// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "FSRDA1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 16
}

Sprite "FSRDB1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 16
}

Sprite "FSRDC1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 16
}

Sprite "FSRDD1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 16
}

Sprite "FSRDE1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 16
}

Sprite "FSRDF1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 16
}

Sprite "FSRDG1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 16
}

Sprite "FSRDH1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 16
}

Sprite "FSRDI1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 16
}

Sprite "FSRDJ1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 16
}

Sprite "FSRDK1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 16
}

Sprite "FSRDL1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 16
}

Sprite "FSRDM1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 16
}

Sprite "FSRDN1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 16
}

Sprite "FSRDO1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 16
}

Sprite "FSRDP1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 16
}

Sprite "FSRDQ1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 16
}

Sprite "FSRDR1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 16
}

Sprite "FSRDS1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 16
}

Sprite "FSRDU1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 16
}

Sprite "FSRDV1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 16
}

Sprite "FSRDW1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 16
}

Sprite "FSRDY1", 54, 56
{
	Offset 27, 56
	Patch "FSKUA0", 25, 62
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 16
}

Sprite "FSRDZ1", 54, 56
{
	Offset 27, 56
	Patch "FSKUB0", 25, 63
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 16
}

Sprite "FSRD[1", 54, 56
{
	Offset 27, 56
	Patch "FSKUC0", 25, 61
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 16
}

Sprite "FSRDA2A8", 54, 56
{
	Offset 27, 56
	Patch "BALRB201", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 16
}

Sprite "FSRDB2B8", 54, 56
{
	Offset 27, 56
	Patch "BALRB202", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 16
}

Sprite "FSRDC2C8", 54, 56
{
	Offset 27, 56
	Patch "BALRB203", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 16
}

Sprite "FSRDD2D8", 54, 56
{
	Offset 27, 56
	Patch "BALRB204", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 16
}

Sprite "FSRDE2E8", 54, 56
{
	Offset 27, 56
	Patch "BALRB205", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 16
}

Sprite "FSRDF2F8", 54, 56
{
	Offset 27, 56
	Patch "BALRB206", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 16
}

Sprite "FSRDG2G8", 54, 56
{
	Offset 27, 56
	Patch "BALRB207", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 16
}

Sprite "FSRDH2H8", 54, 56
{
	Offset 27, 56
	Patch "BALRB208", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 16
}

Sprite "FSRDI2I8", 54, 56
{
	Offset 27, 56
	Patch "BALRB209", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 16
}

Sprite "FSRDJ2J8", 54, 56
{
	Offset 27, 56
	Patch "BALRB210", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 16
}

Sprite "FSRDK2K8", 54, 56
{
	Offset 27, 56
	Patch "BALRB211", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 16
}

Sprite "FSRDL2L8", 54, 56
{
	Offset 27, 56
	Patch "BALRB212", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 16
}

Sprite "FSRDM2M8", 54, 56
{
	Offset 27, 56
	Patch "BALRB213", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 16
}

Sprite "FSRDN2N8", 54, 56
{
	Offset 27, 56
	Patch "BALRB214", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 16
}

Sprite "FSRDO2O8", 54, 56
{
	Offset 27, 56
	Patch "BALRB215", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 16
}

Sprite "FSRDP2P8", 54, 56
{
	Offset 27, 56
	Patch "BALRB216", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 16
}

Sprite "FSRDQ2Q8", 54, 56
{
	Offset 27, 56
	Patch "BALRB217", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 16
}

Sprite "FSRDR2R8", 54, 56
{
	Offset 27, 56
	Patch "BALRB217", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 16
}

Sprite "FSRDS2S8", 54, 56
{
	Offset 27, 56
	Patch "BALRB217", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 16
}

Sprite "FSRDU2U8", 54, 56
{
	Offset 27, 56
	Patch "BALRB222", 0, 16
	Patch "FSKUA0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 16
}

Sprite "FSRDV2V8", 54, 56
{
	Offset 27, 56
	Patch "BALRB222", 0, 16
	Patch "FSKUB0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 16
}

Sprite "FSRDW2W8", 54, 56
{
	Offset 27, 56
	Patch "BALRB222", 0, 16
	Patch "FSKUC0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 16
}

Sprite "FSRDY2Y8", 54, 56
{
	Offset 27, 56
	Patch "BALRB218", 0, 16
	Patch "FSKUA0", 29, 62
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 16
}

Sprite "FSRDZ2Z8", 54, 56
{
	Offset 27, 56
	Patch "BALRB219", 0, 16
	Patch "FSKUB0", 21, 63
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 16
}

Sprite "FSRD[2[8", 54, 56
{
	Offset 27, 56
	Patch "BALRB220", 0, 16
	Patch "FSKUC0", 25, 61
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 16
}

Sprite "FSRDA3A7", 54, 56
{
	Offset 27, 56
	Patch "BALRB301", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 16
}

