// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "C1RDA1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 40
}

Sprite "C1RDB1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 40
}

Sprite "C1RDC1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 40
}

Sprite "C1RDD1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 40
}

Sprite "C1RDE1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 40
}

Sprite "C1RDF1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 40
}

Sprite "C1RDG1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 40
}

Sprite "C1RDH1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 40
}

Sprite "C1RDI1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 40
}

Sprite "C1RDJ1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 40
}

Sprite "C1RDK1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 40
}

Sprite "C1RDL1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 40
}

Sprite "C1RDM1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 40
}

Sprite "C1RDN1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 40
}

Sprite "C1RDO1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 40
}

Sprite "C1RDP1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 40
}

Sprite "C1RDQ1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 40
}

Sprite "C1RDU1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 53
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 40
}

Sprite "C1RDY1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 61
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 40
}

Sprite "C1RDZ1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 62
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 40
}

Sprite "C1RD[1", 54, 80
{
	Offset 27, 80
	Patch "COL1A0", 25, 60
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 40
}

Sprite "C1RDA2A8", 54, 80
{
	Offset 27, 80
	Patch "BALRB201", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 40
}

Sprite "C1RDB2B8", 54, 80
{
	Offset 27, 80
	Patch "BALRB202", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 40
}

Sprite "C1RDC2C8", 54, 80
{
	Offset 27, 80
	Patch "BALRB203", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 40
}

Sprite "C1RDD2D8", 54, 80
{
	Offset 27, 80
	Patch "BALRB204", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 40
}

Sprite "C1RDE2E8", 54, 80
{
	Offset 27, 80
	Patch "BALRB205", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 40
}

Sprite "C1RDF2F8", 54, 80
{
	Offset 27, 80
	Patch "BALRB206", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 40
}

Sprite "C1RDG2G8", 54, 80
{
	Offset 27, 80
	Patch "BALRB207", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 40
}

Sprite "C1RDH2H8", 54, 80
{
	Offset 27, 80
	Patch "BALRB208", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 40
}

Sprite "C1RDI2I8", 54, 80
{
	Offset 27, 80
	Patch "BALRB209", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 40
}

Sprite "C1RDJ2J8", 54, 80
{
	Offset 27, 80
	Patch "BALRB210", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 40
}

Sprite "C1RDK2K8", 54, 80
{
	Offset 27, 80
	Patch "BALRB211", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 40
}

Sprite "C1RDL2L8", 54, 80
{
	Offset 27, 80
	Patch "BALRB212", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 40
}

Sprite "C1RDM2M8", 54, 80
{
	Offset 27, 80
	Patch "BALRB213", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 40
}

Sprite "C1RDN2N8", 54, 80
{
	Offset 27, 80
	Patch "BALRB214", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 40
}

Sprite "C1RDO2O8", 54, 80
{
	Offset 27, 80
	Patch "BALRB215", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 40
}

Sprite "C1RDP2P8", 54, 80
{
	Offset 27, 80
	Patch "BALRB216", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 40
}

Sprite "C1RDQ2Q8", 54, 80
{
	Offset 27, 80
	Patch "BALRB217", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 40
}

Sprite "C1RDU2U8", 54, 80
{
	Offset 27, 80
	Patch "BALRB222", 0, 40
	Patch "COL1A0", 25, 53
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 40
}

Sprite "C1RDY2Y8", 54, 80
{
	Offset 27, 80
	Patch "BALRB218", 0, 40
	Patch "COL1A0", 29, 61
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 40
}

Sprite "C1RDZ2Z8", 54, 80
{
	Offset 27, 80
	Patch "BALRB219", 0, 40
	Patch "COL1A0", 21, 62
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 40
}

Sprite "C1RD[2[8", 54, 80
{
	Offset 27, 80
	Patch "BALRB220", 0, 40
	Patch "COL1A0", 25, 60
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 40
}

Sprite "C1RDA3A7", 54, 80
{
	Offset 27, 80
	Patch "BALRB301", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 40
}

