// Texture definitions generated by SLADE3
// on Tue Oct 25 00:30:17 2016

Sprite "RORNA1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "RORNB1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "RORNC1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "RORND1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "RORNE1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "RORNF1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "RORNG1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "RORNH1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "RORNI1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "RORNJ1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "RORNK1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "RORNL1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "RORNM1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "RORNN1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "RORNO1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "RORNP1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "RORNQ1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "RORNR1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "RORNS1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "RORNT1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "RORNU1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 23
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "RORNV1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 24
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "RORNW1", 54, 40
{
	Offset 27, 40
	Patch "MISLA1", 26, 23
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "RORNX1", 54, 40
{
	Offset 27, 40
	Patch "BALRB121", 0, 0
	Patch "MISLA1", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF121", 0, 0
}

Sprite "RORNA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "RORNB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "RORNC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "RORND2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "RORNE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "RORNF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "RORNG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "RORNH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "RORNI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "RORNJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "RORNK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "RORNL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "RORNM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "RORNN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "RORNO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "RORNP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "RORNQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "MISLA8A2", 24, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "RORNR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "MISLA8A2", 24, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "RORNS2S8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "RORNT2T8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "MISLA8A2", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "RORNU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "MISLA8A2", 26, 24
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "RORNV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "MISLA8A2", 20, 25
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "RORNW2W8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "MISLA8A2", 24, 23
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "RORNX2X8", 54, 40
{
	Offset 27, 40
	Patch "BALRB221", 0, 0
	Patch "MISLA8A2", 26, 19
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF221", 0, 0
}

Sprite "RORNA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "RORNB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "RORNC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "RORND3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "RORNE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "RORNF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "RORNG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "RORNH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "RORNI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "RORNJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "RORNK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "RORNL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "RORNM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "RORNN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "RORNO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "RORNP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "RORNQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "RORNR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "RORNS3S7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "RORNT3T7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "MISLA7A3", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "RORNU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "MISLA7A3", 28, 24
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "RORNV3V7", 64, 40
{
	Offset 32, 40
	Patch "BALRB319", 5, 0
	Patch "MISLA7A3", 25, 25
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF319", 5, 0
}

Sprite "RORNW3W7", 64, 40
{
	Offset 32, 40
	Patch "BALRB320", 5, 0
	Patch "MISLA7A3", 27, 23
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF320", 5, 0
}

Sprite "RORNX3X7", 54, 40
{
	Offset 27, 40
	Patch "BALRB321", 0, 0
	Patch "MISLA7A3", 26, 19
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF321", 0, 0
}

Sprite "RORNA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "RORNB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "RORNC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "RORND4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "RORNE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "RORNF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "RORNG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "RORNH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "RORNI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "RORNJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "RORNK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "RORNL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "RORNM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "RORNN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "RORNO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "RORNP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "RORNQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "RORNR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "RORNS4S6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "RORNT4T6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "MISLA6A4", 26, 18
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "RORNU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "MISLA6A4", 30, 23
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "RORNV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "MISLA6A4", 22, 24
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "RORNW4W6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "MISLA6A4", 25, 22
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "RORNX4X6", 54, 40
{
	Offset 27, 40
	Patch "BALRB421", 0, 0
	Patch "MISLA6A4", 26, 19
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF421", 0, 0
}

Sprite "RORNA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORND5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNS5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNT5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "MISLA5", 26, 18
	{
		UseOffsets
	}
}

Sprite "RORNU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "MISLA5", 26, 23
	{
		UseOffsets
	}
}

Sprite "RORNV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "MISLA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "RORNW5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "MISLA5", 26, 22
	{
		UseOffsets
	}
}

Sprite "RORNX5", 54, 40
{
	Offset 27, 40
	Patch "BALRB521", 0, 0
	Patch "MISLA5", 26, 19
	{
		UseOffsets
	}
	Patch "BALRF521", 0, 0
}

Sprite "ROREA0", 112, 96
{
	Offset 56, 80
	Patch "MISLB0", 56, 52
	{
		UseOffsets
	}
}

Sprite "ROREB0", 112, 96
{
	Offset 56, 80
	Patch "MISLC0", 56, 52
	{
		UseOffsets
	}
}

Sprite "ROREC0", 112, 96
{
	Offset 56, 80
	Patch "MISLD0", 56, 52
	{
		UseOffsets
	}
}

// End of texture definitions
