// Texture definitions generated by SLADE3
// on Wed Nov  2 00:30:22 2016

Sprite "BSRBA1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF101", 0, 0
}

Sprite "BSRBB1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF102", 0, 0
}

Sprite "BSRBC1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF103", 0, 0
}

Sprite "BSRBD1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF104", 0, 0
}

Sprite "BSRBE1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF105", 0, 0
}

Sprite "BSRBF1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF106", 0, 0
}

Sprite "BSRBG1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF107", 0, 0
}

Sprite "BSRBH1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF108", 0, 0
}

Sprite "BSRBI1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF109", 0, 0
}

Sprite "BSRBJ1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF110", 0, 0
}

Sprite "BSRBK1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF111", 0, 0
}

Sprite "BSRBL1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF112", 0, 0
}

Sprite "BSRBM1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF113", 0, 0
}

Sprite "BSRBN1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF114", 0, 0
}

Sprite "BSRBO1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF115", 0, 0
}

Sprite "BSRBP1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF116", 0, 0
}

Sprite "BSRBQ1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "BSRBR1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF117", 0, 0
}

Sprite "BSRBU1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "BSRBV1", 54, 40
{
	Offset 27, 40
	Patch "BSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF122", 0, 0
}

Sprite "BSRBY1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 28
	{
		UseOffsets
	}
	Patch "BALRF118", 0, 0
}

Sprite "BSRBZ1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 29
	{
		UseOffsets
	}
	Patch "BALRF119", 0, 0
}

Sprite "BSRB[1", 54, 40
{
	Offset 27, 40
	Patch "BSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF120", 0, 0
}

Sprite "BSRBA2A8", 54, 40
{
	Offset 27, 40
	Patch "BALRB201", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF201", 0, 0
}

Sprite "BSRBB2B8", 54, 40
{
	Offset 27, 40
	Patch "BALRB202", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF202", 0, 0
}

Sprite "BSRBC2C8", 54, 40
{
	Offset 27, 40
	Patch "BALRB203", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF203", 0, 0
}

Sprite "BSRBD2D8", 54, 40
{
	Offset 27, 40
	Patch "BALRB204", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF204", 0, 0
}

Sprite "BSRBE2E8", 54, 40
{
	Offset 27, 40
	Patch "BALRB205", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF205", 0, 0
}

Sprite "BSRBF2F8", 54, 40
{
	Offset 27, 40
	Patch "BALRB206", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF206", 0, 0
}

Sprite "BSRBG2G8", 54, 40
{
	Offset 27, 40
	Patch "BALRB207", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF207", 0, 0
}

Sprite "BSRBH2H8", 54, 40
{
	Offset 27, 40
	Patch "BALRB208", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF208", 0, 0
}

Sprite "BSRBI2I8", 54, 40
{
	Offset 27, 40
	Patch "BALRB209", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF209", 0, 0
}

Sprite "BSRBJ2J8", 54, 40
{
	Offset 27, 40
	Patch "BALRB210", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF210", 0, 0
}

Sprite "BSRBK2K8", 54, 40
{
	Offset 27, 40
	Patch "BALRB211", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF211", 0, 0
}

Sprite "BSRBL2L8", 54, 40
{
	Offset 27, 40
	Patch "BALRB212", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF212", 0, 0
}

Sprite "BSRBM2M8", 54, 40
{
	Offset 27, 40
	Patch "BALRB213", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF213", 0, 0
}

Sprite "BSRBN2N8", 54, 40
{
	Offset 27, 40
	Patch "BALRB214", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF214", 0, 0
}

Sprite "BSRBO2O8", 54, 40
{
	Offset 27, 40
	Patch "BALRB215", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF215", 0, 0
}

Sprite "BSRBP2P8", 54, 40
{
	Offset 27, 40
	Patch "BALRB216", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF216", 0, 0
}

Sprite "BSRBQ2Q8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "BSRBR2R8", 54, 40
{
	Offset 27, 40
	Patch "BALRB217", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF217", 0, 0
}

Sprite "BSRBU2U8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "BSRBV2V8", 54, 40
{
	Offset 27, 40
	Patch "BALRB222", 0, 0
	Patch "BSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF222", 0, 0
}

Sprite "BSRBY2Y8", 54, 40
{
	Offset 27, 40
	Patch "BALRB218", 0, 0
	Patch "BSKUA0", 31, 28
	{
		UseOffsets
	}
	Patch "BALRF218", 0, 0
}

Sprite "BSRBZ2Z8", 54, 40
{
	Offset 27, 40
	Patch "BALRB219", 0, 0
	Patch "BSKUA0", 23, 29
	{
		UseOffsets
	}
	Patch "BALRF219", 0, 0
}

