// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "A2RBA1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "A2RBB1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "A2RBC1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "A2RBD1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "A2RBE1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "A2RBF1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "A2RBG1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "A2RBH1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "A2RBI1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "A2RBJ1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "A2RBK1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "A2RBL1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "A2RBM1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "A2RBN1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "A2RBO1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "A2RBP1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "A2RBQ1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "A2RBR1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "A2RBU1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "A2RBV1", 54, 40
{
	Offset 27, 40
	Patch "ARM2B0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "A2RBY1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 26
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "A2RBZ1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 27
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "A2RB[1", 54, 40
{
	Offset 27, 40
	Patch "ARM2A0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "A2RBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "A2RBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "A2RBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "A2RBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "A2RBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "A2RBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "A2RBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "A2RBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "A2RBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "A2RBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "A2RBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "A2RBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "A2RBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "A2RBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "A2RBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "A2RBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "A2RBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "A2RBR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "A2RBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "ARM2A0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "A2RBV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "ARM2B0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "A2RBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "ARM2A0", 30, 26
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "A2RBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "ARM2A0", 22, 27
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "A2RB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "ARM2A0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "A2RBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "A2RBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "A2RBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "A2RBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "A2RBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "A2RBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "A2RBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "A2RBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "A2RBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "A2RBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "A2RBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "A2RBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "A2RBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "A2RBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "A2RBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "A2RBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "A2RBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "A2RBR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "A2RBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "ARM2A0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "A2RBV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "ARM2B0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "A2RBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "ARM2A0", 30, 26
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "A2RBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "ARM2A0", 24, 27
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "A2RB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "ARM2A0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "A2RBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "A2RBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "A2RBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "A2RBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "A2RBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "A2RBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "A2RBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "A2RBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "A2RBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "A2RBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "A2RBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "A2RBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "A2RBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "A2RBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "A2RBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "A2RBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "A2RBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "A2RBR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "A2RBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "ARM2A0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "A2RBV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "ARM2B0", 26, 18
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "A2RBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "ARM2A0", 30, 26
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "A2RBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "ARM2A0", 24, 27
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "A2RB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "ARM2A0", 26, 25
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "A2RBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "ARM2A0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "ARM2B0", 26, 20
	{
		UseOffsets
	}
}

Sprite "A2RBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "ARM2A0", 26, 18
	{
		UseOffsets
	}
}

Sprite "A2RBV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "ARM2B0", 26, 18
	{
		UseOffsets
	}
}

Sprite "A2RBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "ARM2A0", 26, 26
	{
		UseOffsets
	}
}

Sprite "A2RBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "ARM2A0", 26, 27
	{
		UseOffsets
	}
}

Sprite "A2RB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "ARM2A0", 26, 25
	{
		UseOffsets
	}
}

// End of texture definitions
