// Texture definitions generated by SLADE3
// on Thu Nov 24 00:31:53 2016

Sprite "B7RNA1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "B7RNB1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "B7RNC1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "B7RND1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "B7RNE1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "B7RNF1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "B7RNG1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "B7RNH1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "B7RNI1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "B7RNJ1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "B7RNK1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "B7RNL1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "B7RNM1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "B7RNN1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "B7RNO1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "B7RNP1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "B7RNQ1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "B7RNR1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "B7RNS1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 11
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "B7RNT1", 70, 40
{
	Offset 27, 40
	Patch "BAL7B1B5", 27, 11
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "B7RNU1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "B7RNV1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "B7RNW1", 70, 40
{
	Offset 27, 40
	Patch "BAL7A1A5", 27, 18
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "B7RNA2A8", 70, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "B7RNB2B8", 70, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "B7RNC2C8", 70, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "B7RND2D8", 70, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "B7RNE2E8", 70, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "B7RNF2F8", 70, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "B7RNG2G8", 70, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "B7RNH2H8", 70, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "B7RNI2I8", 70, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "B7RNJ2J8", 70, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "B7RNK2K8", 70, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "B7RNL2L8", 70, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "B7RNM2M8", 70, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "B7RNN2N8", 70, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "B7RNO2O8", 70, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "B7RNP2P8", 70, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "B7RNQ2Q8", 70, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "B7RNR2R8", 70, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BAL7B2B8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "B7RNS2S8", 70, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BAL7A2A8", 36, 11
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "B7RNT2T8", 70, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BAL7B2B8", 36, 11
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "B7RNU2U8", 70, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "BAL7A2A8", 40, 19
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "B7RNV2V8", 70, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "BAL7A2A8", 32, 20
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "B7RNW2W8", 70, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "BAL7A2A8", 36, 18
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "B7RNA3A7", 70, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "B7RNB3B7", 70, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "B7RNC3C7", 70, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "B7RND3D7", 70, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "B7RNE3E7", 70, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "B7RNF3F7", 70, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "B7RNG3G7", 70, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "B7RNH3H7", 70, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "B7RNI3I7", 70, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "B7RNJ3J7", 70, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "B7RNK3K7", 70, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "B7RNL3L7", 70, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "B7RNM3M7", 70, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "B7RNN3N7", 70, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "B7RNO3O7", 70, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "B7RNP3P7", 70, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "B7RNQ3Q7", 70, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BAL7A3A7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "B7RNR3R7", 70, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BAL7B3B7", 41, 13
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "B7RNS3S7", 70, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BAL7A3A7", 41, 11
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "B7RNT3T7", 70, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BAL7B3B7", 41, 11
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "B7RNU3U7", 70, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "BAL7A3A7", 45, 19
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "B7RNV3V7", 70, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "BAL7A3A7", 39, 20
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "B7RNW3W7", 70, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "BAL7A3A7", 41, 18
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "B7RNA4A6", 70, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "B7RNB4B6", 70, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "B7RNC4C6", 70, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "B7RND4D6", 70, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "B7RNE4E6", 70, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "B7RNF4F6", 70, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "B7RNG4G6", 70, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "B7RNH4H6", 70, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "B7RNI4I6", 70, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "B7RNJ4J6", 70, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "B7RNK4K6", 70, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "B7RNL4L6", 70, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "B7RNM4M6", 70, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "B7RNN4N6", 70, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "B7RNO4O6", 70, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "B7RNP4P6", 70, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "B7RNQ4Q6", 70, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BAL7A4A6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "B7RNR4R6", 70, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BAL7B4B6", 37, 13
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "B7RNS4S6", 70, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BAL7A4A6", 37, 12
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "B7RNT4T6", 70, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BAL7B4B6", 37, 12
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "B7RNU4U6", 70, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "BAL7A4A6", 41, 19
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "B7RNV4V6", 70, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "BAL7A4A6", 35, 20
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "B7RNW4W6", 70, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "BAL7A4A6", 37, 18
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "B7RNA5", 70, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNB5", 70, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNC5", 70, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RND5", 70, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNE5", 70, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNF5", 70, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNG5", 70, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNH5", 70, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNI5", 70, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNJ5", 70, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNK5", 70, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNL5", 70, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNM5", 70, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNN5", 70, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNO5", 70, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNP5", 70, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNQ5", 70, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNR5", 70, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BAL7B1B5", 27, 13
	{
		UseOffsets
	}
}

Sprite "B7RNS5", 70, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BAL7A1A5", 27, 11
	{
		UseOffsets
	}
}

Sprite "B7RNT5", 70, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BAL7B1B5", 27, 11
	{
		UseOffsets
	}
}

Sprite "B7RNU5", 70, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "BAL7A1A5", 27, 19
	{
		UseOffsets
	}
}

Sprite "B7RNV5", 70, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "BAL7A1A5", 27, 20
	{
		UseOffsets
	}
}

Sprite "B7RNW5", 70, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "BAL7A1A5", 27, 18
	{
		UseOffsets
	}
}

Sprite "B7RNX1", 70, 40
{
	Offset 27, 40
	Patch "BALRB121", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF121", 0, 0
}

Sprite "B7RNX2X8", 70, 40
{
	Offset 27, 40
	Patch "BALRB221", 0, 0
	Patch "BAL7A2A8", 36, 13
	{
		UseOffsets
	}
	Patch "BALRF221", 0, 0
}

Sprite "B7RNX3X7", 70, 40
{
	Offset 27, 40
	Patch "BALRB321", 0, 0
	Patch "BAL7A3A7", 42, 13
	{
		UseOffsets
	}
	Patch "BALRF321", 0, 0
}

Sprite "B7RNX4X6", 70, 40
{
	Offset 27, 40
	Patch "BALRB421", 0, 0
	Patch "BAL7A4A6", 38, 14
	{
		UseOffsets
	}
	Patch "BALRF421", 0, 0
}

Sprite "B7RNX5", 70, 40
{
	Offset 27, 40
	Patch "BALRB521", 0, 0
	Patch "BAL7A1A5", 27, 13
	{
		UseOffsets
	}
	Patch "BALRF521", 0, 0
}

Sprite "B7REA0", 54, 48
{
	Offset 27, 48
	Patch "BAL7C0", 30, 9
	{
		UseOffsets
	}
}

Sprite "B7REB0", 54, 48
{
	Offset 27, 48
	Patch "BAL7D0", 30, 9
	{
		UseOffsets
	}
}

Sprite "B7REC0", 54, 48
{
	Offset 27, 48
	Patch "BAL7E0", 30, 9
	{
		UseOffsets
	}
}

// End of texture definitions
