// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "CGRBA1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF101", 9, 0
}

Sprite "CGRBB1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF102", 9, 0
}

Sprite "CGRBC1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF103", 9, 0
}

Sprite "CGRBD1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF104", 9, 0
}

Sprite "CGRBE1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF105", 9, 0
}

Sprite "CGRBF1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF106", 9, 0
}

Sprite "CGRBG1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF107", 9, 0
}

Sprite "CGRBH1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF108", 9, 0
}

Sprite "CGRBI1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF109", 9, 0
}

Sprite "CGRBJ1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF110", 9, 0
}

Sprite "CGRBK1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF111", 9, 0
}

Sprite "CGRBL1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF112", 9, 0
}

Sprite "CGRBM1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF113", 9, 0
}

Sprite "CGRBN1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF114", 9, 0
}

Sprite "CGRBO1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF115", 9, 0
}

Sprite "CGRBP1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF116", 9, 0
}

Sprite "CGRBQ1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF117", 9, 0
}

Sprite "CGRBU1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 22
	{
		UseOffsets
	}
	Patch "BALRF122", 9, 0
}

Sprite "CGRBY1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 30
	{
		UseOffsets
	}
	Patch "BALRF118", 9, 0
}

Sprite "CGRBZ1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 31
	{
		UseOffsets
	}
	Patch "BALRF119", 9, 0
}

Sprite "CGRB[1", 72, 40
{
	Offset 36, 40
	Patch "MGUNA0", 36, 29
	{
		UseOffsets
	}
	Patch "BALRF120", 9, 0
}

Sprite "CGRBA2A8", 72, 40
{
	Offset 36, 40
	Patch "BALRB201", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF201", 9, 0
}

Sprite "CGRBB2B8", 72, 40
{
	Offset 36, 40
	Patch "BALRB202", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF202", 9, 0
}

Sprite "CGRBC2C8", 72, 40
{
	Offset 36, 40
	Patch "BALRB203", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF203", 9, 0
}

Sprite "CGRBD2D8", 72, 40
{
	Offset 36, 40
	Patch "BALRB204", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF204", 9, 0
}

Sprite "CGRBE2E8", 72, 40
{
	Offset 36, 40
	Patch "BALRB205", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF205", 9, 0
}

Sprite "CGRBF2F8", 72, 40
{
	Offset 36, 40
	Patch "BALRB206", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF206", 9, 0
}

Sprite "CGRBG2G8", 72, 40
{
	Offset 36, 40
	Patch "BALRB207", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF207", 9, 0
}

Sprite "CGRBH2H8", 72, 40
{
	Offset 36, 40
	Patch "BALRB208", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF208", 9, 0
}

Sprite "CGRBI2I8", 72, 40
{
	Offset 36, 40
	Patch "BALRB209", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF209", 9, 0
}

Sprite "CGRBJ2J8", 72, 40
{
	Offset 36, 40
	Patch "BALRB210", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF210", 9, 0
}

Sprite "CGRBK2K8", 72, 40
{
	Offset 36, 40
	Patch "BALRB211", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF211", 9, 0
}

Sprite "CGRBL2L8", 72, 40
{
	Offset 36, 40
	Patch "BALRB212", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF212", 9, 0
}

Sprite "CGRBM2M8", 72, 40
{
	Offset 36, 40
	Patch "BALRB213", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF213", 9, 0
}

Sprite "CGRBN2N8", 72, 40
{
	Offset 36, 40
	Patch "BALRB214", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF214", 9, 0
}

Sprite "CGRBO2O8", 72, 40
{
	Offset 36, 40
	Patch "BALRB215", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF215", 9, 0
}

Sprite "CGRBP2P8", 72, 40
{
	Offset 36, 40
	Patch "BALRB216", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF216", 9, 0
}

Sprite "CGRBQ2Q8", 72, 40
{
	Offset 36, 40
	Patch "BALRB217", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF217", 9, 0
}

Sprite "CGRBU2U8", 72, 40
{
	Offset 36, 40
	Patch "BALRB222", 9, 0
	Patch "MGUNA0", 36, 22
	{
		UseOffsets
	}
	Patch "BALRF222", 9, 0
}

Sprite "CGRBY2Y8", 72, 40
{
	Offset 36, 40
	Patch "BALRB218", 9, 0
	Patch "MGUNA0", 40, 30
	{
		UseOffsets
	}
	Patch "BALRF218", 9, 0
}

Sprite "CGRBZ2Z8", 72, 40
{
	Offset 36, 40
	Patch "BALRB219", 9, 0
	Patch "MGUNA0", 32, 31
	{
		UseOffsets
	}
	Patch "BALRF219", 9, 0
}

