// Texture definitions generated by SLADE3
// on Tue Nov  1 19:55:55 2016

Sprite "MSRBA1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 8
}

Sprite "MSRBB1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 8
}

Sprite "MSRBC1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 8
}

Sprite "MSRBD1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 8
}

Sprite "MSRBE1", 54, 48
{
	Offset 27, 48
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 8
}

Sprite "MSRBF1", 54, 48
{
	Offset 27, 48
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 8
}

Sprite "MSRBG1", 54, 48
{
	Offset 27, 48
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 8
}

Sprite "MSRBH1", 54, 48
{
	Offset 27, 48
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 8
}

Sprite "MSRBI1", 54, 48
{
	Offset 27, 48
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 8
}

Sprite "MSRBJ1", 54, 48
{
	Offset 27, 48
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 8
}

Sprite "MSRBK1", 54, 48
{
	Offset 27, 48
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 8
}

Sprite "MSRBL1", 54, 48
{
	Offset 27, 48
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 8
}

Sprite "MSRBM1", 54, 48
{
	Offset 27, 48
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 8
}

Sprite "MSRBN1", 54, 48
{
	Offset 27, 48
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 8
}

Sprite "MSRBO1", 54, 48
{
	Offset 27, 48
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 8
}

Sprite "MSRBP1", 54, 48
{
	Offset 27, 48
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 8
}

Sprite "MSRBQ1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "MSRBR1", 54, 48
{
	Offset 27, 48
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "MSRBS1", 54, 48
{
	Offset 27, 48
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "MSRBT1", 54, 48
{
	Offset 27, 48
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "MSRBU1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "MSRBV1", 54, 48
{
	Offset 27, 48
	Patch "MEGAB0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "MSRBW1", 54, 48
{
	Offset 27, 48
	Patch "MEGAC0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "MSRBX1", 54, 48
{
	Offset 27, 48
	Patch "MEGAD0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "MSRBY1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 42
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 8
}

Sprite "MSRBZ1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 43
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 8
}

Sprite "MSRB[1", 54, 48
{
	Offset 27, 48
	Patch "MEGAA0", 26, 41
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 8
}

Sprite "MSRBA2A8", 54, 48
{
	Offset 27, 48
	Patch "BALRB201", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 8
}

Sprite "MSRBB2B8", 54, 48
{
	Offset 27, 48
	Patch "BALRB202", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 8
}

Sprite "MSRBC2C8", 54, 48
{
	Offset 27, 48
	Patch "BALRB203", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 8
}

Sprite "MSRBD2D8", 54, 48
{
	Offset 27, 48
	Patch "BALRB204", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 8
}

Sprite "MSRBE2E8", 54, 48
{
	Offset 27, 48
	Patch "BALRB205", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 8
}

Sprite "MSRBF2F8", 54, 48
{
	Offset 27, 48
	Patch "BALRB206", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 8
}

Sprite "MSRBG2G8", 54, 48
{
	Offset 27, 48
	Patch "BALRB207", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 8
}

Sprite "MSRBH2H8", 54, 48
{
	Offset 27, 48
	Patch "BALRB208", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 8
}

Sprite "MSRBI2I8", 54, 48
{
	Offset 27, 48
	Patch "BALRB209", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 8
}

Sprite "MSRBJ2J8", 54, 48
{
	Offset 27, 48
	Patch "BALRB210", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 8
}

Sprite "MSRBK2K8", 54, 48
{
	Offset 27, 48
	Patch "BALRB211", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 8
}

Sprite "MSRBL2L8", 54, 48
{
	Offset 27, 48
	Patch "BALRB212", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 8
}

Sprite "MSRBM2M8", 54, 48
{
	Offset 27, 48
	Patch "BALRB213", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 8
}

Sprite "MSRBN2N8", 54, 48
{
	Offset 27, 48
	Patch "BALRB214", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 8
}

Sprite "MSRBO2O8", 54, 48
{
	Offset 27, 48
	Patch "BALRB215", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 8
}

Sprite "MSRBP2P8", 54, 48
{
	Offset 27, 48
	Patch "BALRB216", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 8
}

Sprite "MSRBQ2Q8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "MSRBR2R8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "MSRBS2S8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "MSRBT2T8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "MSRBU2U8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "MEGAA0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "MSRBV2V8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "MEGAB0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "MSRBW2W8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "MEGAC0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "MSRBX2X8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "MEGAD0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "MSRBY2Y8", 54, 48
{
	Offset 27, 48
	Patch "BALRB218", 0, 8
	Patch "MEGAA0", 30, 42
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 8
}

