$alias	weapons/bfgx2	weapons/bfgx
$volume weapons/bfgx2	0.5

Bubbles/Bubble1		bubble1
Bubbles/Bubble2		bubble3
Bubbles/Bubble3		bubble3
Bubbles/Bubble4		bubble4
Bubbles/Bubble5		bubble5
$random Bubbles/Bubble { Bubbles/Bubble1 Bubbles/Bubble2 Bubbles/Bubble3 Bubbles/Bubble4 Bubbles/Bubble5 }

balloon/xdeath		bexplode
balloon/fall		bfall
balloon/deathstart0	bdeaths0
balloon/deathstart1	bdeaths1
balloon/deathstart2	bdeaths2
balloon/deathloop0	bdeathl0
balloon/deathloop1	bdeathl1
balloon/deathloop2	bdeathl2
balloon/deathend0	bdeathe0
balloon/deathend1	bdeathe1
balloon/deathend2	bdeathe2

runball/transform	rbtransf
runball/jump		rbjump
$alias	runball/smalljump	runball/jump
$volume runball/smalljump	0.5
$random runball/footstep { runball/footstep0 runball/footstep1 runball/footstep2 runball/footstep3 runball/footstep4 runball/footstep5 runball/footstep6 runball/footstep7 }
$alias	runball/smallfootstep	runball/footstep
$volume runball/smallfootstep	0.5
runball/footstep0	rbfoot0
runball/footstep1	rbfoot1
runball/footstep2	rbfoot2
runball/footstep3	rbfoot3
runball/footstep4	rbfoot4
runball/footstep5	rbfoot5
runball/footstep6	rbfoot6
runball/footstep7	rbfoot7

runballmode/change	dspstop
$rolloff runballmode/change 1 1
runballmode/attack	dsswtchn
$rolloff runballmode/attack 1 1
runballmode/move	dsstnmov
$rolloff runballmode/move 1 1
runballmode/cancel	dsswtchx
$rolloff runballmode/cancel 1 1