// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "PVRBA1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "PVRBB1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "PVRBC1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "PVRBD1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "PVRBE1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "PVRBF1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "PVRBG1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "PVRBH1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "PVRBI1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "PVRBJ1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "PVRBK1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "PVRBL1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "PVRBM1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "PVRBN1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "PVRBO1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "PVRBP1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "PVRBQ1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "PVRBR1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "PVRBU1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "PVRBV1", 54, 40
{
	Offset 27, 40
	Patch "PVISB0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "PVRBY1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 21
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "PVRBZ1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 22
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "PVRB[1", 54, 40
{
	Offset 27, 40
	Patch "PVISA0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "PVRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "PVRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "PVRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "PVRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "PVRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "PVRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "PVRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "PVRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "PVRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "PVRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "PVRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "PVRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "PVRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "PVRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "PVRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "PVRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "PVRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "PVRBR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "PVRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "PVISA0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "PVRBV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "PVISB0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "PVRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "PVISA0", 30, 21
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "PVRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "PVISA0", 22, 22
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "PVRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "PVISA0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "PVRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "PVRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "PVRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "PVRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "PVRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "PVRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "PVRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "PVRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "PVRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "PVRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "PVRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "PVRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "PVRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "PVRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "PVRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "PVRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "PVRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "PVRBR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "PVRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "PVISA0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "PVRBV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "PVISB0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "PVRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "PVISA0", 30, 21
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "PVRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "PVISA0", 24, 22
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "PVRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "PVISA0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "PVRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "PVRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "PVRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "PVRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "PVRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "PVRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "PVRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "PVRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "PVRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "PVRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "PVRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "PVRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "PVRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "PVRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "PVRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "PVRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "PVRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "PVRBR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "PVRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "PVISA0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "PVRBV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "PVISB0", 26, 13
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "PVRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "PVISA0", 30, 21
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "PVRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "PVISA0", 24, 22
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "PVRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "PVISA0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "PVRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "PVISA0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "PVISB0", 26, 15
	{
		UseOffsets
	}
}

Sprite "PVRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "PVISA0", 26, 13
	{
		UseOffsets
	}
}

Sprite "PVRBV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "PVISB0", 26, 13
	{
		UseOffsets
	}
}

Sprite "PVRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "PVISA0", 26, 21
	{
		UseOffsets
	}
}

Sprite "PVRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "PVISA0", 26, 22
	{
		UseOffsets
	}
}

Sprite "PVRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "PVISA0", 26, 20
	{
		UseOffsets
	}
}

// End of texture definitions
