// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "BCRBA1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "BCRBB1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "BCRBC1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "BCRBD1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "BCRBE1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "BCRBF1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "BCRBG1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "BCRBH1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "BCRBI1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "BCRBJ1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "BCRBK1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "BCRBL1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "BCRBM1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "BCRBN1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "BCRBO1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "BCRBP1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "BCRBQ1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "BCRBR1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "BCRBU1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "BCRBV1", 54, 40
{
	Offset 27, 40
	Patch "BKEYB0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "BCRBY1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 29
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "BCRBZ1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 30
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "BCRB[1", 54, 40
{
	Offset 27, 40
	Patch "BKEYA0", 27, 28
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "BCRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "BCRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "BCRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "BCRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "BCRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "BCRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "BCRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "BCRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "BCRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "BCRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "BCRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "BCRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "BCRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "BCRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "BCRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "BCRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "BCRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "BCRBR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "BCRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BKEYA0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "BCRBV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BKEYB0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "BCRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "BKEYA0", 31, 29
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "BCRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "BKEYA0", 23, 30
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "BCRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "BKEYA0", 27, 28
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "BCRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "BCRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "BCRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "BCRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "BCRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "BCRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "BCRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "BCRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "BCRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "BCRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "BCRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "BCRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "BCRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "BCRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "BCRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "BCRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "BCRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "BCRBR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "BCRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BKEYA0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "BCRBV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BKEYB0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "BCRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "BKEYA0", 31, 29
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "BCRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "BKEYA0", 25, 30
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "BCRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "BKEYA0", 27, 28
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "BCRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "BCRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "BCRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "BCRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "BCRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "BCRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "BCRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "BCRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "BCRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "BCRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "BCRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "BCRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "BCRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "BCRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "BCRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "BCRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "BCRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "BCRBR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "BCRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BKEYA0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "BCRBV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BKEYB0", 27, 21
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "BCRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "BKEYA0", 31, 29
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "BCRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "BKEYA0", 25, 30
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "BCRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "BKEYA0", 27, 28
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "BCRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BKEYA0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BKEYB0", 27, 23
	{
		UseOffsets
	}
}

Sprite "BCRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BKEYA0", 27, 21
	{
		UseOffsets
	}
}

Sprite "BCRBV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BKEYB0", 27, 21
	{
		UseOffsets
	}
}

Sprite "BCRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "BKEYA0", 27, 29
	{
		UseOffsets
	}
}

Sprite "BCRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "BKEYA0", 27, 30
	{
		UseOffsets
	}
}

Sprite "BCRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "BKEYA0", 27, 28
	{
		UseOffsets
	}
}

// End of texture definitions
