// Texture definitions generated by SLADE3
// on Tue Nov  1 19:55:55 2016

Sprite "PIRBA1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 8
}

Sprite "PIRBB1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 8
}

Sprite "PIRBC1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 8
}

Sprite "PIRBD1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 8
}

Sprite "PIRBE1", 54, 48
{
	Offset 27, 48
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 8
}

Sprite "PIRBF1", 54, 48
{
	Offset 27, 48
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 8
}

Sprite "PIRBG1", 54, 48
{
	Offset 27, 48
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 8
}

Sprite "PIRBH1", 54, 48
{
	Offset 27, 48
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 8
}

Sprite "PIRBI1", 54, 48
{
	Offset 27, 48
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 8
}

Sprite "PIRBJ1", 54, 48
{
	Offset 27, 48
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 8
}

Sprite "PIRBK1", 54, 48
{
	Offset 27, 48
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 8
}

Sprite "PIRBL1", 54, 48
{
	Offset 27, 48
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 8
}

Sprite "PIRBM1", 54, 48
{
	Offset 27, 48
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 8
}

Sprite "PIRBN1", 54, 48
{
	Offset 27, 48
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 8
}

Sprite "PIRBO1", 54, 48
{
	Offset 27, 48
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 8
}

Sprite "PIRBP1", 54, 48
{
	Offset 27, 48
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 8
}

Sprite "PIRBQ1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "PIRBR1", 54, 48
{
	Offset 27, 48
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "PIRBS1", 54, 48
{
	Offset 27, 48
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "PIRBT1", 54, 48
{
	Offset 27, 48
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "PIRBU1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "PIRBV1", 54, 48
{
	Offset 27, 48
	Patch "PINSB0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "PIRBW1", 54, 48
{
	Offset 27, 48
	Patch "PINSC0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "PIRBX1", 54, 48
{
	Offset 27, 48
	Patch "PINSD0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "PIRBY1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 49
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 8
}

Sprite "PIRBZ1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 50
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 8
}

Sprite "PIRB[1", 54, 48
{
	Offset 27, 48
	Patch "PINSA0", 25, 48
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 8
}

Sprite "PIRBA2A8", 54, 48
{
	Offset 27, 48
	Patch "BALRB201", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 8
}

Sprite "PIRBB2B8", 54, 48
{
	Offset 27, 48
	Patch "BALRB202", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 8
}

Sprite "PIRBC2C8", 54, 48
{
	Offset 27, 48
	Patch "BALRB203", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 8
}

Sprite "PIRBD2D8", 54, 48
{
	Offset 27, 48
	Patch "BALRB204", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 8
}

Sprite "PIRBE2E8", 54, 48
{
	Offset 27, 48
	Patch "BALRB205", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 8
}

Sprite "PIRBF2F8", 54, 48
{
	Offset 27, 48
	Patch "BALRB206", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 8
}

Sprite "PIRBG2G8", 54, 48
{
	Offset 27, 48
	Patch "BALRB207", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 8
}

Sprite "PIRBH2H8", 54, 48
{
	Offset 27, 48
	Patch "BALRB208", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 8
}

Sprite "PIRBI2I8", 54, 48
{
	Offset 27, 48
	Patch "BALRB209", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 8
}

Sprite "PIRBJ2J8", 54, 48
{
	Offset 27, 48
	Patch "BALRB210", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 8
}

Sprite "PIRBK2K8", 54, 48
{
	Offset 27, 48
	Patch "BALRB211", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 8
}

Sprite "PIRBL2L8", 54, 48
{
	Offset 27, 48
	Patch "BALRB212", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 8
}

Sprite "PIRBM2M8", 54, 48
{
	Offset 27, 48
	Patch "BALRB213", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 8
}

Sprite "PIRBN2N8", 54, 48
{
	Offset 27, 48
	Patch "BALRB214", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 8
}

Sprite "PIRBO2O8", 54, 48
{
	Offset 27, 48
	Patch "BALRB215", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 8
}

Sprite "PIRBP2P8", 54, 48
{
	Offset 27, 48
	Patch "BALRB216", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 8
}