Sprite "FSRDB3B7", 54, 56
{
	Offset 27, 56
	Patch "BALRB302", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 16
}

Sprite "FSRDC3C7", 54, 56
{
	Offset 27, 56
	Patch "BALRB303", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 16
}

Sprite "FSRDD3D7", 54, 56
{
	Offset 27, 56
	Patch "BALRB304", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 16
}

Sprite "FSRDE3E7", 54, 56
{
	Offset 27, 56
	Patch "BALRB305", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 16
}

Sprite "FSRDF3F7", 54, 56
{
	Offset 27, 56
	Patch "BALRB306", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 16
}

Sprite "FSRDG3G7", 54, 56
{
	Offset 27, 56
	Patch "BALRB307", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 16
}

Sprite "FSRDH3H7", 54, 56
{
	Offset 27, 56
	Patch "BALRB308", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 16
}

Sprite "FSRDI3I7", 54, 56
{
	Offset 27, 56
	Patch "BALRB309", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 16
}

Sprite "FSRDJ3J7", 54, 56
{
	Offset 27, 56
	Patch "BALRB310", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 16
}

Sprite "FSRDK3K7", 54, 56
{
	Offset 27, 56
	Patch "BALRB311", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 16
}

Sprite "FSRDL3L7", 54, 56
{
	Offset 27, 56
	Patch "BALRB312", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 16
}

Sprite "FSRDM3M7", 54, 56
{
	Offset 27, 56
	Patch "BALRB313", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 16
}

Sprite "FSRDN3N7", 54, 56
{
	Offset 27, 56
	Patch "BALRB314", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 16
}

Sprite "FSRDO3O7", 54, 56
{
	Offset 27, 56
	Patch "BALRB315", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 16
}

Sprite "FSRDP3P7", 54, 56
{
	Offset 27, 56
	Patch "BALRB316", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 16
}

Sprite "FSRDQ3Q7", 54, 56
{
	Offset 27, 56
	Patch "BALRB317", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 16
}

Sprite "FSRDR3R7", 54, 56
{
	Offset 27, 56
	Patch "BALRB317", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 16
}

Sprite "FSRDS3S7", 54, 56
{
	Offset 27, 56
	Patch "BALRB317", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 16
}

Sprite "FSRDU3U7", 54, 56
{
	Offset 27, 56
	Patch "BALRB322", 0, 16
	Patch "FSKUA0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 16
}

Sprite "FSRDV3V7", 54, 56
{
	Offset 27, 56
	Patch "BALRB322", 0, 16
	Patch "FSKUB0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 16
}

Sprite "FSRDW3W7", 54, 56
{
	Offset 27, 56
	Patch "BALRB322", 0, 16
	Patch "FSKUC0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 16
}

Sprite "FSRDY3Y7", 54, 56
{
	Offset 27, 56
	Patch "BALRB318", 0, 16
	Patch "FSKUA0", 29, 62
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 16
}

Sprite "FSRDZ3Z7", 54, 56
{
	Offset 27, 56
	Patch "BALRB319", 0, 16
	Patch "FSKUB0", 23, 63
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 16
}

Sprite "FSRD[3[7", 54, 56
{
	Offset 27, 56
	Patch "BALRB320", 0, 16
	Patch "FSKUC0", 25, 61
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 16
}

Sprite "FSRDA4A6", 54, 56
{
	Offset 27, 56
	Patch "BALRB401", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 16
}

Sprite "FSRDB4B6", 54, 56
{
	Offset 27, 56
	Patch "BALRB402", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 16
}

Sprite "FSRDC4C6", 54, 56
{
	Offset 27, 56
	Patch "BALRB403", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 16
}

Sprite "FSRDD4D6", 54, 56
{
	Offset 27, 56
	Patch "BALRB404", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 16
}

Sprite "FSRDE4E6", 54, 56
{
	Offset 27, 56
	Patch "BALRB405", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 16
}

Sprite "FSRDF4F6", 54, 56
{
	Offset 27, 56
	Patch "BALRB406", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 16
}

Sprite "FSRDG4G6", 54, 56
{
	Offset 27, 56
	Patch "BALRB407", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 16
}

Sprite "FSRDH4H6", 54, 56
{
	Offset 27, 56
	Patch "BALRB408", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 16
}

Sprite "FSRDI4I6", 54, 56
{
	Offset 27, 56
	Patch "BALRB409", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 16
}

Sprite "FSRDJ4J6", 54, 56
{
	Offset 27, 56
	Patch "BALRB410", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 16
}

Sprite "FSRDK4K6", 54, 56
{
	Offset 27, 56
	Patch "BALRB411", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 16
}

Sprite "FSRDL4L6", 54, 56
{
	Offset 27, 56
	Patch "BALRB412", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 16
}

Sprite "FSRDM4M6", 54, 56
{
	Offset 27, 56
	Patch "BALRB413", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 16
}

