Actor ColumnRB : DecorationRBSingleFrameBright replaces Column
{
	Height 48
	DeathHeight 48
	Radius 16
	+SOLID
	States
	{
		Spawn:
			COLU A 0
			goto Initialize
		Transform:
			CORD A 0
			goto super::Transform
	}
}

Actor BurningBarrelRB : DecorationRBThreeFrameBright replaces BurningBarrel
{
	Radius 16
	+SOLID
	States
	{
		Spawn:
			FCAN A 0
			goto Initialize
		Transform:
			BBRD A 0
			goto super::Transform
		Look:
			"####" ABC 4 Bright
			goto LookCheck
	}
}

Actor TechLampRB : DecorationRBFourFrameBright replaces TechLamp
{
	Height 80
	DeathHeight 80
	Radius 16
	+SOLID
	States
	{
		Spawn:
			TLMP A 0
			goto Initialize
		Transform:
			L1RD A 0
			goto super::Transform
	}
}

Actor TechLamp2RB : DecorationRBFourFrameBright replaces TechLamp2
{
	Height 60
	DeathHeight 60
	Radius 16
	+SOLID
	States
	{
		Spawn:
			TLP2 A 0
			goto Initialize
		Transform:
			L2RD A 0
			goto super::Transform
	}
}

Actor TechPillarRB : DecorationRBSingleFrame replaces TechPillar
{
	Height 128
	DeathHeight 128
	Radius 16
	+SOLID
	States
	{
		Spawn:
			ELEC A 0
			goto Initialize
		Transform:
			TPRD A 0
			goto super::Transform
	}
}