// Texture definitions generated by SLADE3
// on Tue Nov  1 19:55:55 2016

Sprite "G1RDA1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF101", 5, 48
}

Sprite "G1RDB1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF102", 5, 48
}

Sprite "G1RDC1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF103", 5, 48
}

Sprite "G1RDD1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF104", 5, 48
}

Sprite "G1RDE1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF105", 5, 48
}

Sprite "G1RDF1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF106", 5, 48
}

Sprite "G1RDG1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF107", 5, 48
}

Sprite "G1RDH1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF108", 5, 48
}

Sprite "G1RDI1", 64, 88
{
	Offset 32, 88
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF109", 5, 48
}

Sprite "G1RDJ1", 64, 88
{
	Offset 32, 88
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF110", 5, 48
}

Sprite "G1RDK1", 64, 88
{
	Offset 32, 88
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF111", 5, 48
}

Sprite "G1RDL1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF112", 5, 48
}

Sprite "G1RDM1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF113", 5, 48
}

Sprite "G1RDN1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF114", 5, 48
}

Sprite "G1RDO1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF115", 5, 48
}

Sprite "G1RDP1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF116", 5, 48
}

Sprite "G1RDQ1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF117", 5, 48
}

Sprite "G1RDR1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF117", 5, 48
}

Sprite "G1RDS1", 64, 88
{
	Offset 32, 88
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF117", 5, 48
}

Sprite "G1RDU1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF122", 5, 48
}

Sprite "G1RDV1", 64, 88
{
	Offset 32, 88
	Patch "GOR1B0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF122", 5, 48
}

Sprite "G1RDW1", 64, 88
{
	Offset 32, 88
	Patch "GOR1C0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF122", 5, 48
}

Sprite "G1RDY1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 75
	{
		UseOffsets
	}
	Patch "BALRF118", 5, 48
}

Sprite "G1RDZ1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 76
	{
		UseOffsets
	}
	Patch "BALRF119", 5, 48
}

Sprite "G1RD[1", 64, 88
{
	Offset 32, 88
	Patch "GOR1A0", 35, 74
	{
		UseOffsets
	}
	Patch "BALRF120", 5, 48
}

Sprite "G1RDA2A8", 64, 88
{
	Offset 32, 88
	Patch "BALRB201", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF201", 5, 48
}

Sprite "G1RDB2B8", 64, 88
{
	Offset 32, 88
	Patch "BALRB202", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF202", 5, 48
}

Sprite "G1RDC2C8", 64, 88
{
	Offset 32, 88
	Patch "BALRB203", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF203", 5, 48
}

Sprite "G1RDD2D8", 64, 88
{
	Offset 32, 88
	Patch "BALRB204", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF204", 5, 48
}

Sprite "G1RDE2E8", 64, 88
{
	Offset 32, 88
	Patch "BALRB205", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF205", 5, 48
}

Sprite "G1RDF2F8", 64, 88
{
	Offset 32, 88
	Patch "BALRB206", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF206", 5, 48
}

Sprite "G1RDG2G8", 64, 88
{
	Offset 32, 88
	Patch "BALRB207", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF207", 5, 48
}

Sprite "G1RDH2H8", 64, 88
{
	Offset 32, 88
	Patch "BALRB208", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF208", 5, 48
}

Sprite "G1RDI2I8", 64, 88
{
	Offset 32, 88
	Patch "BALRB209", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF209", 5, 48
}

Sprite "G1RDJ2J8", 64, 88
{
	Offset 32, 88
	Patch "BALRB210", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF210", 5, 48
}

Sprite "G1RDK2K8", 64, 88
{
	Offset 32, 88
	Patch "BALRB211", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF211", 5, 48
}

Sprite "G1RDL2L8", 64, 88
{
	Offset 32, 88
	Patch "BALRB212", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF212", 5, 48
}

Sprite "G1RDM2M8", 64, 88
{
	Offset 32, 88
	Patch "BALRB213", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF213", 5, 48
}

Sprite "G1RDN2N8", 64, 88
{
	Offset 32, 88
	Patch "BALRB214", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF214", 5, 48
}

Sprite "G1RDO2O8", 64, 88
{
	Offset 32, 88
	Patch "BALRB215", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF215", 5, 48
}

