// Texture definitions generated by SLADE3
// on Thu Nov 24 00:31:53 2016

Sprite "BFRBA1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 24
}

Sprite "BFRBB1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 24
}

Sprite "BFRBC1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 24
}

Sprite "BFRBD1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 24
}

Sprite "BFRBE1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 24
}

Sprite "BFRBF1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 24
}

Sprite "BFRBG1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 24
}

Sprite "BFRBH1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 24
}

Sprite "BFRBI1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 24
}

Sprite "BFRBJ1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 24
}

Sprite "BFRBK1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 24
}

Sprite "BFRBL1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 24
}

Sprite "BFRBM1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 24
}

Sprite "BFRBN1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 24
}

Sprite "BFRBO1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 24
}

Sprite "BFRBP1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 24
}

Sprite "BFRBQ1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 24
}

Sprite "BFRBR1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 24
}

Sprite "BFRBS1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 24
}

Sprite "BFRBT1", 54, 64
{
	Offset 27, 64
	Patch "BFS1B0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 24
}

Sprite "BFRBU1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 50
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 24
}

Sprite "BFRBV1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 51
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 24
}

Sprite "BFRBW1", 54, 64
{
	Offset 27, 64
	Patch "BFS1A0", 28, 49
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 24
}

Sprite "BFRBA2A8", 54, 64
{
	Offset 27, 64
	Patch "BALRB201", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 24
}

Sprite "BFRBB2B8", 54, 64
{
	Offset 27, 64
	Patch "BALRB202", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 24
}

Sprite "BFRBC2C8", 54, 64
{
	Offset 27, 64
	Patch "BALRB203", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 24
}

Sprite "BFRBD2D8", 54, 64
{
	Offset 27, 64
	Patch "BALRB204", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 24
}

Sprite "BFRBE2E8", 54, 64
{
	Offset 27, 64
	Patch "BALRB205", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 24
}

Sprite "BFRBF2F8", 54, 64
{
	Offset 27, 64
	Patch "BALRB206", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 24
}

Sprite "BFRBG2G8", 54, 64
{
	Offset 27, 64
	Patch "BALRB207", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 24
}

Sprite "BFRBH2H8", 54, 64
{
	Offset 27, 64
	Patch "BALRB208", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 24
}

Sprite "BFRBI2I8", 54, 64
{
	Offset 27, 64
	Patch "BALRB209", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 24
}

Sprite "BFRBJ2J8", 54, 64
{
	Offset 27, 64
	Patch "BALRB210", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 24
}

Sprite "BFRBK2K8", 54, 64
{
	Offset 27, 64
	Patch "BALRB211", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 24
}

Sprite "BFRBL2L8", 54, 64
{
	Offset 27, 64
	Patch "BALRB212", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 24
}

Sprite "BFRBM2M8", 54, 64
{
	Offset 27, 64
	Patch "BALRB213", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 24
}

Sprite "BFRBN2N8", 54, 64
{
	Offset 27, 64
	Patch "BALRB214", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 24
}

Sprite "BFRBO2O8", 54, 64
{
	Offset 27, 64
	Patch "BALRB215", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 24
}

Sprite "BFRBP2P8", 54, 64
{
	Offset 27, 64
	Patch "BALRB216", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 24
}

Sprite "BFRBQ2Q8", 54, 64
{
	Offset 27, 64
	Patch "BALRB217", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 24
}

Sprite "BFRBR2R8", 54, 64
{
	Offset 27, 64
	Patch "BALRB217", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 24
}

Sprite "BFRBS2S8", 54, 64
{
	Offset 27, 64
	Patch "BALRB222", 0, 24
	Patch "BFS1A0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 24
}

Sprite "BFRBT2T8", 54, 64
{
	Offset 27, 64
	Patch "BALRB222", 0, 24
	Patch "BFS1B0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 24
}

Sprite "BFRBU2U8", 54, 64
{
	Offset 27, 64
	Patch "BALRB218", 0, 24
	Patch "BFS1A0", 32, 50
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 24
}

Sprite "BFRBV2V8", 54, 64
{
	Offset 27, 64
	Patch "BALRB219", 0, 24
	Patch "BFS1A0", 24, 51
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 24
}

Sprite "BFRBW2W8", 54, 64
{
	Offset 27, 64
	Patch "BALRB220", 0, 24
	Patch "BFS1A0", 28, 49
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 24
}

Sprite "BFRBA3A7", 54, 64
{
	Offset 27, 64
	Patch "BALRB301", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 24
}

Sprite "BFRBB3B7", 54, 64
{
	Offset 27, 64
	Patch "BALRB302", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 24
}

Sprite "BFRBC3C7", 54, 64
{
	Offset 27, 64
	Patch "BALRB303", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 24
}

Sprite "BFRBD3D7", 54, 64
{
	Offset 27, 64
	Patch "BALRB304", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 24
}

Sprite "BFRBE3E7", 54, 64
{
	Offset 27, 64
	Patch "BALRB305", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 24
}

Sprite "BFRBF3F7", 54, 64
{
	Offset 27, 64
	Patch "BALRB306", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 24
}

