// Texture definitions generated by SLADE3
// on Tue Nov  1 15:11:37 2016

Sprite "BRRBA1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF101", 5, 8
}

Sprite "BRRBB1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF102", 5, 8
}

Sprite "BRRBC1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF103", 5, 8
}

Sprite "BRRBD1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF104", 5, 8
}

Sprite "BRRBE1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF105", 5, 8
}

Sprite "BRRBF1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF106", 5, 8
}

Sprite "BRRBG1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF107", 5, 8
}

Sprite "BRRBH1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF108", 5, 8
}

Sprite "BRRBI1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF109", 5, 8
}

Sprite "BRRBJ1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF110", 5, 8
}

Sprite "BRRBK1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF111", 5, 8
}

Sprite "BRRBL1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF112", 5, 8
}

Sprite "BRRBM1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF113", 5, 8
}

Sprite "BRRBN1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF114", 5, 8
}

Sprite "BRRBO1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF115", 5, 8
}

Sprite "BRRBP1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF116", 5, 8
}

Sprite "BRRBQ1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF117", 5, 8
}

Sprite "BRRBU1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 26
	{
		UseOffsets
	}
	Patch "BALRF122", 5, 8
}

Sprite "BRRBY1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 34
	{
		UseOffsets
	}
	Patch "BALRF118", 5, 8
}

Sprite "BRRBZ1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 35
	{
		UseOffsets
	}
	Patch "BALRF119", 5, 8
}

Sprite "BRRB[1", 64, 48
{
	Offset 32, 48
	Patch "BROKA0", 32, 33
	{
		UseOffsets
	}
	Patch "BALRF120", 5, 8
}

Sprite "BRRBA2A8", 64, 48
{
	Offset 32, 48
	Patch "BALRB201", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF201", 5, 8
}

Sprite "BRRBB2B8", 64, 48
{
	Offset 32, 48
	Patch "BALRB202", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF202", 5, 8
}

Sprite "BRRBC2C8", 64, 48
{
	Offset 32, 48
	Patch "BALRB203", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF203", 5, 8
}

Sprite "BRRBD2D8", 64, 48
{
	Offset 32, 48
	Patch "BALRB204", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF204", 5, 8
}

Sprite "BRRBE2E8", 64, 48
{
	Offset 32, 48
	Patch "BALRB205", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF205", 5, 8
}

Sprite "BRRBF2F8", 64, 48
{
	Offset 32, 48
	Patch "BALRB206", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF206", 5, 8
}

Sprite "BRRBG2G8", 64, 48
{
	Offset 32, 48
	Patch "BALRB207", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF207", 5, 8
}

Sprite "BRRBH2H8", 64, 48
{
	Offset 32, 48
	Patch "BALRB208", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF208", 5, 8
}

Sprite "BRRBI2I8", 64, 48
{
	Offset 32, 48
	Patch "BALRB209", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF209", 5, 8
}

Sprite "BRRBJ2J8", 64, 48
{
	Offset 32, 48
	Patch "BALRB210", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF210", 5, 8
}

Sprite "BRRBK2K8", 64, 48
{
	Offset 32, 48
	Patch "BALRB211", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF211", 5, 8
}

Sprite "BRRBL2L8", 64, 48
{
	Offset 32, 48
	Patch "BALRB212", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF212", 5, 8
}

Sprite "BRRBM2M8", 64, 48
{
	Offset 32, 48
	Patch "BALRB213", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF213", 5, 8
}

Sprite "BRRBN2N8", 64, 48
{
	Offset 32, 48
	Patch "BALRB214", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF214", 5, 8
}

Sprite "BRRBO2O8", 64, 48
{
	Offset 32, 48
	Patch "BALRB215", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF215", 5, 8
}

Sprite "BRRBP2P8", 64, 48
{
	Offset 32, 48
	Patch "BALRB216", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF216", 5, 8
}

Sprite "BRRBQ2Q8", 64, 48
{
	Offset 32, 48
	Patch "BALRB217", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF217", 5, 8
}

Sprite "BRRBU2U8", 64, 48
{
	Offset 32, 48
	Patch "BALRB222", 5, 8
	Patch "BROKA0", 32, 26
	{
		UseOffsets
	}
	Patch "BALRF222", 5, 8
}

Sprite "BRRBY2Y8", 64, 48
{
	Offset 32, 48
	Patch "BALRB218", 5, 8
	Patch "BROKA0", 36, 34
	{
		UseOffsets
	}
	Patch "BALRF218", 5, 8
}

Sprite "BRRBZ2Z8", 64, 48
{
	Offset 32, 48
	Patch "BALRB219", 5, 8
	Patch "BROKA0", 28, 35
	{
		UseOffsets
	}
	Patch "BALRF219", 5, 8
}

