// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "MARCA1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF101", 5, 0
}

Sprite "MARCB1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF102", 5, 0
}

Sprite "MARCC1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF103", 5, 0
}

Sprite "MARCD1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF104", 5, 0
}

Sprite "MARCE1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF105", 5, 0
}

Sprite "MARCF1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF106", 5, 0
}

Sprite "MARCG1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF107", 5, 0
}

Sprite "MARCH1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF108", 5, 0
}

Sprite "MARCI1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF109", 5, 0
}

Sprite "MARCJ1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF110", 5, 0
}

Sprite "MARCK1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF111", 5, 0
}

Sprite "MARCL1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF112", 5, 0
}

Sprite "MARCM1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF113", 5, 0
}

Sprite "MARCN1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF114", 5, 0
}

Sprite "MARCO1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF115", 5, 0
}

Sprite "MARCP1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF116", 5, 0
}

Sprite "MARCQ1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF117", 5, 0
}

Sprite "MARCU1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 12
	{
		UseOffsets
	}
	Patch "BALRF122", 5, 0
}

Sprite "MARCY1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 20
	{
		UseOffsets
	}
	Patch "BALRF118", 5, 0
}

Sprite "MARCZ1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 21
	{
		UseOffsets
	}
	Patch "BALRF119", 5, 0
}

Sprite "MARC[1", 64, 40
{
	Offset 32, 40
	Patch "PLAYN0", 32, 19
	{
		UseOffsets
	}
	Patch "BALRF120", 5, 0
}

Sprite "MARCA2A8", 64, 40
{
	Offset 32, 40
	Patch "BALRB201", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF201", 5, 0
}

Sprite "MARCB2B8", 64, 40
{
	Offset 32, 40
	Patch "BALRB202", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF202", 5, 0
}

Sprite "MARCC2C8", 64, 40
{
	Offset 32, 40
	Patch "BALRB203", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF203", 5, 0
}

Sprite "MARCD2D8", 64, 40
{
	Offset 32, 40
	Patch "BALRB204", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF204", 5, 0
}

Sprite "MARCE2E8", 64, 40
{
	Offset 32, 40
	Patch "BALRB205", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF205", 5, 0
}

Sprite "MARCF2F8", 64, 40
{
	Offset 32, 40
	Patch "BALRB206", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF206", 5, 0
}

Sprite "MARCG2G8", 64, 40
{
	Offset 32, 40
	Patch "BALRB207", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF207", 5, 0
}

Sprite "MARCH2H8", 64, 40
{
	Offset 32, 40
	Patch "BALRB208", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF208", 5, 0
}

Sprite "MARCI2I8", 64, 40
{
	Offset 32, 40
	Patch "BALRB209", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF209", 5, 0
}

Sprite "MARCJ2J8", 64, 40
{
	Offset 32, 40
	Patch "BALRB210", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF210", 5, 0
}

Sprite "MARCK2K8", 64, 40
{
	Offset 32, 40
	Patch "BALRB211", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF211", 5, 0
}

Sprite "MARCL2L8", 64, 40
{
	Offset 32, 40
	Patch "BALRB212", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF212", 5, 0
}

Sprite "MARCM2M8", 64, 40
{
	Offset 32, 40
	Patch "BALRB213", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF213", 5, 0
}

Sprite "MARCN2N8", 64, 40
{
	Offset 32, 40
	Patch "BALRB214", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF214", 5, 0
}

Sprite "MARCO2O8", 64, 40
{
	Offset 32, 40
	Patch "BALRB215", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF215", 5, 0
}

Sprite "MARCP2P8", 64, 40
{
	Offset 32, 40
	Patch "BALRB216", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF216", 5, 0
}

Sprite "MARCQ2Q8", 64, 40
{
	Offset 32, 40
	Patch "BALRB217", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF217", 5, 0
}

Sprite "MARCU2U8", 64, 40
{
	Offset 32, 40
	Patch "BALRB222", 5, 0
	Patch "PLAYN0", 32, 12
	{
		UseOffsets
	}
	Patch "BALRF222", 5, 0
}

Sprite "MARCY2Y8", 64, 40
{
	Offset 32, 40
	Patch "BALRB218", 5, 0
	Patch "PLAYN0", 36, 20
	{
		UseOffsets
	}
	Patch "BALRF218", 5, 0
}

Sprite "MARCZ2Z8", 64, 40
{
	Offset 32, 40
	Patch "BALRB219", 5, 0
	Patch "PLAYN0", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF219", 5, 0
}

