// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "H5RDA1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF101", 0, 40
}

Sprite "H5RDB1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF102", 0, 40
}

Sprite "H5RDC1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF103", 0, 40
}

Sprite "H5RDD1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF104", 0, 40
}

Sprite "H5RDE1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF105", 0, 40
}

Sprite "H5RDF1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF106", 0, 40
}

Sprite "H5RDG1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF107", 0, 40
}

Sprite "H5RDH1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF108", 0, 40
}

Sprite "H5RDI1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF109", 0, 40
}

Sprite "H5RDJ1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF110", 0, 40
}

Sprite "H5RDK1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF111", 0, 40
}

Sprite "H5RDL1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF112", 0, 40
}

Sprite "H5RDM1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF113", 0, 40
}

Sprite "H5RDN1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF114", 0, 40
}

Sprite "H5RDO1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF115", 0, 40
}

Sprite "H5RDP1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF116", 0, 40
}

Sprite "H5RDQ1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF117", 0, 40
}

Sprite "H5RDU1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 62
	{
		UseOffsets
	}
	Patch "SBLRF122", 0, 40
}

Sprite "H5RDY1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 70
	{
		UseOffsets
	}
	Patch "SBLRF118", 0, 40
}

Sprite "H5RDZ1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 71
	{
		UseOffsets
	}
	Patch "SBLRF119", 0, 40
}

Sprite "H5RD[1", 54, 80
{
	Offset 27, 80
	Patch "HDB5A0", 25, 69
	{
		UseOffsets
	}
	Patch "SBLRF120", 0, 40
}

Sprite "H5RDA2A8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB201", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF201", 0, 40
}

Sprite "H5RDB2B8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB202", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF202", 0, 40
}

Sprite "H5RDC2C8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB203", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF203", 0, 40
}

Sprite "H5RDD2D8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB204", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF204", 0, 40
}

Sprite "H5RDE2E8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB205", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF205", 0, 40
}

Sprite "H5RDF2F8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB206", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF206", 0, 40
}

Sprite "H5RDG2G8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB207", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF207", 0, 40
}

Sprite "H5RDH2H8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB208", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF208", 0, 40
}

Sprite "H5RDI2I8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB209", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF209", 0, 40
}

Sprite "H5RDJ2J8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB210", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF210", 0, 40
}

Sprite "H5RDK2K8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB211", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF211", 0, 40
}

Sprite "H5RDL2L8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB212", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF212", 0, 40
}

Sprite "H5RDM2M8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB213", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF213", 0, 40
}

Sprite "H5RDN2N8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB214", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF214", 0, 40
}

Sprite "H5RDO2O8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB215", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF215", 0, 40
}

Sprite "H5RDP2P8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB216", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF216", 0, 40
}

Sprite "H5RDQ2Q8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB217", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF217", 0, 40
}

Sprite "H5RDU2U8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB222", 0, 40
	Patch "HDB5A0", 25, 62
	{
		UseOffsets
	}
	Patch "SBLRF222", 0, 40
}

Sprite "H5RDY2Y8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB218", 0, 40
	Patch "HDB5A0", 29, 70
	{
		UseOffsets
	}
	Patch "SBLRF218", 0, 40
}

Sprite "H5RDZ2Z8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB219", 0, 40
	Patch "HDB5A0", 21, 71
	{
		UseOffsets
	}
	Patch "SBLRF219", 0, 40
}

Sprite "H5RD[2[8", 54, 80
{
	Offset 27, 80
	Patch "SBLRB220", 0, 40
	Patch "HDB5A0", 25, 69
	{
		UseOffsets
	}
	Patch "SBLRF220", 0, 40
}

Sprite "H5RDA3A7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB301", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF301", 0, 40
}

Sprite "H5RDB3B7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB302", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF302", 0, 40
}

Sprite "H5RDC3C7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB303", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF303", 0, 40
}

Sprite "H5RDD3D7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB304", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF304", 0, 40
}

Sprite "H5RDE3E7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB305", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF305", 0, 40
}

Sprite "H5RDF3F7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB306", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF306", 0, 40
}

Sprite "H5RDG3G7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB307", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF307", 0, 40
}

Sprite "H5RDH3H7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB308", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF308", 0, 40
}

Sprite "H5RDI3I7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB309", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF309", 0, 40
}

Sprite "H5RDJ3J7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB310", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF310", 0, 40
}

Sprite "H5RDK3K7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB311", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF311", 0, 40
}

