// Overlord, reduced to bits (no custom sprites, no missiles/etc). actor OverLord replaces PainElemental { Health 1500 Radius 31 Height 56 Mass 1000 Speed 13 Scale .8 DamageType normal MONSTER Obituary "%o was smoked by the Overlord." HitObituary "The Overlord ate %o for lunch." +FLOORCLIP +NORADIUSDMG +BOSS +NOTARGET +MISSILEEVENMORE +FLOAT +NOGRAVITY +DONTFALL MeleeRange 68 States { Spawn: PAIN A 10 A_Look Loop See: PAIN AABBCC 3 A_Chase PAIN A 0 A_Jump(32,"Teleport") Loop Missile: PAIN D 5 A_FaceTarget PAIN E 5 A_FaceTarget PAIN F 4 BRIGHT A_FaceTarget PAIN F 1 BRIGHT A_FaceTarget Goto See Teleport: PAIN F 0 A_SetInvulnerable PAIN F 1 A_PlaySound("misc/teleport") PAIN F 1 A_SetTranslucent(0.90) PAIN F 1 A_SetTranslucent(0.80) PAIN F 1 A_SetTranslucent(0.70) PAIN F 1 A_SetTranslucent(0.60) PAIN F 1 A_SetTranslucent(0.50) PAIN F 1 A_SetTranslucent(0.40) PAIN F 1 A_SetTranslucent(0.30) PAIN F 1 A_SetTranslucent(0.20) PAIN F 1 A_SetTranslucent(0.10) PAIN F 0 A_Jump(128,25) TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_ExtChase(0,0,1,1) TNT1 A 0 A_Jump(128,25) TNT1 AAAAAAAAAAAAAAAAAAAAAAAA 0 A_ExtChase(0,0,1,1) PAIN F 1 A_PlaySound("misc/teleport") PAIN F 1 A_SetTranslucent(0.10) PAIN F 1 A_SetTranslucent(0.20) PAIN F 1 A_SetTranslucent(0.30) PAIN F 1 A_SetTranslucent(0.40) PAIN F 1 A_SetTranslucent(0.50) PAIN F 1 A_SetTranslucent(0.60) PAIN F 1 A_SetTranslucent(0.70) PAIN F 1 A_SetTranslucent(0.80) PAIN F 1 A_SetTranslucent(0.90) PAIN F 1 A_SetTranslucent(1.0) PAIN F 0 A_UnSetInvulnerable goto See } }