// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "SHRBA1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF101", 0, 0
}

Sprite "SHRBB1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF102", 0, 0
}

Sprite "SHRBC1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF103", 0, 0
}

Sprite "SHRBD1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF104", 0, 0
}

Sprite "SHRBE1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF105", 0, 0
}

Sprite "SHRBF1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF106", 0, 0
}

Sprite "SHRBG1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF107", 0, 0
}

Sprite "SHRBH1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF108", 0, 0
}

Sprite "SHRBI1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF109", 0, 0
}

Sprite "SHRBJ1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF110", 0, 0
}

Sprite "SHRBK1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF111", 0, 0
}

Sprite "SHRBL1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF112", 0, 0
}

Sprite "SHRBM1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF113", 0, 0
}

Sprite "SHRBN1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF114", 0, 0
}

Sprite "SHRBO1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF115", 0, 0
}

Sprite "SHRBP1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF116", 0, 0
}

Sprite "SHRBQ1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 0
}

Sprite "SHRBU1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 18
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 0
}

Sprite "SHRBY1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 26
	{
		UseOffsets
	}
	Patch "SBLRF118", 0, 0
}

Sprite "SHRBZ1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 27
	{
		UseOffsets
	}
	Patch "SBLRF119", 0, 0
}

Sprite "SHRB[1", 54, 40
{
	Offset 27, 40
	Patch "SHELA0", 24, 25
	{
		UseOffsets
	}
	Patch "SBLRF120", 0, 0
}

Sprite "SHRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB201", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF201", 0, 0
}

Sprite "SHRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB202", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF202", 0, 0
}

Sprite "SHRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB203", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF203", 0, 0
}

Sprite "SHRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB204", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF204", 0, 0
}

Sprite "SHRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB205", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF205", 0, 0
}

Sprite "SHRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB206", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF206", 0, 0
}

Sprite "SHRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB207", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF207", 0, 0
}

Sprite "SHRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB208", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF208", 0, 0
}

Sprite "SHRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB209", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF209", 0, 0
}

Sprite "SHRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB210", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF210", 0, 0
}

Sprite "SHRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB211", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF211", 0, 0
}

Sprite "SHRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB212", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF212", 0, 0
}

Sprite "SHRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB213", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF213", 0, 0
}

Sprite "SHRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB214", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF214", 0, 0
}

Sprite "SHRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB215", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF215", 0, 0
}

Sprite "SHRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB216", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF216", 0, 0
}

Sprite "SHRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB217", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 0
}

Sprite "SHRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB222", 0, 0
	Patch "SHELA0", 24, 18
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 0
}

Sprite "SHRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB218", 0, 0
	Patch "SHELA0", 28, 26
	{
		UseOffsets
	}
	Patch "SBLRF218", 0, 0
}

Sprite "SHRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB219", 0, 0
	Patch "SHELA0", 20, 27
	{
		UseOffsets
	}
	Patch "SBLRF219", 0, 0
}

Sprite "SHRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB220", 0, 0
	Patch "SHELA0", 24, 25
	{
		UseOffsets
	}
	Patch "SBLRF220", 0, 0
}

Sprite "SHRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB301", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF301", 0, 0
}

Sprite "SHRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB302", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF302", 0, 0
}

Sprite "SHRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB303", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF303", 0, 0
}

Sprite "SHRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB304", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF304", 0, 0
}

Sprite "SHRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB305", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF305", 0, 0
}

Sprite "SHRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB306", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF306", 0, 0
}

Sprite "SHRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB307", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF307", 0, 0
}

Sprite "SHRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB308", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF308", 0, 0
}

Sprite "SHRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB309", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF309", 0, 0
}

Sprite "SHRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB310", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF310", 0, 0
}

Sprite "SHRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB311", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF311", 0, 0
}

Sprite "SHRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB312", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF312", 0, 0
}

Sprite "SHRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB313", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF313", 0, 0
}

Sprite "SHRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB314", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF314", 0, 0
}

Sprite "SHRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB315", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF315", 0, 0
}

Sprite "SHRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB316", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF316", 0, 0
}

Sprite "SHRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB317", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 0
}

Sprite "SHRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB322", 0, 0
	Patch "SHELA0", 24, 18
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 0
}

Sprite "SHRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB318", 0, 0
	Patch "SHELA0", 28, 26
	{
		UseOffsets
	}
	Patch "SBLRF318", 0, 0
}

Sprite "SHRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB319", 0, 0
	Patch "SHELA0", 22, 27
	{
		UseOffsets
	}
	Patch "SBLRF319", 0, 0
}

Sprite "SHRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB320", 0, 0
	Patch "SHELA0", 24, 25
	{
		UseOffsets
	}
	Patch "SBLRF320", 0, 0
}

Sprite "SHRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB401", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF401", 0, 0
}

Sprite "SHRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB402", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF402", 0, 0
}

Sprite "SHRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB403", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF403", 0, 0
}

Sprite "SHRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB404", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF404", 0, 0
}

Sprite "SHRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB405", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF405", 0, 0
}

Sprite "SHRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB406", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF406", 0, 0
}

Sprite "SHRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB407", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF407", 0, 0
}

Sprite "SHRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB408", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF408", 0, 0
}

Sprite "SHRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB409", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF409", 0, 0
}

Sprite "SHRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB410", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF410", 0, 0
}

Sprite "SHRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB411", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF411", 0, 0
}

Sprite "SHRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB412", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF412", 0, 0
}

Sprite "SHRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB413", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF413", 0, 0
}

Sprite "SHRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB414", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF414", 0, 0
}

Sprite "SHRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB415", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF415", 0, 0
}

Sprite "SHRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB416", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF416", 0, 0
}

Sprite "SHRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB417", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 0
}

Sprite "SHRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB422", 0, 0
	Patch "SHELA0", 24, 18
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 0
}

Sprite "SHRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB418", 0, 0
	Patch "SHELA0", 28, 26
	{
		UseOffsets
	}
	Patch "SBLRF418", 0, 0
}

Sprite "SHRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB419", 0, 0
	Patch "SHELA0", 22, 27
	{
		UseOffsets
	}
	Patch "SBLRF419", 0, 0
}

Sprite "SHRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB420", 0, 0
	Patch "SHELA0", 24, 25
	{
		UseOffsets
	}
	Patch "SBLRF420", 0, 0
}

Sprite "SHRBA5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB501", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBB5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB502", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBC5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB503", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBD5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB504", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBE5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB505", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBF5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB506", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBG5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB507", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBH5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB508", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBI5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB509", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBJ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB510", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBK5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB511", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBL5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB512", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBM5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB513", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBN5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB514", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBO5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB515", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBP5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB516", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBQ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB517", 0, 0
	Patch "SHELA0", 24, 20
	{
		UseOffsets
	}
}

Sprite "SHRBU5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB522", 0, 0
	Patch "SHELA0", 24, 18
	{
		UseOffsets
	}
}

Sprite "SHRBY5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB518", 0, 0
	Patch "SHELA0", 24, 26
	{
		UseOffsets
	}
}

Sprite "SHRBZ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB519", 0, 0
	Patch "SHELA0", 24, 27
	{
		UseOffsets
	}
}

Sprite "SHRB[5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB520", 0, 0
	Patch "SHELA0", 24, 25
	{
		UseOffsets
	}
}

// End of texture definitions