Sprite "FSRDN4N6", 54, 56
{
	Offset 27, 56
	Patch "BALRB414", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 16
}

Sprite "FSRDO4O6", 54, 56
{
	Offset 27, 56
	Patch "BALRB415", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 16
}

Sprite "FSRDP4P6", 54, 56
{
	Offset 27, 56
	Patch "BALRB416", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 16
}

Sprite "FSRDQ4Q6", 54, 56
{
	Offset 27, 56
	Patch "BALRB417", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 16
}

Sprite "FSRDR4R6", 54, 56
{
	Offset 27, 56
	Patch "BALRB417", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 16
}

Sprite "FSRDS4S6", 54, 56
{
	Offset 27, 56
	Patch "BALRB417", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 16
}

Sprite "FSRDU4U6", 54, 56
{
	Offset 27, 56
	Patch "BALRB422", 0, 16
	Patch "FSKUA0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 16
}

Sprite "FSRDV4V6", 54, 56
{
	Offset 27, 56
	Patch "BALRB422", 0, 16
	Patch "FSKUB0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 16
}

Sprite "FSRDW4W6", 54, 56
{
	Offset 27, 56
	Patch "BALRB422", 0, 16
	Patch "FSKUC0", 25, 54
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 16
}

Sprite "FSRDY4Y6", 54, 56
{
	Offset 27, 56
	Patch "BALRB418", 0, 16
	Patch "FSKUA0", 29, 62
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 16
}

Sprite "FSRDZ4Z6", 54, 56
{
	Offset 27, 56
	Patch "BALRB419", 0, 16
	Patch "FSKUB0", 23, 63
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 16
}

Sprite "FSRD[4[6", 54, 56
{
	Offset 27, 56
	Patch "BALRB420", 0, 16
	Patch "FSKUC0", 25, 61
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 16
}

Sprite "FSRDA5", 54, 56
{
	Offset 27, 56
	Patch "BALRB501", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDB5", 54, 56
{
	Offset 27, 56
	Patch "BALRB502", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDC5", 54, 56
{
	Offset 27, 56
	Patch "BALRB503", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDD5", 54, 56
{
	Offset 27, 56
	Patch "BALRB504", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDE5", 54, 56
{
	Offset 27, 56
	Patch "BALRB505", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDF5", 54, 56
{
	Offset 27, 56
	Patch "BALRB506", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDG5", 54, 56
{
	Offset 27, 56
	Patch "BALRB507", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDH5", 54, 56
{
	Offset 27, 56
	Patch "BALRB508", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDI5", 54, 56
{
	Offset 27, 56
	Patch "BALRB509", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDJ5", 54, 56
{
	Offset 27, 56
	Patch "BALRB510", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDK5", 54, 56
{
	Offset 27, 56
	Patch "BALRB511", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDL5", 54, 56
{
	Offset 27, 56
	Patch "BALRB512", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDM5", 54, 56
{
	Offset 27, 56
	Patch "BALRB513", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDN5", 54, 56
{
	Offset 27, 56
	Patch "BALRB514", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDO5", 54, 56
{
	Offset 27, 56
	Patch "BALRB515", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDP5", 54, 56
{
	Offset 27, 56
	Patch "BALRB516", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDQ5", 54, 56
{
	Offset 27, 56
	Patch "BALRB517", 0, 16
	Patch "FSKUA0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDR5", 54, 56
{
	Offset 27, 56
	Patch "BALRB517", 0, 16
	Patch "FSKUB0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDS5", 54, 56
{
	Offset 27, 56
	Patch "BALRB517", 0, 16
	Patch "FSKUC0", 25, 56
	{
		UseOffsets
	}
}

Sprite "FSRDU5", 54, 56
{
	Offset 27, 56
	Patch "BALRB522", 0, 16
	Patch "FSKUA0", 25, 54
	{
		UseOffsets
	}
}

Sprite "FSRDV5", 54, 56
{
	Offset 27, 56
	Patch "BALRB522", 0, 16
	Patch "FSKUB0", 25, 54
	{
		UseOffsets
	}
}

Sprite "FSRDW5", 54, 56
{
	Offset 27, 56
	Patch "BALRB522", 0, 16
	Patch "FSKUC0", 25, 54
	{
		UseOffsets
	}
}

Sprite "FSRDY5", 54, 56
{
	Offset 27, 56
	Patch "BALRB518", 0, 16
	Patch "FSKUA0", 25, 62
	{
		UseOffsets
	}
}

Sprite "FSRDZ5", 54, 56
{
	Offset 27, 56
	Patch "BALRB519", 0, 16
	Patch "FSKUB0", 25, 63
	{
		UseOffsets
	}
}

Sprite "FSRD[5", 54, 56
{
	Offset 27, 56
	Patch "BALRB520", 0, 16
	Patch "FSKUC0", 25, 61
	{
		UseOffsets
	}
}

// End of texture definitions
