// Texture definitions generated by SLADE3
// on Thu Nov 24 00:31:53 2016

Sprite "MFRNA1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF101", 0, 16
}

Sprite "MFRNB1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 16
}

Sprite "MFRNC1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 16
}

Sprite "MFRND1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 16
}

Sprite "MFRNE1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 16
}

Sprite "MFRNF1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 16
}

Sprite "MFRNG1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 16
}

Sprite "MFRNH1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 16
}

Sprite "MFRNI1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 16
}

Sprite "MFRNJ1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 16
}

Sprite "MFRNK1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 16
}

Sprite "MFRNL1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 16
}

Sprite "MFRNM1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 16
}

Sprite "MFRNN1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 16
}

Sprite "MFRNO1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 16
}

Sprite "MFRNP1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 16
}

Sprite "MFRNQ1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 16
}

Sprite "MFRNR1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 21
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 16
}

Sprite "MFRNS1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 19
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 16
}

Sprite "MFRNT1", 80, 56
{
	Offset 27, 56
	Patch "MANFB1", 28, 19
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 16
}

Sprite "MFRNU1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 27
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 16
}

Sprite "MFRNV1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 28
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 16
}

Sprite "MFRNW1", 80, 56
{
	Offset 27, 56
	Patch "MANFA1", 28, 26
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 16
}

Sprite "MFRNA2A8", 80, 56
{
	Offset 27, 56
	Patch "BALRB201", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF201", 0, 16
}

Sprite "MFRNB2B8", 80, 56
{
	Offset 27, 56
	Patch "BALRB202", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF202", 0, 16
}

Sprite "MFRNC2C8", 80, 56
{
	Offset 27, 56
	Patch "BALRB203", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF203", 0, 16
}

Sprite "MFRND2D8", 80, 56
{
	Offset 27, 56
	Patch "BALRB204", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF204", 0, 16
}

Sprite "MFRNE2E8", 80, 56
{
	Offset 27, 56
	Patch "BALRB205", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF205", 0, 16
}

Sprite "MFRNF2F8", 80, 56
{
	Offset 27, 56
	Patch "BALRB206", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF206", 0, 16
}

Sprite "MFRNG2G8", 80, 56
{
	Offset 27, 56
	Patch "BALRB207", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF207", 0, 16
}

Sprite "MFRNH2H8", 80, 56
{
	Offset 27, 56
	Patch "BALRB208", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF208", 0, 16
}

Sprite "MFRNI2I8", 80, 56
{
	Offset 27, 56
	Patch "BALRB209", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF209", 0, 16
}

Sprite "MFRNJ2J8", 80, 56
{
	Offset 27, 56
	Patch "BALRB210", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF210", 0, 16
}

Sprite "MFRNK2K8", 80, 56
{
	Offset 27, 56
	Patch "BALRB211", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF211", 0, 16
}

Sprite "MFRNL2L8", 80, 56
{
	Offset 27, 56
	Patch "BALRB212", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF212", 0, 16
}

Sprite "MFRNM2M8", 80, 56
{
	Offset 27, 56
	Patch "BALRB213", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF213", 0, 16
}

Sprite "MFRNN2N8", 80, 56
{
	Offset 27, 56
	Patch "BALRB214", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF214", 0, 16
}

Sprite "MFRNO2O8", 80, 56
{
	Offset 27, 56
	Patch "BALRB215", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF215", 0, 16
}

Sprite "MFRNP2P8", 80, 56
{
	Offset 27, 56
	Patch "BALRB216", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF216", 0, 16
}

Sprite "MFRNQ2Q8", 80, 56
{
	Offset 27, 56
	Patch "BALRB217", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF217", 0, 16
}

Sprite "MFRNR2R8", 80, 56
{
	Offset 27, 56
	Patch "BALRB217", 0, 16
	Patch "MANFB8B2", 39, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF217", 0, 16
}

Sprite "MFRNS2S8", 80, 56
{
	Offset 27, 56
	Patch "BALRB222", 0, 16
	Patch "MANFA8A2", 46, 24
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF222", 0, 16
}

