// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "BERBA1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 8
}

Sprite "BERBB1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 8
}

Sprite "BERBC1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 8
}

Sprite "BERBD1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 8
}

Sprite "BERBE1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 8
}

Sprite "BERBF1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 8
}

Sprite "BERBG1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 8
}

Sprite "BERBH1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 8
}

Sprite "BERBI1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 8
}

Sprite "BERBJ1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 8
}

Sprite "BERBK1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 8
}

Sprite "BERBL1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 8
}

Sprite "BERBM1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 8
}

Sprite "BERBN1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 8
}

Sprite "BERBO1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 8
}

Sprite "BERBP1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 8
}

Sprite "BERBQ1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "BERBU1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 22
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "BERBY1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 30
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 8
}

Sprite "BERBZ1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 31
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 8
}

Sprite "BERB[1", 54, 48
{
	Offset 27, 48
	Patch "PSTRA0", 24, 29
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 8
}

Sprite "BERBA2A8", 54, 48
{
	Offset 27, 48
	Patch "BALRB201", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 8
}

Sprite "BERBB2B8", 54, 48
{
	Offset 27, 48
	Patch "BALRB202", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 8
}

Sprite "BERBC2C8", 54, 48
{
	Offset 27, 48
	Patch "BALRB203", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 8
}

Sprite "BERBD2D8", 54, 48
{
	Offset 27, 48
	Patch "BALRB204", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 8
}

Sprite "BERBE2E8", 54, 48
{
	Offset 27, 48
	Patch "BALRB205", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 8
}

Sprite "BERBF2F8", 54, 48
{
	Offset 27, 48
	Patch "BALRB206", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 8
}

Sprite "BERBG2G8", 54, 48
{
	Offset 27, 48
	Patch "BALRB207", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 8
}

Sprite "BERBH2H8", 54, 48
{
	Offset 27, 48
	Patch "BALRB208", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 8
}

Sprite "BERBI2I8", 54, 48
{
	Offset 27, 48
	Patch "BALRB209", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 8
}

Sprite "BERBJ2J8", 54, 48
{
	Offset 27, 48
	Patch "BALRB210", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 8
}

Sprite "BERBK2K8", 54, 48
{
	Offset 27, 48
	Patch "BALRB211", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 8
}

Sprite "BERBL2L8", 54, 48
{
	Offset 27, 48
	Patch "BALRB212", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 8
}

Sprite "BERBM2M8", 54, 48
{
	Offset 27, 48
	Patch "BALRB213", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 8
}

Sprite "BERBN2N8", 54, 48
{
	Offset 27, 48
	Patch "BALRB214", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 8
}

Sprite "BERBO2O8", 54, 48
{
	Offset 27, 48
	Patch "BALRB215", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 8
}

Sprite "BERBP2P8", 54, 48
{
	Offset 27, 48
	Patch "BALRB216", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 8
}

Sprite "BERBQ2Q8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "BERBU2U8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PSTRA0", 24, 22
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "BERBY2Y8", 54, 48
{
	Offset 27, 48
	Patch "BALRB218", 0, 8
	Patch "PSTRA0", 28, 30
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 8
}

Sprite "BERBZ2Z8", 54, 48
{
	Offset 27, 48
	Patch "BALRB219", 0, 8
	Patch "PSTRA0", 20, 31
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 8
}

Sprite "BERB[2[8", 54, 48
{
	Offset 27, 48
	Patch "BALRB220", 0, 8
	Patch "PSTRA0", 24, 29
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 8
}

Sprite "BERBA3A7", 54, 48
{
	Offset 27, 48
	Patch "BALRB301", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 8
}

Sprite "BERBB3B7", 54, 48
{
	Offset 27, 48
	Patch "BALRB302", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 8
}

Sprite "BERBC3C7", 54, 48
{
	Offset 27, 48
	Patch "BALRB303", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 8
}

Sprite "BERBD3D7", 54, 48
{
	Offset 27, 48
	Patch "BALRB304", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 8
}

Sprite "BERBE3E7", 54, 48
{
	Offset 27, 48
	Patch "BALRB305", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 8
}

Sprite "BERBF3F7", 54, 48
{
	Offset 27, 48
	Patch "BALRB306", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 8
}

Sprite "BERBG3G7", 54, 48
{
	Offset 27, 48
	Patch "BALRB307", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 8
}

Sprite "BERBH3H7", 54, 48
{
	Offset 27, 48
	Patch "BALRB308", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 8
}

Sprite "BERBI3I7", 54, 48
{
	Offset 27, 48
	Patch "BALRB309", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 8
}

Sprite "BERBJ3J7", 54, 48
{
	Offset 27, 48
	Patch "BALRB310", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 8
}

Sprite "BERBK3K7", 54, 48
{
	Offset 27, 48
	Patch "BALRB311", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 8
}

Sprite "BERBL3L7", 54, 48
{
	Offset 27, 48
	Patch "BALRB312", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 8
}

Sprite "BERBM3M7", 54, 48
{
	Offset 27, 48
	Patch "BALRB313", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 8
}

Sprite "BERBN3N7", 54, 48
{
	Offset 27, 48
	Patch "BALRB314", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 8
}

Sprite "BERBO3O7", 54, 48
{
	Offset 27, 48
	Patch "BALRB315", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 8
}

