// Texture definitions generated by SLADE3
// on Thu Nov 24 00:31:53 2016

Sprite "B1RNA1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "B1RNB1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "B1RNC1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "B1RND1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "B1RNE1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "B1RNF1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "B1RNG1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "B1RNH1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "B1RNI1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "B1RNJ1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "B1RNK1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "B1RNL1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "B1RNM1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "B1RNN1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "B1RNO1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "B1RNP1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "B1RNQ1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "B1RNR1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "B1RNS1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "B1RNT1", 54, 40
{
	Offset 27, 40
	Patch "BAL1B0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "B1RNU1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 18
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "B1RNV1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 19
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "B1RNW1", 54, 40
{
	Offset 27, 40
	Patch "BAL1A0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "B1RNA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "B1RNB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "B1RNC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "B1RND2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "B1RNE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "B1RNF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "B1RNG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "B1RNH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "B1RNI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "B1RNJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "B1RNK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "B1RNL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "B1RNM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "B1RNN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "B1RNO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "B1RNP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "B1RNQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "B1RNR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "B1RNS2S8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BAL1A0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "B1RNT2T8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BAL1B0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "B1RNU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "BAL1A0", 31, 18
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "B1RNV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "BAL1A0", 23, 19
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "B1RNW2W8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "BAL1A0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "B1RNA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "B1RNB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "B1RNC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "B1RND3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "B1RNE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "B1RNF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "B1RNG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "B1RNH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "B1RNI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "B1RNJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "B1RNK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "B1RNL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "B1RNM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "B1RNN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "B1RNO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "B1RNP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "B1RNQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "B1RNR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "B1RNS3S7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BAL1A0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "B1RNT3T7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BAL1B0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "B1RNU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "BAL1A0", 31, 18
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "B1RNV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "BAL1A0", 25, 19
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "B1RNW3W7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "BAL1A0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "B1RNA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "B1RNB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "B1RNC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "B1RND4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "B1RNE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "B1RNF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "B1RNG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "B1RNH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "B1RNI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "B1RNJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "B1RNK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "B1RNL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "B1RNM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "B1RNN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "B1RNO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "B1RNP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "B1RNQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "B1RNR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "B1RNS4S6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BAL1A0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "B1RNT4T6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BAL1B0", 27, 10
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "B1RNU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "BAL1A0", 31, 18
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "B1RNV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "BAL1A0", 25, 19
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "B1RNW4W6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "BAL1A0", 27, 17
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "B1RNA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RND5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BAL1B0", 27, 12
	{
		UseOffsets
	}
}

Sprite "B1RNS5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BAL1A0", 27, 10
	{
		UseOffsets
	}
}

Sprite "B1RNT5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BAL1B0", 27, 10
	{
		UseOffsets
	}
}

Sprite "B1RNU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "BAL1A0", 27, 18
	{
		UseOffsets
	}
}

Sprite "B1RNV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "BAL1A0", 27, 19
	{
		UseOffsets
	}
}

Sprite "B1RNW5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "BAL1A0", 27, 17
	{
		UseOffsets
	}
}

Sprite "B1RNX1", 54, 40
{
	Offset 27, 40
	Patch "BALRB121", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF121", 0, 0
}

Sprite "B1RNX2X8", 54, 40
{
	Offset 27, 40
	Patch "BALRB221", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF221", 0, 0
}

Sprite "B1RNX3X7", 54, 40
{
	Offset 27, 40
	Patch "BALRB321", 0, 0
	Patch "BAL1A0", 28, 12
	{
		UseOffsets
	}
	Patch "BALRF321", 0, 0
}

Sprite "B1RNX4X6", 54, 40
{
	Offset 27, 40
	Patch "BALRB421", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF421", 0, 0
}

Sprite "B1RNX5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "BAL1A0", 27, 12
	{
		UseOffsets
	}
	Patch "BALRF521", 0, 0
}

Sprite "B1REA0", 64, 56
{
	Offset 32, 56
	Patch "BAL1C0", 32, 30
	{
		UseOffsets
	}
}

Sprite "B1REB0", 64, 56
{
	Offset 32, 56
	Patch "BAL1D0", 32, 30
	{
		UseOffsets
	}
}

Sprite "B1REC0", 64, 56
{
	Offset 32, 56
	Patch "BAL1E0", 32, 30
	{
		UseOffsets
	}
}

// End of texture definitions
