// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "P5RDA1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF101", 5, 0
}

Sprite "P5RDB1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF102", 5, 0
}

Sprite "P5RDC1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF103", 5, 0
}

Sprite "P5RDD1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF104", 5, 0
}

Sprite "P5RDE1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF105", 5, 0
}

Sprite "P5RDF1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF106", 5, 0
}

Sprite "P5RDG1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF107", 5, 0
}

Sprite "P5RDH1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF108", 5, 0
}

Sprite "P5RDI1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF109", 5, 0
}

Sprite "P5RDJ1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF110", 5, 0
}

Sprite "P5RDK1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF111", 5, 0
}

Sprite "P5RDL1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF112", 5, 0
}

Sprite "P5RDM1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF113", 5, 0
}

Sprite "P5RDN1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF114", 5, 0
}

Sprite "P5RDO1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF115", 5, 0
}

Sprite "P5RDP1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF116", 5, 0
}

Sprite "P5RDQ1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF117", 5, 0
}

Sprite "P5RDU1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 13
	{
		UseOffsets
	}
	Patch "SBLRF122", 5, 0
}

Sprite "P5RDY1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 21
	{
		UseOffsets
	}
	Patch "SBLRF118", 5, 0
}

Sprite "P5RDZ1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 22
	{
		UseOffsets
	}
	Patch "SBLRF119", 5, 0
}

Sprite "P5RD[1", 64, 40
{
	Offset 32, 40
	Patch "POL5A0", 30, 20
	{
		UseOffsets
	}
	Patch "SBLRF120", 5, 0
}

Sprite "P5RDA2A8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB201", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF201", 5, 0
}

Sprite "P5RDB2B8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB202", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF202", 5, 0
}

Sprite "P5RDC2C8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB203", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF203", 5, 0
}

Sprite "P5RDD2D8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB204", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF204", 5, 0
}

Sprite "P5RDE2E8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB205", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF205", 5, 0
}

Sprite "P5RDF2F8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB206", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF206", 5, 0
}

Sprite "P5RDG2G8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB207", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF207", 5, 0
}

Sprite "P5RDH2H8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB208", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF208", 5, 0
}

Sprite "P5RDI2I8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB209", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF209", 5, 0
}

Sprite "P5RDJ2J8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB210", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF210", 5, 0
}

Sprite "P5RDK2K8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB211", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF211", 5, 0
}

Sprite "P5RDL2L8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB212", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF212", 5, 0
}

Sprite "P5RDM2M8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB213", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF213", 5, 0
}

Sprite "P5RDN2N8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB214", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF214", 5, 0
}

Sprite "P5RDO2O8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB215", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF215", 5, 0
}

Sprite "P5RDP2P8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB216", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF216", 5, 0
}

Sprite "P5RDQ2Q8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB217", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF217", 5, 0
}

Sprite "P5RDU2U8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB222", 5, 0
	Patch "POL5A0", 30, 13
	{
		UseOffsets
	}
	Patch "SBLRF222", 5, 0
}

Sprite "P5RDY2Y8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB218", 5, 0
	Patch "POL5A0", 34, 21
	{
		UseOffsets
	}
	Patch "SBLRF218", 5, 0
}

Sprite "P5RDZ2Z8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB219", 5, 0
	Patch "POL5A0", 26, 22
	{
		UseOffsets
	}
	Patch "SBLRF219", 5, 0
}

Sprite "P5RD[2[8", 64, 40
{
	Offset 32, 40
	Patch "SBLRB220", 5, 0
	Patch "POL5A0", 30, 20
	{
		UseOffsets
	}
	Patch "SBLRF220", 5, 0
}

Sprite "P5RDA3A7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB301", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF301", 5, 0
}

Sprite "P5RDB3B7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB302", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF302", 5, 0
}

Sprite "P5RDC3C7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB303", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF303", 5, 0
}

Sprite "P5RDD3D7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB304", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF304", 5, 0
}

Sprite "P5RDE3E7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB305", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF305", 5, 0
}

Sprite "P5RDF3F7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB306", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF306", 5, 0
}

Sprite "P5RDG3G7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB307", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF307", 5, 0
}

Sprite "P5RDH3H7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB308", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF308", 5, 0
}

Sprite "P5RDI3I7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB309", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF309", 5, 0
}

Sprite "P5RDJ3J7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB310", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF310", 5, 0
}

Sprite "P5RDK3K7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB311", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF311", 5, 0
}

