// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "SBRBA1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "SBRBB1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "SBRBC1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "SBRBD1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "SBRBE1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "SBRBF1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "SBRBG1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "SBRBH1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "SBRBI1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "SBRBJ1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "SBRBK1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "SBRBL1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "SBRBM1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "SBRBN1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "SBRBO1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "SBRBP1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "SBRBQ1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "SBRBU1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "SBRBY1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 25
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "SBRBZ1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 26
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "SBRB[1", 54, 40
{
	Offset 27, 40
	Patch "SBOXA0", 27, 24
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "SBRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "SBRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "SBRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "SBRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "SBRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "SBRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "SBRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "SBRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "SBRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "SBRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "SBRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "SBRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "SBRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "SBRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "SBRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "SBRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "SBRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "SBRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "SBOXA0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "SBRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "SBOXA0", 31, 25
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "SBRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "SBOXA0", 23, 26
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "SBRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "SBOXA0", 27, 24
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "SBRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "SBRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "SBRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "SBRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "SBRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "SBRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "SBRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "SBRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "SBRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "SBRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "SBRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "SBRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "SBRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "SBRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "SBRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "SBRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "SBRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "SBRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "SBOXA0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "SBRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "SBOXA0", 31, 25
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "SBRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "SBOXA0", 25, 26
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "SBRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "SBOXA0", 27, 24
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "SBRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "SBRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "SBRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "SBRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "SBRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "SBRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "SBRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "SBRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "SBRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "SBRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "SBRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "SBRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "SBRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "SBRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "SBRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "SBRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "SBRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "SBRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "SBOXA0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "SBRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "SBOXA0", 31, 25
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "SBRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "SBOXA0", 25, 26
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "SBRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "SBOXA0", 27, 24
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "SBRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "SBOXA0", 27, 19
	{
		UseOffsets
	}
}

Sprite "SBRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "SBOXA0", 27, 17
	{
		UseOffsets
	}
}

Sprite "SBRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "SBOXA0", 27, 25
	{
		UseOffsets
	}
}

Sprite "SBRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "SBOXA0", 27, 26
	{
		UseOffsets
	}
}

Sprite "SBRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "SBOXA0", 27, 24
	{
		UseOffsets
	}
}

// End of texture definitions
