// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "P1RDA1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF101", 5, 56
}

Sprite "P1RDB1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF102", 5, 56
}

Sprite "P1RDC1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF103", 5, 56
}

Sprite "P1RDD1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF104", 5, 56
}

Sprite "P1RDE1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF105", 5, 56
}

Sprite "P1RDF1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF106", 5, 56
}

Sprite "P1RDG1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF107", 5, 56
}

Sprite "P1RDH1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF108", 5, 56
}

Sprite "P1RDI1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF109", 5, 56
}

Sprite "P1RDJ1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF110", 5, 56
}

Sprite "P1RDK1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF111", 5, 56
}

Sprite "P1RDL1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF112", 5, 56
}

Sprite "P1RDM1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF113", 5, 56
}

Sprite "P1RDN1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF114", 5, 56
}

Sprite "P1RDO1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF115", 5, 56
}

Sprite "P1RDP1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF116", 5, 56
}

Sprite "P1RDQ1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF117", 5, 56
}

Sprite "P1RDU1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 69
	{
		UseOffsets
	}
	Patch "SBLRF122", 5, 56
}

Sprite "P1RDY1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 77
	{
		UseOffsets
	}
	Patch "SBLRF118", 5, 56
}

Sprite "P1RDZ1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 78
	{
		UseOffsets
	}
	Patch "SBLRF119", 5, 56
}

Sprite "P1RD[1", 64, 96
{
	Offset 32, 96
	Patch "POL1A0", 30, 76
	{
		UseOffsets
	}
	Patch "SBLRF120", 5, 56
}

Sprite "P1RDA2A8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB201", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF201", 5, 56
}

Sprite "P1RDB2B8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB202", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF202", 5, 56
}

Sprite "P1RDC2C8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB203", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF203", 5, 56
}

Sprite "P1RDD2D8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB204", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF204", 5, 56
}

Sprite "P1RDE2E8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB205", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF205", 5, 56
}

Sprite "P1RDF2F8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB206", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF206", 5, 56
}

Sprite "P1RDG2G8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB207", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF207", 5, 56
}

Sprite "P1RDH2H8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB208", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF208", 5, 56
}

Sprite "P1RDI2I8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB209", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF209", 5, 56
}

Sprite "P1RDJ2J8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB210", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF210", 5, 56
}

Sprite "P1RDK2K8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB211", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF211", 5, 56
}

Sprite "P1RDL2L8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB212", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF212", 5, 56
}

Sprite "P1RDM2M8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB213", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF213", 5, 56
}

Sprite "P1RDN2N8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB214", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF214", 5, 56
}

Sprite "P1RDO2O8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB215", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF215", 5, 56
}

Sprite "P1RDP2P8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB216", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF216", 5, 56
}

Sprite "P1RDQ2Q8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB217", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF217", 5, 56
}

Sprite "P1RDU2U8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB222", 5, 56
	Patch "POL1A0", 30, 69
	{
		UseOffsets
	}
	Patch "SBLRF222", 5, 56
}

Sprite "P1RDY2Y8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB218", 5, 56
	Patch "POL1A0", 34, 77
	{
		UseOffsets
	}
	Patch "SBLRF218", 5, 56
}

Sprite "P1RDZ2Z8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB219", 5, 56
	Patch "POL1A0", 26, 78
	{
		UseOffsets
	}
	Patch "SBLRF219", 5, 56
}

Sprite "P1RD[2[8", 64, 96
{
	Offset 32, 96
	Patch "SBLRB220", 5, 56
	Patch "POL1A0", 30, 76
	{
		UseOffsets
	}
	Patch "SBLRF220", 5, 56
}

Sprite "P1RDA3A7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB301", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF301", 5, 56
}

Sprite "P1RDB3B7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB302", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF302", 5, 56
}

Sprite "P1RDC3C7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB303", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF303", 5, 56
}

Sprite "P1RDD3D7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB304", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF304", 5, 56
}

Sprite "P1RDE3E7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB305", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF305", 5, 56
}

Sprite "P1RDF3F7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB306", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF306", 5, 56
}

Sprite "P1RDG3G7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB307", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF307", 5, 56
}

Sprite "P1RDH3H7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB308", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF308", 5, 56
}

Sprite "P1RDI3I7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB309", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF309", 5, 56
}

Sprite "P1RDJ3J7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB310", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF310", 5, 56
}

Sprite "P1RDK3K7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB311", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF311", 5, 56
}

