server float rb_particlenum = 1;
server int rb_transformeffect = 0;
server int rb_bfgmode = 0;
server bool rb_decorationsnonsolid = false;
server bool rb_statichangingdecorations = false;
server bool rb_staticcorpses = false;
server bool rb_pulluphangingdecorations = true;
server int rb_itemmode = 1;
server int rb_barrelmode = 3;
server int rb_decorationmode = 3;
server bool rb_statickeys = false;
server int rb_itemshootable = 0;
server int rb_decorationshootable = 0;
server bool rb_itemthrust = true;
server bool rb_targetitems = false;
server bool rb_targetbarrels = true;
server bool rb_targetdecorations = false;
server float rb_playerspeed = 0.5;
server float rb_monsterspeed = 0.5;
server float rb_itemspeed = 0.5;
server float rb_barrelspeed = 0.5;
server float rb_decorationspeed = 0.5;
server int rb_playertime = 30;
server int rb_monstertime = 30;
server float rb_hudsoundvolume = 1;
server float rb_footsoundvolume = 1;
server float rb_transformsoundvolume = 1;
user bool rb_showhud = true;
user bool rb_keepplayertarget = true;
user int rb_targetmode = 0;