// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "AMRBA1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "AMRBB1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "AMRBC1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "AMRBD1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "AMRBE1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "AMRBF1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "AMRBG1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "AMRBH1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "AMRBI1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "AMRBJ1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "AMRBK1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "AMRBL1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "AMRBM1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "AMRBN1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "AMRBO1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "AMRBP1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "AMRBQ1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "AMRBU1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 18
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "AMRBY1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 26
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "AMRBZ1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 27
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "AMRB[1", 54, 40
{
	Offset 27, 40
	Patch "AMMOA0", 24, 25
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "AMRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "AMRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "AMRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "AMRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "AMRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "AMRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "AMRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "AMRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "AMRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "AMRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "AMRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "AMRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "AMRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "AMRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "AMRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "AMRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "AMRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "AMRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "AMMOA0", 24, 18
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "AMRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "AMMOA0", 28, 26
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "AMRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "AMMOA0", 20, 27
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "AMRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "AMMOA0", 24, 25
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "AMRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "AMRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "AMRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "AMRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "AMRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "AMRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "AMRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "AMRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "AMRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "AMRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "AMRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "AMRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "AMRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "AMRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "AMRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "AMRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "AMRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "AMRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "AMMOA0", 24, 18
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "AMRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "AMMOA0", 28, 26
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "AMRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "AMMOA0", 22, 27
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "AMRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "AMMOA0", 24, 25
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "AMRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "AMRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "AMRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "AMRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "AMRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "AMRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "AMRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "AMRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "AMRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "AMRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "AMRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "AMRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "AMRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "AMRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "AMRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "AMRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "AMRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "AMRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "AMMOA0", 24, 18
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "AMRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "AMMOA0", 28, 26
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "AMRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "AMMOA0", 22, 27
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "AMRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "AMMOA0", 24, 25
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "AMRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "AMMOA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "AMRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "AMMOA0", 24, 18
	{
		UseOffsets
	}
}

Sprite "AMRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "AMMOA0", 24, 26
	{
		UseOffsets
	}
}

Sprite "AMRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "AMMOA0", 24, 27
	{
		UseOffsets
	}
}

Sprite "AMRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "AMMOA0", 24, 25
	{
		UseOffsets
	}
}

// End of texture definitions
