// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "IMRCA1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF101", 9, 0
}

Sprite "IMRCB1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF102", 9, 0
}

Sprite "IMRCC1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF103", 9, 0
}

Sprite "IMRCD1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF104", 9, 0
}

Sprite "IMRCE1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF105", 9, 0
}

Sprite "IMRCF1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF106", 9, 0
}

Sprite "IMRCG1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF107", 9, 0
}

Sprite "IMRCH1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF108", 9, 0
}

Sprite "IMRCI1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF109", 9, 0
}

Sprite "IMRCJ1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF110", 9, 0
}

Sprite "IMRCK1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF111", 9, 0
}

Sprite "IMRCL1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF112", 9, 0
}

Sprite "IMRCM1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF113", 9, 0
}

Sprite "IMRCN1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF114", 9, 0
}

Sprite "IMRCO1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF115", 9, 0
}

Sprite "IMRCP1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF116", 9, 0
}

Sprite "IMRCQ1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF117", 9, 0
}

Sprite "IMRCU1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 19
	{
		UseOffsets
	}
	Patch "BALRF122", 9, 0
}

Sprite "IMRCY1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 27
	{
		UseOffsets
	}
	Patch "BALRF118", 9, 0
}

Sprite "IMRCZ1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 28
	{
		UseOffsets
	}
	Patch "BALRF119", 9, 0
}

Sprite "IMRC[1", 72, 40
{
	Offset 36, 40
	Patch "TROOM0", 35, 26
	{
		UseOffsets
	}
	Patch "BALRF120", 9, 0
}

Sprite "IMRCA2A8", 72, 40
{
	Offset 36, 40
	Patch "BALRB201", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF201", 9, 0
}

Sprite "IMRCB2B8", 72, 40
{
	Offset 36, 40
	Patch "BALRB202", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF202", 9, 0
}

Sprite "IMRCC2C8", 72, 40
{
	Offset 36, 40
	Patch "BALRB203", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF203", 9, 0
}

Sprite "IMRCD2D8", 72, 40
{
	Offset 36, 40
	Patch "BALRB204", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF204", 9, 0
}

Sprite "IMRCE2E8", 72, 40
{
	Offset 36, 40
	Patch "BALRB205", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF205", 9, 0
}

Sprite "IMRCF2F8", 72, 40
{
	Offset 36, 40
	Patch "BALRB206", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF206", 9, 0
}

Sprite "IMRCG2G8", 72, 40
{
	Offset 36, 40
	Patch "BALRB207", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF207", 9, 0
}

Sprite "IMRCH2H8", 72, 40
{
	Offset 36, 40
	Patch "BALRB208", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF208", 9, 0
}

Sprite "IMRCI2I8", 72, 40
{
	Offset 36, 40
	Patch "BALRB209", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF209", 9, 0
}

Sprite "IMRCJ2J8", 72, 40
{
	Offset 36, 40
	Patch "BALRB210", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF210", 9, 0
}

Sprite "IMRCK2K8", 72, 40
{
	Offset 36, 40
	Patch "BALRB211", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF211", 9, 0
}

Sprite "IMRCL2L8", 72, 40
{
	Offset 36, 40
	Patch "BALRB212", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF212", 9, 0
}

Sprite "IMRCM2M8", 72, 40
{
	Offset 36, 40
	Patch "BALRB213", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF213", 9, 0
}

Sprite "IMRCN2N8", 72, 40
{
	Offset 36, 40
	Patch "BALRB214", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF214", 9, 0
}

Sprite "IMRCO2O8", 72, 40
{
	Offset 36, 40
	Patch "BALRB215", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF215", 9, 0
}

Sprite "IMRCP2P8", 72, 40
{
	Offset 36, 40
	Patch "BALRB216", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF216", 9, 0
}

Sprite "IMRCQ2Q8", 72, 40
{
	Offset 36, 40
	Patch "BALRB217", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF217", 9, 0
}

Sprite "IMRCU2U8", 72, 40
{
	Offset 36, 40
	Patch "BALRB222", 9, 0
	Patch "TROOM0", 35, 19
	{
		UseOffsets
	}
	Patch "BALRF222", 9, 0
}

Sprite "IMRCY2Y8", 72, 40
{
	Offset 36, 40
	Patch "BALRB218", 9, 0
	Patch "TROOM0", 39, 27
	{
		UseOffsets
	}
	Patch "BALRF218", 9, 0
}

Sprite "IMRCZ2Z8", 72, 40
{
	Offset 36, 40
	Patch "BALRB219", 9, 0
	Patch "TROOM0", 31, 28
	{
		UseOffsets
	}
	Patch "BALRF219", 9, 0
}