Sprite "CGRB[2[8", 72, 40
{
	Offset 36, 40
	Patch "BALRB220", 9, 0
	Patch "MGUNA0", 36, 29
	{
		UseOffsets
	}
	Patch "BALRF220", 9, 0
}

Sprite "CGRBA3A7", 72, 40
{
	Offset 36, 40
	Patch "BALRB301", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF301", 9, 0
}

Sprite "CGRBB3B7", 72, 40
{
	Offset 36, 40
	Patch "BALRB302", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF302", 9, 0
}

Sprite "CGRBC3C7", 72, 40
{
	Offset 36, 40
	Patch "BALRB303", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF303", 9, 0
}

Sprite "CGRBD3D7", 72, 40
{
	Offset 36, 40
	Patch "BALRB304", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF304", 9, 0
}

Sprite "CGRBE3E7", 72, 40
{
	Offset 36, 40
	Patch "BALRB305", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF305", 9, 0
}

Sprite "CGRBF3F7", 72, 40
{
	Offset 36, 40
	Patch "BALRB306", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF306", 9, 0
}

Sprite "CGRBG3G7", 72, 40
{
	Offset 36, 40
	Patch "BALRB307", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF307", 9, 0
}

Sprite "CGRBH3H7", 72, 40
{
	Offset 36, 40
	Patch "BALRB308", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF308", 9, 0
}

Sprite "CGRBI3I7", 72, 40
{
	Offset 36, 40
	Patch "BALRB309", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF309", 9, 0
}

Sprite "CGRBJ3J7", 72, 40
{
	Offset 36, 40
	Patch "BALRB310", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF310", 9, 0
}

Sprite "CGRBK3K7", 72, 40
{
	Offset 36, 40
	Patch "BALRB311", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF311", 9, 0
}

Sprite "CGRBL3L7", 72, 40
{
	Offset 36, 40
	Patch "BALRB312", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF312", 9, 0
}

Sprite "CGRBM3M7", 72, 40
{
	Offset 36, 40
	Patch "BALRB313", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF313", 9, 0
}

Sprite "CGRBN3N7", 72, 40
{
	Offset 36, 40
	Patch "BALRB314", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF314", 9, 0
}

Sprite "CGRBO3O7", 72, 40
{
	Offset 36, 40
	Patch "BALRB315", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF315", 9, 0
}

Sprite "CGRBP3P7", 72, 40
{
	Offset 36, 40
	Patch "BALRB316", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF316", 9, 0
}

Sprite "CGRBQ3Q7", 72, 40
{
	Offset 36, 40
	Patch "BALRB317", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF317", 9, 0
}

Sprite "CGRBU3U7", 72, 40
{
	Offset 36, 40
	Patch "BALRB322", 9, 0
	Patch "MGUNA0", 36, 22
	{
		UseOffsets
	}
	Patch "BALRF322", 9, 0
}

Sprite "CGRBY3Y7", 72, 40
{
	Offset 36, 40
	Patch "BALRB318", 9, 0
	Patch "MGUNA0", 40, 30
	{
		UseOffsets
	}
	Patch "BALRF318", 9, 0
}

Sprite "CGRBZ3Z7", 72, 40
{
	Offset 36, 40
	Patch "BALRB319", 9, 0
	Patch "MGUNA0", 34, 31
	{
		UseOffsets
	}
	Patch "BALRF319", 9, 0
}

Sprite "CGRB[3[7", 72, 40
{
	Offset 36, 40
	Patch "BALRB320", 9, 0
	Patch "MGUNA0", 36, 29
	{
		UseOffsets
	}
	Patch "BALRF320", 9, 0
}

Sprite "CGRBA4A6", 72, 40
{
	Offset 36, 40
	Patch "BALRB401", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF401", 9, 0
}

Sprite "CGRBB4B6", 72, 40
{
	Offset 36, 40
	Patch "BALRB402", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF402", 9, 0
}

Sprite "CGRBC4C6", 72, 40
{
	Offset 36, 40
	Patch "BALRB403", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF403", 9, 0
}

Sprite "CGRBD4D6", 72, 40
{
	Offset 36, 40
	Patch "BALRB404", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF404", 9, 0
}

Sprite "CGRBE4E6", 72, 40
{
	Offset 36, 40
	Patch "BALRB405", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF405", 9, 0
}

Sprite "CGRBF4F6", 72, 40
{
	Offset 36, 40
	Patch "BALRB406", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF406", 9, 0
}

Sprite "CGRBG4G6", 72, 40
{
	Offset 36, 40
	Patch "BALRB407", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF407", 9, 0
}

Sprite "CGRBH4H6", 72, 40
{
	Offset 36, 40
	Patch "BALRB408", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF408", 9, 0
}