Sprite "MFRNT2T8", 80, 56
{
	Offset 27, 56
	Patch "BALRB222", 0, 16
	Patch "MANFB8B2", 39, 24
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF222", 0, 16
}

Sprite "MFRNU2U8", 80, 56
{
	Offset 27, 56
	Patch "BALRB218", 0, 16
	Patch "MANFA8A2", 50, 32
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF218", 0, 16
}

Sprite "MFRNV2V8", 80, 56
{
	Offset 27, 56
	Patch "BALRB219", 0, 16
	Patch "MANFA8A2", 42, 33
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF219", 0, 16
}

Sprite "MFRNW2W8", 80, 56
{
	Offset 27, 56
	Patch "BALRB220", 0, 16
	Patch "MANFA8A2", 46, 31
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF220", 0, 16
}

Sprite "MFRNA3A7", 80, 56
{
	Offset 27, 56
	Patch "BALRB301", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF301", 0, 16
}

Sprite "MFRNB3B7", 80, 56
{
	Offset 27, 56
	Patch "BALRB302", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF302", 0, 16
}

Sprite "MFRNC3C7", 80, 56
{
	Offset 27, 56
	Patch "BALRB303", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF303", 0, 16
}

Sprite "MFRND3D7", 80, 56
{
	Offset 27, 56
	Patch "BALRB304", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF304", 0, 16
}

Sprite "MFRNE3E7", 80, 56
{
	Offset 27, 56
	Patch "BALRB305", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF305", 0, 16
}

Sprite "MFRNF3F7", 80, 56
{
	Offset 27, 56
	Patch "BALRB306", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF306", 0, 16
}

Sprite "MFRNG3G7", 80, 56
{
	Offset 27, 56
	Patch "BALRB307", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF307", 0, 16
}

Sprite "MFRNH3H7", 80, 56
{
	Offset 27, 56
	Patch "BALRB308", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF308", 0, 16
}

Sprite "MFRNI3I7", 80, 56
{
	Offset 27, 56
	Patch "BALRB309", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF309", 0, 16
}

Sprite "MFRNJ3J7", 80, 56
{
	Offset 27, 56
	Patch "BALRB310", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF310", 0, 16
}

Sprite "MFRNK3K7", 80, 56
{
	Offset 27, 56
	Patch "BALRB311", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF311", 0, 16
}

Sprite "MFRNL3L7", 80, 56
{
	Offset 27, 56
	Patch "BALRB312", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF312", 0, 16
}

Sprite "MFRNM3M7", 80, 56
{
	Offset 27, 56
	Patch "BALRB313", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF313", 0, 16
}

Sprite "MFRNN3N7", 80, 56
{
	Offset 27, 56
	Patch "BALRB314", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF314", 0, 16
}

Sprite "MFRNO3O7", 80, 56
{
	Offset 27, 56
	Patch "BALRB315", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF315", 0, 16
}

Sprite "MFRNP3P7", 80, 56
{
	Offset 27, 56
	Patch "BALRB316", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF316", 0, 16
}

Sprite "MFRNQ3Q7", 80, 56
{
	Offset 27, 56
	Patch "BALRB317", 0, 16
	Patch "MANFA7A3", 45, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF317", 0, 16
}

Sprite "MFRNR3R7", 80, 56
{
	Offset 27, 56
	Patch "BALRB317", 0, 16
	Patch "MANFB7B3", 41, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF317", 0, 16
}

Sprite "MFRNS3S7", 80, 56
{
	Offset 27, 56
	Patch "BALRB322", 0, 16
	Patch "MANFA7A3", 45, 24
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF322", 0, 16
}

Sprite "MFRNT3T7", 80, 56
{
	Offset 27, 56
	Patch "BALRB322", 0, 16
	Patch "MANFB7B3", 41, 24
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF322", 0, 16
}

Sprite "MFRNU3U7", 80, 56
{
	Offset 27, 56
	Patch "BALRB318", 0, 16
	Patch "MANFA7A3", 49, 32
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF318", 0, 16
}

