// Texture definitions generated by SLADE3
// on Tue Nov  1 19:55:55 2016

Sprite "ISRBA1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 8
}

Sprite "ISRBB1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 8
}

Sprite "ISRBC1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 8
}

Sprite "ISRBD1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 8
}

Sprite "ISRBE1", 54, 48
{
	Offset 27, 48
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 8
}

Sprite "ISRBF1", 54, 48
{
	Offset 27, 48
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 8
}

Sprite "ISRBG1", 54, 48
{
	Offset 27, 48
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 8
}

Sprite "ISRBH1", 54, 48
{
	Offset 27, 48
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 8
}

Sprite "ISRBI1", 54, 48
{
	Offset 27, 48
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 8
}

Sprite "ISRBJ1", 54, 48
{
	Offset 27, 48
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 8
}

Sprite "ISRBK1", 54, 48
{
	Offset 27, 48
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 8
}

Sprite "ISRBL1", 54, 48
{
	Offset 27, 48
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 8
}

Sprite "ISRBM1", 54, 48
{
	Offset 27, 48
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 8
}

Sprite "ISRBN1", 54, 48
{
	Offset 27, 48
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 8
}

Sprite "ISRBO1", 54, 48
{
	Offset 27, 48
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 8
}

Sprite "ISRBP1", 54, 48
{
	Offset 27, 48
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 8
}

Sprite "ISRBQ1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "ISRBR1", 54, 48
{
	Offset 27, 48
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "ISRBS1", 54, 48
{
	Offset 27, 48
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "ISRBT1", 54, 48
{
	Offset 27, 48
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 8
}

Sprite "ISRBU1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "ISRBV1", 54, 48
{
	Offset 27, 48
	Patch "PINVB0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "ISRBW1", 54, 48
{
	Offset 27, 48
	Patch "PINVC0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "ISRBX1", 54, 48
{
	Offset 27, 48
	Patch "PINVD0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 8
}

Sprite "ISRBY1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 33
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 8
}

Sprite "ISRBZ1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 34
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 8
}

Sprite "ISRB[1", 54, 48
{
	Offset 27, 48
	Patch "PINVA0", 25, 32
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 8
}

Sprite "ISRBA2A8", 54, 48
{
	Offset 27, 48
	Patch "BALRB201", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 8
}

Sprite "ISRBB2B8", 54, 48
{
	Offset 27, 48
	Patch "BALRB202", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 8
}

Sprite "ISRBC2C8", 54, 48
{
	Offset 27, 48
	Patch "BALRB203", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 8
}

Sprite "ISRBD2D8", 54, 48
{
	Offset 27, 48
	Patch "BALRB204", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 8
}

Sprite "ISRBE2E8", 54, 48
{
	Offset 27, 48
	Patch "BALRB205", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 8
}

Sprite "ISRBF2F8", 54, 48
{
	Offset 27, 48
	Patch "BALRB206", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 8
}

Sprite "ISRBG2G8", 54, 48
{
	Offset 27, 48
	Patch "BALRB207", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 8
}

Sprite "ISRBH2H8", 54, 48
{
	Offset 27, 48
	Patch "BALRB208", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 8
}

Sprite "ISRBI2I8", 54, 48
{
	Offset 27, 48
	Patch "BALRB209", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 8
}

Sprite "ISRBJ2J8", 54, 48
{
	Offset 27, 48
	Patch "BALRB210", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 8
}

Sprite "ISRBK2K8", 54, 48
{
	Offset 27, 48
	Patch "BALRB211", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 8
}

Sprite "ISRBL2L8", 54, 48
{
	Offset 27, 48
	Patch "BALRB212", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 8
}

Sprite "ISRBM2M8", 54, 48
{
	Offset 27, 48
	Patch "BALRB213", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 8
}

Sprite "ISRBN2N8", 54, 48
{
	Offset 27, 48
	Patch "BALRB214", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 8
}

Sprite "ISRBO2O8", 54, 48
{
	Offset 27, 48
	Patch "BALRB215", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 8
}

Sprite "ISRBP2P8", 54, 48
{
	Offset 27, 48
	Patch "BALRB216", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 8
}

Sprite "ISRBQ2Q8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "ISRBR2R8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "ISRBS2S8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "ISRBT2T8", 54, 48
{
	Offset 27, 48
	Patch "BALRB217", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 8
}

Sprite "ISRBU2U8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINVA0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "ISRBV2V8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINVB0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "ISRBW2W8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINVC0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "ISRBX2X8", 54, 48
{
	Offset 27, 48
	Patch "BALRB222", 0, 8
	Patch "PINVD0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 8
}

