actor DoomImpBallRun : BallRunBase
{
	Radius 6
	Health 3
	Speed 10
	Species "DoomImpBalls"
	DeathSound "imp/shotx"
	Obituary "$OB_IMP"
	states
	{
		Spawn:
			B1RN A 0
			goto Jump
		Death:
			TNT1 A 0 A_ScreamAndUnblock
			B1RE ABC 6 Bright
			stop
	}
}

actor DoomImpBallRB : RunBallProjectileBase replaces DoomImpBall
{
	Species "DoomImpBalls"
	Radius 6
	Height 8
	Speed 10
	FastSpeed 20
	Damage 3
	SeeSound "imp/attack"
	DeathSound "imp/shotx"
	states
	{
		Idle:
			BAL1 AB 4 Bright
			loop
		Death:
			BAL1 CDE 6 Bright
			Stop
	}
}