actor PatrolPointProjectile : PatrolPoint
{
	Radius 8
	Height 8
	RenderStyle Normal
	Projectile
	+THRUACTORS
	+DONTSPLASH
	+SKYEXPLODE
	-ACTIVATEIMPACT
	-ACTIVATEPCROSS
	states
	{
		Spawn:
			TNT1 A -1
			stop
		Death:
			TNT1 A 0 A_ChangeFlag("NOGRAVITY", 0)
		ArrowLoop:
			MARR A 35 Bright
			MARR B 3 Bright
			loop
	}
}