Sprite "G1RDP2P8", 64, 88
{
	Offset 32, 88
	Patch "BALRB216", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF216", 5, 48
}

Sprite "G1RDQ2Q8", 64, 88
{
	Offset 32, 88
	Patch "BALRB217", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF217", 5, 48
}

Sprite "G1RDR2R8", 64, 88
{
	Offset 32, 88
	Patch "BALRB217", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF217", 5, 48
}

Sprite "G1RDS2S8", 64, 88
{
	Offset 32, 88
	Patch "BALRB217", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF217", 5, 48
}

Sprite "G1RDU2U8", 64, 88
{
	Offset 32, 88
	Patch "BALRB222", 5, 48
	Patch "GOR1A0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF222", 5, 48
}

Sprite "G1RDV2V8", 64, 88
{
	Offset 32, 88
	Patch "BALRB222", 5, 48
	Patch "GOR1B0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF222", 5, 48
}

Sprite "G1RDW2W8", 64, 88
{
	Offset 32, 88
	Patch "BALRB222", 5, 48
	Patch "GOR1C0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF222", 5, 48
}

Sprite "G1RDY2Y8", 64, 88
{
	Offset 32, 88
	Patch "BALRB218", 5, 48
	Patch "GOR1A0", 39, 75
	{
		UseOffsets
	}
	Patch "BALRF218", 5, 48
}

Sprite "G1RDZ2Z8", 64, 88
{
	Offset 32, 88
	Patch "BALRB219", 5, 48
	Patch "GOR1A0", 31, 76
	{
		UseOffsets
	}
	Patch "BALRF219", 5, 48
}

Sprite "G1RD[2[8", 64, 88
{
	Offset 32, 88
	Patch "BALRB220", 5, 48
	Patch "GOR1A0", 35, 74
	{
		UseOffsets
	}
	Patch "BALRF220", 5, 48
}

Sprite "G1RDA3A7", 64, 88
{
	Offset 32, 88
	Patch "BALRB301", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF301", 5, 48
}

Sprite "G1RDB3B7", 64, 88
{
	Offset 32, 88
	Patch "BALRB302", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF302", 5, 48
}

Sprite "G1RDC3C7", 64, 88
{
	Offset 32, 88
	Patch "BALRB303", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF303", 5, 48
}

Sprite "G1RDD3D7", 64, 88
{
	Offset 32, 88
	Patch "BALRB304", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF304", 5, 48
}

Sprite "G1RDE3E7", 64, 88
{
	Offset 32, 88
	Patch "BALRB305", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF305", 5, 48
}

Sprite "G1RDF3F7", 64, 88
{
	Offset 32, 88
	Patch "BALRB306", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF306", 5, 48
}

Sprite "G1RDG3G7", 64, 88
{
	Offset 32, 88
	Patch "BALRB307", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF307", 5, 48
}

Sprite "G1RDH3H7", 64, 88
{
	Offset 32, 88
	Patch "BALRB308", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF308", 5, 48
}

Sprite "G1RDI3I7", 64, 88
{
	Offset 32, 88
	Patch "BALRB309", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF309", 5, 48
}

Sprite "G1RDJ3J7", 64, 88
{
	Offset 32, 88
	Patch "BALRB310", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF310", 5, 48
}

Sprite "G1RDK3K7", 64, 88
{
	Offset 32, 88
	Patch "BALRB311", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF311", 5, 48
}

Sprite "G1RDL3L7", 64, 88
{
	Offset 32, 88
	Patch "BALRB312", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF312", 5, 48
}

Sprite "G1RDM3M7", 64, 88
{
	Offset 32, 88
	Patch "BALRB313", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF313", 5, 48
}

Sprite "G1RDN3N7", 64, 88
{
	Offset 32, 88
	Patch "BALRB314", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF314", 5, 48
}

Sprite "G1RDO3O7", 64, 88
{
	Offset 32, 88
	Patch "BALRB315", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF315", 5, 48
}

Sprite "G1RDP3P7", 64, 88
{
	Offset 32, 88
	Patch "BALRB316", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF316", 5, 48
}

Sprite "G1RDQ3Q7", 64, 88
{
	Offset 32, 88
	Patch "BALRB317", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF317", 5, 48
}

Sprite "G1RDR3R7", 64, 88
{
	Offset 32, 88
	Patch "BALRB317", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF317", 5, 48
}

