// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "T1RDA1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF101", 5, 56
}

Sprite "T1RDB1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF102", 5, 56
}

Sprite "T1RDC1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF103", 5, 56
}

Sprite "T1RDD1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF104", 5, 56
}

Sprite "T1RDE1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF105", 5, 56
}

Sprite "T1RDF1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF106", 5, 56
}

Sprite "T1RDG1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF107", 5, 56
}

Sprite "T1RDH1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF108", 5, 56
}

Sprite "T1RDI1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF109", 5, 56
}

Sprite "T1RDJ1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF110", 5, 56
}

Sprite "T1RDK1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF111", 5, 56
}

Sprite "T1RDL1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF112", 5, 56
}

Sprite "T1RDM1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF113", 5, 56
}

Sprite "T1RDN1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF114", 5, 56
}

Sprite "T1RDO1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF115", 5, 56
}

Sprite "T1RDP1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF116", 5, 56
}

Sprite "T1RDQ1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF117", 5, 56
}

Sprite "T1RDU1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 70
	{
		UseOffsets
	}
	Patch "BALRF122", 5, 56
}

Sprite "T1RDY1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 78
	{
		UseOffsets
	}
	Patch "BALRF118", 5, 56
}

Sprite "T1RDZ1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 79
	{
		UseOffsets
	}
	Patch "BALRF119", 5, 56
}

Sprite "T1RD[1", 64, 96
{
	Offset 32, 96
	Patch "TRE1A0", 29, 77
	{
		UseOffsets
	}
	Patch "BALRF120", 5, 56
}

Sprite "T1RDA2A8", 64, 96
{
	Offset 32, 96
	Patch "BALRB201", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF201", 5, 56
}

Sprite "T1RDB2B8", 64, 96
{
	Offset 32, 96
	Patch "BALRB202", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF202", 5, 56
}

Sprite "T1RDC2C8", 64, 96
{
	Offset 32, 96
	Patch "BALRB203", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF203", 5, 56
}

Sprite "T1RDD2D8", 64, 96
{
	Offset 32, 96
	Patch "BALRB204", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF204", 5, 56
}

Sprite "T1RDE2E8", 64, 96
{
	Offset 32, 96
	Patch "BALRB205", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF205", 5, 56
}

Sprite "T1RDF2F8", 64, 96
{
	Offset 32, 96
	Patch "BALRB206", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF206", 5, 56
}

Sprite "T1RDG2G8", 64, 96
{
	Offset 32, 96
	Patch "BALRB207", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF207", 5, 56
}

Sprite "T1RDH2H8", 64, 96
{
	Offset 32, 96
	Patch "BALRB208", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF208", 5, 56
}

Sprite "T1RDI2I8", 64, 96
{
	Offset 32, 96
	Patch "BALRB209", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF209", 5, 56
}

Sprite "T1RDJ2J8", 64, 96
{
	Offset 32, 96
	Patch "BALRB210", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF210", 5, 56
}

Sprite "T1RDK2K8", 64, 96
{
	Offset 32, 96
	Patch "BALRB211", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF211", 5, 56
}

Sprite "T1RDL2L8", 64, 96
{
	Offset 32, 96
	Patch "BALRB212", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF212", 5, 56
}

Sprite "T1RDM2M8", 64, 96
{
	Offset 32, 96
	Patch "BALRB213", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF213", 5, 56
}

Sprite "T1RDN2N8", 64, 96
{
	Offset 32, 96
	Patch "BALRB214", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF214", 5, 56
}

Sprite "T1RDO2O8", 64, 96
{
	Offset 32, 96
	Patch "BALRB215", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF215", 5, 56
}

Sprite "T1RDP2P8", 64, 96
{
	Offset 32, 96
	Patch "BALRB216", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF216", 5, 56
}

Sprite "T1RDQ2Q8", 64, 96
{
	Offset 32, 96
	Patch "BALRB217", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF217", 5, 56
}

Sprite "T1RDU2U8", 64, 96
{
	Offset 32, 96
	Patch "BALRB222", 5, 56
	Patch "TRE1A0", 29, 70
	{
		UseOffsets
	}
	Patch "BALRF222", 5, 56
}

Sprite "T1RDY2Y8", 64, 96
{
	Offset 32, 96
	Patch "BALRB218", 5, 56
	Patch "TRE1A0", 33, 78
	{
		UseOffsets
	}
	Patch "BALRF218", 5, 56
}

Sprite "T1RDZ2Z8", 64, 96
{
	Offset 32, 96
	Patch "BALRB219", 5, 56
	Patch "TRE1A0", 25, 79
	{
		UseOffsets
	}
	Patch "BALRF219", 5, 56
}

