// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "CORDA1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 32
}

Sprite "CORDB1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 32
}

Sprite "CORDC1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 32
}

Sprite "CORDD1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 32
}

Sprite "CORDE1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 32
}

Sprite "CORDF1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 32
}

Sprite "CORDG1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 32
}

Sprite "CORDH1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 32
}

Sprite "CORDI1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 32
}

Sprite "CORDJ1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 32
}

Sprite "CORDK1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 32
}

Sprite "CORDL1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 32
}

Sprite "CORDM1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 32
}

Sprite "CORDN1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 32
}

Sprite "CORDO1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 32
}

Sprite "CORDP1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 32
}

Sprite "CORDQ1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 32
}

Sprite "CORDU1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 45
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 32
}

Sprite "CORDY1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 53
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 32
}

Sprite "CORDZ1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 54
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 32
}

Sprite "CORD[1", 54, 72
{
	Offset 27, 72
	Patch "COLUA0", 24, 52
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 32
}

Sprite "CORDA2A8", 54, 72
{
	Offset 27, 72
	Patch "BALRB201", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 32
}

Sprite "CORDB2B8", 54, 72
{
	Offset 27, 72
	Patch "BALRB202", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 32
}

Sprite "CORDC2C8", 54, 72
{
	Offset 27, 72
	Patch "BALRB203", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 32
}

Sprite "CORDD2D8", 54, 72
{
	Offset 27, 72
	Patch "BALRB204", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 32
}

Sprite "CORDE2E8", 54, 72
{
	Offset 27, 72
	Patch "BALRB205", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 32
}

Sprite "CORDF2F8", 54, 72
{
	Offset 27, 72
	Patch "BALRB206", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 32
}

Sprite "CORDG2G8", 54, 72
{
	Offset 27, 72
	Patch "BALRB207", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 32
}

Sprite "CORDH2H8", 54, 72
{
	Offset 27, 72
	Patch "BALRB208", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 32
}

Sprite "CORDI2I8", 54, 72
{
	Offset 27, 72
	Patch "BALRB209", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 32
}

Sprite "CORDJ2J8", 54, 72
{
	Offset 27, 72
	Patch "BALRB210", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 32
}

Sprite "CORDK2K8", 54, 72
{
	Offset 27, 72
	Patch "BALRB211", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 32
}

Sprite "CORDL2L8", 54, 72
{
	Offset 27, 72
	Patch "BALRB212", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 32
}

Sprite "CORDM2M8", 54, 72
{
	Offset 27, 72
	Patch "BALRB213", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 32
}

Sprite "CORDN2N8", 54, 72
{
	Offset 27, 72
	Patch "BALRB214", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 32
}

Sprite "CORDO2O8", 54, 72
{
	Offset 27, 72
	Patch "BALRB215", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 32
}

Sprite "CORDP2P8", 54, 72
{
	Offset 27, 72
	Patch "BALRB216", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 32
}

Sprite "CORDQ2Q8", 54, 72
{
	Offset 27, 72
	Patch "BALRB217", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 32
}

Sprite "CORDU2U8", 54, 72
{
	Offset 27, 72
	Patch "BALRB222", 0, 32
	Patch "COLUA0", 24, 45
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 32
}

Sprite "CORDY2Y8", 54, 72
{
	Offset 27, 72
	Patch "BALRB218", 0, 32
	Patch "COLUA0", 28, 53
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 32
}

Sprite "CORDZ2Z8", 54, 72
{
	Offset 27, 72
	Patch "BALRB219", 0, 32
	Patch "COLUA0", 20, 54
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 32
}

Sprite "CORD[2[8", 54, 72
{
	Offset 27, 72
	Patch "BALRB220", 0, 32
	Patch "COLUA0", 24, 52
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 32
}

Sprite "CORDA3A7", 54, 72
{
	Offset 27, 72
	Patch "BALRB301", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 32
}

Sprite "CORDB3B7", 54, 72
{
	Offset 27, 72
	Patch "BALRB302", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 32
}

Sprite "CORDC3C7", 54, 72
{
	Offset 27, 72
	Patch "BALRB303", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 32
}

Sprite "CORDD3D7", 54, 72
{
	Offset 27, 72
	Patch "BALRB304", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 32
}

Sprite "CORDE3E7", 54, 72
{
	Offset 27, 72
	Patch "BALRB305", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 32
}

Sprite "CORDF3F7", 54, 72
{
	Offset 27, 72
	Patch "BALRB306", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 32
}

Sprite "CORDG3G7", 54, 72
{
	Offset 27, 72
	Patch "BALRB307", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 32
}

Sprite "CORDH3H7", 54, 72
{
	Offset 27, 72
	Patch "BALRB308", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 32
}

Sprite "CORDI3I7", 54, 72
{
	Offset 27, 72
	Patch "BALRB309", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 32
}

Sprite "CORDJ3J7", 54, 72
{
	Offset 27, 72
	Patch "BALRB310", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 32
}

Sprite "CORDK3K7", 54, 72
{
	Offset 27, 72
	Patch "BALRB311", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 32
}

Sprite "CORDL3L7", 54, 72
{
	Offset 27, 72
	Patch "BALRB312", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 32
}

Sprite "CORDM3M7", 54, 72
{
	Offset 27, 72
	Patch "BALRB313", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 32
}

Sprite "CORDN3N7", 54, 72
{
	Offset 27, 72
	Patch "BALRB314", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 32
}

Sprite "CORDO3O7", 54, 72
{
	Offset 27, 72
	Patch "BALRB315", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 32
}

Sprite "CORDP3P7", 54, 72
{
	Offset 27, 72
	Patch "BALRB316", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 32
}

Sprite "CORDQ3Q7", 54, 72
{
	Offset 27, 72
	Patch "BALRB317", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 32
}

