// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "B2RDA1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF101", 0, 0
}

Sprite "B2RDB1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF102", 0, 0
}

Sprite "B2RDC1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF103", 0, 0
}

Sprite "B2RDD1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF104", 0, 0
}

Sprite "B2RDE1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF105", 0, 0
}

Sprite "B2RDF1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF106", 0, 0
}

Sprite "B2RDG1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF107", 0, 0
}

Sprite "B2RDH1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF108", 0, 0
}

Sprite "B2RDI1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF109", 0, 0
}

Sprite "B2RDJ1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF110", 0, 0
}

Sprite "B2RDK1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF111", 0, 0
}

Sprite "B2RDL1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF112", 0, 0
}

Sprite "B2RDM1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF113", 0, 0
}

Sprite "B2RDN1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF114", 0, 0
}

Sprite "B2RDO1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF115", 0, 0
}

Sprite "B2RDP1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF116", 0, 0
}

Sprite "B2RDQ1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 0
}

Sprite "B2RDU1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 12
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 0
}

Sprite "B2RDY1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 20
	{
		UseOffsets
	}
	Patch "SBLRF118", 0, 0
}

Sprite "B2RDZ1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 21
	{
		UseOffsets
	}
	Patch "SBLRF119", 0, 0
}

Sprite "B2RD[1", 54, 40
{
	Offset 27, 40
	Patch "POB2A0", 24, 19
	{
		UseOffsets
	}
	Patch "SBLRF120", 0, 0
}

Sprite "B2RDA2A8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB201", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF201", 0, 0
}

Sprite "B2RDB2B8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB202", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF202", 0, 0
}

Sprite "B2RDC2C8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB203", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF203", 0, 0
}

Sprite "B2RDD2D8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB204", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF204", 0, 0
}

Sprite "B2RDE2E8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB205", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF205", 0, 0
}

Sprite "B2RDF2F8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB206", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF206", 0, 0
}

Sprite "B2RDG2G8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB207", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF207", 0, 0
}

Sprite "B2RDH2H8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB208", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF208", 0, 0
}

Sprite "B2RDI2I8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB209", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF209", 0, 0
}

Sprite "B2RDJ2J8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB210", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF210", 0, 0
}

Sprite "B2RDK2K8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB211", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF211", 0, 0
}

Sprite "B2RDL2L8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB212", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF212", 0, 0
}

Sprite "B2RDM2M8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB213", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF213", 0, 0
}

Sprite "B2RDN2N8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB214", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF214", 0, 0
}

Sprite "B2RDO2O8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB215", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF215", 0, 0
}

Sprite "B2RDP2P8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB216", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF216", 0, 0
}

Sprite "B2RDQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB217", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 0
}

Sprite "B2RDU2U8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB222", 0, 0
	Patch "POB2A0", 24, 12
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 0
}

Sprite "B2RDY2Y8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB218", 0, 0
	Patch "POB2A0", 28, 20
	{
		UseOffsets
	}
	Patch "SBLRF218", 0, 0
}

Sprite "B2RDZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB219", 0, 0
	Patch "POB2A0", 20, 21
	{
		UseOffsets
	}
	Patch "SBLRF219", 0, 0
}

Sprite "B2RD[2[8", 54, 40
{
	Offset 27, 40
	Patch "SBLRB220", 0, 0
	Patch "POB2A0", 24, 19
	{
		UseOffsets
	}
	Patch "SBLRF220", 0, 0
}

Sprite "B2RDA3A7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB301", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF301", 0, 0
}

Sprite "B2RDB3B7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB302", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF302", 0, 0
}

Sprite "B2RDC3C7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB303", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF303", 0, 0
}

Sprite "B2RDD3D7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB304", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF304", 0, 0
}

Sprite "B2RDE3E7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB305", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF305", 0, 0
}

Sprite "B2RDF3F7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB306", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF306", 0, 0
}

Sprite "B2RDG3G7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB307", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF307", 0, 0
}

Sprite "B2RDH3H7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB308", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF308", 0, 0
}

Sprite "B2RDI3I7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB309", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF309", 0, 0
}

Sprite "B2RDJ3J7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB310", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF310", 0, 0
}

Sprite "B2RDK3K7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB311", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF311", 0, 0
}

