Actor BloodyTwitchRB : DecorationRBFourFrame replaces BloodyTwitch
{
	Height 68
	DeathHeight 68
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			GOR1 A 0
			goto Initialize
		Transform:
			G1RD A 0
			goto super::Transform
		Look:
			"####" A 10
			"####" B 15
			"####" C 8
			"####" B 6
			goto LookCheck
	}
}

Actor BrainStemRB : DecorationRBSingleFrame replaces BrainStem
{
	DeathHeight 4
	Radius 20
	States
	{
		Spawn:
			BRS1 A 0
			goto Initialize
		Transform:
			S1RD A 0
			goto super::Transform
	}
}

Actor ColonGibsRB : DecorationRBSingleFrame replaces ColonGibs
{
	DeathHeight 4
	Radius 20
	States
	{
		Spawn:
			POB1 A 0
			goto Initialize
		Transform:
			B1RD A 0
			goto super::Transform
	}
}

Actor DeadStickRB : DecorationRBSingleFrame replaces DeadStick
{
	Height 64
	DeathHeight 64
	Radius 16
	+SOLID
	States
	{
		Spawn:
			POL1 A 0
			goto Initialize
		Transform:
			P1RD A 0
			goto super::Transform
	}
}

Actor GibsRB : DecorationRBSingleFrame replaces Gibs
{
	DeathHeight 4
	Radius 20
	States
	{
		Spawn:
			POL5 A 0
			goto Initialize
		Transform:
			P5RD A 0
			goto super::Transform
	}
}

Actor HangBNoBrainRB : DecorationRBSingleFrame replaces HangBNoBrain
{
	Height 88
	DeathHeight 88
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			HDB2 A 0
			goto Initialize
		Transform:
			H2RD A 0
			goto super::Transform
	}
}

Actor HangNoGutsRB : DecorationRBSingleFrame replaces HangNoGuts
{
	Height 88
	DeathHeight 88
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			HDB1 A 0
			goto Initialize
		Transform:
			H1RD A 0
			goto super::Transform
	}
}

Actor HangTLookingDownRB : DecorationRBSingleFrame replaces HangTLookingDown
{
	Height 64
	DeathHeight 64
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			HDB3 A 0
			goto Initialize
		Transform:
			H3RD A 0
			goto super::Transform
	}
}

Actor HangTLookingUpRB : DecorationRBSingleFrame replaces HangTLookingUp
{
	Height 64
	DeathHeight 64
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			HDB5 A 0
			goto Initialize
		Transform:
			H5RD A 0
			goto super::Transform
	}
}

Actor HangTNoBrainRB : DecorationRBSingleFrame replaces HangTNoBrain
{
	Height 64
	DeathHeight 64
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			HDB6 A 0
			goto Initialize
		Transform:
			H6RD A 0
			goto super::Transform
	}
}

Actor HangTSkullRB : DecorationRBSingleFrame replaces HangTSkull
{
	Height 64
	DeathHeight 64
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			HDB4 A 0
			goto Initialize
		Transform:
			H4RD A 0
			goto super::Transform
	}
}

Actor LiveStickRB : DecorationRBTwoFrame replaces LiveStick
{
	Height 64
	DeathHeight 64
	Radius 16
	+SOLID
	States
	{
		Spawn:
			POL6 A 0
			goto Initialize
		Transform:
			P6RD A 0
			goto super::Transform
		Look:
			"####" A 6
			"####" B 8
			goto LookCheck
	}
}

Actor Meat2RB : DecorationRBSingleFrame replaces Meat2
{
	Height 84
	DeathHeight 84
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			GOR2 A 0
			goto Initialize
		Transform:
			G2RD A 0
			goto super::Transform
	}
}

Actor Meat3RB : DecorationRBSingleFrame replaces Meat3
{
	Height 84
	DeathHeight 84
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			GOR3 A 0
			goto Initialize
		Transform:
			G3RD A 0
			goto super::Transform
	}
}

Actor Meat4RB : DecorationRBSingleFrame replaces Meat4
{
	Height 68
	DeathHeight 68
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			GOR4 A 0
			goto Initialize
		Transform:
			G4RD A 0
			goto super::Transform
	}
}

Actor Meat5RB : DecorationRBSingleFrame replaces Meat5
{
	Height 52
	DeathHeight 52
	Radius 16
	+SOLID
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
		Spawn:
			GOR5 A 0
			goto Initialize
		Transform:
			G5RD A 0
			goto super::Transform
	}
}

Actor NonSolidMeat2RB : Meat2RB replaces NonSolidMeat2
{
	Radius 20
	-SOLID
}

Actor NonSolidMeat3RB : Meat3RB replaces NonSolidMeat3
{
	Radius 20
	-SOLID
}

Actor NonSolidMeat4RB : Meat4RB replaces NonSolidMeat4
{
	Radius 20
	-SOLID
}

Actor NonSolidMeat5RB : Meat5RB replaces NonSolidMeat5
{
	Radius 20
	-SOLID
}

Actor NonSolidTwitchRB : BloodyTwitchRB replaces NonSolidTwitch
{
	Radius 20
	-SOLID
}

Actor SmallBloodPoolRB : DecorationRBSingleFrame replaces SmallBloodPool
{
	DeathHeight 1
	Radius 20
	States
	{
		Spawn:
			POB2 A 0
			goto Initialize
		Transform:
			B2RD A 0
			goto super::Transform
	}
}