Model Pistol
{ 
   Path "Models/Weapons/Pickup/Pistol"
   Model 0 "PistolFrame.md3"
   Skin 0 "frame.jpg"
   Model 1 "PistolSlide.md3"
   Skin 1 "slide.jpg"
   Model 2 "PistolParts.md3"
   Skin 2 "parts.jpg"
   Scale 2.0 2.0 2.0

   FrameIndex PIST A 0 0
} 

Model PISTOL
{ 
   Path "Models/Weapons/Hud/Pistol"
   Model 0 "Pistol.md3"
   Skin 0 "Pistol.png"
   Model 1 "PistolHand.md3"
   Skin 1 "Hands.png"
   Scale 1.0 1.0 1.0

zoffset -1

   FrameIndex PISG A 0 0   FrameIndex PISG A 1 0
   FrameIndex PISG B 0 1   FrameIndex PISG B 1 1
   FrameIndex PISG C 0 2   FrameIndex PISG C 1 2

}

//Hud WEAPON FLASH

Model PISTOL
{ 
   Path "Models/Weapons/Hud/Pistol"
   Model 0 "Pistol-MF.MD3"
   Skin 0 "MF2.png"
   Scale 1.0 1.0 1.0

zoffset -3

   FrameIndex PISF A 0 2

}