Sprite "IMRC[2[8", 72, 40
{
	Offset 36, 40
	Patch "BALRB220", 9, 0
	Patch "TROOM0", 35, 26
	{
		UseOffsets
	}
	Patch "BALRF220", 9, 0
}

Sprite "IMRCA3A7", 72, 40
{
	Offset 36, 40
	Patch "BALRB301", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF301", 9, 0
}

Sprite "IMRCB3B7", 72, 40
{
	Offset 36, 40
	Patch "BALRB302", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF302", 9, 0
}

Sprite "IMRCC3C7", 72, 40
{
	Offset 36, 40
	Patch "BALRB303", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF303", 9, 0
}

Sprite "IMRCD3D7", 72, 40
{
	Offset 36, 40
	Patch "BALRB304", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF304", 9, 0
}

Sprite "IMRCE3E7", 72, 40
{
	Offset 36, 40
	Patch "BALRB305", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF305", 9, 0
}

Sprite "IMRCF3F7", 72, 40
{
	Offset 36, 40
	Patch "BALRB306", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF306", 9, 0
}

Sprite "IMRCG3G7", 72, 40
{
	Offset 36, 40
	Patch "BALRB307", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF307", 9, 0
}

Sprite "IMRCH3H7", 72, 40
{
	Offset 36, 40
	Patch "BALRB308", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF308", 9, 0
}

Sprite "IMRCI3I7", 72, 40
{
	Offset 36, 40
	Patch "BALRB309", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF309", 9, 0
}

Sprite "IMRCJ3J7", 72, 40
{
	Offset 36, 40
	Patch "BALRB310", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF310", 9, 0
}

Sprite "IMRCK3K7", 72, 40
{
	Offset 36, 40
	Patch "BALRB311", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF311", 9, 0
}

Sprite "IMRCL3L7", 72, 40
{
	Offset 36, 40
	Patch "BALRB312", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF312", 9, 0
}

Sprite "IMRCM3M7", 72, 40
{
	Offset 36, 40
	Patch "BALRB313", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF313", 9, 0
}

Sprite "IMRCN3N7", 72, 40
{
	Offset 36, 40
	Patch "BALRB314", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF314", 9, 0
}

Sprite "IMRCO3O7", 72, 40
{
	Offset 36, 40
	Patch "BALRB315", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF315", 9, 0
}

Sprite "IMRCP3P7", 72, 40
{
	Offset 36, 40
	Patch "BALRB316", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF316", 9, 0
}

Sprite "IMRCQ3Q7", 72, 40
{
	Offset 36, 40
	Patch "BALRB317", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF317", 9, 0
}

Sprite "IMRCU3U7", 72, 40
{
	Offset 36, 40
	Patch "BALRB322", 9, 0
	Patch "TROOM0", 35, 19
	{
		UseOffsets
	}
	Patch "BALRF322", 9, 0
}

Sprite "IMRCY3Y7", 72, 40
{
	Offset 36, 40
	Patch "BALRB318", 9, 0
	Patch "TROOM0", 39, 27
	{
		UseOffsets
	}
	Patch "BALRF318", 9, 0
}

Sprite "IMRCZ3Z7", 72, 40
{
	Offset 36, 40
	Patch "BALRB319", 9, 0
	Patch "TROOM0", 33, 28
	{
		UseOffsets
	}
	Patch "BALRF319", 9, 0
}

Sprite "IMRC[3[7", 72, 40
{
	Offset 36, 40
	Patch "BALRB320", 9, 0
	Patch "TROOM0", 35, 26
	{
		UseOffsets
	}
	Patch "BALRF320", 9, 0
}

Sprite "IMRCA4A6", 72, 40
{
	Offset 36, 40
	Patch "BALRB401", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF401", 9, 0
}

Sprite "IMRCB4B6", 72, 40
{
	Offset 36, 40
	Patch "BALRB402", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF402", 9, 0
}

Sprite "IMRCC4C6", 72, 40
{
	Offset 36, 40
	Patch "BALRB403", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF403", 9, 0
}

Sprite "IMRCD4D6", 72, 40
{
	Offset 36, 40
	Patch "BALRB404", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF404", 9, 0
}

Sprite "IMRCE4E6", 72, 40
{
	Offset 36, 40
	Patch "BALRB405", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF405", 9, 0
}

Sprite "IMRCF4F6", 72, 40
{
	Offset 36, 40
	Patch "BALRB406", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF406", 9, 0
}

Sprite "IMRCG4G6", 72, 40
{
	Offset 36, 40
	Patch "BALRB407", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF407", 9, 0
}

Sprite "IMRCH4H6", 72, 40
{
	Offset 36, 40
	Patch "BALRB408", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF408", 9, 0
}

