// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "YSRBA1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "YSRBB1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "YSRBC1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "YSRBD1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "YSRBE1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "YSRBF1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "YSRBG1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "YSRBH1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "YSRBI1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "YSRBJ1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "YSRBK1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "YSRBL1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "YSRBM1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "YSRBN1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "YSRBO1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "YSRBP1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "YSRBQ1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "YSRBR1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "YSRBU1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "YSRBV1", 54, 40
{
	Offset 27, 40
	Patch "YSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "YSRBY1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 28
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "YSRBZ1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 29
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "YSRB[1", 54, 40
{
	Offset 27, 40
	Patch "YSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "YSRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "YSRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "YSRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "YSRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "YSRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "YSRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "YSRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "YSRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "YSRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "YSRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "YSRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "YSRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "YSRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "YSRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "YSRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "YSRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "YSRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "YSRBR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "YSRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "YSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "YSRBV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "YSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "YSRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "YSKUA0", 31, 28
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "YSRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "YSKUA0", 23, 29
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "YSRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "YSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "YSRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "YSRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "YSRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "YSRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "YSRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "YSRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "YSRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "YSRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "YSRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "YSRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "YSRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "YSRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "YSRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "YSRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "YSRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "YSRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "YSRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "YSRBR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "YSRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "YSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "YSRBV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "YSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "YSRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "YSKUA0", 31, 28
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "YSRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "YSKUA0", 25, 29
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "YSRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "YSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "YSRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "YSRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "YSRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "YSRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "YSRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "YSRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "YSRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "YSRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "YSRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "YSRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "YSRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "YSRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "YSRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "YSRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "YSRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "YSRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "YSRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "YSRBR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "YSRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "YSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "YSRBV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "YSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "YSRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "YSKUA0", 31, 28
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "YSRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "YSKUA0", 25, 29
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "YSRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "YSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "YSRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "YSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "YSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "YSRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "YSKUA0", 27, 20
	{
		UseOffsets
	}
}

Sprite "YSRBV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "YSKUB0", 27, 20
	{
		UseOffsets
	}
}

Sprite "YSRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "YSKUA0", 27, 28
	{
		UseOffsets
	}
}

Sprite "YSRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "YSKUA0", 27, 29
	{
		UseOffsets
	}
}

Sprite "YSRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "YSKUA0", 27, 27
	{
		UseOffsets
	}
}

// End of texture definitions