Sprite "G1RDS3S7", 64, 88
{
	Offset 32, 88
	Patch "BALRB317", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF317", 5, 48
}

Sprite "G1RDU3U7", 64, 88
{
	Offset 32, 88
	Patch "BALRB322", 5, 48
	Patch "GOR1A0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF322", 5, 48
}

Sprite "G1RDV3V7", 64, 88
{
	Offset 32, 88
	Patch "BALRB322", 5, 48
	Patch "GOR1B0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF322", 5, 48
}

Sprite "G1RDW3W7", 64, 88
{
	Offset 32, 88
	Patch "BALRB322", 5, 48
	Patch "GOR1C0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF322", 5, 48
}

Sprite "G1RDY3Y7", 64, 88
{
	Offset 32, 88
	Patch "BALRB318", 5, 48
	Patch "GOR1A0", 39, 75
	{
		UseOffsets
	}
	Patch "BALRF318", 5, 48
}

Sprite "G1RDZ3Z7", 64, 88
{
	Offset 32, 88
	Patch "BALRB319", 5, 48
	Patch "GOR1A0", 33, 76
	{
		UseOffsets
	}
	Patch "BALRF319", 5, 48
}

Sprite "G1RD[3[7", 64, 88
{
	Offset 32, 88
	Patch "BALRB320", 5, 48
	Patch "GOR1A0", 35, 74
	{
		UseOffsets
	}
	Patch "BALRF320", 5, 48
}

Sprite "G1RDA4A6", 64, 88
{
	Offset 32, 88
	Patch "BALRB401", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF401", 5, 48
}

Sprite "G1RDB4B6", 64, 88
{
	Offset 32, 88
	Patch "BALRB402", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF402", 5, 48
}

Sprite "G1RDC4C6", 64, 88
{
	Offset 32, 88
	Patch "BALRB403", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF403", 5, 48
}

Sprite "G1RDD4D6", 64, 88
{
	Offset 32, 88
	Patch "BALRB404", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF404", 5, 48
}

Sprite "G1RDE4E6", 64, 88
{
	Offset 32, 88
	Patch "BALRB405", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF405", 5, 48
}

Sprite "G1RDF4F6", 64, 88
{
	Offset 32, 88
	Patch "BALRB406", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF406", 5, 48
}

Sprite "G1RDG4G6", 64, 88
{
	Offset 32, 88
	Patch "BALRB407", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF407", 5, 48
}

Sprite "G1RDH4H6", 64, 88
{
	Offset 32, 88
	Patch "BALRB408", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF408", 5, 48
}

Sprite "G1RDI4I6", 64, 88
{
	Offset 32, 88
	Patch "BALRB409", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF409", 5, 48
}

Sprite "G1RDJ4J6", 64, 88
{
	Offset 32, 88
	Patch "BALRB410", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF410", 5, 48
}

Sprite "G1RDK4K6", 64, 88
{
	Offset 32, 88
	Patch "BALRB411", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF411", 5, 48
}

Sprite "G1RDL4L6", 64, 88
{
	Offset 32, 88
	Patch "BALRB412", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF412", 5, 48
}

Sprite "G1RDM4M6", 64, 88
{
	Offset 32, 88
	Patch "BALRB413", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF413", 5, 48
}

Sprite "G1RDN4N6", 64, 88
{
	Offset 32, 88
	Patch "BALRB414", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF414", 5, 48
}

Sprite "G1RDO4O6", 64, 88
{
	Offset 32, 88
	Patch "BALRB415", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF415", 5, 48
}

Sprite "G1RDP4P6", 64, 88
{
	Offset 32, 88
	Patch "BALRB416", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF416", 5, 48
}

Sprite "G1RDQ4Q6", 64, 88
{
	Offset 32, 88
	Patch "BALRB417", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF417", 5, 48
}

Sprite "G1RDR4R6", 64, 88
{
	Offset 32, 88
	Patch "BALRB417", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF417", 5, 48
}

Sprite "G1RDS4S6", 64, 88
{
	Offset 32, 88
	Patch "BALRB417", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
	Patch "BALRF417", 5, 48
}

Sprite "G1RDU4U6", 64, 88
{
	Offset 32, 88
	Patch "BALRB422", 5, 48
	Patch "GOR1A0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF422", 5, 48
}