Sprite "MFRNV3V7", 80, 56
{
	Offset 27, 56
	Patch "BALRB319", 0, 16
	Patch "MANFA7A3", 43, 33
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF319", 0, 16
}

Sprite "MFRNW3W7", 80, 56
{
	Offset 27, 56
	Patch "BALRB320", 0, 16
	Patch "MANFA7A3", 45, 31
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF320", 0, 16
}

Sprite "MFRNA4A6", 80, 56
{
	Offset 27, 56
	Patch "BALRB401", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF401", 0, 16
}

Sprite "MFRNB4B6", 80, 56
{
	Offset 27, 56
	Patch "BALRB402", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF402", 0, 16
}

Sprite "MFRNC4C6", 80, 56
{
	Offset 27, 56
	Patch "BALRB403", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF403", 0, 16
}

Sprite "MFRND4D6", 80, 56
{
	Offset 27, 56
	Patch "BALRB404", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF404", 0, 16
}

Sprite "MFRNE4E6", 80, 56
{
	Offset 27, 56
	Patch "BALRB405", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF405", 0, 16
}

Sprite "MFRNF4F6", 80, 56
{
	Offset 27, 56
	Patch "BALRB406", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF406", 0, 16
}

Sprite "MFRNG4G6", 80, 56
{
	Offset 27, 56
	Patch "BALRB407", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF407", 0, 16
}

Sprite "MFRNH4H6", 80, 56
{
	Offset 27, 56
	Patch "BALRB408", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF408", 0, 16
}

Sprite "MFRNI4I6", 80, 56
{
	Offset 27, 56
	Patch "BALRB409", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF409", 0, 16
}

Sprite "MFRNJ4J6", 80, 56
{
	Offset 27, 56
	Patch "BALRB410", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF410", 0, 16
}

Sprite "MFRNK4K6", 80, 56
{
	Offset 27, 56
	Patch "BALRB411", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF411", 0, 16
}

Sprite "MFRNL4L6", 80, 56
{
	Offset 27, 56
	Patch "BALRB412", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF412", 0, 16
}

Sprite "MFRNM4M6", 80, 56
{
	Offset 27, 56
	Patch "BALRB413", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF413", 0, 16
}

Sprite "MFRNN4N6", 80, 56
{
	Offset 27, 56
	Patch "BALRB414", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF414", 0, 16
}

Sprite "MFRNO4O6", 80, 56
{
	Offset 27, 56
	Patch "BALRB415", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF415", 0, 16
}

Sprite "MFRNP4P6", 80, 56
{
	Offset 27, 56
	Patch "BALRB416", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF416", 0, 16
}

Sprite "MFRNQ4Q6", 80, 56
{
	Offset 27, 56
	Patch "BALRB417", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF417", 0, 16
}

Sprite "MFRNR4R6", 80, 56
{
	Offset 27, 56
	Patch "BALRB417", 0, 16
	Patch "MANFB6B4", 32, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF417", 0, 16
}

Sprite "MFRNS4S6", 80, 56
{
	Offset 27, 56
	Patch "BALRB422", 0, 16
	Patch "MANFA6A4", 38, 25
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF422", 0, 16
}

Sprite "MFRNT4T6", 80, 56
{
	Offset 27, 56
	Patch "BALRB422", 0, 16
	Patch "MANFB6B4", 32, 25
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF422", 0, 16
}

Sprite "MFRNU4U6", 80, 56
{
	Offset 27, 56
	Patch "BALRB418", 0, 16
	Patch "MANFA6A4", 42, 32
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF418", 0, 16
}

Sprite "MFRNV4V6", 80, 56
{
	Offset 27, 56
	Patch "BALRB419", 0, 16
	Patch "MANFA6A4", 36, 33
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF419", 0, 16
}

Sprite "MFRNW4W6", 80, 56
{
	Offset 27, 56
	Patch "BALRB420", 0, 16
	Patch "MANFA6A4", 38, 31
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF420", 0, 16
}