Sprite "P1RDL3L7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB312", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF312", 5, 56
}

Sprite "P1RDM3M7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB313", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF313", 5, 56
}

Sprite "P1RDN3N7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB314", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF314", 5, 56
}

Sprite "P1RDO3O7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB315", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF315", 5, 56
}

Sprite "P1RDP3P7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB316", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF316", 5, 56
}

Sprite "P1RDQ3Q7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB317", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF317", 5, 56
}

Sprite "P1RDU3U7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB322", 5, 56
	Patch "POL1A0", 30, 69
	{
		UseOffsets
	}
	Patch "SBLRF322", 5, 56
}

Sprite "P1RDY3Y7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB318", 5, 56
	Patch "POL1A0", 34, 77
	{
		UseOffsets
	}
	Patch "SBLRF318", 5, 56
}

Sprite "P1RDZ3Z7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB319", 5, 56
	Patch "POL1A0", 28, 78
	{
		UseOffsets
	}
	Patch "SBLRF319", 5, 56
}

Sprite "P1RD[3[7", 64, 96
{
	Offset 32, 96
	Patch "SBLRB320", 5, 56
	Patch "POL1A0", 30, 76
	{
		UseOffsets
	}
	Patch "SBLRF320", 5, 56
}

Sprite "P1RDA4A6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB401", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF401", 5, 56
}

Sprite "P1RDB4B6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB402", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF402", 5, 56
}

Sprite "P1RDC4C6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB403", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF403", 5, 56
}

Sprite "P1RDD4D6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB404", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF404", 5, 56
}

Sprite "P1RDE4E6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB405", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF405", 5, 56
}

Sprite "P1RDF4F6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB406", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF406", 5, 56
}

Sprite "P1RDG4G6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB407", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF407", 5, 56
}

Sprite "P1RDH4H6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB408", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF408", 5, 56
}

Sprite "P1RDI4I6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB409", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF409", 5, 56
}

Sprite "P1RDJ4J6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB410", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF410", 5, 56
}

Sprite "P1RDK4K6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB411", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF411", 5, 56
}

Sprite "P1RDL4L6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB412", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF412", 5, 56
}

Sprite "P1RDM4M6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB413", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF413", 5, 56
}

Sprite "P1RDN4N6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB414", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF414", 5, 56
}

Sprite "P1RDO4O6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB415", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF415", 5, 56
}

Sprite "P1RDP4P6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB416", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF416", 5, 56
}

Sprite "P1RDQ4Q6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB417", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
	Patch "SBLRF417", 5, 56
}

Sprite "P1RDU4U6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB422", 5, 56
	Patch "POL1A0", 30, 69
	{
		UseOffsets
	}
	Patch "SBLRF422", 5, 56
}

Sprite "P1RDY4Y6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB418", 5, 56
	Patch "POL1A0", 34, 77
	{
		UseOffsets
	}
	Patch "SBLRF418", 5, 56
}

Sprite "P1RDZ4Z6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB419", 5, 56
	Patch "POL1A0", 28, 78
	{
		UseOffsets
	}
	Patch "SBLRF419", 5, 56
}

Sprite "P1RD[4[6", 64, 96
{
	Offset 32, 96
	Patch "SBLRB420", 5, 56
	Patch "POL1A0", 30, 76
	{
		UseOffsets
	}
	Patch "SBLRF420", 5, 56
}

Sprite "P1RDA5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB501", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDB5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB502", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDC5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB503", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDD5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB504", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDE5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB505", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDF5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB506", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDG5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB507", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDH5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB508", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDI5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB509", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDJ5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB510", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDK5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB511", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDL5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB512", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDM5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB513", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDN5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB514", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDO5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB515", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDP5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB516", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDQ5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB517", 5, 56
	Patch "POL1A0", 30, 71
	{
		UseOffsets
	}
}

Sprite "P1RDU5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB522", 5, 56
	Patch "POL1A0", 30, 69
	{
		UseOffsets
	}
}

Sprite "P1RDY5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB518", 5, 56
	Patch "POL1A0", 30, 77
	{
		UseOffsets
	}
}

Sprite "P1RDZ5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB519", 5, 56
	Patch "POL1A0", 30, 78
	{
		UseOffsets
	}
}

Sprite "P1RD[5", 64, 96
{
	Offset 32, 96
	Patch "SBLRB520", 5, 56
	Patch "POL1A0", 30, 76
	{
		UseOffsets
	}
}

// End of texture definitions
