Actor BigTreeRB : DecorationRBSingleFrame replaces BigTree
{
	Height 108
	DeathHeight 108
	Radius 32
	+SOLID
	States
	{
		Spawn:
			TRE2 A 0
			goto Initialize
		Transform:
			T2RD A 0
			goto super::Transform
	}
}

Actor BlueTorchRB : DecorationRBFourFrameBright replaces BlueTorch
{
	Height 68
	DeathHeight 68
	Radius 16
	+SOLID
	States
	{
		Spawn:
			TBLU A 0
			goto Initialize
		Transform:
			BTRD A 0
			goto super::Transform
	}
}

Actor CandelabraRB : DecorationRBSingleFrameBright replaces Candelabra
{
	Height 60
	DeathHeight 60
	Radius 16
	+SOLID
	States
	{
		Spawn:
			CBRA A 0
			goto Initialize
		Transform:
			CLRD A 0
			goto super::Transform
	}
}

Actor CandlestickRB : DecorationRBSingleFrameBright replaces Candlestick
{
	DeathHeight 14
	States
	{
		Spawn:
			CAND A 0
			goto Initialize
		Transform:
			CSRD A 0
			goto super::Transform
	}
}

Actor EvilEyeRB : DecorationRBThreeToFourFrameBright replaces EvilEye
{
	Height 54
	DeathHeight 54
	Radius 16
	+SOLID
	States
	{
		Spawn:
			CEYE A 0
			goto Initialize
		Transform:
			EERD A 0
			goto super::Transform
	}
}

Actor FloatingSkullRB : DecorationRBThreeFrameBright replaces FloatingSkull
{
	Radius 16
	DeathHeight 26
	+SOLID
	States
	{
		Spawn:
			FSKU A 0
			goto Initialize
		Transform:
			FSRD A 0
			goto super::Transform
	}
}

Actor GreenTorchRB : DecorationRBFourFrameBright replaces GreenTorch
{
	Height 68
	DeathHeight 68
	Radius 16
	+SOLID
	States
	{
		Spawn:
			TGRN A 0
			goto Initialize
		Transform:
			GTRD A 0
			goto super::Transform
	}
}

Actor HeadCandlesRB : DecorationRBTwoFrameBright replaces HeadCandles
{
	Height 42
	DeathHeight 42
	Radius 16
	+SOLID
	States
	{
		Spawn:
			POL3 A 0
			goto Initialize
		Transform:
			P3RD A 0
			goto super::Transform
	}
}

Actor HeadOnAStickRB : DecorationRBSingleFrame replaces HeadOnAStick
{
	Height 56
	DeathHeight 56
	Radius 16
	+SOLID
	States
	{
		Spawn:
			POL4 A 0
			goto Initialize
		Transform:
			P4RD A 0
			goto super::Transform
	}
}

Actor HeadsOnAStickRB : DecorationRBSingleFrame replaces HeadsOnAStick
{
	Height 64
	DeathHeight 64
	Radius 16
	+SOLID
	States
	{
		Spawn:
			POL2 A 0
			goto Initialize
		Transform:
			P2RD A 0
			goto super::Transform
	}
}

Actor HeartColumnRB : DecorationRBTwoFrame replaces HeartColumn
{
	Radius 16
	+SOLID
	States
	{
		Spawn:
			COL5 A 0
			goto Initialize
		Transform:
			C5RD A 0
			goto super::Transform
		Look:
			"####" AB 14
			goto LookCheck
	}
}

Actor RedTorchRB : DecorationRBFourFrameBright replaces RedTorch
{
	Height 68
	DeathHeight 68
	Radius 16
	+SOLID
	States
	{
		Spawn:
			TRED A 0
			goto Initialize
		Transform:
			RTRD A 0
			goto super::Transform
	}
}

Actor ShortBlueTorchRB : DecorationRBFourFrameBright replaces ShortBlueTorch
{
	DeathHeight 37
	Radius 16
	+SOLID
	States
	{
		Spawn:
			SMBT A 0
			goto Initialize
		Transform:
			BSRD A 0
			goto super::Transform
	}
}

Actor ShortGreenColumnRB : DecorationRBSingleFrame replaces ShortGreenColumn
{
	Radius 16
	+SOLID
	States
	{
		Spawn:
			COL2 A 0
			goto Initialize
		Transform:
			C2RD A 0
			goto super::Transform
	}
}

Actor ShortGreenTorchRB : DecorationRBFourFrameBright replaces ShortGreenTorch
{
	DeathHeight 37
	Radius 16
	+SOLID
	States
	{
		Spawn:
			SMGT A 0
			goto Initialize
		Transform:
			GSRD A 0
			goto super::Transform
	}
}

Actor ShortRedColumnRB : DecorationRBSingleFrame replaces ShortRedColumn
{
	Radius 16
	+SOLID
	States
	{
		Spawn:
			COL4 A 0
			goto Initialize
		Transform:
			C4RD A 0
			goto super::Transform
	}
}

Actor ShortRedTorchRB : DecorationRBFourFrameBright replaces ShortRedTorch
{
	DeathHeight 37
	Radius 16
	+SOLID
	States
	{
		Spawn:
			SMRT A 0
			goto Initialize
		Transform:
			RSRD A 0
			goto super::Transform
	}
}

Actor SkullColumnRB : DecorationRBSingleFrame replaces SkullColumn
{
	Radius 16
	+SOLID
	States
	{
		Spawn:
			COL6 A 0
			goto Initialize
		Transform:
			C6RD A 0
			goto super::Transform
	}
}

Actor StalagtiteRB : DecorationRBSingleFrame replaces Stalagtite
{
	Radius 16
	+SOLID
	States
	{
		Spawn:
			SMIT A 0
			goto Initialize
		Transform:
			STRD A 0
			goto super::Transform
	}
}

Actor TallGreenColumnRB : DecorationRBSingleFrame replaces TallGreenColumn
{
	Radius 16
	Height 52
	DeathHeight 52
	+SOLID
	States
	{
		Spawn:
			COL1 A 0
			goto Initialize
		Transform:
			C1RD A 0
			goto super::Transform
	}
}

Actor TallRedColumnRB : DecorationRBSingleFrame replaces TallRedColumn
{
	Radius 16
	Height 52
	DeathHeight 52
	+SOLID
	States
	{
		Spawn:
			COL3 A 0
			goto Initialize
		Transform:
			C3RD A 0
			goto super::Transform
	}
}

Actor TorchTreeRB : DecorationRBSingleFrame replaces TorchTree
{
	Radius 16
	Height 56
	DeathHeight 56
	+SOLID
	States
	{
		Spawn:
			TRE1 A 0
			goto Initialize
		Transform:
			T1RD A 0
			goto super::Transform
	}
}