Sprite "ISRBY2Y8", 54, 48
{
	Offset 27, 48
	Patch "BALRB218", 0, 8
	Patch "PINVA0", 29, 33
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 8
}

Sprite "ISRBZ2Z8", 54, 48
{
	Offset 27, 48
	Patch "BALRB219", 0, 8
	Patch "PINVA0", 21, 34
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 8
}

Sprite "ISRB[2[8", 54, 48
{
	Offset 27, 48
	Patch "BALRB220", 0, 8
	Patch "PINVA0", 25, 32
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 8
}

Sprite "ISRBA3A7", 54, 48
{
	Offset 27, 48
	Patch "BALRB301", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 8
}

Sprite "ISRBB3B7", 54, 48
{
	Offset 27, 48
	Patch "BALRB302", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 8
}

Sprite "ISRBC3C7", 54, 48
{
	Offset 27, 48
	Patch "BALRB303", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 8
}

Sprite "ISRBD3D7", 54, 48
{
	Offset 27, 48
	Patch "BALRB304", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 8
}

Sprite "ISRBE3E7", 54, 48
{
	Offset 27, 48
	Patch "BALRB305", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 8
}

Sprite "ISRBF3F7", 54, 48
{
	Offset 27, 48
	Patch "BALRB306", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 8
}

Sprite "ISRBG3G7", 54, 48
{
	Offset 27, 48
	Patch "BALRB307", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 8
}

Sprite "ISRBH3H7", 54, 48
{
	Offset 27, 48
	Patch "BALRB308", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 8
}

Sprite "ISRBI3I7", 54, 48
{
	Offset 27, 48
	Patch "BALRB309", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 8
}

Sprite "ISRBJ3J7", 54, 48
{
	Offset 27, 48
	Patch "BALRB310", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 8
}

Sprite "ISRBK3K7", 54, 48
{
	Offset 27, 48
	Patch "BALRB311", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 8
}

Sprite "ISRBL3L7", 54, 48
{
	Offset 27, 48
	Patch "BALRB312", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 8
}

Sprite "ISRBM3M7", 54, 48
{
	Offset 27, 48
	Patch "BALRB313", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 8
}

Sprite "ISRBN3N7", 54, 48
{
	Offset 27, 48
	Patch "BALRB314", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 8
}

Sprite "ISRBO3O7", 54, 48
{
	Offset 27, 48
	Patch "BALRB315", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 8
}

Sprite "ISRBP3P7", 54, 48
{
	Offset 27, 48
	Patch "BALRB316", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 8
}

Sprite "ISRBQ3Q7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "ISRBR3R7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "ISRBS3S7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "ISRBT3T7", 54, 48
{
	Offset 27, 48
	Patch "BALRB317", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 8
}

Sprite "ISRBU3U7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINVA0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "ISRBV3V7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINVB0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "ISRBW3W7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINVC0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "ISRBX3X7", 54, 48
{
	Offset 27, 48
	Patch "BALRB322", 0, 8
	Patch "PINVD0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 8
}

Sprite "ISRBY3Y7", 54, 48
{
	Offset 27, 48
	Patch "BALRB318", 0, 8
	Patch "PINVA0", 29, 33
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 8
}

Sprite "ISRBZ3Z7", 54, 48
{
	Offset 27, 48
	Patch "BALRB319", 0, 8
	Patch "PINVA0", 23, 34
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 8
}

Sprite "ISRB[3[7", 54, 48
{
	Offset 27, 48
	Patch "BALRB320", 0, 8
	Patch "PINVA0", 25, 32
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 8
}

Sprite "ISRBA4A6", 54, 48
{
	Offset 27, 48
	Patch "BALRB401", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 8
}

Sprite "ISRBB4B6", 54, 48
{
	Offset 27, 48
	Patch "BALRB402", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 8
}

Sprite "ISRBC4C6", 54, 48
{
	Offset 27, 48
	Patch "BALRB403", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 8
}

Sprite "ISRBD4D6", 54, 48
{
	Offset 27, 48
	Patch "BALRB404", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 8
}

Sprite "ISRBE4E6", 54, 48
{
	Offset 27, 48
	Patch "BALRB405", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 8
}

Sprite "ISRBF4F6", 54, 48
{
	Offset 27, 48
	Patch "BALRB406", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 8
}

Sprite "ISRBG4G6", 54, 48
{
	Offset 27, 48
	Patch "BALRB407", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 8
}

Sprite "ISRBH4H6", 54, 48
{
	Offset 27, 48
	Patch "BALRB408", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 8
}

Sprite "ISRBI4I6", 54, 48
{
	Offset 27, 48
	Patch "BALRB409", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 8
}