Sprite "BERBP3P7", 54, 48
{
	Offset 27, 48
	Patch "BALRB316", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 8
}

Sprite "BERBQ3Q7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "BERBU3U7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PSTRA0", 24, 22
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "BERBY3Y7", 54, 48
{
	Offset 27, 48
	Patch "BALRB318", 0, 8
	Patch "PSTRA0", 28, 30
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 8
}

Sprite "BERBZ3Z7", 54, 48
{
	Offset 27, 48
	Patch "BALRB319", 0, 8
	Patch "PSTRA0", 22, 31
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 8
}

Sprite "BERB[3[7", 54, 48
{
	Offset 27, 48
	Patch "BALRB320", 0, 8
	Patch "PSTRA0", 24, 29
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 8
}

Sprite "BERBA4A6", 54, 48
{
	Offset 27, 48
	Patch "BALRB401", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 8
}

Sprite "BERBB4B6", 54, 48
{
	Offset 27, 48
	Patch "BALRB402", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 8
}

Sprite "BERBC4C6", 54, 48
{
	Offset 27, 48
	Patch "BALRB403", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 8
}

Sprite "BERBD4D6", 54, 48
{
	Offset 27, 48
	Patch "BALRB404", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 8
}

Sprite "BERBE4E6", 54, 48
{
	Offset 27, 48
	Patch "BALRB405", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 8
}

Sprite "BERBF4F6", 54, 48
{
	Offset 27, 48
	Patch "BALRB406", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 8
}

Sprite "BERBG4G6", 54, 48
{
	Offset 27, 48
	Patch "BALRB407", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 8
}

Sprite "BERBH4H6", 54, 48
{
	Offset 27, 48
	Patch "BALRB408", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 8
}

Sprite "BERBI4I6", 54, 48
{
	Offset 27, 48
	Patch "BALRB409", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 8
}

Sprite "BERBJ4J6", 54, 48
{
	Offset 27, 48
	Patch "BALRB410", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 8
}

Sprite "BERBK4K6", 54, 48
{
	Offset 27, 48
	Patch "BALRB411", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 8
}

Sprite "BERBL4L6", 54, 48
{
	Offset 27, 48
	Patch "BALRB412", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 8
}

Sprite "BERBM4M6", 54, 48
{
	Offset 27, 48
	Patch "BALRB413", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 8
}

Sprite "BERBN4N6", 54, 48
{
	Offset 27, 48
	Patch "BALRB414", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 8
}

Sprite "BERBO4O6", 54, 48
{
	Offset 27, 48
	Patch "BALRB415", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 8
}

Sprite "BERBP4P6", 54, 48
{
	Offset 27, 48
	Patch "BALRB416", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 8
}

Sprite "BERBQ4Q6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "BERBU4U6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PSTRA0", 24, 22
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "BERBY4Y6", 54, 48
{
	Offset 27, 48
	Patch "BALRB418", 0, 8
	Patch "PSTRA0", 28, 30
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 8
}

Sprite "BERBZ4Z6", 54, 48
{
	Offset 27, 48
	Patch "BALRB419", 0, 8
	Patch "PSTRA0", 22, 31
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 8
}

Sprite "BERB[4[6", 54, 48
{
	Offset 27, 48
	Patch "BALRB420", 0, 8
	Patch "PSTRA0", 24, 29
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 8
}

Sprite "BERBA5", 54, 48
{
	Offset 27, 48
	Patch "BALRB501", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBB5", 54, 48
{
	Offset 27, 48
	Patch "BALRB502", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBC5", 54, 48
{
	Offset 27, 48
	Patch "BALRB503", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBD5", 54, 48
{
	Offset 27, 48
	Patch "BALRB504", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBE5", 54, 48
{
	Offset 27, 48
	Patch "BALRB505", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBF5", 54, 48
{
	Offset 27, 48
	Patch "BALRB506", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBG5", 54, 48
{
	Offset 27, 48
	Patch "BALRB507", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBH5", 54, 48
{
	Offset 27, 48
	Patch "BALRB508", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBI5", 54, 48
{
	Offset 27, 48
	Patch "BALRB509", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBJ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB510", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBK5", 54, 48
{
	Offset 27, 48
	Patch "BALRB511", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBL5", 54, 48
{
	Offset 27, 48
	Patch "BALRB512", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBM5", 54, 48
{
	Offset 27, 48
	Patch "BALRB513", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBN5", 54, 48
{
	Offset 27, 48
	Patch "BALRB514", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBO5", 54, 48
{
	Offset 27, 48
	Patch "BALRB515", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBP5", 54, 48
{
	Offset 27, 48
	Patch "BALRB516", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBQ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PSTRA0", 24, 24
	{
		UseOffsets
	}
}

Sprite "BERBU5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PSTRA0", 24, 22
	{
		UseOffsets
	}
}

Sprite "BERBY5", 54, 48
{
	Offset 27, 48
	Patch "BALRB518", 0, 8
	Patch "PSTRA0", 24, 30
	{
		UseOffsets
	}
}

Sprite "BERBZ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB519", 0, 8
	Patch "PSTRA0", 24, 31
	{
		UseOffsets
	}
}

Sprite "BERB[5", 54, 48
{
	Offset 27, 48
	Patch "BALRB520", 0, 8
	Patch "PSTRA0", 24, 29
	{
		UseOffsets
	}
}

// End of texture definitions
