ACTOR Fist2 : Fist { Weapon.SlotNumber 1 Tag "Fist 2" States { Fire: PUNG B 4 PUNG C 4 A_CustomPunch(random(15,20)*5,1,0,"FistPuff",0,0.09) PUNG D 5 PUNG C 4 PUNG B 5 A_ReFire Goto Super::Ready } }