// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "H3RDA1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF101", 0, 48
}

Sprite "H3RDB1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF102", 0, 48
}

Sprite "H3RDC1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF103", 0, 48
}

Sprite "H3RDD1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF104", 0, 48
}

Sprite "H3RDE1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF105", 0, 48
}

Sprite "H3RDF1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF106", 0, 48
}

Sprite "H3RDG1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF107", 0, 48
}

Sprite "H3RDH1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF108", 0, 48
}

Sprite "H3RDI1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF109", 0, 48
}

Sprite "H3RDJ1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF110", 0, 48
}

Sprite "H3RDK1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF111", 0, 48
}

Sprite "H3RDL1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF112", 0, 48
}

Sprite "H3RDM1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF113", 0, 48
}

Sprite "H3RDN1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF114", 0, 48
}

Sprite "H3RDO1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF115", 0, 48
}

Sprite "H3RDP1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF116", 0, 48
}

Sprite "H3RDQ1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 48
}

Sprite "H3RDU1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 48
}

Sprite "H3RDY1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 72
	{
		UseOffsets
	}
	Patch "SBLRF118", 0, 48
}

Sprite "H3RDZ1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 73
	{
		UseOffsets
	}
	Patch "SBLRF119", 0, 48
}

Sprite "H3RD[1", 54, 88
{
	Offset 27, 88
	Patch "HDB3A0", 25, 71
	{
		UseOffsets
	}
	Patch "SBLRF120", 0, 48
}

Sprite "H3RDA2A8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB201", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF201", 0, 48
}

Sprite "H3RDB2B8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB202", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF202", 0, 48
}

Sprite "H3RDC2C8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB203", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF203", 0, 48
}

Sprite "H3RDD2D8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB204", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF204", 0, 48
}

Sprite "H3RDE2E8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB205", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF205", 0, 48
}

Sprite "H3RDF2F8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB206", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF206", 0, 48
}

Sprite "H3RDG2G8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB207", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF207", 0, 48
}

Sprite "H3RDH2H8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB208", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF208", 0, 48
}

Sprite "H3RDI2I8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB209", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF209", 0, 48
}

Sprite "H3RDJ2J8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB210", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF210", 0, 48
}

Sprite "H3RDK2K8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB211", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF211", 0, 48
}

Sprite "H3RDL2L8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB212", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF212", 0, 48
}

Sprite "H3RDM2M8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB213", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF213", 0, 48
}

Sprite "H3RDN2N8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB214", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF214", 0, 48
}

Sprite "H3RDO2O8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB215", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF215", 0, 48
}

Sprite "H3RDP2P8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB216", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF216", 0, 48
}

Sprite "H3RDQ2Q8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB217", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 48
}

Sprite "H3RDU2U8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB222", 0, 48
	Patch "HDB3A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 48
}

Sprite "H3RDY2Y8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB218", 0, 48
	Patch "HDB3A0", 29, 72
	{
		UseOffsets
	}
	Patch "SBLRF218", 0, 48
}

Sprite "H3RDZ2Z8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB219", 0, 48
	Patch "HDB3A0", 21, 73
	{
		UseOffsets
	}
	Patch "SBLRF219", 0, 48
}

Sprite "H3RD[2[8", 54, 88
{
	Offset 27, 88
	Patch "SBLRB220", 0, 48
	Patch "HDB3A0", 25, 71
	{
		UseOffsets
	}
	Patch "SBLRF220", 0, 48
}

Sprite "H3RDA3A7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB301", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF301", 0, 48
}

Sprite "H3RDB3B7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB302", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF302", 0, 48
}

Sprite "H3RDC3C7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB303", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF303", 0, 48
}

Sprite "H3RDD3D7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB304", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF304", 0, 48
}

Sprite "H3RDE3E7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB305", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF305", 0, 48
}

Sprite "H3RDF3F7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB306", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF306", 0, 48
}

Sprite "H3RDG3G7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB307", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF307", 0, 48
}

Sprite "H3RDH3H7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB308", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF308", 0, 48
}

Sprite "H3RDI3I7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB309", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF309", 0, 48
}

Sprite "H3RDJ3J7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB310", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF310", 0, 48
}

Sprite "H3RDK3K7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB311", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF311", 0, 48
}