Sprite "P5RDL3L7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB312", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF312", 5, 0
}

Sprite "P5RDM3M7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB313", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF313", 5, 0
}

Sprite "P5RDN3N7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB314", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF314", 5, 0
}

Sprite "P5RDO3O7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB315", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF315", 5, 0
}

Sprite "P5RDP3P7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB316", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF316", 5, 0
}

Sprite "P5RDQ3Q7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB317", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF317", 5, 0
}

Sprite "P5RDU3U7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB322", 5, 0
	Patch "POL5A0", 30, 13
	{
		UseOffsets
	}
	Patch "SBLRF322", 5, 0
}

Sprite "P5RDY3Y7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB318", 5, 0
	Patch "POL5A0", 34, 21
	{
		UseOffsets
	}
	Patch "SBLRF318", 5, 0
}

Sprite "P5RDZ3Z7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB319", 5, 0
	Patch "POL5A0", 28, 22
	{
		UseOffsets
	}
	Patch "SBLRF319", 5, 0
}

Sprite "P5RD[3[7", 64, 40
{
	Offset 32, 40
	Patch "SBLRB320", 5, 0
	Patch "POL5A0", 30, 20
	{
		UseOffsets
	}
	Patch "SBLRF320", 5, 0
}

Sprite "P5RDA4A6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB401", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF401", 5, 0
}

Sprite "P5RDB4B6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB402", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF402", 5, 0
}

Sprite "P5RDC4C6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB403", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF403", 5, 0
}

Sprite "P5RDD4D6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB404", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF404", 5, 0
}

Sprite "P5RDE4E6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB405", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF405", 5, 0
}

Sprite "P5RDF4F6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB406", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF406", 5, 0
}

Sprite "P5RDG4G6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB407", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF407", 5, 0
}

Sprite "P5RDH4H6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB408", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF408", 5, 0
}

Sprite "P5RDI4I6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB409", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF409", 5, 0
}

Sprite "P5RDJ4J6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB410", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF410", 5, 0
}

Sprite "P5RDK4K6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB411", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF411", 5, 0
}

Sprite "P5RDL4L6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB412", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF412", 5, 0
}

Sprite "P5RDM4M6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB413", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF413", 5, 0
}

Sprite "P5RDN4N6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB414", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF414", 5, 0
}

Sprite "P5RDO4O6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB415", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF415", 5, 0
}

Sprite "P5RDP4P6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB416", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF416", 5, 0
}

Sprite "P5RDQ4Q6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB417", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
	Patch "SBLRF417", 5, 0
}

Sprite "P5RDU4U6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB422", 5, 0
	Patch "POL5A0", 30, 13
	{
		UseOffsets
	}
	Patch "SBLRF422", 5, 0
}

Sprite "P5RDY4Y6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB418", 5, 0
	Patch "POL5A0", 34, 21
	{
		UseOffsets
	}
	Patch "SBLRF418", 5, 0
}

Sprite "P5RDZ4Z6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB419", 5, 0
	Patch "POL5A0", 28, 22
	{
		UseOffsets
	}
	Patch "SBLRF419", 5, 0
}

Sprite "P5RD[4[6", 64, 40
{
	Offset 32, 40
	Patch "SBLRB420", 5, 0
	Patch "POL5A0", 30, 20
	{
		UseOffsets
	}
	Patch "SBLRF420", 5, 0
}

Sprite "P5RDA5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB501", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDB5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB502", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDC5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB503", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDD5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB504", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDE5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB505", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDF5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB506", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDG5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB507", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDH5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB508", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDI5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB509", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDJ5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB510", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDK5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB511", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDL5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB512", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDM5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB513", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDN5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB514", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDO5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB515", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDP5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB516", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDQ5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB517", 5, 0
	Patch "POL5A0", 30, 15
	{
		UseOffsets
	}
}

Sprite "P5RDU5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB522", 5, 0
	Patch "POL5A0", 30, 13
	{
		UseOffsets
	}
}

Sprite "P5RDY5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB518", 5, 0
	Patch "POL5A0", 30, 21
	{
		UseOffsets
	}
}

Sprite "P5RDZ5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB519", 5, 0
	Patch "POL5A0", 30, 22
	{
		UseOffsets
	}
}

Sprite "P5RD[5", 64, 40
{
	Offset 32, 40
	Patch "SBLRB520", 5, 0
	Patch "POL5A0", 30, 20
	{
		UseOffsets
	}
}

// End of texture definitions