Sprite "BFRBG3G7", 54, 64
{
	Offset 27, 64
	Patch "BALRB307", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 24
}

Sprite "BFRBH3H7", 54, 64
{
	Offset 27, 64
	Patch "BALRB308", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 24
}

Sprite "BFRBI3I7", 54, 64
{
	Offset 27, 64
	Patch "BALRB309", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 24
}

Sprite "BFRBJ3J7", 54, 64
{
	Offset 27, 64
	Patch "BALRB310", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 24
}

Sprite "BFRBK3K7", 54, 64
{
	Offset 27, 64
	Patch "BALRB311", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 24
}

Sprite "BFRBL3L7", 54, 64
{
	Offset 27, 64
	Patch "BALRB312", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 24
}

Sprite "BFRBM3M7", 54, 64
{
	Offset 27, 64
	Patch "BALRB313", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 24
}

Sprite "BFRBN3N7", 54, 64
{
	Offset 27, 64
	Patch "BALRB314", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 24
}

Sprite "BFRBO3O7", 54, 64
{
	Offset 27, 64
	Patch "BALRB315", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 24
}

Sprite "BFRBP3P7", 54, 64
{
	Offset 27, 64
	Patch "BALRB316", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 24
}

Sprite "BFRBQ3Q7", 54, 64
{
	Offset 27, 64
	Patch "BALRB317", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 24
}

Sprite "BFRBR3R7", 54, 64
{
	Offset 27, 64
	Patch "BALRB317", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 24
}

Sprite "BFRBS3S7", 54, 64
{
	Offset 27, 64
	Patch "BALRB322", 0, 24
	Patch "BFS1A0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 24
}

Sprite "BFRBT3T7", 54, 64
{
	Offset 27, 64
	Patch "BALRB322", 0, 24
	Patch "BFS1B0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 24
}

Sprite "BFRBU3U7", 54, 64
{
	Offset 27, 64
	Patch "BALRB318", 0, 24
	Patch "BFS1A0", 32, 50
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 24
}

Sprite "BFRBV3V7", 54, 64
{
	Offset 27, 64
	Patch "BALRB319", 0, 24
	Patch "BFS1A0", 26, 51
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 24
}

Sprite "BFRBW3W7", 54, 64
{
	Offset 27, 64
	Patch "BALRB320", 0, 24
	Patch "BFS1A0", 28, 49
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 24
}

Sprite "BFRBA4A6", 54, 64
{
	Offset 27, 64
	Patch "BALRB401", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 24
}

Sprite "BFRBB4B6", 54, 64
{
	Offset 27, 64
	Patch "BALRB402", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 24
}

Sprite "BFRBC4C6", 54, 64
{
	Offset 27, 64
	Patch "BALRB403", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 24
}

Sprite "BFRBD4D6", 54, 64
{
	Offset 27, 64
	Patch "BALRB404", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 24
}

Sprite "BFRBE4E6", 54, 64
{
	Offset 27, 64
	Patch "BALRB405", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 24
}

Sprite "BFRBF4F6", 54, 64
{
	Offset 27, 64
	Patch "BALRB406", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 24
}

Sprite "BFRBG4G6", 54, 64
{
	Offset 27, 64
	Patch "BALRB407", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 24
}

Sprite "BFRBH4H6", 54, 64
{
	Offset 27, 64
	Patch "BALRB408", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 24
}

Sprite "BFRBI4I6", 54, 64
{
	Offset 27, 64
	Patch "BALRB409", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 24
}

Sprite "BFRBJ4J6", 54, 64
{
	Offset 27, 64
	Patch "BALRB410", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 24
}

Sprite "BFRBK4K6", 54, 64
{
	Offset 27, 64
	Patch "BALRB411", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 24
}

Sprite "BFRBL4L6", 54, 64
{
	Offset 27, 64
	Patch "BALRB412", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 24
}

Sprite "BFRBM4M6", 54, 64
{
	Offset 27, 64
	Patch "BALRB413", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 24
}

Sprite "BFRBN4N6", 54, 64
{
	Offset 27, 64
	Patch "BALRB414", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 24
}

Sprite "BFRBO4O6", 54, 64
{
	Offset 27, 64
	Patch "BALRB415", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 24
}

Sprite "BFRBP4P6", 54, 64
{
	Offset 27, 64
	Patch "BALRB416", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 24
}

Sprite "BFRBQ4Q6", 54, 64
{
	Offset 27, 64
	Patch "BALRB417", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 24
}

Sprite "BFRBR4R6", 54, 64
{
	Offset 27, 64
	Patch "BALRB417", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 24
}

Sprite "BFRBS4S6", 54, 64
{
	Offset 27, 64
	Patch "BALRB422", 0, 24
	Patch "BFS1A0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 24
}

Sprite "BFRBT4T6", 54, 64
{
	Offset 27, 64
	Patch "BALRB422", 0, 24
	Patch "BFS1B0", 28, 42
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 24
}

Sprite "BFRBU4U6", 54, 64
{
	Offset 27, 64
	Patch "BALRB418", 0, 24
	Patch "BFS1A0", 32, 50
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 24
}

