB402", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 16
}

Sprite "BPRBC4C6", 54, 56
{
	Offset 27, 56
	Patch "BALRB403", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 16
}

Sprite "BPRBD4D6", 54, 56
{
	Offset 27, 56
	Patch "BALRB404", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 16
}

Sprite "BPRBE4E6", 54, 56
{
	Offset 27, 56
	Patch "BALRB405", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 16
}

Sprite "BPRBF4F6", 54, 56
{
	Offset 27, 56
	Patch "BALRB406", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 16
}

Sprite "BPRBG4G6", 54, 56
{
	Offset 27, 56
	Patch "BALRB407", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 16
}

Sprite "BPRBH4H6", 54, 56
{
	Offset 27, 56
	Patch "BALRB408", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 16
}

Sprite "BPRBI4I6", 54, 56
{
	Offset 27, 56
	Patch "BALRB409", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 16
}

Sprite "BPRBJ4J6", 54, 56
{
	Offset 27, 56
	Patch "BALRB410", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 16
}

Sprite "BPRBK4K6", 54, 56
{
	Offset 27, 56
	Patch "BALRB411", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 16
}

Sprite "BPRBL4L6", 54, 56
{
	Offset 27, 56
	Patch "BALRB412", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 16
}

Sprite "BPRBM4M6", 54, 56
{
	Offset 27, 56
	Patch "BALRB413", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 16
}

Sprite "BPRBN4N6", 54, 56
{
	Offset 27, 56
	Patch "BALRB414", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 16
}

Sprite "BPRBO4O6", 54, 56
{
	Offset 27, 56
	Patch "BALRB415", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 16
}

Sprite "BPRBP4P6", 54, 56
{
	Offset 27, 56
	Patch "BALRB416", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 16
}

Sprite "BPRBQ4Q6", 54, 56
{
	Offset 27, 56
	Patch "BALRB417", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 16
}

Sprite "BPRBU4U6", 54, 56
{
	Offset 27, 56
	Patch "BALRB422", 0, 16
	Patch "BPAKA0", 24, 30
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 16
}

Sprite "BPRBY4Y6", 54, 56
{
	Offset 27, 56
	Patch "BALRB418", 0, 16
	Patch "BPAKA0", 28, 38
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 16
}

Sprite "BPRBZ4Z6", 54, 56
{
	Offset 27, 56
	Patch "BALRB419", 0, 16
	Patch "BPAKA0", 22, 39
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 16
}

Sprite "BPRB[4[6", 54, 56
{
	Offset 27, 56
	Patch "BALRB420", 0, 16
	Patch "BPAKA0", 24, 37
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 16
}

Sprite "BPRBA5", 54, 56
{
	Offset 27, 56
	Patch "BALRB501", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBB5", 54, 56
{
	Offset 27, 56
	Patch "BALRB502", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBC5", 54, 56
{
	Offset 27, 56
	Patch "BALRB503", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBD5", 54, 56
{
	Offset 27, 56
	Patch "BALRB504", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBE5", 54, 56
{
	Offset 27, 56
	Patch "BALRB505", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBF5", 54, 56
{
	Offset 27, 56
	Patch "BALRB506", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBG5", 54, 56
{
	Offset 27, 56
	Patch "BALRB507", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBH5", 54, 56
{
	Offset 27, 56
	Patch "BALRB508", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBI5", 54, 56
{
	Offset 27, 56
	Patch "BALRB509", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBJ5", 54, 56
{
	Offset 27, 56
	Patch "BALRB510", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBK5", 54, 56
{
	Offset 27, 56
	Patch "BALRB511", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBL5", 54, 56
{
	Offset 27, 56
	Patch "BALRB512", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBM5", 54, 56
{
	Offset 27, 56
	Patch "BALRB513", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBN5", 54, 56
{
	Offset 27, 56
	Patch "BALRB514", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBO5", 54, 56
{
	Offset 27, 56
	Patch "BALRB515", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBP5", 54, 56
{
	Offset 27, 56
	Patch "BALRB516", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBQ5", 54, 56
{
	Offset 27, 56
	Patch "BALRB517", 0, 16
	Patch "BPAKA0", 24, 32
	{
		UseOffsets
	}
}

Sprite "BPRBU5", 54, 56
{
	Offset 27, 56
	Patch "BALRB522", 0, 16
	Patch "BPAKA0", 24, 30
	{
		UseOffsets
	}
}

Sprite "BPRBY5", 54, 56
{
	Offset 27, 56
	Patch "BALRB518", 0, 16
	Patch "BPAKA0", 24, 38
	{
		UseOffsets
	}
}

Sprite "BPRBZ5", 54, 56
{
	Offset 27, 56
	Patch "BALRB519", 0, 16
	Patch "BPAKA0", 24, 39
	{
		UseOffsets
	}
}

Sprite "BPRB[5", 54, 56
{
	Offset 27, 56
	Patch "BALRB520", 0, 16
	Patch "BPAKA0", 24, 37
	{
		UseOffsets
	}
}

// End of texture definitions