Sprite "PIRBQ2Q8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "PIRBR2R8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "PIRBS2S8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "PIRBT2T8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "PIRBU2U8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINSA0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "PIRBV2V8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINSB0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "PIRBW2W8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINSC0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "PIRBX2X8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINSD0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "PIRBY2Y8", 54, 48
{
	Offset 27, 48
	Patch "BALRB218", 0, 8
	Patch "PINSA0", 29, 49
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 8
}

Sprite "PIRBZ2Z8", 54, 48
{
	Offset 27, 48
	Patch "BALRB219", 0, 8
	Patch "PINSA0", 21, 50
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 8
}

Sprite "PIRB[2[8", 54, 48
{
	Offset 27, 48
	Patch "BALRB220", 0, 8
	Patch "PINSA0", 25, 48
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 8
}

Sprite "PIRBA3A7", 54, 48
{
	Offset 27, 48
	Patch "BALRB301", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 8
}

Sprite "PIRBB3B7", 54, 48
{
	Offset 27, 48
	Patch "BALRB302", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 8
}

Sprite "PIRBC3C7", 54, 48
{
	Offset 27, 48
	Patch "BALRB303", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 8
}

Sprite "PIRBD3D7", 54, 48
{
	Offset 27, 48
	Patch "BALRB304", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 8
}

Sprite "PIRBE3E7", 54, 48
{
	Offset 27, 48
	Patch "BALRB305", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 8
}

Sprite "PIRBF3F7", 54, 48
{
	Offset 27, 48
	Patch "BALRB306", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 8
}

Sprite "PIRBG3G7", 54, 48
{
	Offset 27, 48
	Patch "BALRB307", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 8
}

Sprite "PIRBH3H7", 54, 48
{
	Offset 27, 48
	Patch "BALRB308", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 8
}

Sprite "PIRBI3I7", 54, 48
{
	Offset 27, 48
	Patch "BALRB309", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 8
}

Sprite "PIRBJ3J7", 54, 48
{
	Offset 27, 48
	Patch "BALRB310", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 8
}

Sprite "PIRBK3K7", 54, 48
{
	Offset 27, 48
	Patch "BALRB311", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 8
}

Sprite "PIRBL3L7", 54, 48
{
	Offset 27, 48
	Patch "BALRB312", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 8
}

Sprite "PIRBM3M7", 54, 48
{
	Offset 27, 48
	Patch "BALRB313", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 8
}

Sprite "PIRBN3N7", 54, 48
{
	Offset 27, 48
	Patch "BALRB314", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 8
}

Sprite "PIRBO3O7", 54, 48
{
	Offset 27, 48
	Patch "BALRB315", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 8
}

Sprite "PIRBP3P7", 54, 48
{
	Offset 27, 48
	Patch "BALRB316", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 8
}

Sprite "PIRBQ3Q7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "PIRBR3R7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "PIRBS3S7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "PIRBT3T7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "PIRBU3U7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINSA0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "PIRBV3V7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINSB0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "PIRBW3W7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINSC0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "PIRBX3X7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINSD0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "PIRBY3Y7", 54, 48
{
	Offset 27, 48
	Patch "BALRB318", 0, 8
	Patch "PINSA0", 29, 49
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 8
}

Sprite "PIRBZ3Z7", 54, 48
{
	Offset 27, 48
	Patch "BALRB319", 0, 8
	Patch "PINSA0", 23, 50
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 8
}

Sprite "PIRB[3[7", 54, 48
{
	Offset 27, 48
	Patch "BALRB320", 0, 8
	Patch "PINSA0", 25, 48
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 8
}

Sprite "PIRBA4A6", 54, 48
{
	Offset 27, 48
	Patch "BALRB401", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 8
}

Sprite "PIRBB4B6", 54, 48
{
	Offset 27, 48
	Patch "BALRB402", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 8
}

Sprite "PIRBC4C6", 54, 48
{
	Offset 27, 48
	Patch "BALRB403", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 8
}

Sprite "PIRBD4D6", 54, 48
{
	Offset 27, 48
	Patch "BALRB404", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 8
}

Sprite "PIRBE4E6", 54, 48
{
	Offset 27, 48
	Patch "BALRB405", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 8
}

Sprite "PIRBF4F6", 54, 48
{
	Offset 27, 48
	Patch "BALRB406", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 8
}

Sprite "PIRBG4G6", 54, 48
{
	Offset 27, 48
	Patch "BALRB407", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 8
}

