Actor DeadCacodemonRB : CorpseRB replaces DeadCacodemon
{
	States
	{
		Spawn:
			HEAD L 0
			goto Initialize
		Transform:
			CDRC A 0
			goto super::Transform
		Look:
			HEAD L 6
			goto LookCheck
	}
}

Actor DeadDemonRB : CorpseRB replaces DeadDemon
{
	States
	{
		Spawn:
			SARG N 0
			goto Initialize
		Transform:
			DERC A 0
			goto super::Transform
		Look:
			SARG N 6
			goto LookCheck
	}
}

Actor DeadDoomImpRB : CorpseRB replaces DeadDoomImp
{
	States
	{
		Spawn:
			TROO M 0
			goto Initialize
		Transform:
			IMRC A 0
			goto super::Transform
		Look:
			TROO M 6
			goto LookCheck
	}
}

Actor DeadMarineRB : CorpseRB replaces DeadMarine
{
	States
	{
		Spawn:
			PLAY N 0
			goto Initialize
		Transform:
			MARC A 0
			goto super::Transform
		Look:
			PLAY N 6
			goto LookCheck
	}
}

Actor DeadShotgunGuyRB : CorpseRB replaces DeadShotgunGuy
{
	States
	{
		Spawn:
			SPOS L 0
			goto Initialize
		Transform:
			SGRC A 0
			goto super::Transform
		Look:
			SPOS L 6
			goto LookCheck
	}
}

Actor DeadZombieManRB : CorpseRB replaces DeadZombieMan
{
	States
	{
		Spawn:
			POSS L 0
			goto Initialize
		Transform:
			ZMRC A 0
			goto super::Transform
		Look:
			POSS L 6
			goto LookCheck
	}
}

Actor GibbedMarineRB : CorpseRB replaces GibbedMarine
{
	States
	{
		Spawn:
			PLAY W 0
			goto Initialize
		Transform:
			MARG A 0
			goto super::Transform
		Look:
			PLAY W 6
			goto LookCheck
	}
}

Actor GibbedMarineExtraRB : GibbedMarineRB replaces GibbedMarineExtra
{
}