Sprite "B2RDL3L7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB312", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF312", 0, 0
}

Sprite "B2RDM3M7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB313", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF313", 0, 0
}

Sprite "B2RDN3N7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB314", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF314", 0, 0
}

Sprite "B2RDO3O7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB315", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF315", 0, 0
}

Sprite "B2RDP3P7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB316", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF316", 0, 0
}

Sprite "B2RDQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB317", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 0
}

Sprite "B2RDU3U7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB322", 0, 0
	Patch "POB2A0", 24, 12
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 0
}

Sprite "B2RDY3Y7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB318", 0, 0
	Patch "POB2A0", 28, 20
	{
		UseOffsets
	}
	Patch "SBLRF318", 0, 0
}

Sprite "B2RDZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB319", 0, 0
	Patch "POB2A0", 22, 21
	{
		UseOffsets
	}
	Patch "SBLRF319", 0, 0
}

Sprite "B2RD[3[7", 54, 40
{
	Offset 27, 40
	Patch "SBLRB320", 0, 0
	Patch "POB2A0", 24, 19
	{
		UseOffsets
	}
	Patch "SBLRF320", 0, 0
}

Sprite "B2RDA4A6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB401", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF401", 0, 0
}

Sprite "B2RDB4B6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB402", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF402", 0, 0
}

Sprite "B2RDC4C6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB403", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF403", 0, 0
}

Sprite "B2RDD4D6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB404", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF404", 0, 0
}

Sprite "B2RDE4E6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB405", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF405", 0, 0
}

Sprite "B2RDF4F6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB406", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF406", 0, 0
}

Sprite "B2RDG4G6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB407", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF407", 0, 0
}

Sprite "B2RDH4H6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB408", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF408", 0, 0
}

Sprite "B2RDI4I6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB409", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF409", 0, 0
}

Sprite "B2RDJ4J6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB410", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF410", 0, 0
}

Sprite "B2RDK4K6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB411", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF411", 0, 0
}

Sprite "B2RDL4L6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB412", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF412", 0, 0
}

Sprite "B2RDM4M6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB413", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF413", 0, 0
}

Sprite "B2RDN4N6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB414", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF414", 0, 0
}

Sprite "B2RDO4O6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB415", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF415", 0, 0
}

Sprite "B2RDP4P6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB416", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF416", 0, 0
}

Sprite "B2RDQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB417", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 0
}

Sprite "B2RDU4U6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB422", 0, 0
	Patch "POB2A0", 24, 12
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 0
}

Sprite "B2RDY4Y6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB418", 0, 0
	Patch "POB2A0", 28, 20
	{
		UseOffsets
	}
	Patch "SBLRF418", 0, 0
}

Sprite "B2RDZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB419", 0, 0
	Patch "POB2A0", 22, 21
	{
		UseOffsets
	}
	Patch "SBLRF419", 0, 0
}

Sprite "B2RD[4[6", 54, 40
{
	Offset 27, 40
	Patch "SBLRB420", 0, 0
	Patch "POB2A0", 24, 19
	{
		UseOffsets
	}
	Patch "SBLRF420", 0, 0
}

Sprite "B2RDA5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB501", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDB5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB502", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDC5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB503", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDD5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB504", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDE5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB505", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDF5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB506", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDG5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB507", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDH5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB508", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDI5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB509", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDJ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB510", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDK5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB511", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDL5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB512", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDM5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB513", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDN5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB514", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDO5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB515", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDP5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB516", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDQ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB517", 0, 0
	Patch "POB2A0", 24, 14
	{
		UseOffsets
	}
}

Sprite "B2RDU5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB522", 0, 0
	Patch "POB2A0", 24, 12
	{
		UseOffsets
	}
}

Sprite "B2RDY5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB518", 0, 0
	Patch "POB2A0", 24, 20
	{
		UseOffsets
	}
}

Sprite "B2RDZ5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB519", 0, 0
	Patch "POB2A0", 24, 21
	{
		UseOffsets
	}
}

Sprite "B2RD[5", 54, 40
{
	Offset 27, 40
	Patch "SBLRB520", 0, 0
	Patch "POB2A0", 24, 19
	{
		UseOffsets
	}
}

// End of texture definitions