Sprite "PIRBH4H6", 54, 48
{
	Offset 27, 48
	Patch "BALRB408", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 8
}

Sprite "PIRBI4I6", 54, 48
{
	Offset 27, 48
	Patch "BALRB409", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 8
}

Sprite "PIRBJ4J6", 54, 48
{
	Offset 27, 48
	Patch "BALRB410", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 8
}

Sprite "PIRBK4K6", 54, 48
{
	Offset 27, 48
	Patch "BALRB411", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 8
}

Sprite "PIRBL4L6", 54, 48
{
	Offset 27, 48
	Patch "BALRB412", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 8
}

Sprite "PIRBM4M6", 54, 48
{
	Offset 27, 48
	Patch "BALRB413", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 8
}

Sprite "PIRBN4N6", 54, 48
{
	Offset 27, 48
	Patch "BALRB414", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 8
}

Sprite "PIRBO4O6", 54, 48
{
	Offset 27, 48
	Patch "BALRB415", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 8
}

Sprite "PIRBP4P6", 54, 48
{
	Offset 27, 48
	Patch "BALRB416", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 8
}

Sprite "PIRBQ4Q6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "PIRBR4R6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "PIRBS4S6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "PIRBT4T6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "PIRBU4U6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINSA0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "PIRBV4V6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINSB0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "PIRBW4W6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINSC0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "PIRBX4X6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINSD0", 25, 41
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "PIRBY4Y6", 54, 48
{
	Offset 27, 48
	Patch "BALRB418", 0, 8
	Patch "PINSA0", 29, 49
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 8
}

Sprite "PIRBZ4Z6", 54, 48
{
	Offset 27, 48
	Patch "BALRB419", 0, 8
	Patch "PINSA0", 23, 50
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 8
}

Sprite "PIRB[4[6", 54, 48
{
	Offset 27, 48
	Patch "BALRB420", 0, 8
	Patch "PINSA0", 25, 48
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 8
}

Sprite "PIRBA5", 54, 48
{
	Offset 27, 48
	Patch "BALRB501", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBB5", 54, 48
{
	Offset 27, 48
	Patch "BALRB502", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBC5", 54, 48
{
	Offset 27, 48
	Patch "BALRB503", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBD5", 54, 48
{
	Offset 27, 48
	Patch "BALRB504", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBE5", 54, 48
{
	Offset 27, 48
	Patch "BALRB505", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBF5", 54, 48
{
	Offset 27, 48
	Patch "BALRB506", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBG5", 54, 48
{
	Offset 27, 48
	Patch "BALRB507", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBH5", 54, 48
{
	Offset 27, 48
	Patch "BALRB508", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBI5", 54, 48
{
	Offset 27, 48
	Patch "BALRB509", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBJ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB510", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBK5", 54, 48
{
	Offset 27, 48
	Patch "BALRB511", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBL5", 54, 48
{
	Offset 27, 48
	Patch "BALRB512", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBM5", 54, 48
{
	Offset 27, 48
	Patch "BALRB513", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBN5", 54, 48
{
	Offset 27, 48
	Patch "BALRB514", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBO5", 54, 48
{
	Offset 27, 48
	Patch "BALRB515", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBP5", 54, 48
{
	Offset 27, 48
	Patch "BALRB516", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBQ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINSA0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBR5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINSB0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBS5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINSC0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBT5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINSD0", 25, 43
	{
		UseOffsets
	}
}

Sprite "PIRBU5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINSA0", 25, 41
	{
		UseOffsets
	}
}

Sprite "PIRBV5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINSB0", 25, 41
	{
		UseOffsets
	}
}

Sprite "PIRBW5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINSC0", 25, 41
	{
		UseOffsets
	}
}

Sprite "PIRBX5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINSD0", 25, 41
	{
		UseOffsets
	}
}

Sprite "PIRBY5", 54, 48
{
	Offset 27, 48
	Patch "BALRB518", 0, 8
	Patch "PINSA0", 25, 49
	{
		UseOffsets
	}
}

Sprite "PIRBZ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB519", 0, 8
	Patch "PINSA0", 25, 50
	{
		UseOffsets
	}
}

Sprite "PIRB[5", 54, 48
{
	Offset 27, 48
	Patch "BALRB520", 0, 8
	Patch "PINSA0", 25, 48
	{
		UseOffsets
	}
}

// End of texture definitions