Sprite "CGRBI4I6", 72, 40
{
	Offset 36, 40
	Patch "BALRB409", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF409", 9, 0
}

Sprite "CGRBJ4J6", 72, 40
{
	Offset 36, 40
	Patch "BALRB410", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF410", 9, 0
}

Sprite "CGRBK4K6", 72, 40
{
	Offset 36, 40
	Patch "BALRB411", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF411", 9, 0
}

Sprite "CGRBL4L6", 72, 40
{
	Offset 36, 40
	Patch "BALRB412", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF412", 9, 0
}

Sprite "CGRBM4M6", 72, 40
{
	Offset 36, 40
	Patch "BALRB413", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF413", 9, 0
}

Sprite "CGRBN4N6", 72, 40
{
	Offset 36, 40
	Patch "BALRB414", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF414", 9, 0
}

Sprite "CGRBO4O6", 72, 40
{
	Offset 36, 40
	Patch "BALRB415", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF415", 9, 0
}

Sprite "CGRBP4P6", 72, 40
{
	Offset 36, 40
	Patch "BALRB416", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF416", 9, 0
}

Sprite "CGRBQ4Q6", 72, 40
{
	Offset 36, 40
	Patch "BALRB417", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
	Patch "BALRF417", 9, 0
}

Sprite "CGRBU4U6", 72, 40
{
	Offset 36, 40
	Patch "BALRB422", 9, 0
	Patch "MGUNA0", 36, 22
	{
		UseOffsets
	}
	Patch "BALRF422", 9, 0
}

Sprite "CGRBY4Y6", 72, 40
{
	Offset 36, 40
	Patch "BALRB418", 9, 0
	Patch "MGUNA0", 40, 30
	{
		UseOffsets
	}
	Patch "BALRF418", 9, 0
}

Sprite "CGRBZ4Z6", 72, 40
{
	Offset 36, 40
	Patch "BALRB419", 9, 0
	Patch "MGUNA0", 34, 31
	{
		UseOffsets
	}
	Patch "BALRF419", 9, 0
}

Sprite "CGRB[4[6", 72, 40
{
	Offset 36, 40
	Patch "BALRB420", 9, 0
	Patch "MGUNA0", 36, 29
	{
		UseOffsets
	}
	Patch "BALRF420", 9, 0
}

Sprite "CGRBA5", 72, 40
{
	Offset 36, 40
	Patch "BALRB501", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBB5", 72, 40
{
	Offset 36, 40
	Patch "BALRB502", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBC5", 72, 40
{
	Offset 36, 40
	Patch "BALRB503", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBD5", 72, 40
{
	Offset 36, 40
	Patch "BALRB504", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBE5", 72, 40
{
	Offset 36, 40
	Patch "BALRB505", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBF5", 72, 40
{
	Offset 36, 40
	Patch "BALRB506", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBG5", 72, 40
{
	Offset 36, 40
	Patch "BALRB507", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBH5", 72, 40
{
	Offset 36, 40
	Patch "BALRB508", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBI5", 72, 40
{
	Offset 36, 40
	Patch "BALRB509", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBJ5", 72, 40
{
	Offset 36, 40
	Patch "BALRB510", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBK5", 72, 40
{
	Offset 36, 40
	Patch "BALRB511", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBL5", 72, 40
{
	Offset 36, 40
	Patch "BALRB512", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBM5", 72, 40
{
	Offset 36, 40
	Patch "BALRB513", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBN5", 72, 40
{
	Offset 36, 40
	Patch "BALRB514", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBO5", 72, 40
{
	Offset 36, 40
	Patch "BALRB515", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBP5", 72, 40
{
	Offset 36, 40
	Patch "BALRB516", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBQ5", 72, 40
{
	Offset 36, 40
	Patch "BALRB517", 9, 0
	Patch "MGUNA0", 36, 24
	{
		UseOffsets
	}
}

Sprite "CGRBU5", 72, 40
{
	Offset 36, 40
	Patch "BALRB522", 9, 0
	Patch "MGUNA0", 36, 22
	{
		UseOffsets
	}
}

Sprite "CGRBY5", 72, 40
{
	Offset 36, 40
	Patch "BALRB518", 9, 0
	Patch "MGUNA0", 36, 30
	{
		UseOffsets
	}
}

Sprite "CGRBZ5", 72, 40
{
	Offset 36, 40
	Patch "BALRB519", 9, 0
	Patch "MGUNA0", 36, 31
	{
		UseOffsets
	}
}

Sprite "CGRB[5", 72, 40
{
	Offset 36, 40
	Patch "BALRB520", 9, 0
	Patch "MGUNA0", 36, 29
	{
		UseOffsets
	}
}

// End of texture definitions
