ACTOR Chainsaw2 : Chainsaw { Weapon.SlotNumber 1 Tag "Fist 2" States { Fire: SAWG AB 4 A_Saw("weapons/sawfull","weapons/sawhit",2,"BulletPuff",0,0,2.8125,0, 0.1) SAWG B 0 A_ReFire Goto Super::Ready } }