actor CacodemonBallRun : BallRunBase
{
	Radius 6
	Health 5
	Speed 10
	Species "CacodemonBalls"
	DeathSound "caco/shotx"
	Obituary "$OB_CACO"
	states
	{
		Spawn:
			B2RN A 0
			goto Jump
		Death:
			TNT1 A 0 A_ScreamAndUnblock
			B2RE ABC 6
			stop
	}
}

actor CacodemonBallRB : RunBallProjectileBase replaces CacodemonBall
{
	Species "CacodemonBalls"
	Radius 6
	Height 8
	Speed 10
	FastSpeed 20
	Damage 5
	SeeSound "caco/attack"
	DeathSound "caco/shotx"
	states
	{
		Idle:
			BAL2 AB 4 Bright
			loop
		Death:
			BAL2 CDE 6 Bright
			Stop
	}
}