Sprite "C1RDB3B7", 54, 80
{
	Offset 27, 80
	Patch "BALRB302", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 40
}

Sprite "C1RDC3C7", 54, 80
{
	Offset 27, 80
	Patch "BALRB303", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 40
}

Sprite "C1RDD3D7", 54, 80
{
	Offset 27, 80
	Patch "BALRB304", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 40
}

Sprite "C1RDE3E7", 54, 80
{
	Offset 27, 80
	Patch "BALRB305", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 40
}

Sprite "C1RDF3F7", 54, 80
{
	Offset 27, 80
	Patch "BALRB306", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 40
}

Sprite "C1RDG3G7", 54, 80
{
	Offset 27, 80
	Patch "BALRB307", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 40
}

Sprite "C1RDH3H7", 54, 80
{
	Offset 27, 80
	Patch "BALRB308", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 40
}

Sprite "C1RDI3I7", 54, 80
{
	Offset 27, 80
	Patch "BALRB309", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 40
}

Sprite "C1RDJ3J7", 54, 80
{
	Offset 27, 80
	Patch "BALRB310", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 40
}

Sprite "C1RDK3K7", 54, 80
{
	Offset 27, 80
	Patch "BALRB311", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 40
}

Sprite "C1RDL3L7", 54, 80
{
	Offset 27, 80
	Patch "BALRB312", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 40
}

Sprite "C1RDM3M7", 54, 80
{
	Offset 27, 80
	Patch "BALRB313", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 40
}

Sprite "C1RDN3N7", 54, 80
{
	Offset 27, 80
	Patch "BALRB314", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 40
}

Sprite "C1RDO3O7", 54, 80
{
	Offset 27, 80
	Patch "BALRB315", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 40
}

Sprite "C1RDP3P7", 54, 80
{
	Offset 27, 80
	Patch "BALRB316", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 40
}

Sprite "C1RDQ3Q7", 54, 80
{
	Offset 27, 80
	Patch "BALRB317", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 40
}

Sprite "C1RDU3U7", 54, 80
{
	Offset 27, 80
	Patch "BALRB322", 0, 40
	Patch "COL1A0", 25, 53
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 40
}

Sprite "C1RDY3Y7", 54, 80
{
	Offset 27, 80
	Patch "BALRB318", 0, 40
	Patch "COL1A0", 29, 61
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 40
}

Sprite "C1RDZ3Z7", 54, 80
{
	Offset 27, 80
	Patch "BALRB319", 0, 40
	Patch "COL1A0", 23, 62
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 40
}

Sprite "C1RD[3[7", 54, 80
{
	Offset 27, 80
	Patch "BALRB320", 0, 40
	Patch "COL1A0", 25, 60
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 40
}

Sprite "C1RDA4A6", 54, 80
{
	Offset 27, 80
	Patch "BALRB401", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 40
}

Sprite "C1RDB4B6", 54, 80
{
	Offset 27, 80
	Patch "BALRB402", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 40
}

Sprite "C1RDC4C6", 54, 80
{
	Offset 27, 80
	Patch "BALRB403", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 40
}

Sprite "C1RDD4D6", 54, 80
{
	Offset 27, 80
	Patch "BALRB404", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 40
}

Sprite "C1RDE4E6", 54, 80
{
	Offset 27, 80
	Patch "BALRB405", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 40
}

Sprite "C1RDF4F6", 54, 80
{
	Offset 27, 80
	Patch "BALRB406", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 40
}

Sprite "C1RDG4G6", 54, 80
{
	Offset 27, 80
	Patch "BALRB407", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 40
}

Sprite "C1RDH4H6", 54, 80
{
	Offset 27, 80
	Patch "BALRB408", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 40
}

Sprite "C1RDI4I6", 54, 80
{
	Offset 27, 80
	Patch "BALRB409", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 40
}

Sprite "C1RDJ4J6", 54, 80
{
	Offset 27, 80
	Patch "BALRB410", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 40
}