Sprite "BRRB[2[8", 64, 48
{
	Offset 32, 48
	Patch "BALRB220", 5, 8
	Patch "BROKA0", 32, 33
	{
		UseOffsets
	}
	Patch "BALRF220", 5, 8
}

Sprite "BRRBA3A7", 64, 48
{
	Offset 32, 48
	Patch "BALRB301", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF301", 5, 8
}

Sprite "BRRBB3B7", 64, 48
{
	Offset 32, 48
	Patch "BALRB302", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF302", 5, 8
}

Sprite "BRRBC3C7", 64, 48
{
	Offset 32, 48
	Patch "BALRB303", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF303", 5, 8
}

Sprite "BRRBD3D7", 64, 48
{
	Offset 32, 48
	Patch "BALRB304", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF304", 5, 8
}

Sprite "BRRBE3E7", 64, 48
{
	Offset 32, 48
	Patch "BALRB305", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF305", 5, 8
}

Sprite "BRRBF3F7", 64, 48
{
	Offset 32, 48
	Patch "BALRB306", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF306", 5, 8
}

Sprite "BRRBG3G7", 64, 48
{
	Offset 32, 48
	Patch "BALRB307", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF307", 5, 8
}

Sprite "BRRBH3H7", 64, 48
{
	Offset 32, 48
	Patch "BALRB308", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF308", 5, 8
}

Sprite "BRRBI3I7", 64, 48
{
	Offset 32, 48
	Patch "BALRB309", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF309", 5, 8
}

Sprite "BRRBJ3J7", 64, 48
{
	Offset 32, 48
	Patch "BALRB310", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF310", 5, 8
}

Sprite "BRRBK3K7", 64, 48
{
	Offset 32, 48
	Patch "BALRB311", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF311", 5, 8
}

Sprite "BRRBL3L7", 64, 48
{
	Offset 32, 48
	Patch "BALRB312", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF312", 5, 8
}

Sprite "BRRBM3M7", 64, 48
{
	Offset 32, 48
	Patch "BALRB313", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF313", 5, 8
}

Sprite "BRRBN3N7", 64, 48
{
	Offset 32, 48
	Patch "BALRB314", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF314", 5, 8
}

Sprite "BRRBO3O7", 64, 48
{
	Offset 32, 48
	Patch "BALRB315", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF315", 5, 8
}

Sprite "BRRBP3P7", 64, 48
{
	Offset 32, 48
	Patch "BALRB316", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF316", 5, 8
}

Sprite "BRRBQ3Q7", 64, 48
{
	Offset 32, 48
	Patch "BALRB317", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF317", 5, 8
}

Sprite "BRRBU3U7", 64, 48
{
	Offset 32, 48
	Patch "BALRB322", 5, 8
	Patch "BROKA0", 32, 26
	{
		UseOffsets
	}
	Patch "BALRF322", 5, 8
}

Sprite "BRRBY3Y7", 64, 48
{
	Offset 32, 48
	Patch "BALRB318", 5, 8
	Patch "BROKA0", 36, 34
	{
		UseOffsets
	}
	Patch "BALRF318", 5, 8
}

Sprite "BRRBZ3Z7", 64, 48
{
	Offset 32, 48
	Patch "BALRB319", 5, 8
	Patch "BROKA0", 30, 35
	{
		UseOffsets
	}
	Patch "BALRF319", 5, 8
}

Sprite "BRRB[3[7", 64, 48
{
	Offset 32, 48
	Patch "BALRB320", 5, 8
	Patch "BROKA0", 32, 33
	{
		UseOffsets
	}
	Patch "BALRF320", 5, 8
}

Sprite "BRRBA4A6", 64, 48
{
	Offset 32, 48
	Patch "BALRB401", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF401", 5, 8
}

Sprite "BRRBB4B6", 64, 48
{
	Offset 32, 48
	Patch "BALRB402", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF402", 5, 8
}

Sprite "BRRBC4C6", 64, 48
{
	Offset 32, 48
	Patch "BALRB403", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF403", 5, 8
}

Sprite "BRRBD4D6", 64, 48
{
	Offset 32, 48
	Patch "BALRB404", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF404", 5, 8
}

Sprite "BRRBE4E6", 64, 48
{
	Offset 32, 48
	Patch "BALRB405", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF405", 5, 8
}

Sprite "BRRBF4F6", 64, 48
{
	Offset 32, 48
	Patch "BALRB406", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF406", 5, 8
}

Sprite "BRRBG4G6", 64, 48
{
	Offset 32, 48
	Patch "BALRB407", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF407", 5, 8
}

Sprite "BRRBH4H6", 64, 48
{
	Offset 32, 48
	Patch "BALRB408", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF408", 5, 8
}

