// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "RCRBA1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "RCRBB1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "RCRBC1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "RCRBD1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "RCRBE1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "RCRBF1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "RCRBG1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "RCRBH1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "RCRBI1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "RCRBJ1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "RCRBK1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "RCRBL1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "RCRBM1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "RCRBN1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "RCRBO1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "RCRBP1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "RCRBQ1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "RCRBR1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "RCRBU1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "RCRBV1", 54, 40
{
	Offset 27, 40
	Patch "RKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "RCRBY1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 29
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "RCRBZ1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 30
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "RCRB[1", 54, 40
{
	Offset 27, 40
	Patch "RKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "RCRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "RCRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "RCRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "RCRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "RCRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "RCRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "RCRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "RCRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "RCRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "RCRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "RCRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "RCRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "RCRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "RCRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "RCRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "RCRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "RCRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "RCRBR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "RCRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "RKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "RCRBV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "RKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "RCRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "RKEYA0", 32, 29
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "RCRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "RKEYA0", 24, 30
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "RCRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "RKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "RCRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "RCRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "RCRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "RCRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "RCRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "RCRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "RCRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "RCRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "RCRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "RCRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "RCRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "RCRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "RCRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "RCRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "RCRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "RCRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "RCRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "RCRBR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "RCRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "RKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "RCRBV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "RKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "RCRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "RKEYA0", 32, 29
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "RCRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "RKEYA0", 26, 30
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "RCRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "RKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "RCRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "RCRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "RCRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "RCRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "RCRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "RCRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "RCRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "RCRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "RCRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "RCRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "RCRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "RCRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "RCRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "RCRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "RCRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "RCRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "RCRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "RCRBR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "RCRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "RKEYA0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "RCRBV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "RKEYB0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "RCRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "RKEYA0", 32, 29
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "RCRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "RKEYA0", 26, 30
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "RCRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "RKEYA0", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "RCRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "RKEYA0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "RKEYB0", 28, 23
	{
		UseOffsets
	}
}

Sprite "RCRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "RKEYA0", 28, 21
	{
		UseOffsets
	}
}

Sprite "RCRBV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "RKEYB0", 28, 21
	{
		UseOffsets
	}
}

Sprite "RCRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "RKEYA0", 28, 29
	{
		UseOffsets
	}
}

Sprite "RCRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "RKEYA0", 28, 30
	{
		UseOffsets
	}
}

Sprite "RCRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "RKEYA0", 28, 28
	{
		UseOffsets
	}
}

// End of texture definitions