Sprite "C1RDK4K6", 54, 80
{
	Offset 27, 80
	Patch "BALRB411", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 40
}

Sprite "C1RDL4L6", 54, 80
{
	Offset 27, 80
	Patch "BALRB412", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 40
}

Sprite "C1RDM4M6", 54, 80
{
	Offset 27, 80
	Patch "BALRB413", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 40
}

Sprite "C1RDN4N6", 54, 80
{
	Offset 27, 80
	Patch "BALRB414", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 40
}

Sprite "C1RDO4O6", 54, 80
{
	Offset 27, 80
	Patch "BALRB415", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 40
}

Sprite "C1RDP4P6", 54, 80
{
	Offset 27, 80
	Patch "BALRB416", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 40
}

Sprite "C1RDQ4Q6", 54, 80
{
	Offset 27, 80
	Patch "BALRB417", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 40
}

Sprite "C1RDU4U6", 54, 80
{
	Offset 27, 80
	Patch "BALRB422", 0, 40
	Patch "COL1A0", 25, 53
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 40
}

Sprite "C1RDY4Y6", 54, 80
{
	Offset 27, 80
	Patch "BALRB418", 0, 40
	Patch "COL1A0", 29, 61
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 40
}

Sprite "C1RDZ4Z6", 54, 80
{
	Offset 27, 80
	Patch "BALRB419", 0, 40
	Patch "COL1A0", 23, 62
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 40
}

Sprite "C1RD[4[6", 54, 80
{
	Offset 27, 80
	Patch "BALRB420", 0, 40
	Patch "COL1A0", 25, 60
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 40
}

Sprite "C1RDA5", 54, 80
{
	Offset 27, 80
	Patch "BALRB501", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDB5", 54, 80
{
	Offset 27, 80
	Patch "BALRB502", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDC5", 54, 80
{
	Offset 27, 80
	Patch "BALRB503", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDD5", 54, 80
{
	Offset 27, 80
	Patch "BALRB504", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDE5", 54, 80
{
	Offset 27, 80
	Patch "BALRB505", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDF5", 54, 80
{
	Offset 27, 80
	Patch "BALRB506", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDG5", 54, 80
{
	Offset 27, 80
	Patch "BALRB507", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDH5", 54, 80
{
	Offset 27, 80
	Patch "BALRB508", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDI5", 54, 80
{
	Offset 27, 80
	Patch "BALRB509", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDJ5", 54, 80
{
	Offset 27, 80
	Patch "BALRB510", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDK5", 54, 80
{
	Offset 27, 80
	Patch "BALRB511", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDL5", 54, 80
{
	Offset 27, 80
	Patch "BALRB512", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDM5", 54, 80
{
	Offset 27, 80
	Patch "BALRB513", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDN5", 54, 80
{
	Offset 27, 80
	Patch "BALRB514", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDO5", 54, 80
{
	Offset 27, 80
	Patch "BALRB515", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDP5", 54, 80
{
	Offset 27, 80
	Patch "BALRB516", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDQ5", 54, 80
{
	Offset 27, 80
	Patch "BALRB517", 0, 40
	Patch "COL1A0", 25, 55
	{
		UseOffsets
	}
}

Sprite "C1RDU5", 54, 80
{
	Offset 27, 80
	Patch "BALRB522", 0, 40
	Patch "COL1A0", 25, 53
	{
		UseOffsets
	}
}

Sprite "C1RDY5", 54, 80
{
	Offset 27, 80
	Patch "BALRB518", 0, 40
	Patch "COL1A0", 25, 61
	{
		UseOffsets
	}
}

Sprite "C1RDZ5", 54, 80
{
	Offset 27, 80
	Patch "BALRB519", 0, 40
	Patch "COL1A0", 25, 62
	{
		UseOffsets
	}
}

Sprite "C1RD[5", 54, 80
{
	Offset 27, 80
	Patch "BALRB520", 0, 40
	Patch "COL1A0", 25, 60
	{
		UseOffsets
	}
}

// End of texture definitions