Sprite "BSRB[2[8", 54, 40
{
	Offset 27, 40
	Patch "BALRB220", 0, 0
	Patch "BSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF220", 0, 0
}

Sprite "BSRBA3A7", 54, 40
{
	Offset 27, 40
	Patch "BALRB301", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF301", 0, 0
}

Sprite "BSRBB3B7", 54, 40
{
	Offset 27, 40
	Patch "BALRB302", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF302", 0, 0
}

Sprite "BSRBC3C7", 54, 40
{
	Offset 27, 40
	Patch "BALRB303", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF303", 0, 0
}

Sprite "BSRBD3D7", 54, 40
{
	Offset 27, 40
	Patch "BALRB304", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF304", 0, 0
}

Sprite "BSRBE3E7", 54, 40
{
	Offset 27, 40
	Patch "BALRB305", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF305", 0, 0
}

Sprite "BSRBF3F7", 54, 40
{
	Offset 27, 40
	Patch "BALRB306", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF306", 0, 0
}

Sprite "BSRBG3G7", 54, 40
{
	Offset 27, 40
	Patch "BALRB307", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF307", 0, 0
}

Sprite "BSRBH3H7", 54, 40
{
	Offset 27, 40
	Patch "BALRB308", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF308", 0, 0
}

Sprite "BSRBI3I7", 54, 40
{
	Offset 27, 40
	Patch "BALRB309", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF309", 0, 0
}

Sprite "BSRBJ3J7", 54, 40
{
	Offset 27, 40
	Patch "BALRB310", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF310", 0, 0
}

Sprite "BSRBK3K7", 54, 40
{
	Offset 27, 40
	Patch "BALRB311", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF311", 0, 0
}

Sprite "BSRBL3L7", 54, 40
{
	Offset 27, 40
	Patch "BALRB312", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF312", 0, 0
}

Sprite "BSRBM3M7", 54, 40
{
	Offset 27, 40
	Patch "BALRB313", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF313", 0, 0
}

Sprite "BSRBN3N7", 54, 40
{
	Offset 27, 40
	Patch "BALRB314", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF314", 0, 0
}

Sprite "BSRBO3O7", 54, 40
{
	Offset 27, 40
	Patch "BALRB315", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF315", 0, 0
}

Sprite "BSRBP3P7", 54, 40
{
	Offset 27, 40
	Patch "BALRB316", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF316", 0, 0
}

Sprite "BSRBQ3Q7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "BSRBR3R7", 54, 40
{
	Offset 27, 40
	Patch "BALRB317", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF317", 0, 0
}

Sprite "BSRBU3U7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "BSRBV3V7", 54, 40
{
	Offset 27, 40
	Patch "BALRB322", 0, 0
	Patch "BSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF322", 0, 0
}

Sprite "BSRBY3Y7", 54, 40
{
	Offset 27, 40
	Patch "BALRB318", 0, 0
	Patch "BSKUA0", 31, 28
	{
		UseOffsets
	}
	Patch "BALRF318", 0, 0
}

Sprite "BSRBZ3Z7", 54, 40
{
	Offset 27, 40
	Patch "BALRB319", 0, 0
	Patch "BSKUA0", 25, 29
	{
		UseOffsets
	}
	Patch "BALRF319", 0, 0
}

Sprite "BSRB[3[7", 54, 40
{
	Offset 27, 40
	Patch "BALRB320", 0, 0
	Patch "BSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF320", 0, 0
}

Sprite "BSRBA4A6", 54, 40
{
	Offset 27, 40
	Patch "BALRB401", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF401", 0, 0
}

Sprite "BSRBB4B6", 54, 40
{
	Offset 27, 40
	Patch "BALRB402", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF402", 0, 0
}

Sprite "BSRBC4C6", 54, 40
{
	Offset 27, 40
	Patch "BALRB403", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF403", 0, 0
}

Sprite "BSRBD4D6", 54, 40
{
	Offset 27, 40
	Patch "BALRB404", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF404", 0, 0
}

Sprite "BSRBE4E6", 54, 40
{
	Offset 27, 40
	Patch "BALRB405", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF405", 0, 0
}

Sprite "BSRBF4F6", 54, 40
{
	Offset 27, 40
	Patch "BALRB406", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF406", 0, 0
}

Sprite "BSRBG4G6", 54, 40
{
	Offset 27, 40
	Patch "BALRB407", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF407", 0, 0
}

Sprite "BSRBH4H6", 54, 40
{
	Offset 27, 40
	Patch "BALRB408", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF408", 0, 0
}

Sprite "BSRBI4I6", 54, 40
{
	Offset 27, 40
	Patch "BALRB409", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF409", 0, 0
}