Sprite "T1RD[2[8", 64, 96
{
	Offset 32, 96
	Patch "BALRB220", 5, 56
	Patch "TRE1A0", 29, 77
	{
		UseOffsets
	}
	Patch "BALRF220", 5, 56
}

Sprite "T1RDA3A7", 64, 96
{
	Offset 32, 96
	Patch "BALRB301", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF301", 5, 56
}

Sprite "T1RDB3B7", 64, 96
{
	Offset 32, 96
	Patch "BALRB302", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF302", 5, 56
}

Sprite "T1RDC3C7", 64, 96
{
	Offset 32, 96
	Patch "BALRB303", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF303", 5, 56
}

Sprite "T1RDD3D7", 64, 96
{
	Offset 32, 96
	Patch "BALRB304", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF304", 5, 56
}

Sprite "T1RDE3E7", 64, 96
{
	Offset 32, 96
	Patch "BALRB305", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF305", 5, 56
}

Sprite "T1RDF3F7", 64, 96
{
	Offset 32, 96
	Patch "BALRB306", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF306", 5, 56
}

Sprite "T1RDG3G7", 64, 96
{
	Offset 32, 96
	Patch "BALRB307", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF307", 5, 56
}

Sprite "T1RDH3H7", 64, 96
{
	Offset 32, 96
	Patch "BALRB308", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF308", 5, 56
}

Sprite "T1RDI3I7", 64, 96
{
	Offset 32, 96
	Patch "BALRB309", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF309", 5, 56
}

Sprite "T1RDJ3J7", 64, 96
{
	Offset 32, 96
	Patch "BALRB310", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF310", 5, 56
}

Sprite "T1RDK3K7", 64, 96
{
	Offset 32, 96
	Patch "BALRB311", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF311", 5, 56
}

Sprite "T1RDL3L7", 64, 96
{
	Offset 32, 96
	Patch "BALRB312", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF312", 5, 56
}

Sprite "T1RDM3M7", 64, 96
{
	Offset 32, 96
	Patch "BALRB313", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF313", 5, 56
}

Sprite "T1RDN3N7", 64, 96
{
	Offset 32, 96
	Patch "BALRB314", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF314", 5, 56
}

Sprite "T1RDO3O7", 64, 96
{
	Offset 32, 96
	Patch "BALRB315", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF315", 5, 56
}

Sprite "T1RDP3P7", 64, 96
{
	Offset 32, 96
	Patch "BALRB316", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF316", 5, 56
}

Sprite "T1RDQ3Q7", 64, 96
{
	Offset 32, 96
	Patch "BALRB317", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF317", 5, 56
}

Sprite "T1RDU3U7", 64, 96
{
	Offset 32, 96
	Patch "BALRB322", 5, 56
	Patch "TRE1A0", 29, 70
	{
		UseOffsets
	}
	Patch "BALRF322", 5, 56
}

Sprite "T1RDY3Y7", 64, 96
{
	Offset 32, 96
	Patch "BALRB318", 5, 56
	Patch "TRE1A0", 33, 78
	{
		UseOffsets
	}
	Patch "BALRF318", 5, 56
}

Sprite "T1RDZ3Z7", 64, 96
{
	Offset 32, 96
	Patch "BALRB319", 5, 56
	Patch "TRE1A0", 27, 79
	{
		UseOffsets
	}
	Patch "BALRF319", 5, 56
}

Sprite "T1RD[3[7", 64, 96
{
	Offset 32, 96
	Patch "BALRB320", 5, 56
	Patch "TRE1A0", 29, 77
	{
		UseOffsets
	}
	Patch "BALRF320", 5, 56
}

Sprite "T1RDA4A6", 64, 96
{
	Offset 32, 96
	Patch "BALRB401", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF401", 5, 56
}

Sprite "T1RDB4B6", 64, 96
{
	Offset 32, 96
	Patch "BALRB402", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF402", 5, 56
}

Sprite "T1RDC4C6", 64, 96
{
	Offset 32, 96
	Patch "BALRB403", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF403", 5, 56
}

Sprite "T1RDD4D6", 64, 96
{
	Offset 32, 96
	Patch "BALRB404", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF404", 5, 56
}

Sprite "T1RDE4E6", 64, 96
{
	Offset 32, 96
	Patch "BALRB405", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF405", 5, 56
}

Sprite "T1RDF4F6", 64, 96
{
	Offset 32, 96
	Patch "BALRB406", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF406", 5, 56
}

Sprite "T1RDG4G6", 64, 96
{
	Offset 32, 96
	Patch "BALRB407", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF407", 5, 56
}

Sprite "T1RDH4H6", 64, 96
{
	Offset 32, 96
	Patch "BALRB408", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF408", 5, 56
}