Sprite "H5RDL3L7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB312", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF312", 0, 40
}

Sprite "H5RDM3M7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB313", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF313", 0, 40
}

Sprite "H5RDN3N7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB314", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF314", 0, 40
}

Sprite "H5RDO3O7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB315", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF315", 0, 40
}

Sprite "H5RDP3P7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB316", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF316", 0, 40
}

Sprite "H5RDQ3Q7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB317", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF317", 0, 40
}

Sprite "H5RDU3U7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB322", 0, 40
	Patch "HDB5A0", 25, 62
	{
		UseOffsets
	}
	Patch "SBLRF322", 0, 40
}

Sprite "H5RDY3Y7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB318", 0, 40
	Patch "HDB5A0", 29, 70
	{
		UseOffsets
	}
	Patch "SBLRF318", 0, 40
}

Sprite "H5RDZ3Z7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB319", 0, 40
	Patch "HDB5A0", 23, 71
	{
		UseOffsets
	}
	Patch "SBLRF319", 0, 40
}

Sprite "H5RD[3[7", 54, 80
{
	Offset 27, 80
	Patch "SBLRB320", 0, 40
	Patch "HDB5A0", 25, 69
	{
		UseOffsets
	}
	Patch "SBLRF320", 0, 40
}

Sprite "H5RDA4A6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB401", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF401", 0, 40
}

Sprite "H5RDB4B6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB402", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF402", 0, 40
}

Sprite "H5RDC4C6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB403", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF403", 0, 40
}

Sprite "H5RDD4D6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB404", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF404", 0, 40
}

Sprite "H5RDE4E6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB405", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF405", 0, 40
}

Sprite "H5RDF4F6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB406", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF406", 0, 40
}

Sprite "H5RDG4G6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB407", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF407", 0, 40
}

Sprite "H5RDH4H6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB408", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF408", 0, 40
}

Sprite "H5RDI4I6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB409", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF409", 0, 40
}

Sprite "H5RDJ4J6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB410", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF410", 0, 40
}

Sprite "H5RDK4K6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB411", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF411", 0, 40
}

Sprite "H5RDL4L6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB412", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF412", 0, 40
}

Sprite "H5RDM4M6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB413", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF413", 0, 40
}

Sprite "H5RDN4N6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB414", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF414", 0, 40
}

Sprite "H5RDO4O6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB415", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF415", 0, 40
}

Sprite "H5RDP4P6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB416", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF416", 0, 40
}

Sprite "H5RDQ4Q6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB417", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
	Patch "SBLRF417", 0, 40
}

Sprite "H5RDU4U6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB422", 0, 40
	Patch "HDB5A0", 25, 62
	{
		UseOffsets
	}
	Patch "SBLRF422", 0, 40
}

Sprite "H5RDY4Y6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB418", 0, 40
	Patch "HDB5A0", 29, 70
	{
		UseOffsets
	}
	Patch "SBLRF418", 0, 40
}

Sprite "H5RDZ4Z6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB419", 0, 40
	Patch "HDB5A0", 23, 71
	{
		UseOffsets
	}
	Patch "SBLRF419", 0, 40
}

Sprite "H5RD[4[6", 54, 80
{
	Offset 27, 80
	Patch "SBLRB420", 0, 40
	Patch "HDB5A0", 25, 69
	{
		UseOffsets
	}
	Patch "SBLRF420", 0, 40
}

Sprite "H5RDA5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB501", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDB5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB502", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDC5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB503", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDD5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB504", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDE5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB505", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDF5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB506", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDG5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB507", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDH5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB508", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDI5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB509", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDJ5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB510", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDK5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB511", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDL5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB512", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDM5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB513", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDN5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB514", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDO5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB515", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDP5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB516", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDQ5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB517", 0, 40
	Patch "HDB5A0", 25, 64
	{
		UseOffsets
	}
}

Sprite "H5RDU5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB522", 0, 40
	Patch "HDB5A0", 25, 62
	{
		UseOffsets
	}
}

Sprite "H5RDY5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB518", 0, 40
	Patch "HDB5A0", 25, 70
	{
		UseOffsets
	}
}

Sprite "H5RDZ5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB519", 0, 40
	Patch "HDB5A0", 25, 71
	{
		UseOffsets
	}
}

Sprite "H5RD[5", 54, 80
{
	Offset 27, 80
	Patch "SBLRB520", 0, 40
	Patch "HDB5A0", 25, 69
	{
		UseOffsets
	}
}

// End of texture definitions