Sprite "ISRBJ4J6", 54, 48
{
	Offset 27, 48
	Patch "BALRB410", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 8
}

Sprite "ISRBK4K6", 54, 48
{
	Offset 27, 48
	Patch "BALRB411", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 8
}

Sprite "ISRBL4L6", 54, 48
{
	Offset 27, 48
	Patch "BALRB412", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 8
}

Sprite "ISRBM4M6", 54, 48
{
	Offset 27, 48
	Patch "BALRB413", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 8
}

Sprite "ISRBN4N6", 54, 48
{
	Offset 27, 48
	Patch "BALRB414", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 8
}

Sprite "ISRBO4O6", 54, 48
{
	Offset 27, 48
	Patch "BALRB415", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 8
}

Sprite "ISRBP4P6", 54, 48
{
	Offset 27, 48
	Patch "BALRB416", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 8
}

Sprite "ISRBQ4Q6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "ISRBR4R6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "ISRBS4S6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "ISRBT4T6", 54, 48
{
	Offset 27, 48
	Patch "BALRB417", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 8
}

Sprite "ISRBU4U6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINVA0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "ISRBV4V6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINVB0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "ISRBW4W6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINVC0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "ISRBX4X6", 54, 48
{
	Offset 27, 48
	Patch "BALRB422", 0, 8
	Patch "PINVD0", 25, 25
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 8
}

Sprite "ISRBY4Y6", 54, 48
{
	Offset 27, 48
	Patch "BALRB418", 0, 8
	Patch "PINVA0", 29, 33
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 8
}

Sprite "ISRBZ4Z6", 54, 48
{
	Offset 27, 48
	Patch "BALRB419", 0, 8
	Patch "PINVA0", 23, 34
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 8
}

Sprite "ISRB[4[6", 54, 48
{
	Offset 27, 48
	Patch "BALRB420", 0, 8
	Patch "PINVA0", 25, 32
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 8
}

Sprite "ISRBA5", 54, 48
{
	Offset 27, 48
	Patch "BALRB501", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBB5", 54, 48
{
	Offset 27, 48
	Patch "BALRB502", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBC5", 54, 48
{
	Offset 27, 48
	Patch "BALRB503", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBD5", 54, 48
{
	Offset 27, 48
	Patch "BALRB504", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBE5", 54, 48
{
	Offset 27, 48
	Patch "BALRB505", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBF5", 54, 48
{
	Offset 27, 48
	Patch "BALRB506", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBG5", 54, 48
{
	Offset 27, 48
	Patch "BALRB507", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBH5", 54, 48
{
	Offset 27, 48
	Patch "BALRB508", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBI5", 54, 48
{
	Offset 27, 48
	Patch "BALRB509", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBJ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB510", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBK5", 54, 48
{
	Offset 27, 48
	Patch "BALRB511", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBL5", 54, 48
{
	Offset 27, 48
	Patch "BALRB512", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBM5", 54, 48
{
	Offset 27, 48
	Patch "BALRB513", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBN5", 54, 48
{
	Offset 27, 48
	Patch "BALRB514", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBO5", 54, 48
{
	Offset 27, 48
	Patch "BALRB515", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBP5", 54, 48
{
	Offset 27, 48
	Patch "BALRB516", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBQ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINVA0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBR5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINVB0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBS5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINVC0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBT5", 54, 48
{
	Offset 27, 48
	Patch "BALRB517", 0, 8
	Patch "PINVD0", 25, 27
	{
		UseOffsets
	}
}

Sprite "ISRBU5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINVA0", 25, 25
	{
		UseOffsets
	}
}

Sprite "ISRBV5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINVB0", 25, 25
	{
		UseOffsets
	}
}

Sprite "ISRBW5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINVC0", 25, 25
	{
		UseOffsets
	}
}

Sprite "ISRBX5", 54, 48
{
	Offset 27, 48
	Patch "BALRB522", 0, 8
	Patch "PINVD0", 25, 25
	{
		UseOffsets
	}
}

Sprite "ISRBY5", 54, 48
{
	Offset 27, 48
	Patch "BALRB518", 0, 8
	Patch "PINVA0", 25, 33
	{
		UseOffsets
	}
}

Sprite "ISRBZ5", 54, 48
{
	Offset 27, 48
	Patch "BALRB519", 0, 8
	Patch "PINVA0", 25, 34
	{
		UseOffsets
	}
}

Sprite "ISRB[5", 54, 48
{
	Offset 27, 48
	Patch "BALRB520", 0, 8
	Patch "PINVA0", 25, 32
	{
		UseOffsets
	}
}

// End of texture definitions