Sprite "T1RDI4I6", 64, 96
{
	Offset 32, 96
	Patch "BALRB409", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF409", 5, 56
}

Sprite "T1RDJ4J6", 64, 96
{
	Offset 32, 96
	Patch "BALRB410", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF410", 5, 56
}

Sprite "T1RDK4K6", 64, 96
{
	Offset 32, 96
	Patch "BALRB411", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF411", 5, 56
}

Sprite "T1RDL4L6", 64, 96
{
	Offset 32, 96
	Patch "BALRB412", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF412", 5, 56
}

Sprite "T1RDM4M6", 64, 96
{
	Offset 32, 96
	Patch "BALRB413", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF413", 5, 56
}

Sprite "T1RDN4N6", 64, 96
{
	Offset 32, 96
	Patch "BALRB414", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF414", 5, 56
}

Sprite "T1RDO4O6", 64, 96
{
	Offset 32, 96
	Patch "BALRB415", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF415", 5, 56
}

Sprite "T1RDP4P6", 64, 96
{
	Offset 32, 96
	Patch "BALRB416", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF416", 5, 56
}

Sprite "T1RDQ4Q6", 64, 96
{
	Offset 32, 96
	Patch "BALRB417", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
	Patch "BALRF417", 5, 56
}

Sprite "T1RDU4U6", 64, 96
{
	Offset 32, 96
	Patch "BALRB422", 5, 56
	Patch "TRE1A0", 29, 70
	{
		UseOffsets
	}
	Patch "BALRF422", 5, 56
}

Sprite "T1RDY4Y6", 64, 96
{
	Offset 32, 96
	Patch "BALRB418", 5, 56
	Patch "TRE1A0", 33, 78
	{
		UseOffsets
	}
	Patch "BALRF418", 5, 56
}

Sprite "T1RDZ4Z6", 64, 96
{
	Offset 32, 96
	Patch "BALRB419", 5, 56
	Patch "TRE1A0", 27, 79
	{
		UseOffsets
	}
	Patch "BALRF419", 5, 56
}

Sprite "T1RD[4[6", 64, 96
{
	Offset 32, 96
	Patch "BALRB420", 5, 56
	Patch "TRE1A0", 29, 77
	{
		UseOffsets
	}
	Patch "BALRF420", 5, 56
}

Sprite "T1RDA5", 64, 96
{
	Offset 32, 96
	Patch "BALRB501", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDB5", 64, 96
{
	Offset 32, 96
	Patch "BALRB502", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDC5", 64, 96
{
	Offset 32, 96
	Patch "BALRB503", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDD5", 64, 96
{
	Offset 32, 96
	Patch "BALRB504", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDE5", 64, 96
{
	Offset 32, 96
	Patch "BALRB505", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDF5", 64, 96
{
	Offset 32, 96
	Patch "BALRB506", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDG5", 64, 96
{
	Offset 32, 96
	Patch "BALRB507", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDH5", 64, 96
{
	Offset 32, 96
	Patch "BALRB508", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDI5", 64, 96
{
	Offset 32, 96
	Patch "BALRB509", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDJ5", 64, 96
{
	Offset 32, 96
	Patch "BALRB510", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDK5", 64, 96
{
	Offset 32, 96
	Patch "BALRB511", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDL5", 64, 96
{
	Offset 32, 96
	Patch "BALRB512", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDM5", 64, 96
{
	Offset 32, 96
	Patch "BALRB513", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDN5", 64, 96
{
	Offset 32, 96
	Patch "BALRB514", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDO5", 64, 96
{
	Offset 32, 96
	Patch "BALRB515", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDP5", 64, 96
{
	Offset 32, 96
	Patch "BALRB516", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDQ5", 64, 96
{
	Offset 32, 96
	Patch "BALRB517", 5, 56
	Patch "TRE1A0", 29, 72
	{
		UseOffsets
	}
}

Sprite "T1RDU5", 64, 96
{
	Offset 32, 96
	Patch "BALRB522", 5, 56
	Patch "TRE1A0", 29, 70
	{
		UseOffsets
	}
}

Sprite "T1RDY5", 64, 96
{
	Offset 32, 96
	Patch "BALRB518", 5, 56
	Patch "TRE1A0", 29, 78
	{
		UseOffsets
	}
}

Sprite "T1RDZ5", 64, 96
{
	Offset 32, 96
	Patch "BALRB519", 5, 56
	Patch "TRE1A0", 29, 79
	{
		UseOffsets
	}
}

Sprite "T1RD[5", 64, 96
{
	Offset 32, 96
	Patch "BALRB520", 5, 56
	Patch "TRE1A0", 29, 77
	{
		UseOffsets
	}
}

// End of texture definitions