Sprite "CORDU3U7", 54, 72
{
	Offset 27, 72
	Patch "BALRB322", 0, 32
	Patch "COLUA0", 24, 45
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 32
}

Sprite "CORDY3Y7", 54, 72
{
	Offset 27, 72
	Patch "BALRB318", 0, 32
	Patch "COLUA0", 28, 53
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 32
}

Sprite "CORDZ3Z7", 54, 72
{
	Offset 27, 72
	Patch "BALRB319", 0, 32
	Patch "COLUA0", 22, 54
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 32
}

Sprite "CORD[3[7", 54, 72
{
	Offset 27, 72
	Patch "BALRB320", 0, 32
	Patch "COLUA0", 24, 52
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 32
}

Sprite "CORDA4A6", 54, 72
{
	Offset 27, 72
	Patch "BALRB401", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 32
}

Sprite "CORDB4B6", 54, 72
{
	Offset 27, 72
	Patch "BALRB402", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 32
}

Sprite "CORDC4C6", 54, 72
{
	Offset 27, 72
	Patch "BALRB403", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 32
}

Sprite "CORDD4D6", 54, 72
{
	Offset 27, 72
	Patch "BALRB404", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 32
}

Sprite "CORDE4E6", 54, 72
{
	Offset 27, 72
	Patch "BALRB405", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 32
}

Sprite "CORDF4F6", 54, 72
{
	Offset 27, 72
	Patch "BALRB406", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 32
}

Sprite "CORDG4G6", 54, 72
{
	Offset 27, 72
	Patch "BALRB407", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 32
}

Sprite "CORDH4H6", 54, 72
{
	Offset 27, 72
	Patch "BALRB408", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 32
}

Sprite "CORDI4I6", 54, 72
{
	Offset 27, 72
	Patch "BALRB409", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 32
}

Sprite "CORDJ4J6", 54, 72
{
	Offset 27, 72
	Patch "BALRB410", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 32
}

Sprite "CORDK4K6", 54, 72
{
	Offset 27, 72
	Patch "BALRB411", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 32
}

Sprite "CORDL4L6", 54, 72
{
	Offset 27, 72
	Patch "BALRB412", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 32
}

Sprite "CORDM4M6", 54, 72
{
	Offset 27, 72
	Patch "BALRB413", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 32
}

Sprite "CORDN4N6", 54, 72
{
	Offset 27, 72
	Patch "BALRB414", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 32
}

Sprite "CORDO4O6", 54, 72
{
	Offset 27, 72
	Patch "BALRB415", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 32
}

Sprite "CORDP4P6", 54, 72
{
	Offset 27, 72
	Patch "BALRB416", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 32
}

Sprite "CORDQ4Q6", 54, 72
{
	Offset 27, 72
	Patch "BALRB417", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 32
}

Sprite "CORDU4U6", 54, 72
{
	Offset 27, 72
	Patch "BALRB422", 0, 32
	Patch "COLUA0", 24, 45
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 32
}

Sprite "CORDY4Y6", 54, 72
{
	Offset 27, 72
	Patch "BALRB418", 0, 32
	Patch "COLUA0", 28, 53
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 32
}

Sprite "CORDZ4Z6", 54, 72
{
	Offset 27, 72
	Patch "BALRB419", 0, 32
	Patch "COLUA0", 22, 54
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 32
}

Sprite "CORD[4[6", 54, 72
{
	Offset 27, 72
	Patch "BALRB420", 0, 32
	Patch "COLUA0", 24, 52
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 32
}

Sprite "CORDA5", 54, 72
{
	Offset 27, 72
	Patch "BALRB501", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDB5", 54, 72
{
	Offset 27, 72
	Patch "BALRB502", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDC5", 54, 72
{
	Offset 27, 72
	Patch "BALRB503", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDD5", 54, 72
{
	Offset 27, 72
	Patch "BALRB504", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDE5", 54, 72
{
	Offset 27, 72
	Patch "BALRB505", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDF5", 54, 72
{
	Offset 27, 72
	Patch "BALRB506", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDG5", 54, 72
{
	Offset 27, 72
	Patch "BALRB507", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDH5", 54, 72
{
	Offset 27, 72
	Patch "BALRB508", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDI5", 54, 72
{
	Offset 27, 72
	Patch "BALRB509", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDJ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB510", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDK5", 54, 72
{
	Offset 27, 72
	Patch "BALRB511", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDL5", 54, 72
{
	Offset 27, 72
	Patch "BALRB512", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDM5", 54, 72
{
	Offset 27, 72
	Patch "BALRB513", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDN5", 54, 72
{
	Offset 27, 72
	Patch "BALRB514", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDO5", 54, 72
{
	Offset 27, 72
	Patch "BALRB515", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDP5", 54, 72
{
	Offset 27, 72
	Patch "BALRB516", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDQ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB517", 0, 32
	Patch "COLUA0", 24, 47
	{
		UseOffsets
	}
}

Sprite "CORDU5", 54, 72
{
	Offset 27, 72
	Patch "BALRB522", 0, 32
	Patch "COLUA0", 24, 45
	{
		UseOffsets
	}
}

Sprite "CORDY5", 54, 72
{
	Offset 27, 72
	Patch "BALRB518", 0, 32
	Patch "COLUA0", 24, 53
	{
		UseOffsets
	}
}

Sprite "CORDZ5", 54, 72
{
	Offset 27, 72
	Patch "BALRB519", 0, 32
	Patch "COLUA0", 24, 54
	{
		UseOffsets
	}
}

Sprite "CORD[5", 54, 72
{
	Offset 27, 72
	Patch "BALRB520", 0, 32
	Patch "COLUA0", 24, 52
	{
		UseOffsets
	}
}

// End of texture definitions