Sprite "H3RDL3L7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB312", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF312", 0, 48
}

Sprite "H3RDM3M7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB313", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF313", 0, 48
}

Sprite "H3RDN3N7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB314", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF314", 0, 48
}

Sprite "H3RDO3O7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB315", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF315", 0, 48
}

Sprite "H3RDP3P7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB316", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF316", 0, 48
}

Sprite "H3RDQ3Q7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB317", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 48
}

Sprite "H3RDU3U7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB322", 0, 48
	Patch "HDB3A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 48
}

Sprite "H3RDY3Y7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB318", 0, 48
	Patch "HDB3A0", 29, 72
	{
		UseOffsets
	}
	Patch "SBLRF318", 0, 48
}

Sprite "H3RDZ3Z7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB319", 0, 48
	Patch "HDB3A0", 23, 73
	{
		UseOffsets
	}
	Patch "SBLRF319", 0, 48
}

Sprite "H3RD[3[7", 54, 88
{
	Offset 27, 88
	Patch "SBLRB320", 0, 48
	Patch "HDB3A0", 25, 71
	{
		UseOffsets
	}
	Patch "SBLRF320", 0, 48
}

Sprite "H3RDA4A6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB401", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF401", 0, 48
}

Sprite "H3RDB4B6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB402", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF402", 0, 48
}

Sprite "H3RDC4C6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB403", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF403", 0, 48
}

Sprite "H3RDD4D6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB404", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF404", 0, 48
}

Sprite "H3RDE4E6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB405", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF405", 0, 48
}

Sprite "H3RDF4F6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB406", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF406", 0, 48
}

Sprite "H3RDG4G6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB407", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF407", 0, 48
}

Sprite "H3RDH4H6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB408", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF408", 0, 48
}

Sprite "H3RDI4I6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB409", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF409", 0, 48
}

Sprite "H3RDJ4J6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB410", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF410", 0, 48
}

Sprite "H3RDK4K6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB411", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF411", 0, 48
}

Sprite "H3RDL4L6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB412", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF412", 0, 48
}

Sprite "H3RDM4M6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB413", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF413", 0, 48
}

Sprite "H3RDN4N6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB414", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF414", 0, 48
}

Sprite "H3RDO4O6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB415", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF415", 0, 48
}

Sprite "H3RDP4P6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB416", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF416", 0, 48
}

Sprite "H3RDQ4Q6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB417", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 48
}

Sprite "H3RDU4U6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB422", 0, 48
	Patch "HDB3A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 48
}

Sprite "H3RDY4Y6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB418", 0, 48
	Patch "HDB3A0", 29, 72
	{
		UseOffsets
	}
	Patch "SBLRF418", 0, 48
}

Sprite "H3RDZ4Z6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB419", 0, 48
	Patch "HDB3A0", 23, 73
	{
		UseOffsets
	}
	Patch "SBLRF419", 0, 48
}

Sprite "H3RD[4[6", 54, 88
{
	Offset 27, 88
	Patch "SBLRB420", 0, 48
	Patch "HDB3A0", 25, 71
	{
		UseOffsets
	}
	Patch "SBLRF420", 0, 48
}

Sprite "H3RDA5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB501", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDB5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB502", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDC5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB503", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDD5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB504", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDE5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB505", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDF5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB506", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDG5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB507", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDH5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB508", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDI5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB509", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDJ5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB510", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDK5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB511", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDL5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB512", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDM5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB513", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDN5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB514", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDO5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB515", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDP5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB516", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDQ5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB517", 0, 48
	Patch "HDB3A0", 25, 66
	{
		UseOffsets
	}
}

Sprite "H3RDU5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB522", 0, 48
	Patch "HDB3A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H3RDY5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB518", 0, 48
	Patch "HDB3A0", 25, 72
	{
		UseOffsets
	}
}

Sprite "H3RDZ5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB519", 0, 48
	Patch "HDB3A0", 25, 73
	{
		UseOffsets
	}
}

Sprite "H3RD[5", 54, 88
{
	Offset 27, 88
	Patch "SBLRB520", 0, 48
	Patch "HDB3A0", 25, 71
	{
		UseOffsets
	}
}

// End of texture definitions
