Actor SorcBall1_ : SorcBall1 replaces SorcBall1 { States { Death: SBS4 D 0 A_SpawnItemEx("Unknown") goto Super::Death } } Actor SorcBall2_ : SorcBall2 replaces SorcBall2 { States { Death: SBS4 D 0 A_SpawnItemEx("Unknown") goto Super::Death } } Actor SorcBall3_ : SorcBall3 replaces SorcBall3 { States { Death: SBS4 D 0 A_SpawnItemEx("Unknown") goto Super::Death } }