OS: Windows 7 (NT 6.1) Build 7601
    Service Pack 1
M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding K:/Zandronum 3.0/zandronum.pk3, 689 lumps
 adding ./doom2.wad, 2919 lumps
 adding K:/Zandronum 3.0/skins/samsaraost.pk3, 239 lumps
 adding K:/Zandronum 3.0/announcer/ZanACG.pk3, 104 lumps
 adding K:/Zandronum 3.0/announcer/ZanGeneric.pk3, 105 lumps
I_Init: Setting up machine state.
CPU Speed: 3093 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
  Family 6, Model 42, Stepping 7
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
PWO_Init: Initializing preferred weapon order.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
Winsock initialization succeeded!
IP address 10.12.53.14:10667
UDP Initialized.