Sprite "MFRNA5", 80, 56
{
	Offset 27, 56
	Patch "BALRB501", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNB5", 80, 56
{
	Offset 27, 56
	Patch "BALRB502", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNC5", 80, 56
{
	Offset 27, 56
	Patch "BALRB503", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRND5", 80, 56
{
	Offset 27, 56
	Patch "BALRB504", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNE5", 80, 56
{
	Offset 27, 56
	Patch "BALRB505", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNF5", 80, 56
{
	Offset 27, 56
	Patch "BALRB506", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNG5", 80, 56
{
	Offset 27, 56
	Patch "BALRB507", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNH5", 80, 56
{
	Offset 27, 56
	Patch "BALRB508", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNI5", 80, 56
{
	Offset 27, 56
	Patch "BALRB509", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNJ5", 80, 56
{
	Offset 27, 56
	Patch "BALRB510", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNK5", 80, 56
{
	Offset 27, 56
	Patch "BALRB511", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNL5", 80, 56
{
	Offset 27, 56
	Patch "BALRB512", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNM5", 80, 56
{
	Offset 27, 56
	Patch "BALRB513", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNN5", 80, 56
{
	Offset 27, 56
	Patch "BALRB514", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNO5", 80, 56
{
	Offset 27, 56
	Patch "BALRB515", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNP5", 80, 56
{
	Offset 27, 56
	Patch "BALRB516", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNQ5", 80, 56
{
	Offset 27, 56
	Patch "BALRB517", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNR5", 80, 56
{
	Offset 27, 56
	Patch "BALRB517", 0, 16
	Patch "MANFB5", 26, 24
	{
		UseOffsets
	}
}

Sprite "MFRNS5", 80, 56
{
	Offset 27, 56
	Patch "BALRB522", 0, 16
	Patch "MANFA5", 26, 22
	{
		UseOffsets
	}
}

Sprite "MFRNT5", 80, 56
{
	Offset 27, 56
	Patch "BALRB522", 0, 16
	Patch "MANFB5", 26, 22
	{
		UseOffsets
	}
}

Sprite "MFRNU5", 80, 56
{
	Offset 27, 56
	Patch "BALRB518", 0, 16
	Patch "MANFA5", 26, 30
	{
		UseOffsets
	}
}

Sprite "MFRNV5", 80, 56
{
	Offset 27, 56
	Patch "BALRB519", 0, 16
	Patch "MANFA5", 26, 31
	{
		UseOffsets
	}
}

Sprite "MFRNW5", 80, 56
{
	Offset 27, 56
	Patch "BALRB520", 0, 16
	Patch "MANFA5", 26, 29
	{
		UseOffsets
	}
}

Sprite "MFRNX1", 80, 56
{
	Offset 27, 56
	Patch "BALRB121", 0, 16
	Patch "MANFA1", 28, 21
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF121", 0, 16
}

Sprite "MFRNX2X8", 80, 56
{
	Offset 27, 56
	Patch "BALRB221", 0, 16
	Patch "MANFA8A2", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF221", 0, 16
}

Sprite "MFRNX3X7", 80, 56
{
	Offset 27, 56
	Patch "BALRB321", 0, 16
	Patch "MANFA7A3", 46, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF321", 0, 16
}

Sprite "MFRNX4X6", 80, 56
{
	Offset 27, 56
	Patch "BALRB421", 0, 16
	Patch "MANFA6A4", 38, 26
	{
		FlipX
		UseOffsets
	}
	Patch "BALRF421", 0, 16
}

Sprite "MFRNX5", 80, 56
{
	Offset 27, 56
	Patch "BALRB521", 0, 16
	Patch "MANFA5", 26, 24
	{
		UseOffsets
	}
	Patch "BALRF521", 0, 16
}

Sprite "MFREA0", 128, 96
{
	Offset 64, 80
	Patch "MISLB0", 63, 47
	{
		UseOffsets
	}
}

Sprite "MFREB0", 128, 96
{
	Offset 64, 80
	Patch "MISLC0", 63, 47
	{
		UseOffsets
	}
}

Sprite "MFREC0", 128, 96
{
	Offset 64, 80
	Patch "MISLD0", 63, 47
	{
		UseOffsets
	}
}

// End of texture definitions