Sprite "MARC[2[8", 64, 40
{
	Offset 32, 40
	Patch "BALRB220", 5, 0
	Patch "PLAYN0", 32, 19
	{
		UseOffsets
	}
	Patch "BALRF220", 5, 0
}

Sprite "MARCA3A7", 64, 40
{
	Offset 32, 40
	Patch "BALRB301", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF301", 5, 0
}

Sprite "MARCB3B7", 64, 40
{
	Offset 32, 40
	Patch "BALRB302", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF302", 5, 0
}

Sprite "MARCC3C7", 64, 40
{
	Offset 32, 40
	Patch "BALRB303", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF303", 5, 0
}

Sprite "MARCD3D7", 64, 40
{
	Offset 32, 40
	Patch "BALRB304", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF304", 5, 0
}

Sprite "MARCE3E7", 64, 40
{
	Offset 32, 40
	Patch "BALRB305", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF305", 5, 0
}

Sprite "MARCF3F7", 64, 40
{
	Offset 32, 40
	Patch "BALRB306", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF306", 5, 0
}

Sprite "MARCG3G7", 64, 40
{
	Offset 32, 40
	Patch "BALRB307", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF307", 5, 0
}

Sprite "MARCH3H7", 64, 40
{
	Offset 32, 40
	Patch "BALRB308", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF308", 5, 0
}

Sprite "MARCI3I7", 64, 40
{
	Offset 32, 40
	Patch "BALRB309", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF309", 5, 0
}

Sprite "MARCJ3J7", 64, 40
{
	Offset 32, 40
	Patch "BALRB310", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF310", 5, 0
}

Sprite "MARCK3K7", 64, 40
{
	Offset 32, 40
	Patch "BALRB311", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF311", 5, 0
}

Sprite "MARCL3L7", 64, 40
{
	Offset 32, 40
	Patch "BALRB312", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF312", 5, 0
}

Sprite "MARCM3M7", 64, 40
{
	Offset 32, 40
	Patch "BALRB313", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF313", 5, 0
}

Sprite "MARCN3N7", 64, 40
{
	Offset 32, 40
	Patch "BALRB314", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF314", 5, 0
}

Sprite "MARCO3O7", 64, 40
{
	Offset 32, 40
	Patch "BALRB315", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF315", 5, 0
}

Sprite "MARCP3P7", 64, 40
{
	Offset 32, 40
	Patch "BALRB316", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF316", 5, 0
}

Sprite "MARCQ3Q7", 64, 40
{
	Offset 32, 40
	Patch "BALRB317", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF317", 5, 0
}

Sprite "MARCU3U7", 64, 40
{
	Offset 32, 40
	Patch "BALRB322", 5, 0
	Patch "PLAYN0", 32, 12
	{
		UseOffsets
	}
	Patch "BALRF322", 5, 0
}

Sprite "MARCY3Y7", 64, 40
{
	Offset 32, 40
	Patch "BALRB318", 5, 0
	Patch "PLAYN0", 36, 20
	{
		UseOffsets
	}
	Patch "BALRF318", 5, 0
}

Sprite "MARCZ3Z7", 64, 40
{
	Offset 32, 40
	Patch "BALRB319", 5, 0
	Patch "PLAYN0", 30, 21
	{
		UseOffsets
	}
	Patch "BALRF319", 5, 0
}

Sprite "MARC[3[7", 64, 40
{
	Offset 32, 40
	Patch "BALRB320", 5, 0
	Patch "PLAYN0", 32, 19
	{
		UseOffsets
	}
	Patch "BALRF320", 5, 0
}

Sprite "MARCA4A6", 64, 40
{
	Offset 32, 40
	Patch "BALRB401", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF401", 5, 0
}

Sprite "MARCB4B6", 64, 40
{
	Offset 32, 40
	Patch "BALRB402", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF402", 5, 0
}

Sprite "MARCC4C6", 64, 40
{
	Offset 32, 40
	Patch "BALRB403", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF403", 5, 0
}

Sprite "MARCD4D6", 64, 40
{
	Offset 32, 40
	Patch "BALRB404", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF404", 5, 0
}

Sprite "MARCE4E6", 64, 40
{
	Offset 32, 40
	Patch "BALRB405", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF405", 5, 0
}

Sprite "MARCF4F6", 64, 40
{
	Offset 32, 40
	Patch "BALRB406", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF406", 5, 0
}

Sprite "MARCG4G6", 64, 40
{
	Offset 32, 40
	Patch "BALRB407", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF407", 5, 0
}

Sprite "MARCH4H6", 64, 40
{
	Offset 32, 40
	Patch "BALRB408", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF408", 5, 0
}