Sprite "MSRBZ2Z8", 54, 48
{
	Offset 27, 48
	Patch "BALRB219", 0, 8
	Patch "MEGAA0", 22, 43
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 8
}

Sprite "MSRB[2[8", 54, 48
{
	Offset 27, 48
	Patch "BALRB220", 0, 8
	Patch "MEGAA0", 26, 41
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 8
}

Sprite "MSRBA3A7", 54, 48
{
	Offset 27, 48
	Patch "BALRB301", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 8
}

Sprite "MSRBB3B7", 54, 48
{
	Offset 27, 48
	Patch "BALRB302", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 8
}

Sprite "MSRBC3C7", 54, 48
{
	Offset 27, 48
	Patch "BALRB303", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 8
}

Sprite "MSRBD3D7", 54, 48
{
	Offset 27, 48
	Patch "BALRB304", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 8
}

Sprite "MSRBE3E7", 54, 48
{
	Offset 27, 48
	Patch "BALRB305", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 8
}

Sprite "MSRBF3F7", 54, 48
{
	Offset 27, 48
	Patch "BALRB306", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 8
}

Sprite "MSRBG3G7", 54, 48
{
	Offset 27, 48
	Patch "BALRB307", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 8
}

Sprite "MSRBH3H7", 54, 48
{
	Offset 27, 48
	Patch "BALRB308", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 8
}

Sprite "MSRBI3I7", 54, 48
{
	Offset 27, 48
	Patch "BALRB309", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 8
}

Sprite "MSRBJ3J7", 54, 48
{
	Offset 27, 48
	Patch "BALRB310", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 8
}

Sprite "MSRBK3K7", 54, 48
{
	Offset 27, 48
	Patch "BALRB311", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 8
}

Sprite "MSRBL3L7", 54, 48
{
	Offset 27, 48
	Patch "BALRB312", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 8
}

Sprite "MSRBM3M7", 54, 48
{
	Offset 27, 48
	Patch "BALRB313", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 8
}

Sprite "MSRBN3N7", 54, 48
{
	Offset 27, 48
	Patch "BALRB314", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 8
}

Sprite "MSRBO3O7", 54, 48
{
	Offset 27, 48
	Patch "BALRB315", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 8
}

Sprite "MSRBP3P7", 54, 48
{
	Offset 27, 48
	Patch "BALRB316", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 8
}

Sprite "MSRBQ3Q7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "MSRBR3R7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "MSRBS3S7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "MSRBT3T7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "MSRBU3U7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "MEGAA0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "MSRBV3V7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "MEGAB0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "MSRBW3W7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "MEGAC0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "MSRBX3X7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "MEGAD0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "MSRBY3Y7", 54, 48
{
	Offset 27, 48
	Patch "BALRB318", 0, 8
	Patch "MEGAA0", 30, 42
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 8
}

Sprite "MSRBZ3Z7", 54, 48
{
	Offset 27, 48
	Patch "BALRB319", 0, 8
	Patch "MEGAA0", 24, 43
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 8
}

Sprite "MSRB[3[7", 54, 48
{
	Offset 27, 48
	Patch "BALRB320", 0, 8
	Patch "MEGAA0", 26, 41
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 8
}

Sprite "MSRBA4A6", 54, 48
{
	Offset 27, 48
	Patch "BALRB401", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 8
}

Sprite "MSRBB4B6", 54, 48
{
	Offset 27, 48
	Patch "BALRB402", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 8
}

Sprite "MSRBC4C6", 54, 48
{
	Offset 27, 48
	Patch "BALRB403", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 8
}

Sprite "MSRBD4D6", 54, 48
{
	Offset 27, 48
	Patch "BALRB404", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 8
}

Sprite "MSRBE4E6", 54, 48
{
	Offset 27, 48
	Patch "BALRB405", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 8
}

Sprite "MSRBF4F6", 54, 48
{
	Offset 27, 48
	Patch "BALRB406", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 8
}

Sprite "MSRBG4G6", 54, 48
{
	Offset 27, 48
	Patch "BALRB407", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 8
}

Sprite "MSRBH4H6", 54, 48
{
	Offset 27, 48
	Patch "BALRB408", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 8
}