Sprite "BSRBJ4J6", 54, 40
{
	Offset 27, 40
	Patch "BALRB410", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF410", 0, 0
}

Sprite "BSRBK4K6", 54, 40
{
	Offset 27, 40
	Patch "BALRB411", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF411", 0, 0
}

Sprite "BSRBL4L6", 54, 40
{
	Offset 27, 40
	Patch "BALRB412", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF412", 0, 0
}

Sprite "BSRBM4M6", 54, 40
{
	Offset 27, 40
	Patch "BALRB413", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF413", 0, 0
}

Sprite "BSRBN4N6", 54, 40
{
	Offset 27, 40
	Patch "BALRB414", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF414", 0, 0
}

Sprite "BSRBO4O6", 54, 40
{
	Offset 27, 40
	Patch "BALRB415", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF415", 0, 0
}

Sprite "BSRBP4P6", 54, 40
{
	Offset 27, 40
	Patch "BALRB416", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF416", 0, 0
}

Sprite "BSRBQ4Q6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "BSRBR4R6", 54, 40
{
	Offset 27, 40
	Patch "BALRB417", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
	Patch "BALRF417", 0, 0
}

Sprite "BSRBU4U6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BSKUA0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "BSRBV4V6", 54, 40
{
	Offset 27, 40
	Patch "BALRB422", 0, 0
	Patch "BSKUB0", 27, 20
	{
		UseOffsets
	}
	Patch "BALRF422", 0, 0
}

Sprite "BSRBY4Y6", 54, 40
{
	Offset 27, 40
	Patch "BALRB418", 0, 0
	Patch "BSKUA0", 31, 28
	{
		UseOffsets
	}
	Patch "BALRF418", 0, 0
}

Sprite "BSRBZ4Z6", 54, 40
{
	Offset 27, 40
	Patch "BALRB419", 0, 0
	Patch "BSKUA0", 25, 29
	{
		UseOffsets
	}
	Patch "BALRF419", 0, 0
}

Sprite "BSRB[4[6", 54, 40
{
	Offset 27, 40
	Patch "BALRB420", 0, 0
	Patch "BSKUA0", 27, 27
	{
		UseOffsets
	}
	Patch "BALRF420", 0, 0
}

Sprite "BSRBA5", 54, 40
{
	Offset 27, 40
	Patch "BALRB501", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBB5", 54, 40
{
	Offset 27, 40
	Patch "BALRB502", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBC5", 54, 40
{
	Offset 27, 40
	Patch "BALRB503", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBD5", 54, 40
{
	Offset 27, 40
	Patch "BALRB504", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBE5", 54, 40
{
	Offset 27, 40
	Patch "BALRB505", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBF5", 54, 40
{
	Offset 27, 40
	Patch "BALRB506", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBG5", 54, 40
{
	Offset 27, 40
	Patch "BALRB507", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBH5", 54, 40
{
	Offset 27, 40
	Patch "BALRB508", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBI5", 54, 40
{
	Offset 27, 40
	Patch "BALRB509", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBJ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB510", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBK5", 54, 40
{
	Offset 27, 40
	Patch "BALRB511", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBL5", 54, 40
{
	Offset 27, 40
	Patch "BALRB512", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBM5", 54, 40
{
	Offset 27, 40
	Patch "BALRB513", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBN5", 54, 40
{
	Offset 27, 40
	Patch "BALRB514", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBO5", 54, 40
{
	Offset 27, 40
	Patch "BALRB515", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBP5", 54, 40
{
	Offset 27, 40
	Patch "BALRB516", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBQ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BSKUA0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBR5", 54, 40
{
	Offset 27, 40
	Patch "BALRB517", 0, 0
	Patch "BSKUB0", 27, 22
	{
		UseOffsets
	}
}

Sprite "BSRBU5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BSKUA0", 27, 20
	{
		UseOffsets
	}
}

Sprite "BSRBV5", 54, 40
{
	Offset 27, 40
	Patch "BALRB522", 0, 0
	Patch "BSKUB0", 27, 20
	{
		UseOffsets
	}
}

Sprite "BSRBY5", 54, 40
{
	Offset 27, 40
	Patch "BALRB518", 0, 0
	Patch "BSKUA0", 27, 28
	{
		UseOffsets
	}
}

Sprite "BSRBZ5", 54, 40
{
	Offset 27, 40
	Patch "BALRB519", 0, 0
	Patch "BSKUA0", 27, 29
	{
		UseOffsets
	}
}

Sprite "BSRB[5", 54, 40
{
	Offset 27, 40
	Patch "BALRB520", 0, 0
	Patch "BSKUA0", 27, 27
	{
		UseOffsets
	}
}

// End of texture definitions