Sprite "G1RDV4V6", 64, 88
{
	Offset 32, 88
	Patch "BALRB422", 5, 48
	Patch "GOR1B0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF422", 5, 48
}

Sprite "G1RDW4W6", 64, 88
{
	Offset 32, 88
	Patch "BALRB422", 5, 48
	Patch "GOR1C0", 35, 67
	{
		UseOffsets
	}
	Patch "BALRF422", 5, 48
}

Sprite "G1RDY4Y6", 64, 88
{
	Offset 32, 88
	Patch "BALRB418", 5, 48
	Patch "GOR1A0", 39, 75
	{
		UseOffsets
	}
	Patch "BALRF418", 5, 48
}

Sprite "G1RDZ4Z6", 64, 88
{
	Offset 32, 88
	Patch "BALRB419", 5, 48
	Patch "GOR1A0", 33, 76
	{
		UseOffsets
	}
	Patch "BALRF419", 5, 48
}

Sprite "G1RD[4[6", 64, 88
{
	Offset 32, 88
	Patch "BALRB420", 5, 48
	Patch "GOR1A0", 35, 74
	{
		UseOffsets
	}
	Patch "BALRF420", 5, 48
}

Sprite "G1RDA5", 64, 88
{
	Offset 32, 88
	Patch "BALRB501", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDB5", 64, 88
{
	Offset 32, 88
	Patch "BALRB502", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDC5", 64, 88
{
	Offset 32, 88
	Patch "BALRB503", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDD5", 64, 88
{
	Offset 32, 88
	Patch "BALRB504", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDE5", 64, 88
{
	Offset 32, 88
	Patch "BALRB505", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDF5", 64, 88
{
	Offset 32, 88
	Patch "BALRB506", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDG5", 64, 88
{
	Offset 32, 88
	Patch "BALRB507", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDH5", 64, 88
{
	Offset 32, 88
	Patch "BALRB508", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDI5", 64, 88
{
	Offset 32, 88
	Patch "BALRB509", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDJ5", 64, 88
{
	Offset 32, 88
	Patch "BALRB510", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDK5", 64, 88
{
	Offset 32, 88
	Patch "BALRB511", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDL5", 64, 88
{
	Offset 32, 88
	Patch "BALRB512", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDM5", 64, 88
{
	Offset 32, 88
	Patch "BALRB513", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDN5", 64, 88
{
	Offset 32, 88
	Patch "BALRB514", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDO5", 64, 88
{
	Offset 32, 88
	Patch "BALRB515", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDP5", 64, 88
{
	Offset 32, 88
	Patch "BALRB516", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDQ5", 64, 88
{
	Offset 32, 88
	Patch "BALRB517", 5, 48
	Patch "GOR1A0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDR5", 64, 88
{
	Offset 32, 88
	Patch "BALRB517", 5, 48
	Patch "GOR1B0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDS5", 64, 88
{
	Offset 32, 88
	Patch "BALRB517", 5, 48
	Patch "GOR1C0", 35, 69
	{
		UseOffsets
	}
}

Sprite "G1RDU5", 64, 88
{
	Offset 32, 88
	Patch "BALRB522", 5, 48
	Patch "GOR1A0", 35, 67
	{
		UseOffsets
	}
}

Sprite "G1RDV5", 64, 88
{
	Offset 32, 88
	Patch "BALRB522", 5, 48
	Patch "GOR1B0", 35, 67
	{
		UseOffsets
	}
}

Sprite "G1RDW5", 64, 88
{
	Offset 32, 88
	Patch "BALRB522", 5, 48
	Patch "GOR1C0", 35, 67
	{
		UseOffsets
	}
}

Sprite "G1RDY5", 64, 88
{
	Offset 32, 88
	Patch "BALRB518", 5, 48
	Patch "GOR1A0", 35, 75
	{
		UseOffsets
	}
}

Sprite "G1RDZ5", 64, 88
{
	Offset 32, 88
	Patch "BALRB519", 5, 48
	Patch "GOR1A0", 35, 76
	{
		UseOffsets
	}
}

Sprite "G1RD[5", 64, 88
{
	Offset 32, 88
	Patch "BALRB520", 5, 48
	Patch "GOR1A0", 35, 74
	{
		UseOffsets
	}
}

// End of texture definitions
