//smoke particle
sprite smkea0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke1, 0, 0
}

sprite smkeb0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke1, 0, 0
	{
		Rotate 90
	}
}

sprite smkec0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke1, 0, 0
	{
		Rotate 180
	}
}

sprite smked0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke1, 0, 0
	{
		Rotate 270
	}
}

sprite smkee0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke2, 0, 0
}

sprite smkef0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke2, 0, 0
	{
		Rotate 90
	}
}

sprite smkeg0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke2, 0, 0
	{
		Rotate 180
	}
}

sprite smkeh0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke2, 0, 0
	{
		Rotate 270
	}
}

sprite smkei0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke3, 0, 0
}

sprite smkej0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke3, 0, 0
	{
		Rotate 90
	}
}

sprite smkek0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke3, 0, 0
	{
		Rotate 180
	}
}

sprite smkel0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke3, 0, 0
	{
		Rotate 270
	}
}

sprite smkem0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke4, 0, 0
}

sprite smken0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke4, 0, 0
	{
		Rotate 90
	}
}

sprite smkeo0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke4, 0, 0
	{
		Rotate 180
	}
}

sprite smkep0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke4, 0, 0
	{
		Rotate 270
	}
}

sprite smkeq0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke5, 0, 0
}

sprite smker0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke5, 0, 0
	{
		Rotate 90
	}
}

sprite smkes0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke5, 0, 0
	{
		Rotate 180
	}
}

sprite smket0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke5, 0, 0
	{
		Rotate 270
	}
}

sprite smkeu0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke6, 0, 0
}

sprite smkev0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke6, 0, 0
	{
		Rotate 90
	}
}

sprite smkew0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke6, 0, 0
	{
		Rotate 180
	}
}

sprite smkex0, 128, 128
{
	YScale 1.2
	Offset 64, 64
	Patch smoke6, 0, 0
	{
		Rotate 270
	}
}