Sprite "IMRCI4I6", 72, 40
{
	Offset 36, 40
	Patch "BALRB409", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF409", 9, 0
}

Sprite "IMRCJ4J6", 72, 40
{
	Offset 36, 40
	Patch "BALRB410", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF410", 9, 0
}

Sprite "IMRCK4K6", 72, 40
{
	Offset 36, 40
	Patch "BALRB411", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF411", 9, 0
}

Sprite "IMRCL4L6", 72, 40
{
	Offset 36, 40
	Patch "BALRB412", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF412", 9, 0
}

Sprite "IMRCM4M6", 72, 40
{
	Offset 36, 40
	Patch "BALRB413", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF413", 9, 0
}

Sprite "IMRCN4N6", 72, 40
{
	Offset 36, 40
	Patch "BALRB414", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF414", 9, 0
}

Sprite "IMRCO4O6", 72, 40
{
	Offset 36, 40
	Patch "BALRB415", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF415", 9, 0
}

Sprite "IMRCP4P6", 72, 40
{
	Offset 36, 40
	Patch "BALRB416", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF416", 9, 0
}

Sprite "IMRCQ4Q6", 72, 40
{
	Offset 36, 40
	Patch "BALRB417", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
	Patch "BALRF417", 9, 0
}

Sprite "IMRCU4U6", 72, 40
{
	Offset 36, 40
	Patch "BALRB422", 9, 0
	Patch "TROOM0", 35, 19
	{
		UseOffsets
	}
	Patch "BALRF422", 9, 0
}

Sprite "IMRCY4Y6", 72, 40
{
	Offset 36, 40
	Patch "BALRB418", 9, 0
	Patch "TROOM0", 39, 27
	{
		UseOffsets
	}
	Patch "BALRF418", 9, 0
}

Sprite "IMRCZ4Z6", 72, 40
{
	Offset 36, 40
	Patch "BALRB419", 9, 0
	Patch "TROOM0", 33, 28
	{
		UseOffsets
	}
	Patch "BALRF419", 9, 0
}

Sprite "IMRC[4[6", 72, 40
{
	Offset 36, 40
	Patch "BALRB420", 9, 0
	Patch "TROOM0", 35, 26
	{
		UseOffsets
	}
	Patch "BALRF420", 9, 0
}

Sprite "IMRCA5", 72, 40
{
	Offset 36, 40
	Patch "BALRB501", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCB5", 72, 40
{
	Offset 36, 40
	Patch "BALRB502", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCC5", 72, 40
{
	Offset 36, 40
	Patch "BALRB503", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCD5", 72, 40
{
	Offset 36, 40
	Patch "BALRB504", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCE5", 72, 40
{
	Offset 36, 40
	Patch "BALRB505", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCF5", 72, 40
{
	Offset 36, 40
	Patch "BALRB506", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCG5", 72, 40
{
	Offset 36, 40
	Patch "BALRB507", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCH5", 72, 40
{
	Offset 36, 40
	Patch "BALRB508", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCI5", 72, 40
{
	Offset 36, 40
	Patch "BALRB509", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCJ5", 72, 40
{
	Offset 36, 40
	Patch "BALRB510", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCK5", 72, 40
{
	Offset 36, 40
	Patch "BALRB511", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCL5", 72, 40
{
	Offset 36, 40
	Patch "BALRB512", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCM5", 72, 40
{
	Offset 36, 40
	Patch "BALRB513", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCN5", 72, 40
{
	Offset 36, 40
	Patch "BALRB514", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCO5", 72, 40
{
	Offset 36, 40
	Patch "BALRB515", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCP5", 72, 40
{
	Offset 36, 40
	Patch "BALRB516", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCQ5", 72, 40
{
	Offset 36, 40
	Patch "BALRB517", 9, 0
	Patch "TROOM0", 35, 21
	{
		UseOffsets
	}
}

Sprite "IMRCU5", 72, 40
{
	Offset 36, 40
	Patch "BALRB522", 9, 0
	Patch "TROOM0", 35, 19
	{
		UseOffsets
	}
}

Sprite "IMRCY5", 72, 40
{
	Offset 36, 40
	Patch "BALRB518", 9, 0
	Patch "TROOM0", 35, 27
	{
		UseOffsets
	}
}

Sprite "IMRCZ5", 72, 40
{
	Offset 36, 40
	Patch "BALRB519", 9, 0
	Patch "TROOM0", 35, 28
	{
		UseOffsets
	}
}

Sprite "IMRC[5", 72, 40
{
	Offset 36, 40
	Patch "BALRB520", 9, 0
	Patch "TROOM0", 35, 26
	{
		UseOffsets
	}
}

// End of texture definitions