Sprite "BFRBV4V6", 54, 64
{
	Offset 27, 64
	Patch "BALRB419", 0, 24
	Patch "BFS1A0", 26, 51
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 24
}

Sprite "BFRBW4W6", 54, 64
{
	Offset 27, 64
	Patch "BALRB420", 0, 24
	Patch "BFS1A0", 28, 49
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 24
}

Sprite "BFRBA5", 54, 64
{
	Offset 27, 64
	Patch "BALRB501", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBB5", 54, 64
{
	Offset 27, 64
	Patch "BALRB502", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBC5", 54, 64
{
	Offset 27, 64
	Patch "BALRB503", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBD5", 54, 64
{
	Offset 27, 64
	Patch "BALRB504", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBE5", 54, 64
{
	Offset 27, 64
	Patch "BALRB505", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBF5", 54, 64
{
	Offset 27, 64
	Patch "BALRB506", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBG5", 54, 64
{
	Offset 27, 64
	Patch "BALRB507", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBH5", 54, 64
{
	Offset 27, 64
	Patch "BALRB508", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBI5", 54, 64
{
	Offset 27, 64
	Patch "BALRB509", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBJ5", 54, 64
{
	Offset 27, 64
	Patch "BALRB510", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBK5", 54, 64
{
	Offset 27, 64
	Patch "BALRB511", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBL5", 54, 64
{
	Offset 27, 64
	Patch "BALRB512", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBM5", 54, 64
{
	Offset 27, 64
	Patch "BALRB513", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBN5", 54, 64
{
	Offset 27, 64
	Patch "BALRB514", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBO5", 54, 64
{
	Offset 27, 64
	Patch "BALRB515", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBP5", 54, 64
{
	Offset 27, 64
	Patch "BALRB516", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBQ5", 54, 64
{
	Offset 27, 64
	Patch "BALRB517", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBR5", 54, 64
{
	Offset 27, 64
	Patch "BALRB517", 0, 24
	Patch "BFS1B0", 28, 44
	{
		UseOffsets
	}
}

Sprite "BFRBS5", 54, 64
{
	Offset 27, 64
	Patch "BALRB522", 0, 24
	Patch "BFS1A0", 28, 42
	{
		UseOffsets
	}
}

Sprite "BFRBT5", 54, 64
{
	Offset 27, 64
	Patch "BALRB522", 0, 24
	Patch "BFS1B0", 28, 42
	{
		UseOffsets
	}
}

Sprite "BFRBU5", 54, 64
{
	Offset 27, 64
	Patch "BALRB518", 0, 24
	Patch "BFS1A0", 28, 50
	{
		UseOffsets
	}
}

Sprite "BFRBV5", 54, 64
{
	Offset 27, 64
	Patch "BALRB519", 0, 24
	Patch "BFS1A0", 28, 51
	{
		UseOffsets
	}
}

Sprite "BFRBW5", 54, 64
{
	Offset 27, 64
	Patch "BALRB520", 0, 24
	Patch "BFS1A0", 28, 49
	{
		UseOffsets
	}
}

Sprite "BFRBX1", 54, 64
{
	Offset 27, 64
	Patch "BALRB121", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF121", 0, 24
}

Sprite "BFRBX2X8", 54, 64
{
	Offset 27, 64
	Patch "BALRB221", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF221", 0, 24
}

Sprite "BFRBX3X7", 54, 64
{
	Offset 27, 64
	Patch "BALRB321", 0, 24
	Patch "BFS1A0", 29, 44
	{
		UseOffsets
	}
	Patch "BALRF321", 0, 24
}

Sprite "BFRBX4X6", 54, 64
{
	Offset 27, 64
	Patch "BALRB421", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF421", 0, 24
}

Sprite "BFRBX5", 54, 64
{
	Offset 27, 64
	Patch "BALRB521", 0, 24
	Patch "BFS1A0", 28, 44
	{
		UseOffsets
	}
	Patch "BALRF521", 0, 24
}

Sprite "BFREA0", 144, 128
{
	Offset 72, 112
	Patch "BFE1A0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREB0", 144, 128
{
	Offset 72, 112
	Patch "BFE1B0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREC0", 144, 128
{
	Offset 72, 112
	Patch "BFE1C0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFRED0", 144, 128
{
	Offset 72, 112
	Patch "BFE1D0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREE0", 144, 128
{
	Offset 72, 112
	Patch "BFE1E0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREF0", 144, 128
{
	Offset 72, 112
	Patch "BFE1F0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREG0", 144, 128
{
	Offset 72, 112
	Patch "BFE2A0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREH0", 144, 128
{
	Offset 72, 112
	Patch "BFE2B0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREI0", 144, 128
{
	Offset 72, 112
	Patch "BFE2C0", 72, 72
	{
		UseOffsets
	}
}

Sprite "BFREJ0", 144, 128
{
	Offset 72, 112
	Patch "BFE2D0", 72, 72
	{
		UseOffsets
	}
}

// End of texture definitions