Sprite "MSRBI4I6", 54, 48
{
	Offset 27, 48
	Patch "BALRB409", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 8
}

Sprite "MSRBJ4J6", 54, 48
{
	Offset 27, 48
	Patch "BALRB410", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 8
}

Sprite "MSRBK4K6", 54, 48
{
	Offset 27, 48
	Patch "BALRB411", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 8
}

Sprite "MSRBL4L6", 54, 48
{
	Offset 27, 48
	Patch "BALRB412", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 8
}

Sprite "MSRBM4M6", 54, 48
{
	Offset 27, 48
	Patch "BALRB413", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 8
}

Sprite "MSRBN4N6", 54, 48
{
	Offset 27, 48
	Patch "BALRB414", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 8
}

Sprite "MSRBO4O6", 54, 48
{
	Offset 27, 48
	Patch "BALRB415", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 8
}

Sprite "MSRBP4P6", 54, 48
{
	Offset 27, 48
	Patch "BALRB416", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 8
}

Sprite "MSRBQ4Q6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "MSRBR4R6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "MSRBS4S6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "MSRBT4T6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "MSRBU4U6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "MEGAA0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "MSRBV4V6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "MEGAB0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "MSRBW4W6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "MEGAC0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "MSRBX4X6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "MEGAD0", 26, 34
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "MSRBY4Y6", 54, 48
{
	Offset 27, 48
	Patch "BALRB418", 0, 8
	Patch "MEGAA0", 30, 42
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 8
}

Sprite "MSRBZ4Z6", 54, 48
{
	Offset 27, 48
	Patch "BALRB419", 0, 8
	Patch "MEGAA0", 24, 43
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 8
}

Sprite "MSRB[4[6", 54, 48
{
	Offset 27, 48
	Patch "BALRB420", 0, 8
	Patch "MEGAA0", 26, 41
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 8
}

Sprite "MSRBA5", 54, 48
{
	Offset 27, 48
	Patch "BALRB501", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBB5", 54, 48
{
	Offset 27, 48
	Patch "BALRB502", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBC5", 54, 48
{
	Offset 27, 48
	Patch "BALRB503", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBD5", 54, 48
{
	Offset 27, 48
	Patch "BALRB504", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBE5", 54, 48
{
	Offset 27, 48
	Patch "BALRB505", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBF5", 54, 48
{
	Offset 27, 48
	Patch "BALRB506", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBG5", 54, 48
{
	Offset 27, 48
	Patch "BALRB507", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBH5", 54, 48
{
	Offset 27, 48
	Patch "BALRB508", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBI5", 54, 48
{
	Offset 27, 48
	Patch "BALRB509", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBJ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB510", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBK5", 54, 48
{
	Offset 27, 48
	Patch "BALRB511", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBL5", 54, 48
{
	Offset 27, 48
	Patch "BALRB512", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBM5", 54, 48
{
	Offset 27, 48
	Patch "BALRB513", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBN5", 54, 48
{
	Offset 27, 48
	Patch "BALRB514", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBO5", 54, 48
{
	Offset 27, 48
	Patch "BALRB515", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBP5", 54, 48
{
	Offset 27, 48
	Patch "BALRB516", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBQ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "MEGAA0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBR5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "MEGAB0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBS5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "MEGAC0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBT5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "MEGAD0", 26, 36
	{
		UseOffsets
	}
}

Sprite "MSRBU5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "MEGAA0", 26, 34
	{
		UseOffsets
	}
}

Sprite "MSRBV5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "MEGAB0", 26, 34
	{
		UseOffsets
	}
}

Sprite "MSRBW5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "MEGAC0", 26, 34
	{
		UseOffsets
	}
}

Sprite "MSRBX5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "MEGAD0", 26, 34
	{
		UseOffsets
	}
}

Sprite "MSRBY5", 54, 48
{
	Offset 27, 48
	Patch "BALRB518", 0, 8
	Patch "MEGAA0", 26, 42
	{
		UseOffsets
	}
}

Sprite "MSRBZ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB519", 0, 8
	Patch "MEGAA0", 26, 43
	{
		UseOffsets
	}
}

Sprite "MSRB[5", 54, 48
{
	Offset 27, 48
	Patch "BALRB520", 0, 8
	Patch "MEGAA0", 26, 41
	{
		UseOffsets
	}
}

// End of texture definitions