Sprite "MARCI4I6", 64, 40
{
	Offset 32, 40
	Patch "BALRB409", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF409", 5, 0
}

Sprite "MARCJ4J6", 64, 40
{
	Offset 32, 40
	Patch "BALRB410", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF410", 5, 0
}

Sprite "MARCK4K6", 64, 40
{
	Offset 32, 40
	Patch "BALRB411", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF411", 5, 0
}

Sprite "MARCL4L6", 64, 40
{
	Offset 32, 40
	Patch "BALRB412", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF412", 5, 0
}

Sprite "MARCM4M6", 64, 40
{
	Offset 32, 40
	Patch "BALRB413", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF413", 5, 0
}

Sprite "MARCN4N6", 64, 40
{
	Offset 32, 40
	Patch "BALRB414", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF414", 5, 0
}

Sprite "MARCO4O6", 64, 40
{
	Offset 32, 40
	Patch "BALRB415", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF415", 5, 0
}

Sprite "MARCP4P6", 64, 40
{
	Offset 32, 40
	Patch "BALRB416", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF416", 5, 0
}

Sprite "MARCQ4Q6", 64, 40
{
	Offset 32, 40
	Patch "BALRB417", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
	Patch "BALRF417", 5, 0
}

Sprite "MARCU4U6", 64, 40
{
	Offset 32, 40
	Patch "BALRB422", 5, 0
	Patch "PLAYN0", 32, 12
	{
		UseOffsets
	}
	Patch "BALRF422", 5, 0
}

Sprite "MARCY4Y6", 64, 40
{
	Offset 32, 40
	Patch "BALRB418", 5, 0
	Patch "PLAYN0", 36, 20
	{
		UseOffsets
	}
	Patch "BALRF418", 5, 0
}

Sprite "MARCZ4Z6", 64, 40
{
	Offset 32, 40
	Patch "BALRB419", 5, 0
	Patch "PLAYN0", 30, 21
	{
		UseOffsets
	}
	Patch "BALRF419", 5, 0
}

Sprite "MARC[4[6", 64, 40
{
	Offset 32, 40
	Patch "BALRB420", 5, 0
	Patch "PLAYN0", 32, 19
	{
		UseOffsets
	}
	Patch "BALRF420", 5, 0
}

Sprite "MARCA5", 64, 40
{
	Offset 32, 40
	Patch "BALRB501", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCB5", 64, 40
{
	Offset 32, 40
	Patch "BALRB502", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCC5", 64, 40
{
	Offset 32, 40
	Patch "BALRB503", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCD5", 64, 40
{
	Offset 32, 40
	Patch "BALRB504", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCE5", 64, 40
{
	Offset 32, 40
	Patch "BALRB505", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCF5", 64, 40
{
	Offset 32, 40
	Patch "BALRB506", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCG5", 64, 40
{
	Offset 32, 40
	Patch "BALRB507", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCH5", 64, 40
{
	Offset 32, 40
	Patch "BALRB508", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCI5", 64, 40
{
	Offset 32, 40
	Patch "BALRB509", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCJ5", 64, 40
{
	Offset 32, 40
	Patch "BALRB510", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCK5", 64, 40
{
	Offset 32, 40
	Patch "BALRB511", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCL5", 64, 40
{
	Offset 32, 40
	Patch "BALRB512", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCM5", 64, 40
{
	Offset 32, 40
	Patch "BALRB513", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCN5", 64, 40
{
	Offset 32, 40
	Patch "BALRB514", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCO5", 64, 40
{
	Offset 32, 40
	Patch "BALRB515", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCP5", 64, 40
{
	Offset 32, 40
	Patch "BALRB516", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCQ5", 64, 40
{
	Offset 32, 40
	Patch "BALRB517", 5, 0
	Patch "PLAYN0", 32, 14
	{
		UseOffsets
	}
}

Sprite "MARCU5", 64, 40
{
	Offset 32, 40
	Patch "BALRB522", 5, 0
	Patch "PLAYN0", 32, 12
	{
		UseOffsets
	}
}

Sprite "MARCY5", 64, 40
{
	Offset 32, 40
	Patch "BALRB518", 5, 0
	Patch "PLAYN0", 32, 20
	{
		UseOffsets
	}
}

Sprite "MARCZ5", 64, 40
{
	Offset 32, 40
	Patch "BALRB519", 5, 0
	Patch "PLAYN0", 32, 21
	{
		UseOffsets
	}
}

Sprite "MARC[5", 64, 40
{
	Offset 32, 40
	Patch "BALRB520", 5, 0
	Patch "PLAYN0", 32, 19
	{
		UseOffsets
	}
}

// End of texture definitions