Sprite "BRRBI4I6", 64, 48
{
	Offset 32, 48
	Patch "BALRB409", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF409", 5, 8
}

Sprite "BRRBJ4J6", 64, 48
{
	Offset 32, 48
	Patch "BALRB410", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF410", 5, 8
}

Sprite "BRRBK4K6", 64, 48
{
	Offset 32, 48
	Patch "BALRB411", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF411", 5, 8
}

Sprite "BRRBL4L6", 64, 48
{
	Offset 32, 48
	Patch "BALRB412", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF412", 5, 8
}

Sprite "BRRBM4M6", 64, 48
{
	Offset 32, 48
	Patch "BALRB413", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF413", 5, 8
}

Sprite "BRRBN4N6", 64, 48
{
	Offset 32, 48
	Patch "BALRB414", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF414", 5, 8
}

Sprite "BRRBO4O6", 64, 48
{
	Offset 32, 48
	Patch "BALRB415", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF415", 5, 8
}

Sprite "BRRBP4P6", 64, 48
{
	Offset 32, 48
	Patch "BALRB416", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF416", 5, 8
}

Sprite "BRRBQ4Q6", 64, 48
{
	Offset 32, 48
	Patch "BALRB417", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
	Patch "BALRF417", 5, 8
}

Sprite "BRRBU4U6", 64, 48
{
	Offset 32, 48
	Patch "BALRB422", 5, 8
	Patch "BROKA0", 32, 26
	{
		UseOffsets
	}
	Patch "BALRF422", 5, 8
}

Sprite "BRRBY4Y6", 64, 48
{
	Offset 32, 48
	Patch "BALRB418", 5, 8
	Patch "BROKA0", 36, 34
	{
		UseOffsets
	}
	Patch "BALRF418", 5, 8
}

Sprite "BRRBZ4Z6", 64, 48
{
	Offset 32, 48
	Patch "BALRB419", 5, 8
	Patch "BROKA0", 30, 35
	{
		UseOffsets
	}
	Patch "BALRF419", 5, 8
}

Sprite "BRRB[4[6", 64, 48
{
	Offset 32, 48
	Patch "BALRB420", 5, 8
	Patch "BROKA0", 32, 33
	{
		UseOffsets
	}
	Patch "BALRF420", 5, 8
}

Sprite "BRRBA5", 64, 48
{
	Offset 32, 48
	Patch "BALRB501", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBB5", 64, 48
{
	Offset 32, 48
	Patch "BALRB502", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBC5", 64, 48
{
	Offset 32, 48
	Patch "BALRB503", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBD5", 64, 48
{
	Offset 32, 48
	Patch "BALRB504", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBE5", 64, 48
{
	Offset 32, 48
	Patch "BALRB505", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBF5", 64, 48
{
	Offset 32, 48
	Patch "BALRB506", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBG5", 64, 48
{
	Offset 32, 48
	Patch "BALRB507", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBH5", 64, 48
{
	Offset 32, 48
	Patch "BALRB508", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBI5", 64, 48
{
	Offset 32, 48
	Patch "BALRB509", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBJ5", 64, 48
{
	Offset 32, 48
	Patch "BALRB510", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBK5", 64, 48
{
	Offset 32, 48
	Patch "BALRB511", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBL5", 64, 48
{
	Offset 32, 48
	Patch "BALRB512", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBM5", 64, 48
{
	Offset 32, 48
	Patch "BALRB513", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBN5", 64, 48
{
	Offset 32, 48
	Patch "BALRB514", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBO5", 64, 48
{
	Offset 32, 48
	Patch "BALRB515", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBP5", 64, 48
{
	Offset 32, 48
	Patch "BALRB516", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBQ5", 64, 48
{
	Offset 32, 48
	Patch "BALRB517", 5, 8
	Patch "BROKA0", 32, 28
	{
		UseOffsets
	}
}

Sprite "BRRBU5", 64, 48
{
	Offset 32, 48
	Patch "BALRB522", 5, 8
	Patch "BROKA0", 32, 26
	{
		UseOffsets
	}
}

Sprite "BRRBY5", 64, 48
{
	Offset 32, 48
	Patch "BALRB518", 5, 8
	Patch "BROKA0", 32, 34
	{
		UseOffsets
	}
}

Sprite "BRRBZ5", 64, 48
{
	Offset 32, 48
	Patch "BALRB519", 5, 8
	Patch "BROKA0", 32, 35
	{
		UseOffsets
	}
}

Sprite "BRRB[5", 64, 48
{
	Offset 32, 48
	Patch "BALRB520", 5, 8
	Patch "BROKA0", 32, 33
	{
		UseOffsets
	}
}

// End of texture definitions
