actor BouncingGibBase
{
	Radius 8
	Height 8
	MaxStepHeight 0
	BounceType "Doom"
	BounceCount 3
	WallBounceFactor 0.5
	BounceFactor 0.5
	+NOBLOCKMAP
	+DROPOFF
	+THRUACTORS
	-SOLID
	+MISSILE
	+NOTELEPORT
	+CANNOTPUSH
	states
	{
		RemoveProjectile:
			TNT1 A -1 A_ChangeFlag("Missile", false)
			stop
	}
}

actor GibBase : BouncingGibBase
{
	WallBounceFactor 0.1
	BounceFactor 0.1
	-BOUNCEONFLOORS
}